Timeline



08/03/11:

22:35 Changeset [5f2402bd] by dreammaster
TSAGE: Fix incorrect sample data being used in _soPlaySound2. This …
16:39 Changeset [8ee7ed10] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Less register usage in 'plotreel'
15:57 Changeset [2ea594d] by Matthew Hoops <clone2727@…>
SCUMM: Fix shadows in soccer Spotted by fuzzie
15:14 Changeset [a160179] by Matthew Hoops <clone2727@…>
SCUMM: Fix remaining soccer u32 op_1007 bugs Thanks to fuzzie for …
14:44 Changeset [135efa50] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Less register interaction in 'multiput' and 'multiget'
14:31 Changeset [7ea1f747] by Strangerke
CGE: Fix display of info text at the beginning of the game
14:23 Changeset [2b030761] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'deltextline' ported to C++
14:14 Changeset [095689ab] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Some sound mixing was not needed anymore
13:58 Changeset [c04a250c] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'findsource' has a new C++ flavour
13:20 Changeset [f7752243] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Ported 'showrain' to C++
12:04 Changeset [c6049ac0] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'crosshair' ported to C++
11:50 Changeset [4e39a41e] by Bertrand Augereau <bertrand_augereau@…>
DREAWMEB: Ported 'zoom' to C++
11:50 Changeset [7fd8895d] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'allocatework' ported to C++
09:44 Changeset [b9fe3c15] by dreammaster
TSAGE: Bugfix to correctly display cursor after loading a savegame if …
08:42 Changeset [04139ae1] by dreammaster
TSAGE: Workaround for original game bug of inventory being available …
04:15 Changeset [c3664265] by Matthew Hoops <clone2727@…>
SCUMM: Remove BluesBirthday dependency on the binary The game scripts …
03:15 Changeset [4faa2d5b] by Johannes Schickel <lordhoto@…>
SCUMM: Typos... thx clone2727.
03:10 Changeset [e1d881a2] by Johannes Schickel <lordhoto@…>
SCUMM: Added FIXME to our old AdLib resource conversion code. We …
01:00 Changeset [7e7e6069] by Oystein Eftevaag <oystein@…>
MACOSX: Turned update support off by default, simplified and cleaned …

08/02/11:

23:09 Changeset [9044e174] by Oystein Eftevaag <oystein@…>
Merge pull request #52 from CeRiAl/macosx-sparkle MACOSX: Add Sparkle …
20:57 Changeset [743ed05] by Matthew Hoops <clone2727@…>
SCUMM: Implement soccer u32 op_1017 Used sporadically during gameplay
20:45 Changeset [6d6192b] by Matthew Hoops <clone2727@…>
SCUMM: Fix soccer u32 op_1007 atan2 calls The games are now becoming …
20:42 Ticket #5816 (SCI: QFG2: Title Screen quit option) created by SF/nozomi77
[…] […]
20:36 Ticket #5815 (SCI: QFG2: Graphics corruption) created by SF/nozomi77
[…] […]
20:11 Changeset [6d5d5f8] by Matthew Hoops <clone2727@…>
SCUMM: Fix some more soccer u32 logic bugs The camera now pans …
19:47 Changeset [6f92cdd] by Strangerke
CGE: Rename some more defines
18:38 Changeset [42c359a8] by Matthew Hoops <clone2727@…>
SCUMM: Fix op_1011 parameters
17:49 Changeset [96307dc2] by Matthew Hoops <clone2727@…>
SCUMM: Implement soccer u32 op_1016 Used when a goal is scored
17:35 Changeset [6a31b57d] by Matthew Hoops <clone2727@…>
SCUMM: Fix more bugs in soccer u32 spotted by fuzzie
16:13 Ticket #7823 (Depixelizing Pixel Art) closed by lordhoto
wontfix
15:39 Changeset [b609004b] by Matthew Hoops <clone2727@…>
SCUMM: Fix several soccer u32 logic bugs Spotted by fuzzie
14:03 Ticket #7823 (Depixelizing Pixel Art) created by SF/sadyc
[…] […]

08/01/11:

