Timeline
09/02/11:
- 23:05 Changeset [c346bf79] by
- DREAMWEB: 'getblockofpixel' ported to C++
- 18:54 Changeset [bd4bc221] by
- DREAMWEB: Fix quitting in the inventory screen
- 14:51 Ticket #5838 (TUCKER: Bud allowed to walk outside walkable area when visiting the club) created by
- […] […]
- 14:41 Changeset [3bcc4ce1] by
- DREAMWEB: 'useroutine' ported to C++
- 08:12 Changeset [e0b77beb] by
- DREAMWEB: 'obtoinv' ported to C++
- 07:23 Changeset [1de84273] by
- DREAMWEB: 'isitworn' and 'makeworn' ported to C++
- 06:12 Changeset [214cff8d] by
- DREAMWEB: 'dumpeverything' is useless
- 06:07 Changeset [c8782389] by
- DREAMWEB: 'delsprite' is useless
- 06:06 Changeset [f01479e8] by
- DEVTOOLS: Minor correction to remove GCC Warning.
- 06:04 Changeset [aa654943] by
- DEVTOOLS: Remove Unecessary Makefiles. These have been replaced by …
- 05:59 Changeset [3fff4d97] by
- DREAMWEB: Useless stub removal
- 05:57 Changeset [c51797da] by
- DREAMWEB: Removal of a useless stub
- 05:57 Changeset [98a6b33] by
- DREAMWEB: 'checkpathison' ported to C++
- 05:14 Changeset [0d3c6fdd] by
- PARALLACTION: Add Graphics Debug Output. Minor Whitespace Fixes. This …
- 05:06 Changeset [cb7b382a] by
- PEGASUS: Restructure remaining (already converted) Game Shell classes
- 04:27 Changeset [e642906c] by
- PEGASUS: Begin restructuring the game state classes The entire game …
- 02:33 Changeset [3a5e17d5] by
- DREAMWEB: Removal of stubs that became useless
- 02:33 Changeset [483fae0c] by
- DREAMWEB: 'checkifset' ported to C++
- 01:49 Changeset [7eed29c1] by
- DREAMWEB: 'isitdescribed' ported to C++
09/01/11:
- 23:05 Changeset [35d88d49] by
- DREAMWEB: Fix : getexpos has a return value AND a side-effect
- 22:25 Changeset [fa91f3ab] by
- DREAMWEB: Fix : getexpos returns info in es:di
- 21:41 Changeset [e84ea10a] by
- DREAMWEB: 'checkpixelset' ported to C++
- 16:54 Changeset [3239002d] by
- PEGASUS: Implement some more neighborhood code
- 15:44 Changeset [8263f5a7] by
- PEGASUS: Implement basic neighborhood resource parsing
08/31/11:
- 23:43 Changeset [b089f084] by
- DREAMWEB: Cleaning in 'doshake'
- 23:43 Changeset [efd8c41d] by
- DREAMWEB: 'frameoutv' know how to clip on the left and upper borders
- 23:27 Changeset [6c0b7b6d] by
- DREAMWEB: Fix of the bug when you are in the inventory and drag the …
- 23:04 Changeset [d9c7b9d] by
- DREAMWEB: Asserts
- 22:39 Changeset [6ab4a0c] by
- DREAMWEB: 'compare' ported to C++
- 22:32 Changeset [690d94eb] by
- CGE: Take fingolfin's remark into account: suppress the two leading …
- 22:22 Changeset [31d41731] by
- CGE: Fix thumbnails display when a game is loaded.
- 22:14 Changeset [0534b70b] by
- DREAMWEB: 'getaddir' ported to C++
- 22:02 Changeset [1f531c6f] by
- DREAMWEB: 'obicons' ported to C++
- 13:37 Changeset [8426af08] by
- COMMON: Add a new ostream-like debug class.
- 13:15 Changeset [cd5af895] by
- DREAMWEB: 'getanyad' ported to C++
- 12:27 Changeset [594d9cf3] by
- GRIM: Added Vector2d's getters and setters for its data.
- 12:18 Changeset [cee156d5] by
- TSAGE: Implemented missing functionality for first game scene
- 12:07 Changeset [41d597c] by
- GRIM: Keep the z value of the vector.
08/30/11:
- 16:46 Changeset [7b890e2b] by
- GRIM: Calculate the best position when colliding with an actor.
- 16:46 Changeset [589ca137] by
- Added some 2d geometry classes.
