Timeline



02/12/12:

23:00 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) created by SF/timsmith0
[…] […]
22:57 Changeset [143363d5] by wjp
DREAMWEB: Improve subtitle durations in madman scene
22:57 Changeset [3fc8b722] by wjp
DREAMWEB: Fix missing subtitle lines in speech+subtitle mode This is …
22:56 Changeset [3abb3ad7] by wjp
DREAMWEB: Fix duplicate line in monk end sequence
22:26 Ticket #5936 (TOON: Russian Version Crashes) closed by sylvaintv
fixed
22:18 Changeset [24e50eb2] by sylvaintv <sylvaintv@…>
TOON: Fix bug #3467139 with russian version crash Bug #3467139: …
22:16 Changeset [8b39b0b0] by sylvaintv <sylvaintv@…>
TOON: Add russian version detection
20:42 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) created by SF/kurufinwe
[…] […]
20:35 Ticket #5970 (SCI: LB1: Clock chime is too fast) created by SF/kurufinwe
[…] […]
20:27 Ticket #5969 (SCI: LB1: Missing Wait cursor) created by SF/kurufinwe
[…] […]
19:28 Changeset [c2640ed] by tsoliman
MAEMO: Use custom event Click Mode keymap action
19:28 Changeset [d90d4d1] by tsoliman
MAEMO: Refactor toggle click mode
19:28 Changeset [883f9ae0] by tsoliman
COMMON: Add custom backend event
19:28 Changeset [8c245af] by tsoliman
MAEMO: Define platform global keymap
19:28 Changeset [70576101] by tsoliman
KEYMAPPER: Allow ports to define their own global keymap
19:28 Changeset [e52f75ea] by tsoliman
MAEMO: Define HardwareKeySet
19:28 Changeset [52da780f] by tsoliman
KEYMAPPER: Refactor HardwareKeySet generation
15:14 Changeset [0ba33356] by Strangerke
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
12:35 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) closed by wjp
fixed
12:32 Changeset [15bbe3bf] by wjp
SCI: Expand adjustGraphColor to work for older EGA games too See bug …
12:09 Changeset [93619b96] by Strangerke
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
10:33 Changeset [7760f835] by Strangerke
TSAGE: R2R - Scene 1337: Implement main AI function, with all …
04:23 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) created by SF/kurufinwe
[…] […]

02/11/12:

