Timeline
02/12/12:
- 23:00 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) created by
- […] […]
- 22:57 Changeset [143363d5] by
- DREAMWEB: Improve subtitle durations in madman scene
- 22:57 Changeset [3fc8b722] by
- DREAMWEB: Fix missing subtitle lines in speech+subtitle mode This is …
- 22:56 Changeset [3abb3ad7] by
- DREAMWEB: Fix duplicate line in monk end sequence
- 22:26 Ticket #5936 (TOON: Russian Version Crashes) closed by
- fixed
- 22:18 Changeset [24e50eb2] by
- TOON: Fix bug #3467139 with russian version crash Bug #3467139: …
- 22:16 Changeset [8b39b0b0] by
- TOON: Add russian version detection
- 20:42 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) created by
- […] […]
- 20:35 Ticket #5970 (SCI: LB1: Clock chime is too fast) created by
- […] […]
- 20:27 Ticket #5969 (SCI: LB1: Missing Wait cursor) created by
- […] […]
- 19:28 Changeset [c2640ed] by
- MAEMO: Use custom event Click Mode keymap action
- 19:28 Changeset [d90d4d1] by
- MAEMO: Refactor toggle click mode
- 19:28 Changeset [883f9ae0] by
- COMMON: Add custom backend event
- 19:28 Changeset [8c245af] by
- MAEMO: Define platform global keymap
- 19:28 Changeset [70576101] by
- KEYMAPPER: Allow ports to define their own global keymap
- 19:28 Changeset [e52f75ea] by
- MAEMO: Define HardwareKeySet
- 19:28 Changeset [52da780f] by
- KEYMAPPER: Refactor HardwareKeySet generation
- 15:14 Changeset [0ba33356] by
- TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
- 12:35 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) closed by
- fixed
- 12:32 Changeset [15bbe3bf] by
- SCI: Expand adjustGraphColor to work for older EGA games too See bug …
- 12:09 Changeset [93619b96] by
- TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
- 10:33 Changeset [7760f835] by
- TSAGE: R2R - Scene 1337: Implement main AI function, with all …
- 04:23 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) created by
- […] […]
02/11/12:
- 22:05 Changeset [07904c88] by
- MOHAWK: Avoid warning
- 21:54 Changeset [4182bdbd] by
- GRAPHICS: Remove unused variable
- 21:41 Changeset [cd1ea99f] by
- MT32: Replace OS X specific exp2f call with exp2. Suggested by …
- 11:35 Changeset [056fc625] by
- TSAGE: R2R - Scene 1337: Implement shuffleCards() Game is now starting
- 10:45 Changeset [5ce622c1] by
- TINSEL: Added extra fields to the savegame header for SCN/GRA usage …
- 10:36 Changeset [342fd8c] by
- VIDEO: Remove unused variable
- 10:10 Changeset [928fd72a] by
- TSAGE: R2R - scene 1337: Implement some missing functions
- 09:55 Changeset [784472a6] by
- Revert "SCUMM: revert savegame version to 89" This reverts commit …
- 08:21 Changeset [866e23f4] by
- Merge pull request #178 from tobigun/mm-c64-final SCUMM: support for …
- 07:36 Changeset [65fc7225] by
- SCUMM: revert savegame version to 89 Previous versions 89-92 are …
- 07:36 Changeset [0d5b03d8] by
- SCUMM: remove unnecessary cast to Actor_v0
- 07:36 Changeset [67d67ec4] by
- SCUMM: replaced A with a0 to avoid upper-case local vars
- 07:36 Changeset [4922055] by
- SCUMM: cleanup and separation of …
