Timeline
09/30/11:
- 23:18 Ticket #5856 (AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes) created by
- […] […]
- 22:13 Ticket #4669 (NIPPON: No Elder) closed by
- fixed
- 22:13 Ticket #5550 (NIPPON: no speech Mr.Y into the bath room) closed by
- fixed
- 22:10 Changeset [2883ebc4] by
- PARALLACTION: Fixed bugs #2880939 and #3135868 A regression from …
- 20:26 Changeset [485b427e] by
- PEGASUS: Actually pause the game now
- 20:03 Changeset [ea2b8a2a] by
- CONFIGURE: Fix comment.
- 17:57 Changeset [b4e6962d] by
- Merge pull request #88 from tsoliman/savegame-timestamp-rebase …
- 16:52 Changeset [9be43b24] by
- PEGASUS: Fix auto dragging
- 16:35 Changeset [b5af4bfc] by
- PEGASUS: Fix typos in autoDragItemIntoInventory/Room
- 16:26 Changeset [ec67dfae] by
- GRAPHICS: Add support for true 32bpp DirectBits images
- 15:53 Changeset [b19088cf] by
- GRIM: Set PauseAtEnd as repeat mode when fading in a not active …
- 15:43 Changeset [3e08fb91] by
- GRIM: Fix angles handling in keyframe animations.
- 15:42 Changeset [ba10e074] by
- MATH: Normalize the angle only if/when requested.
- 10:26 Changeset [a7f26eb1] by
- TSAGE: Implemented Blue Force scene 551 - Outside Bikini Hut (Drunk Stop)
- 06:28 Changeset [c67e272] by
- CGE: Music now always loop, like in the original game
- 05:14 Changeset [23c7b9f0] by
- PEGASUS: Introduce better cursor update code
- 05:04 Changeset [035cf8a7] by
- PEGASUS: Fix AI videos not updating
- 03:33 Changeset [e299f0ac] by
- PEGASUS: Fix drag sprite transparency
- 03:29 Changeset [fdd50e84] by
- PEGASUS: Fix cursor not showing up
- 02:30 Changeset [06e2dbaa] by
- PEGASUS: Fix stupid typo stopping the current biochip from being found
- 00:28 Changeset [821813e] by
- PEGASUS: Allow saving/loading of AI rules
- 00:12 Changeset [c4c83e2] by
- PEGASUS: Resolve some TODO's and cleanup
09/29/11:
- 23:45 Changeset [1fe7ca1d] by
- PEGASUS: Update save/load code a bit
- 23:26 Changeset [956f3d46] by
- PEGASUS: Add the auto dragger code
- 21:10 Changeset [5be808f] by
- PEGASUS: Fix use of Common::List::erase
- 20:59 Changeset [447b720] by
- PEGASUS: Returning from the pause menu works now
- 20:58 Changeset [7390d327] by
- COMMON: Ensure numTypes is set to 0 on close
- 20:42 Changeset [9ab62461] by
- PEGASUS: Fix compass not showing
- 20:40 Changeset [b54a6275] by
- PEGASUS: Fix sprites being drawn incorrectly
- 20:14 Changeset [846afc03] by
- MATH: Adapt the angle to the new range.
- 20:12 Changeset [b7010c4c] by
- MATH: Fix wrong angle management when below the lower range boundary.
- 20:05 Changeset [85dc6484] by
- GRIM: Improve test of wether a point is in a sector.
- 16:31 Changeset [bbacb4e5] by
- PEGASUS: Fix energy monitor not showing up
- 16:27 Changeset [8bc24012] by
- PEGASUS: Allow getting frames from videos
- 16:08 Changeset [de5849b] by
- PEGASUS: Fix TimeBase::setTime Need to reset _lastMillis or …
- 15:52 Changeset [69badbeb] by
- PEGASUS: Add the PauseMenu code
- 15:37 Changeset [878601b2] by
- PEGASUS: Fix a typo in the SoundLevel code
- 13:31 Changeset [c2e10f3] by
- GRIM: RotateVector() sends the angles roll, yaw, pitch in this order. …
- 13:31 Changeset [7745dcb8] by
- MATH: Fix conversion from MatrixBase to Matrix.
