Timeline



09/18/11:

19:48 Changeset [8f6e6030] by Matthew Hoops <clone2727@…>
PEGASUS: Add the Tracker class
19:36 Changeset [1390db1d] by Matthew Hoops <clone2727@…>
PEGASUS: Rewrite TimeBase to be a bit more accurate with timing
17:30 Changeset [b76b038f] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'bresenhams' ported to C++
15:02 Changeset [a1825e4d] by Sven Hesse <drmccoy@…>
GOB: At the decorative fishes in the Diving minigame
14:12 Ticket #5844 (SCI: Phantasmagoria Support?) closed by digitall
10:38 Changeset [e360d355] by dreammaster
TSAGE: Bugfix for Blue Force death screen image moving when screen is …
10:36 Changeset [5f0b906] by dreammaster
TSAGE: Implemented Blue Force scene 360 - Future Wave Interior
09:25 Changeset [2d882fdf] by Strangerke
CGE: Rename Snail into CommandHandler, plus some associated renamings
07:38 Changeset [cf54fc98] by bgK
VIDEO: Fix Bink bundle count lenghts to be computed like ffmpeg does. …
06:58 Changeset [13d0275d] by dreammaster
TSAGE: Fix for sequence manager when using a Blue Force specific opcode
06:33 Changeset [45ee4f4] by dreammaster
TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actions
05:58 Changeset [83a03d8] by dreammaster
TSAGE: Fixed ordering of scenes in Blue Force group 3
05:56 Changeset [95467a37] by dreammaster
TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom
03:28 Changeset [c5615d7f] by Kirben
NEWS: Add recent fixes in AGOS game engine.
01:16 Changeset [e90287f7] by Matthew Hoops <clone2727@…>
COMMON: Add numerator/denominator getters for Rational

09/17/11:

21:04 Changeset [17802f89] by Strangerke
CGE: Fix a potential bug in insertCommand(), some renaming
20:16 Changeset [f8ee4f3] by athrxx <athrxx@…>
SCUMM FM-TOWNS: fix DS build
19:15 Changeset [149fdbfb] by athrxx <athrxx@…>
SCUMM FM-TOWNS: fix another regression (pcm sound effects broken in …
19:15 Changeset [0d1d974e] by athrxx <athrxx@…>
SCUMM FM-TOWNS: fix regression and cleanup (LOOM mouse cursor was …
19:15 Changeset [867f2887] by athrxx <athrxx@…>
SCUMM FM-TOWNS: fix invalid mem accesses - handle some invalid sound …
17:11 Changeset [9c5415b6] by Strangerke
CGE: Remove useless function Thanks fuzzie for noticing it
16:24 Changeset [331da037] by Matthew Hoops <clone2727@…>
PEGASUS: Add the fuse classes
16:22 Changeset [ff0185d0] by Strangerke
CGE: Remove a use reference to g_engine Thanks fuzzie for mentioning it
16:04 Changeset [544224b4] by Matthew Hoops <clone2727@…>
PEGASUS: Add transition classes
16:02 Changeset [3b9ab4f5] by Matthew Hoops <clone2727@…>
COMMON: Add function to find the intersecting rectangle
15:27 Changeset [d574cfe2] by Strangerke
CGE: Move _talk and _text to CGEEngine
15:17 Changeset [3583c949] by Strangerke
CGE: Move some more globals to CGEEngine
12:55 Changeset [8491e557] by Strangerke
CGE: Remove duplicated forward declaration
12:30 Changeset [419f2b8] by dreammaster
TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail
12:09 Ticket #5844 (SCI: Phantasmagoria Support?) created by SF/jaapdaniels1984
[…] […]
11:37 Changeset [413a48bb] by dreammaster
TSAGE: Implemented Blue Force scene 390 - City Jail
09:09 Changeset [38deee5a] by Strangerke
CGE: some more cleanup
08:54 Changeset [4778ff72] by Strangerke
CGE: Move some more globals to CGEEngine
08:08 Changeset [f5eca796] by Strangerke
CGE: Move 4 global to CGEEngine
07:41 Changeset [fba3fc3] by dreammaster
TSAGE: Implemented Blue Force scene 385 - City Hall

09/16/11:

23:06 Changeset [da74436a] by Matthew Hoops <clone2727@…>
PEGASUS: Implement fader support
21:54 Changeset [0668a56f] by Strangerke
CGE: Move _vga to CGEEngine
18:31 Changeset [938c08ae] by Strangerke
CGE: Get rid of some more global functions and static members
13:55 Ticket #5450 (AUDIO: Code analysis warnings) closed by Templier
13:54 Ticket #5431 (AGOS: Code analysis warnings) closed by Templier
13:20 Changeset [2ae8a97c] by Matthew Hoops <clone2727@…>
PEGASUS: Stub off loading/saving games
13:17 Changeset [ecde8726] by Matthew Hoops <clone2727@…>
PEGASUS: Fix saving/loading the game state
12:52 Changeset [679fc754] by Sven Hesse <drmccoy@…>
GOB: Fix a stupid mistake regarding enum MouseButtons
12:08 Changeset [8411fcc1] by dreammaster
TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
07:39 Changeset [f1ca1550] by dreammaster
TSAGE: Add missing synchronisation code to scene 840, and renamed a field
07:30 Changeset [e506df40] by dreammaster
TSAGE: Implemented Blue Force scene 840 - Boat Rentals
06:03 Changeset [cdf1335e] by Strangerke
CGE: Remove two useles externs, un-static-fy two Vga functions
05:55 Changeset [70c5b69] by Strangerke
CGE: move two global functions to Vga
04:45 Changeset [15bf8050] by Strangerke
CGE: Move two globals functions to CGEEngine
00:50 Changeset [dc0254c1] by Matthew Hoops <clone2727@…>
PEGASUS: Implement very basic screen updating (new API)
00:39 Changeset [1ac6abae] by Matthew Hoops <clone2727@…>
PEGASUS: Stub off the base timebase code This is not tested, and …

09/15/11:

19:24 Changeset [a6072472] by Sven Hesse <drmccoy@…>
GOB: Randomize when the evil fishes enter and leave
19:24 Changeset [79f2bb52] by Sven Hesse <drmccoy@…>
GOB: Randomize evil fish positions
19:24 Changeset [3fe3a492] by Sven Hesse <drmccoy@…>
GOB: Make sure that the evil fish don't drift up/down
16:54 Changeset [d7ae191b] by Strangerke
CGE: Remove general.cpp
16:10 Changeset [bf560908] by Matthew Hoops <clone2727@…>
GOB: Fix a typo
15:36 Changeset [16bbc076] by Sven Hesse <drmccoy@…>
GOB: Don't explicitly open CD1.ITK for Urban Runner CD1.ITK is the …
13:16 Changeset [559d40a] by dreammaster
TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
09:50 Changeset [b24f9b4d] by dreammaster
TSAGE: Implemented Scene 342 - Marina (Alternate)
06:00 Changeset [c993108] by Strangerke
CGE: Transform some static and globals into class members
03:49 Changeset [fc6fce22] by Torbjörn Andersson <eriktorbjorn@…>
TSAGE: Silence GCC warnings
03:43 Changeset [f803fa8] by dreammaster
TSAGE: Fix problem with UI disappearing after using map
03:43 Changeset [b141018f] by dreammaster
TSAGE: Implemented Blue Force scene 340 - Marina, Domestic Disturbance

09/14/11:

19:42 Changeset [1998ab5] by Sven Hesse <drmccoy@…>
GOB: Tell Geisha that we have no AdLib The title music is then played …
18:43 Changeset [c6bb055] by Sven Hesse <drmccoy@…>
GOB: Play the shooting sound in the Diving minigame
18:31 Changeset [6c259c5d] by Sven Hesse <drmccoy@…>
GOB: Randomize the evil fish types
18:07 Changeset [2edfb69] by Sven Hesse <drmccoy@…>
GOB: Add EvilFish::mutate() Changing a fish into a different fish type
16:54 Changeset [5caf4ac4] by Sven Hesse <drmccoy@…>
GOB: Implement the fish shooting part of the Diving minigame
16:54 Changeset [e21b1af5] by Sven Hesse <drmccoy@…>
GOB: Add ANIObject::rewind()
16:54 Changeset [a43794b9] by Sven Hesse <drmccoy@…>
GOB: Add ANIObject animation mode Play the animation continuously or …
16:54 Changeset [ac3593c6] by Sven Hesse <drmccoy@…>
GOB: Init "Diving" cursor
16:54 Changeset [00a5ccf] by Sven Hesse <drmccoy@…>
GOB: Add stubby "Diving" white pearl drawing
16:54 Changeset [358f55db] by Sven Hesse <drmccoy@…>
GOB: Add stubby "Diving" black pearl drawing
16:54 Changeset [918fe978] by Sven Hesse <drmccoy@…>
GOB: Add ANIObject::setPause()
16:54 Changeset [96961b2c] by Sven Hesse <drmccoy@…>
GOB: More const correctness
06:15 Changeset [d28ac81] by Strangerke
CGE: Rename cave into scene

09/13/11:

22:21 Changeset [dd0e077b] by Strangerke
CGE: Remove useless function
22:14 Changeset [dc934a33] by Strangerke
CGE4: Remove useless variable Thanks DrMcCoy for reporting it
22:10 Changeset [82e0b6fc] by Strangerke
CGE: Rewrite fileIO
11:44 Changeset [a702da70] by dreammaster
TSAGE: Implemented Scene 330 - Approaching Marina
10:50 Changeset [fa63d81] by dreammaster
TSAGE: Bugfix for correctly displaying radio conversation dialog
10:49 Changeset [b961a7a5] by dreammaster
TSAGE: Further UI visibility fixes for Scene 50 (Map)
10:10 Changeset [baf64562] by dreammaster
TSAGE: Fix graphic glitch when writing ticket in scene 800
09:47 Changeset [e20647ea] by dreammaster
TSAGE: Synchronise UI fields in savegames so it is correctly shown …
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