- 10:31 Changeset [049e29d4] by
- Merge pull request #338 from YakBizzarro/smush-speed SMUSH: Set the …
- 10:27 Changeset [233592d2] by
- DREAMWEB: 'maptopanel' and 'dumpmap' ported to C++
- 10:17 Changeset [6a46429c] by
- DREAMWEB: 'transferinv' ported to C++
- 09:59 Changeset [b71123ef] by
- SAGA: properly remove the save reminder callback on engine exit This …
- 09:59 Changeset [ed9cf01c] by
- SAGA: Slight cleanup
- 08:52 Changeset [0567d6ce] by
- DREAMWEB: 'delthisone' isn't used
- 08:31 Changeset [018e3045] by
- DREAMWEB: Stricter typing
- 02:54 Changeset [2207422d] by
- Merge pull request #337 from bgK/overlay_fixes SDL: Fix copying the …
- 01:26 Changeset [25675e88] by
- DREAMWEB: Structs member renaming
- 01:11 Changeset [2fc467dc] by
- DREAMWEB: 'checkifex' ported to C++
- 01:01 Changeset [aefdf240] by
- DREAMWEB: 'obpicture' ported to C++
- 00:45 Changeset [5bfe1f22] by
- DREAMWEB: 'paneltomap' ported to C++
- 00:37 Changeset [7624083c] by
- DREAMWEB: 'getexpos' ported to C++
- 00:37 Changeset [081bdec] by
- DREAMWEB: More reversing of DynObject struct
08/29/11:
- 22:26 Changeset [c799846] by
- DREAMWEB: 'showallex' ported to C++
- 21:10 Changeset [951dfa2b] by
- CGE: Fix the language of one of the demos
- 20:51 Changeset [5e0c546a] by
- CGE: Remove code related to demos, and tag demos as unsupported
- 19:44 Changeset [bb0e833f] by
- SDL: Fix copying the screen to the overlay - glReadPixels did not use …
- 14:35 Changeset [8004a82f] by
- MOHAWK: Fix using the Mac binary for Riven cursors
- 13:19 Changeset [14ac4efa] by
- DREAMWEB: 'addpeoplelist' takes a ReelRoutine* param
- 13:19 Changeset [3d85a497] by
- DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameter
- 13:19 Changeset [3623ae35] by
- DREAMWEB: 'addtopeoplelist' ported to C++
- 12:15 Changeset [57f00ff] by
- TSAGE: Added Ringworld specific dialogs file
- 12:10 Changeset [b516e4f4] by
- GOB: Add a workaround for some of Geisha's textboxes Geisha often …
- 12:01 Changeset [a28bffec] by
- TSAGE: Implemented the Blue Force right-click dialog
- 10:15 Changeset [b12fed08] by
- DREAMWEB: 'printmessage' ported to C++
- 07:47 Changeset [5f4dad1a] by
- GOB: Fix the display length of "You can't use that" texts in Geisha
- 02:56 Changeset [1c32722e] by
- Merge pull request #336 from clone2727/emi-ps2-audio GRIM: Add …
- 02:13 Changeset [09a1edd4] by
- GRIM: Fix license on the SCX code I'm too used to adding the ScummVM …
- 01:36 Changeset [35fe2b7d] by
- README: Mention patch-guide in wiki
- 00:13 Changeset [03f13f83] by
- AUDIO: Update Vag/XA code from ScummVM Looping sounds now work in EMI PS2
08/28/11:
- 23:37 Changeset [dfe9fc05] by
- GOB: Implement saving/loading for Geisha
- 22:29 Changeset [a8d6b92b] by
- CGE: Little cleanup of the English data file and update the detection
- 19:54 Changeset [fcadd5a5] by
- GOB: Fix Geisha's hotspot checks
- 19:54 Changeset [8c69d646] by
- GOB: Fix a potential input box bug
- 19:54 Changeset [5b25fc3e] by
- GOB: Fix language inconsistencies in Geisha
- 17:17 Ticket #5837 (SDL mixer output buffer size warning) closed by
- 12:53 Changeset [722a9459] by
- TSAGE: Added lots of original source names from debugger, further work …
- 11:55 Changeset [c9a59235] by
- VIDEO: Use the BitStream implementation in Common Removing/Replacing …
- 11:10 Ticket #5693 (SCI: LB1 (Amiga) - Intro stuck) closed by
- fixed
- 11:07 Changeset [2798c65d] by
- SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"
- 06:40 Changeset [039805a] by
- AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2.
- 01:39 Changeset [fb41b96e] by
- SCUMM: setOffHeap uses resource status in HE90+ games.
- 00:40 Changeset [b3457144] by
- SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.
Note:
See TracTimeline
for information about the timeline view.