- 10:54 Changeset [0cb6a662] by
- TSAGE: Implemented Blue Force scene 550
- 05:29 Changeset [34fd248f] by
- PEGASUS: Add the SoundLevel class
- 05:15 Changeset [6440d4d5] by
- PEGASUS: Implement the ScreenDimmer class
- 03:03 Ticket #5855 (MADE: Unknown Version of "The Manhole") created
- […] […]
- 01:38 Changeset [091df181] by
- PEGASUS: Use proper key for the right fire button
- 01:07 Changeset [16a25cd7] by
- PEGASUS: Start the demo off! Only the jump-in video is currently …
- 01:05 Changeset [03739c66] by
- PEGASUS: Fix exit table loading
- 00:45 Changeset [1112b11] by
- PEGASUS: Fix valgrind warnings with the spots
- 00:30 Changeset [2e2f8d9] by
- PEGASUS: Fix stop time of movies
- 00:16 Changeset [cd744aa6] by
- PEGASUS: Fix the movie box code
09/28/11:
- 23:17 Changeset [0c468901] by
- PARALLACTION: Code formatting (and trying to keep clone2727 happy! :P )
- 23:03 Ticket #4817 (NIPPON: Disguise changing back and forth) closed by
- fixed
- 23:00 Changeset [81eff30] by
- PEGASUS: Fix date positioning
- 23:00 Changeset [57177e98] by
- PARALLACTION: Fixed bug #2969915 - "NIPPON: Disguise changing back and …
- 22:50 Changeset [ffff1beb] by
- PEGASUS: Fix stupid inventory weight typo
- 22:50 Changeset [426ab470] by
- PEGASUS: Fix bug in redrawMovieWorld
- 22:24 Changeset [1659c82c] by
- PEGASUS: Fix frame sequences
- 20:13 Changeset [26d4e4bd] by
- CREDITS: properly retire fanoush and add myself
- 19:55 Changeset [ea1c6cd8] by
- TsAGE: Add Scene 710
- 19:29 Changeset [8c89dec6] by
- CREDITS: retire fanoush and add myself
- 19:23 Changeset [264240eb] by
- README: update Maemo information Remove maemo tablets no longer fully …
- 19:13 Ticket #5854 (Slackware linux package) closed by
- 18:32 Changeset [54dd0c26] by
- PEGASUS: Import a bunch more code in preparation for actual gameplay
- 12:42 Ticket #4816 (NIPPON: Katana graphics not shown (regression)) closed by
- fixed
- 12:34 Changeset [a9214ac7] by
- PARALLACTION: Updated the fix for script bug #2969913 to a workaround
- 12:17 Changeset [c0ad746d] by
- TSAGE: Implemented Blue Force scene 690
- 11:24 Changeset [d85f0b7d] by
- TSAGE: Implemented Blue Force scene 620
- 11:10 Changeset [7aad2957] by
- PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown …
- 10:40 Changeset [f444a254] by
- TSAGE: Implemented Blue Force scene 600
- 10:08 Changeset [f500ed1] by
- GRIM: Fix check of start node, without relying on comparinson of …
- 10:04 Changeset [10f0ea43] by
- TSAGE: Implemented Blue Force scene 450
- 01:26 Changeset [a0a3cbd6] by
- PEGASUS: Keep specific neighborhood code in subfolders
- 01:24 Changeset [af78726e] by
- PEGASUS: Add the ItemDragger classes
- 00:45 Changeset [817f775d] by
- PEGASUS: Update copyright notice on pegasus.cpp/h
- 00:41 Changeset [20f18e44] by
- PEGASUS: Add the remaining gameshell remnants
- 00:09 Changeset [d0914e6d] by
- PEGASUS: Push the sound spots file name to subclasses
09/27/11:
- 23:49 Changeset [c581cb1] by
- PEGASUS: Add the Prehistoric neighborhood Yes, the first neighborhood …
- 23:42 Changeset [59d6b036] by
- PEGASUS: Fader values should be signed
- 23:23 Changeset [931f8979] by
- CGE: Fix a couple of scene types
- 23:22 Changeset [446b9b1d] by
- TSAGE: Add two speakers used in scene 710
- 22:20 Ticket #5847 (LB: Unrecognised Living Book Games) closed by