19:01 Changeset [3126b06] by Doron Rosenberg <doronr@…>
WebOS: touchpad work to show menu
12:36 Changeset [8f70ee9a] by dreammaster
TSAGE: Wait for fading sounds to completely fade when changing scenes
12:35 Changeset [10033ca9] by dreammaster
TSAGE: Fix for background music to properly fade when leaving Scene #7700
12:03 Changeset [d71b38b6] by dreammaster
TSAGE: Changed debugging statements from warning() to debug()
11:52 Changeset [97c4dd0] by dreammaster
TSAGE: Fix parameters in various calls to fadeOut method
11:40 Ticket #7822 (TOOLS: Add support for compressing BS2 PSX sound) created by SF/goinz
[…] […]
09:45 Changeset [78c4675c] by dreammaster
TSAGE: SoundBLaster method #38 now actually updates the channel volume
09:33 Changeset [61472ad2] by dreammaster
TSAGE: Shift mutex locking to resolve a deadlock issue
07:53 Changeset [88f6cc9b] by Strangerke
CGE: Clean eventManager
02:41 Changeset [8259365f] by Matthew Hoops <clone2727@…>
SCUMM: Add code for remaining soccer u32 opcodes While it should be …

07/31/11:

17:56 Changeset [c053762c] by Strangerke
CGE: Replace magic values by defines, rename some defines
07:38 Changeset [f898da53] by Strangerke
CGE: Improve keyboard behavior for non-US layouts
01:25 Ticket #5814 (INDY4: "Insert" key not working when fighting) closed by lordhoto
invalid

07/30/11:

23:29 Ticket #5814 (INDY4: "Insert" key not working when fighting) created by SF/gimlao
[…] […]
22:52 Changeset [55df4d0] by Strangerke
CGE: Rename some class members, various clean up
21:37 Changeset [52fef5a] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'plotreel' ported to C++
21:21 Changeset [7c40d798] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'dealwithspecial' ported to C++
21:11 Changeset [5d13e2f] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Ported 'clearwork'
20:56 Changeset [a4f05b36] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'fillspace' ported to C++
20:03 Changeset [fa232d93] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'allocatemem' has a nicer API
19:56 Changeset [a607b78e] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'readheader' ported to C++
19:46 Changeset [0cbc291] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'startloading' ported to C++
17:54 Changeset [74a9436] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'getroomdata' ported to C++
14:01 Changeset [031651e9] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Introduction of a Reel struct
13:52 Changeset [69f7a6b] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Encapsulated some endian conversions in accessors
13:43 Changeset [b53ffa8f] by Strangerke
CGE: Move some conditional defines to variables
13:33 Changeset [92938f81] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'showreelframe' ported to C++
13:28 Changeset [8b53899c] by Strangerke
CGE: Remove Heart
13:19 Changeset [95fa7451] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'findsource' ported to C++
13:12 Changeset [1f0eccb2] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: 'aboutturn' does not need to be generated now
13:04 Changeset [b2748740] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Better API for 'showframe' and no more registers used …
12:32 Changeset [2d0dfff] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Introduced the Frame struct
12:13 Changeset [8b0ac65f] by Bertrand Augereau <bertrand_augereau@…>
DREAMWEB: Extracted vgagrafx.cpp from stubs.cpp
10:52 Changeset [5c7eb9a7] by Strangerke
CGE: un-static-fy several variables, clean Heart class
09:18 Changeset [5e726f6] by dreammaster
TSAGE: Tweaks to better detect when a playing sound effect has ended

07/29/11:

23:32 Changeset [f482e25f] by dreammaster
TSAGE: Fix call to correct base class in Scene #60 items
23:13 Changeset [471815e0] by dreammaster
TSAGE: Fix base hotspot classes of hotspots in Scene #40
22:56 Changeset [4a64e928] by dreammaster
TSAGE: Add missing dispatch method to fix getting shot too quickly in …
10:08 Changeset [9f00f18e] by dreammaster
TSAGE: Explicitly call the mixer stopAll() when shutting down
10:05 Changeset [c1870551] by dreammaster
TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriver
09:57 Changeset [95b49a4c] by dreammaster
TSAGE: Removed no longer needed fields from the Fx sound driver
08:02 Changeset [316b73ee] by Strangerke
CGE: Remove Startup class, set _fx and _sound as dynamic
01:14 Ticket #5804 (WOODRUFF: Missing sound effects) closed by digitall
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