22:05 Changeset [07904c88] by wjp
MOHAWK: Avoid warning
21:54 Changeset [4182bdbd] by wjp
GRAPHICS: Remove unused variable
21:41 Changeset [cd1ea99f] by Alyssa Milburn <fuzzie@…>
MT32: Replace OS X specific exp2f call with exp2. Suggested by …
11:35 Changeset [056fc625] by Strangerke
TSAGE: R2R - Scene 1337: Implement shuffleCards() Game is now starting
10:45 Changeset [5ce622c1] by dreammaster
TINSEL: Added extra fields to the savegame header for SCN/GRA usage …
10:36 Changeset [342fd8c] by wjp
VIDEO: Remove unused variable
10:10 Changeset [928fd72a] by Strangerke
TSAGE: R2R - scene 1337: Implement some missing functions
09:55 Changeset [784472a6] by wjp
Revert "SCUMM: revert savegame version to 89" This reverts commit …
08:21 Changeset [866e23f4] by sev-
Merge pull request #178 from tobigun/mm-c64-final SCUMM: support for …
07:36 Changeset [65fc7225] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: revert savegame version to 89 Previous versions 89-92 are …
07:36 Changeset [0d5b03d8] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unnecessary cast to Actor_v0
07:36 Changeset [67d67ec4] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replaced A with a0 to avoid upper-case local vars
07:36 Changeset [4922055] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: cleanup and separation of …
07:30 Changeset [0aabf95c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
07:30 Changeset [ef56bd6d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: add support for diagonal walking between boxes (e.g. used for …
07:30 Changeset [6c40b3f3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove old code
07:30 Changeset [163f698c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Few changes for animations, dont move while turning & not …
07:30 Changeset [9dd6105c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII …
07:30 Changeset [8d3b2729] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: save complete v0 state and initialize actors correctly
07:30 Changeset [5d3e1dd0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove the temporary variable _limb_current
07:30 Changeset [daff6f36] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: _currentLights is v0 only
07:30 Changeset [e14e4ab3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: adjust to coding style-guide
07:30 Changeset [434aaaf0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix gcc compiler warnings
07:29 Changeset [a8008e0a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix if there is no costume set
07:29 Changeset [92908bfc] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix ActorStop, V0 needs to set the stop direction
07:29 Changeset [2b65728] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: forward savegame version is needed due to previous savegame changes)
07:29 Changeset [91bdf9a3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix cutscenes by reintroduction of freeze modes
07:29 Changeset [984c2a05] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace o_beginOverride() with o2_beginOverride() In contrast …
07:29 Changeset [d4ddd2ca] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: introduce constants for _userState for cleaner and easier to …
07:29 Changeset [f5faa455] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: isPlayer() is not supported by engine v0
07:29 Changeset [e33d410] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: scumm_vars 14 to 16 are not handled specially in v0 Reading …
07:29 Changeset [cc68a598] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix diagonal walking in at least MM v0 The comparison …
07:29 Changeset [7d409dd1] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to …
07:29 Changeset [08e1e127] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
07:29 Changeset [c6688cf0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove unused variable, remove old comment
07:29 Changeset [9ba01d02] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix V0 Sound, and a direction issue (affected walking down the …
07:29 Changeset [1ca0b84b] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Improve comments
07:29 Changeset [fb3e431e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: V0 always turns actor towards camera when entering room, remove …
07:29 Changeset [5accf018] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove unnecessary calls to animateActor
07:29 Changeset [f299fc29] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix for V0 objects
07:29 Changeset [1e8d0664] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix Tentacle issue, and possibly some other animation issues
07:29 Changeset [ddd65dfc] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix actor climbing on plant or swimming pool ladder Before, …
07:29 Changeset [f99dab78] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix for old savegames
07:29 Changeset [cf292001] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Animations fix again, no need for the hack now
07:29 Changeset [5b4b606a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove the setCmdFromDirection function
07:29 Changeset [08e38663] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Animation Fixes
07:29 Changeset [65fb1f9] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix the animation system, rename the Limb Frame Repeat variable
07:29 Changeset [e3f9a09d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: keep track of the number of nested script calls for a sentence …
07:29 Changeset [fb684565] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: complete handling of pending walkTo actions for sentence …
07:29 Changeset [1da7157] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: handle actor freeze in walkToActorOrObject()
07:29 Changeset [b0201a8d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix o_setObjectName() The parameter can either be a FG or BG …
07:29 Changeset [b31157c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: delete some obsolete v0 TODOs
07:29 Changeset [96f8fc6] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix actor ID handling in v0 Some object functions allow actor …
07:29 Changeset [fd4a3501] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix saving of array _byte_FCE2
07:29 Changeset [7d4ffb1e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix resetAllSounds() in player_sid It actually was stopMusic() …
07:29 Changeset [00dcc63] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unimplemented und unused method startMusic() in pce and …
07:29 Changeset [124e892] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: do not convert a savegame twice
07:29 Changeset [f22bbc47] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix v0 mode handling and actor switching - handle mode …
07:29 Changeset [2f1336cd] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused …
07:29 Changeset [a999aa3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Re-arrange some things to make it closer to the original
07:29 Changeset [e331421e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Save the new variables, move the setting of the unknown …
07:28 Changeset [e2d4546] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: improve unknown variable support, add case 0xff to the …
07:28 Changeset [f2c3675e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: v0 opcode review - o_setObjectName has a default value - …
07:28 Changeset [6d4b710c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix opcode walkToObject in v0 Before Michael did not develop …
07:28 Changeset [0bae6424] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: 2nd try to fix dungeon door timing Shorten the timer delay …
07:28 Changeset [4519e56e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: shorten delay for dungeon door closing action Escaping with …
07:28 Changeset [cbae5c79] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Change vars to ints, remove unused variable for now
07:28 Changeset [34703538] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: merge object v0 id and type into one object var
07:28 Changeset [8141511e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter name
07:28 Changeset [c138ef67] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: merge _activeObjectNr/_activeObjectType and …
07:28 Changeset [f2309998] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix debugger for v0
07:28 Changeset [6ca91a2b] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix actor behind man-eating plant issue in v0. Thanks segra …
07:28 Changeset [b999fe9e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Add in support in v0 for the unknown variable to o_animateActor
07:28 Changeset [621017ce] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove some NOTEs/TODOs - o5_breakHere() seems to be still …
07:28 Changeset [ffcd6004] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make what-is verb work in v0 again
07:28 Changeset [4bc726b9] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: reset object2 in v0 correctly This fixes the issue that a kid …
07:28 Changeset [e89dd62] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: pop stack in v0 if command's object1 and 2 are the same …
07:28 Changeset [e14bc5fd] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: improve verb and sentence handling - execute sentence if verb …
07:28 Changeset [8392d23e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: reset sentence line in v0 if sentence executed
07:28 Changeset [df07d2db] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix a regression in v0 Found by segra.
07:28 Changeset [c010da00] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: click into sentence line in v0 now performs the action
07:28 Changeset [3294590] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix kid selection in v0 The kid names are now displayed in the …
07:28 Changeset [b337823] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix verb and script handling - getVerbEntrypoint() should not …
07:28 Changeset [c16ef94] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make START-button in mm c64 kid selection screen work again
07:28 Changeset [de0b5f76] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: use command stack and SentenceTab in mm c64 - MM C64 uses …
07:28 Changeset [d8b43591] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: mm c64 cleanup
07:28 Changeset [706b8cf1] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace verb, prep and currentMode values with symbolic constants
07:28 Changeset [b01f601d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: use constants for c64 actor miscflags
07:28 Changeset [6b5abf69] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: selecting inventory objects and inventory scrolling works again
07:28 Changeset [1c32000a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: start handling object type and id correctly in mm c64 - …
07:28 Changeset [c69a5285] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unneeded verbPrep() calls
07:02 Changeset [a709a423] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix ScummEngine_v0::o_stopCurrentScript()
07:02 Changeset [a79f224c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: changed handling of _activeInventory/_activeActor to …
07:02 Changeset [c9ae5f38] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix pickupObject()
07:02 Changeset [3e201248] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make verbs working better
07:02 Changeset [1e7ea7f] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix bug with tracker ID 3072094 MANIAC C64: Bug while getting …
07:02 Changeset [05f853ed] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix meteor actor index - Now the correct actor name is shown …
07:02 Changeset [2acd5a8] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix sound playback if fast-mode is on Sounds are played that …
03:17 Changeset [edc52497] by tsoliman
JANITORIAL: Fix template definition whitespace