- 22:19 Ticket #5723 (LB: Unrecognised version of lbsampler) closed by
- 22:16 Changeset [8ff61cd9] by
- MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two …
- 20:47 Changeset [6b6b9850] by
- TSAGE: Add a couple of missing errors in scene check
- 20:45 Changeset [2e40e474] by
- TsAGE: Fix an instant crash in scene 100. This isn't really a hack: …
- 20:32 Changeset [dfadac15] by
- TsAGE: Implemented scene 940
- 16:27 Changeset [02781cf] by
- PEGASUS: Make the menu music fade in but not block for now
- 16:24 Changeset [fe03cd1b] by
- PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc …
- 16:21 Changeset [96198e7b] by
- PEGASUS: Import the remainder of the Neighborhood code
- 13:55 Ticket #5718 (SCI: LONGBOW: Wrong palettes used in Amiga version) closed by
- fixed
- 13:54 Changeset [1e78aa73] by
- NEWS: Mention some SCI changes for 1.4.0 - Longbow Amiga is now …
- 13:54 Changeset [4717d118] by
- SCI: Added support for the halfbrite palette used in Longbow Amiga …
- 13:01 Changeset [259f3583] by
- GRIM: Optimization in Actor's interface.
- 12:53 Changeset [91481a36] by
- GRIM: Other angle fixes.
- 12:32 Changeset [6e3728b7] by
- GRIM: Fix wrong calculation of the angle between two actors.
- 11:48 Changeset [295394f9] by
- TSAGE: Implemented Blue Force scene 440
- 10:52 Changeset [d25533a5] by
- TSAGE: Implemented Blue Force scene 415
- 10:52 Changeset [03d5d451] by
- TSAGE: Fixed operation of FocusObject class
- 10:00 Changeset [e7789748] by
- Revert "GRIM: Fading or stopping an animation must not change its …
- 03:04 Changeset [d205ac2e] by
- PEGASUS: Add the GameInteraction class
- 02:09 Changeset [122d484c] by
- PEGASUS: Import a bunch more neighborhood code
09/26/11:
- 22:40 Changeset [44e63005] by
- TsAGE: Remove trailing spaces Thanks LordHoto for reminding this
- 21:57 Changeset [35e36e4d] by
- TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935
- 21:08 Ticket #1529 (MANIAC V1: Disappearing New Kid verb (hack-in-cvs)) closed by
- 19:43 Ticket #5854 (Slackware linux package) created by
- […] […]
- 19:40 Ticket #4774 (MADE: Screen effects sometimes look wrong/bad) closed by
- fixed
- 19:22 Changeset [8c431e13] by
- MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes …
- 17:02 Changeset [9fd66de] by
- SCI: Changes to the sound resource initialization code - Unified the …
- 17:02 Changeset [43fb9d32] by
- SCI: Code formatting
- 16:36 Changeset [4f358e76] by
- PEGASUS: Begin populating the Neighborhood class with more useful functions
- 15:42 Ticket #5522 (AGI FAN Bob the Farmboy: Endless loop in outhouse) closed by
- wontfix
- 13:29 Changeset [e343e4c] by
- PEGASUS: Add a debugger command to die
- 13:29 Changeset [e412b62f] by
- PEGASUS: Implement the death code
- 13:20 Changeset [8fef99f] by
- TSAGE: Added default cases to switch statements
- 13:19 Ticket #5526 (AGI FAN: Beyond the Titanic 2 - Priority Problem) closed by
- wontfix
- 13:17 Ticket #5520 (AGI FAN Bob the Farmboy: Background Priority problem) closed by
- wontfix
- 13:14 Ticket #5521 (AGI FAN Bob the Farmboy: Erroneous cumulation of score) closed by
- wontfix
- 12:55 Changeset [072d7dcb] by
- TSAGE: Implemented Blue Force scene 410
- 12:42 Changeset [3fb2973e] by
- AGI: Fixed several incorrect substitutions of "game" with "_game"
- 12:31 Changeset [bff2e73d] by