- 07:30 Changeset [0aabf95c] by
- SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
- 07:30 Changeset [ef56bd6d] by
- SCUMM: add support for diagonal walking between boxes (e.g. used for …
- 07:30 Changeset [6c40b3f3] by
- SCUMM: Remove old code
- 07:30 Changeset [163f698c] by
- SCUMM: Few changes for animations, dont move while turning & not …
- 07:30 Changeset [9dd6105c] by
- SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII …
- 07:30 Changeset [8d3b2729] by
- SCUMM: save complete v0 state and initialize actors correctly
- 07:30 Changeset [5d3e1dd0] by
- SCUMM: remove the temporary variable _limb_current
- 07:30 Changeset [daff6f36] by
- SCUMM: _currentLights is v0 only
- 07:30 Changeset [e14e4ab3] by
- SCUMM: adjust to coding style-guide
- 07:30 Changeset [434aaaf0] by
- SCUMM: fix gcc compiler warnings
- 07:29 Changeset [a8008e0a] by
- SCUMM: Fix if there is no costume set
- 07:29 Changeset [92908bfc] by
- SCUMM: Fix ActorStop, V0 needs to set the stop direction
- 07:29 Changeset [2b65728] by
- SCUMM: forward savegame version is needed due to previous savegame changes)
- 07:29 Changeset [91bdf9a3] by
- SCUMM: fix cutscenes by reintroduction of freeze modes
- 07:29 Changeset [984c2a05] by
- SCUMM: replace o_beginOverride() with o2_beginOverride() In contrast …
- 07:29 Changeset [d4ddd2ca] by
- SCUMM: introduce constants for _userState for cleaner and easier to …
- 07:29 Changeset [f5faa455] by
- SCUMM: isPlayer() is not supported by engine v0
- 07:29 Changeset [e33d410] by
- SCUMM: scumm_vars 14 to 16 are not handled specially in v0 Reading …
- 07:29 Changeset [cc68a598] by
- SCUMM: fix diagonal walking in at least MM v0 The comparison …
- 07:29 Changeset [7d409dd1] by
- SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to …
- 07:29 Changeset [08e1e127] by
- SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
- 07:29 Changeset [c6688cf0] by
- SCUMM: Remove unused variable, remove old comment
- 07:29 Changeset [9ba01d02] by
- SCUMM: Fix V0 Sound, and a direction issue (affected walking down the …
- 07:29 Changeset [1ca0b84b] by
- SCUMM: Improve comments
- 07:29 Changeset [fb3e431e] by
- SCUMM: V0 always turns actor towards camera when entering room, remove …
- 07:29 Changeset [5accf018] by
- SCUMM: Remove unnecessary calls to animateActor
- 07:29 Changeset [f299fc29] by
- SCUMM: Fix for V0 objects
- 07:29 Changeset [1e8d0664] by
- SCUMM: Fix Tentacle issue, and possibly some other animation issues
- 07:29 Changeset [ddd65dfc] by
- SCUMM: fix actor climbing on plant or swimming pool ladder Before, …
- 07:29 Changeset [f99dab78] by
- SCUMM: fix for old savegames
- 07:29 Changeset [cf292001] by
- SCUMM: Animations fix again, no need for the hack now
- 07:29 Changeset [5b4b606a] by
- SCUMM: Remove the setCmdFromDirection function
- 07:29 Changeset [08e38663] by
- SCUMM: Animation Fixes
- 07:29 Changeset [65fb1f9] by
- SCUMM: Fix the animation system, rename the Limb Frame Repeat variable
- 07:29 Changeset [e3f9a09d] by
- SCUMM: keep track of the number of nested script calls for a sentence …