02/10/12:

11:46 Changeset [0deea6fb] by sev-
Merge pull request #177 from …
11:16 Changeset [40b6b3a3] by sev-
MT32: Turn off accurate WG as suggested by KingGuppy
06:12 Changeset [3f6f814c] by Strangerke
TSAGE: R2R - Fix error in scene 1337 Thanks to LordHoto for reporting it
06:11 Changeset [9e6e286] by Strangerke
TSAGE: R2R - Fix glitch in scene 180 Thanks to LordHoto for reporting it
00:45 Changeset [1adc7f0b] by Johannes Schickel <lordhoto@…>
BASE: Remove unneeded code in PluginManagerUncached. Thanks to Yotam …
00:41 Changeset [9cf2fae5] by Johannes Schickel <lordhoto@…>
NEWS: Mention TrueType font support.

02/09/12:

22:10 Changeset [6b16fe9] by Johannes Schickel <lordhoto@…>
TSAGE: Fix compilation by passing non-POD via pointer through "...". …
22:07 Changeset [0864edea] by wjp
MT32: Fix warning The workaround for the unused parameter warning …
21:59 Changeset [4b2938c] by Strangerke
TSAGE: R2R - Very preliminary implementation of scene 1337
15:10 Changeset [3becde4d] by bgK
GRAPHICS: Switch to integer based JPEG IDCT Based on public domain …
15:10 Changeset [de0425c7] by bgK
GRAPHICS: Add support for JPEG files using a restart interval Patch …
15:10 Changeset [577635ac] by bgK
AUDIO: Add support for RAW PCM wave stream with an incomplete packet …
15:10 Changeset [9d85382c] by bgK
VIDEO: Fix the BINK decoder to play file whose width is 24px See …
13:18 Changeset [734b1e73] by sev-
NEWS: Mention MT-32 emu update
13:17 Changeset [377f140c] by sev-
NEWS: Slight formatting fix
09:31 Changeset [22ea849c] by sev-
MT32: Hooked up ScummVM MIDI gain
09:31 Changeset [030e155e] by sev-
MT32: Update MT-32 emulator to latest Munt code Several changes …
08:49 Changeset [06b52994] by tsoliman
KEYMAPPER: Fix re-selecting the top keymap Re-selecting the top entry …
08:15 Changeset [38dea529] by tsoliman
KEYMAPPER: Display active keymap stack in remap dialog popup list …

02/08/12:

17:18 Changeset [0d6b4df0] by digitall
DREAMWEB: Remove uneeded duplicate function "printUnderMon".

02/07/12:

13:50 Ticket #5967 (TSAGE: BF: Spanish version don't init) created by SF/dianiu
[…] […]
12:20 Changeset [b9a93f35] by Alyssa Milburn <fuzzie@…>
Revert "SKY: Map the floppy intro track." This reverts commit …
05:24 Ticket #5966 (SCI: QFG1 EGA: Graphic corruption when approaching centaur) created by SF/renzt
[…] […]
05:02 Ticket #5965 (SCI: Space Quest 3: Minor graphics problem in intro) created by SF/renzt
[…] […]
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