- AGI: Fix style
- 12:30 Ticket #3694 (AGI: Fan(Beyond Titanic 2) - Lockup) closed by
- fixed
- 12:27 Changeset [91e51dc] by
- AGI: Removed leftover dead code
- 12:22 Changeset [420c9f55] by
- AGI: Fixed invalid memory writes in wordWrapString()
- 12:21 Changeset [686a328b] by
- AGI: Fixed the line changing code, and added EOL checks The extra …
- 12:15 Changeset [397b496] by
- AGI: Rewrote cmdVersion() to use Common::String This simplifies the …
- 10:21 Ticket #5853 (SCI: KQ6CD: Missing Minotaur Sound in Catacombs) created
- […] […]
- 09:11 Changeset [cf071732] by
- AGI: Cleanup, added some comments, removed an obsolete FIXME
- 08:45 Changeset [7d8bba2] by
- AGI: Add FIXME for wordwrap buffer overflow
- 07:27 Changeset [c442295] by
- AGI: Clean up save/load String usage
- 06:14 Changeset [cfb12c8f] by
- TsAGE: Add scene 935 Currently not working due to missing palette …
- 04:30 Changeset [24cc9568] by
- PEGASUS: Implement the death menu
- 04:17 Changeset [85e7d2d] by
- PEGASUS: Update the GraphicsManager a bit - Only update the screen if …
- 02:39 Ticket #5600 (AGI: Erroneous description on King's Quest 2 Amiga detection) closed by
- fixed
- 02:38 Changeset [3eb8c9f1] by
- AGI: Fixed the description of KQ2 Amiga (bug #3191496)
- 02:25 Ticket #5605 (KQ3: PCSpeaker affects render mode) closed by
- fixed
- 02:23 Changeset [2be8db90] by
- AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
- 01:29 Changeset [5dbb51d] by
- AGI: Marked 4070342 as a workaround
- 01:24 Ticket #4908 (AGI: PQ1: Flickering newspaper) closed by
- fixed
- 01:23 Changeset [40703426] by
- AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"
- 01:06 Changeset [515b2501] by
- PEGASUS: Show the demo quit/splash screens They work now with all the …
- 00:55 Changeset [8897c178] by
- GRAPHICS: Add support for multiple CompressedQuickTime calls Several …
- 00:50 Changeset [62c8d82] by
- AGI: Fixed the actual cause of bug #3295652, and partially fixed bug …
- 00:17 Changeset [161b4c9f] by
- GRAPHICS: Properly parse the CompressQuickTime header
09/25/11:
- 23:44 Changeset [09051449] by
- GRAPHICS: Rewrite PictDecoder's opcode handling In preparation for …
- 22:43 Changeset [ba7d71d5] by
- AGI: doUpdate() already calls updateScreen()
- 21:59 Ticket #5386 (AGI LSL1: TAB stops working after restart) closed by
- fixed
- 21:56 Changeset [81fdf2c1] by
- AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" …
- 21:12 Ticket #5398 (AGI Mother Goose: White bar in intro) closed by
- fixed
- 21:11 Changeset [bd6a05bd] by
- AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
- 20:55 Changeset [ecddcc12] by
- SCI2: kString(Format) uses %d for unsigned integers. Some cleanup
- 19:23 Changeset [310fe0a] by
- AGI: Fix compilation
- 18:30 Ticket #5683 (AGI: (Fan) SQ0: Animation overdraws some of the text window) closed by
- fixed
- 18:27 Changeset [453fab3d] by
- SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation …
- 18:25 Changeset [0e4b35a8] by
- AGI: Switched to Common::String in the save/load code
- 18:13 Changeset [c958701] by
- WebOS: Make right-clicks last longer. While the right-click was …
- 16:33 Changeset [c8777b77] by
- AGI: Rewrite getSavegameFilename() so that it doesn't try to return a …
- 16:28 Changeset [26ae6d9d] by
- GRIM: Fix backward walking.