- 07:29 Changeset [fb684565] by
- SCUMM: complete handling of pending walkTo actions for sentence …
- 07:29 Changeset [1da7157] by
- SCUMM: handle actor freeze in walkToActorOrObject()
- 07:29 Changeset [b0201a8d] by
- SCUMM: fix o_setObjectName() The parameter can either be a FG or BG …
- 07:29 Changeset [b31157c] by
- SCUMM: delete some obsolete v0 TODOs
- 07:29 Changeset [96f8fc6] by
- SCUMM: Fix actor ID handling in v0 Some object functions allow actor …
- 07:29 Changeset [fd4a3501] by
- SCUMM: fix saving of array _byte_FCE2
- 07:29 Changeset [7d4ffb1e] by
- SCUMM: fix resetAllSounds() in player_sid It actually was stopMusic() …
- 07:29 Changeset [00dcc63] by
- SCUMM: remove unimplemented und unused method startMusic() in pce and …
- 07:29 Changeset [124e892] by
- SCUMM: do not convert a savegame twice
- 07:29 Changeset [f22bbc47] by
- SCUMM: fix v0 mode handling and actor switching - handle mode …
- 07:29 Changeset [2f1336cd] by
- SCUMM: fix blank sentence line in v0 after cutscenes and remove unused …
- 07:29 Changeset [a999aa3] by
- SCUMM: Re-arrange some things to make it closer to the original
- 07:29 Changeset [e331421e] by
- SCUMM: Save the new variables, move the setting of the unknown …
- 07:28 Changeset [e2d4546] by
- SCUMM: improve unknown variable support, add case 0xff to the …
- 07:28 Changeset [f2c3675e] by
- SCUMM: v0 opcode review - o_setObjectName has a default value - …
- 07:28 Changeset [6d4b710c] by
- SCUMM: fix opcode walkToObject in v0 Before Michael did not develop …
- 07:28 Changeset [0bae6424] by
- SCUMM: 2nd try to fix dungeon door timing Shorten the timer delay …
- 07:28 Changeset [4519e56e] by
- SCUMM: shorten delay for dungeon door closing action Escaping with …
- 07:28 Changeset [cbae5c79] by
- SCUMM: Change vars to ints, remove unused variable for now
- 07:28 Changeset [34703538] by
- SCUMM: merge object v0 id and type into one object var
- 07:28 Changeset [8141511e] by
- SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter name
- 07:28 Changeset [c138ef67] by
- SCUMM: merge _activeObjectNr/_activeObjectType and …
- 07:28 Changeset [f2309998] by
- SCUMM: fix debugger for v0
- 07:28 Changeset [6ca91a2b] by
- SCUMM: Fix actor behind man-eating plant issue in v0. Thanks segra …
- 07:28 Changeset [b999fe9e] by
- SCUMM: Add in support in v0 for the unknown variable to o_animateActor
- 07:28 Changeset [621017ce] by
- SCUMM: remove some NOTEs/TODOs - o5_breakHere() seems to be still …
- 07:28 Changeset [ffcd6004] by
- SCUMM: make what-is verb work in v0 again
- 07:28 Changeset [4bc726b9] by
- SCUMM: reset object2 in v0 correctly This fixes the issue that a kid …
- 07:28 Changeset [e89dd62] by
- SCUMM: pop stack in v0 if command's object1 and 2 are the same …
- 07:28 Changeset [e14bc5fd] by
- SCUMM: improve verb and sentence handling - execute sentence if verb …
- 07:28 Changeset [8392d23e] by
- SCUMM: reset sentence line in v0 if sentence executed
- 07:28 Changeset [df07d2db] by
- SCUMM: fix a regression in v0 Found by segra.