- 16:25 Changeset [e97ddf24] by
- PEGASUS: Enable main menu sound fading now that it works
- 16:23 Changeset [43b0b54] by
- GRIM: Limit the movement in walkForward(). Fix #374
- 16:23 Changeset [4aed7233] by
- PEGASUS: Fix startFaderSync Since we're not running in multiple …
- 16:15 Changeset [9467e4d8] by
- WebOS: Reset package version to 0. The package version must be …
- 16:06 Changeset [d7abbb5] by
- WebOS: Change to multitouch control scheme. This is a near-rewrite of …
- 15:47 Changeset [b56c5cc3] by
- AGI: Fixed EOF in text.cpp
- 15:43 Ticket #5523 (AGI FAN Beyond the Titanic 2: Crash on Item Viewing) closed by
- fixed
- 15:42 Ticket #5673 (AGI: SQ2: Name forgotten after game restart) closed by
- fixed
- 15:39 Changeset [bc3c68c5] by
- AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game …
- 15:37 Changeset [07790184] by
- AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: …
- 15:36 Changeset [c02603fc] by
- AGI: Replaced odd usage of sprintf() with strcpy() Fixes an odd bug …
- 15:35 Changeset [18a02146] by
- AGI: Resolved an old FIXME concerning OOB access
- 15:34 Changeset [a1c4aa6d] by
- AGI: Fixed typo in restart dialog
- 15:15 Changeset [85213cdb] by
- AGI: Cleanup of some detection entries
- 12:12 Ticket #5842 (AGI: SQ2: Saving allowed in autosave slot 0 from scummvmmenu) closed by
- fixed
- 12:10 Changeset [cfa262b1] by
- AGI: Add some comments regarding save slot 0, and use the default …
- 12:03 Changeset [d01d228e] by
- AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave …
- 11:00 Changeset [d50b5196] by
- TsAGE: Implement scene 920
- 09:15 Ticket #5850 (SCUMM: Misdetection of FOA Italian) closed by
- invalid
- 04:42 Changeset [647c83b] by
- PEGASUS: Add the interface class
- 04:40 Changeset [a6b79681] by
- TSAGE: Bugfix for Blue Force scene 50
- 04:35 Changeset [f7d6938a] by
- TSAGE: Bugfixes for Blue Force scene 315
- 02:54 Changeset [0b83e0c4] by
- PEGASUS: Add the compass class
- 02:21 Changeset [a64f3f28] by
- TSAGE: Bugfixes for Blue Force scene 370
- 02:21 Changeset [b062e991] by
- TSAGE: Bugfixes for Blue Force scene 360
- 02:21 Changeset [329d151f] by
- TSAGE: Bugfixes for Blue Force scene 355
- 01:10 Changeset [300cec11] by
- SCI: Bugfix for the palette of Longbow Amiga (still not right)
- 00:36 Ticket #5852 (FF: Cannot read cab file) closed by
- fixed
- 00:32 Changeset [460c4eca] by
- AGOS: Fix loading VGA files from InstallShield cab file.
- 00:00 Changeset [1b4f9f0] by
- TSAGE: Cleanup of variable/method names in Blue Force scene 355
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