- 07:28 Changeset [c010da00] by
- SCUMM: click into sentence line in v0 now performs the action
- 07:28 Changeset [3294590] by
- SCUMM: fix kid selection in v0 The kid names are now displayed in the …
- 07:28 Changeset [b337823] by
- SCUMM: fix verb and script handling - getVerbEntrypoint() should not …
- 07:28 Changeset [c16ef94] by
- SCUMM: make START-button in mm c64 kid selection screen work again
- 07:28 Changeset [de0b5f76] by
- SCUMM: use command stack and SentenceTab in mm c64 - MM C64 uses …
- 07:28 Changeset [d8b43591] by
- SCUMM: mm c64 cleanup
- 07:28 Changeset [706b8cf1] by
- SCUMM: replace verb, prep and currentMode values with symbolic constants
- 07:28 Changeset [b01f601d] by
- SCUMM: use constants for c64 actor miscflags
- 07:28 Changeset [6b5abf69] by
- SCUMM: selecting inventory objects and inventory scrolling works again
- 07:28 Changeset [1c32000a] by
- SCUMM: start handling object type and id correctly in mm c64 - …
- 07:28 Changeset [c69a5285] by
- SCUMM: remove unneeded verbPrep() calls
- 07:02 Changeset [a709a423] by
- SCUMM: fix ScummEngine_v0::o_stopCurrentScript()
- 07:02 Changeset [a79f224c] by
- SCUMM: changed handling of _activeInventory/_activeActor to …
- 07:02 Changeset [c9ae5f38] by
- SCUMM: Fix pickupObject()
- 07:02 Changeset [3e201248] by
- SCUMM: make verbs working better
- 07:02 Changeset [1e7ea7f] by
- SCUMM: Fix bug with tracker ID 3072094 MANIAC C64: Bug while getting …
- 07:02 Changeset [05f853ed] by
- SCUMM: Fix meteor actor index - Now the correct actor name is shown …
- 07:02 Changeset [2acd5a8] by
- SCUMM: Fix sound playback if fast-mode is on Sounds are played that …
- 03:17 Changeset [edc52497] by
- JANITORIAL: Fix template definition whitespace
02/10/12:
- 11:46 Changeset [0deea6fb] by
- Merge pull request #177 from …
- 11:16 Changeset [40b6b3a3] by
- MT32: Turn off accurate WG as suggested by KingGuppy
- 06:12 Changeset [3f6f814c] by
- TSAGE: R2R - Fix error in scene 1337 Thanks to LordHoto for reporting it
- 06:11 Changeset [9e6e286] by
- TSAGE: R2R - Fix glitch in scene 180 Thanks to LordHoto for reporting it
- 00:45 Changeset [1adc7f0b] by
- BASE: Remove unneeded code in PluginManagerUncached. Thanks to Yotam …
- 00:41 Changeset [9cf2fae5] by
- NEWS: Mention TrueType font support.
02/09/12:
- 22:10 Changeset [6b16fe9] by
- TSAGE: Fix compilation by passing non-POD via pointer through "...". …
- 22:07 Changeset [0864edea] by
- MT32: Fix warning The workaround for the unused parameter warning …
- 21:59 Changeset [4b2938c] by
- TSAGE: R2R - Very preliminary implementation of scene 1337
- 15:10 Changeset [3becde4d] by
- GRAPHICS: Switch to integer based JPEG IDCT Based on public domain …
- 15:10 Changeset [de0425c7] by
- GRAPHICS: Add support for JPEG files using a restart interval Patch …
- 15:10 Changeset [577635ac] by
- AUDIO: Add support for RAW PCM wave stream with an incomplete packet …
- 15:10 Changeset [9d85382c] by
- VIDEO: Fix the BINK decoder to play file whose width is 24px See …
- 13:18 Changeset [734b1e73] by
- NEWS: Mention MT-32 emu update
- 13:17 Changeset [377f140c] by
- NEWS: Slight formatting fix
- 09:31 Changeset [22ea849c] by
- MT32: Hooked up ScummVM MIDI gain
- 09:31 Changeset [030e155e] by
- MT32: Update MT-32 emulator to latest Munt code Several changes …
- 08:49 Changeset [06b52994] by
- KEYMAPPER: Fix re-selecting the top keymap Re-selecting the top entry …
- 08:15 Changeset [38dea529] by
- KEYMAPPER: Display active keymap stack in remap dialog popup list …
02/08/12:
- 17:18 Changeset [0d6b4df0] by
- DREAMWEB: Remove uneeded duplicate function "printUnderMon".
02/07/12:
- 13:50 Ticket #5967 (TSAGE: BF: Spanish version don't init) created by
- […] […]
- 12:20 Changeset [b9a93f35] by
- Revert "SKY: Map the floppy intro track." This reverts commit …
- 05:24 Ticket #5966 (SCI: QFG1 EGA: Graphic corruption when approaching centaur) created by
- […] […]
- 05:02 Ticket #5965 (SCI: Space Quest 3: Minor graphics problem in intro) created by
- […] […]
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