Timeline
03/19/11:
- 23:25 Changeset [63a710df] by
- MOHAWK: Removed now unused Myst Variables Storage Class.
- 22:11 Changeset [2907f7d] by
- SWORD25: Fix MSVC Compilation.
- 19:11 Changeset [c1abad7a] by
- TSAGE: Implement scene 7200, fix some bugs in scene 7000
- 18:52 Changeset [90ccc843] by
- NEWS: Mention recent Android related changes
- 18:52 Changeset [0e9af50] by
- ANDROID: Add port specific README First version, just describing the …
- 17:57 Changeset [c7b9a1f] by
- NEWS: Consistency
- 16:58 Changeset [46e397f] by
- ENGINES: Mute kPlainSoundType in Engine::syncSoundSettings() The …
- 15:49 Changeset [6650e69a] by
- TUCKER: Get rid of syncSoundSettings() And respect global mute settings
- 15:49 Changeset [58f1e2f] by
- TOUCHE: Cleanup syncSoundSettings() And respect global mute settings
- 15:49 Changeset [e5b6146] by
- SWORD25: Init volume levels on startup
- 15:49 Changeset [606ac754] by
- SWORD2: Cleanup syncSoundSettings()
- 15:49 Changeset [02956ea] by
- SWORD1: Cleanup syncSoundSettings()
- 15:49 Changeset [5e8907f] by
- SKY: Cleanup volume levels initialization
- 15:04 Changeset [fa11a6e8] by
- SCUMM: Cleanup syncSoundSettings()
- 15:04 Changeset [2cb6641] by
- SAGA: Cleanup syncSoundSettings() And respect global mute settings
- 15:04 Changeset [b5af1568] by
- QUEEN: Init volume levels on startup And cleanup syncSoundSettings() …
- 15:04 Changeset [5b6479c5] by
- PARALLACTION: Init volume levels on startup
- 15:04 Changeset [3dd2e0c3] by
- MOHAWK: Cleanup volume levels initialization
- 15:04 Changeset [a42360c] by
- MADE: Cleanup syncSoundSettings() And respect global mute settings
- 15:04 Changeset [dc6c88f3] by
- M4: Init volume levels on startup
- 15:04 Changeset [69dcb993] by
- LURE: Init volume levels on startup And set global volume levels
- 15:04 Changeset [a0bdb6e5] by
- LASTEXPRESS: Init volume levels on startup
- 15:04 Changeset [dfa5f743] by
- HUGO: Init volume levels on startup
- 15:04 Changeset [79ba16a8] by
- GROOVIE: Set global volume levels
- 15:04 Changeset [3eda4c1] by
- GOB: Init volume levels on startup
- 15:04 Changeset [a3616473] by
- DRASACULA: Init volume levels on startup
- 15:04 Changeset [d12278b4] by
- DRACI: Respect global mute settings
- 15:04 Changeset [e43d54fa] by
- DRACI: Init volume levels on startup
- 15:04 Changeset [562e502] by
- CRUISE: Cleanup syncSoundSettings() And init volume levels on startup
- 14:34 Changeset [e5056ca] by
- CINE: Init volume levels on startup Add syncSoundSettings() to set …
- 14:33 Changeset [f8271e0d] by
- AGOS: Cleanup syncSoundSettings()
- 14:32 Changeset [a3efe915] by
- PREAGI: Cleanup volume levels initialization
- 11:46 Changeset [eb1c1e7e] by
- TSAGE: Implemented Scene #3500 - Ringworld Scan
- 11:36 Changeset [0d9a852] by
- ANDROID: Implement OSystem::getSystemLanguage()
- 11:17 Changeset [69e27122] by
- ANDROID: Log some system properties
- 11:16 Changeset [88b909b2] by
- TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
- 10:24 Changeset [2def212] by
- ALL: s/PI/M_PI/ Tip of the day: git grep -w PI
- 10:07 Changeset [ec7e7519] by
- TSAGE: Implemented Scene 2400 - Descending in Lander
- 07:11 Changeset [d5ecc4e7] by
- TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
- 05:11 Changeset [93b5873] by
- TSAGE: Added support to priority_regions to display a single specific …
- 05:10 Changeset [223ffde8] by
- TSAGE: Bugfix to the sequence manager to treat parameters as signed …
- 04:03 Changeset [f173b686] by
- TSAGE: Replaced some values with proper constants
- 03:59 Changeset [47be9ee] by
- TSAGE: Correctly handle priority regions when drawing in a wide scene
- 03:58 Changeset [10836d20] by
- TSAGE: Added command to show the priority regions of a scene
- 03:20 Changeset [8246758e] by
- TSAGE: Implement original engine scene scrolling optimisations Wide …
- 02:01 Changeset [a4c05b16] by
- Fixed compilation of the N64 port
- 00:39 Changeset [23aabc95] by
- COMMON: Removed custom PI define (M_PI should be used instead)
- 00:33 Changeset [d602a420] by
- SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
- 00:32 Changeset [8af0d35a] by
- TESTBED: Changed usage of PI to M_PI (normally defined in math.h)
- 00:32 Changeset [be3ca521] by
- MOHAWK: Changed usage of PI to M_PI (normally defined in math.h)
- 00:30 Changeset [a6aacc73] by
- AUDIO: Changed several places that use PI to use M_PI instead
- 00:30 Changeset [334e1cd6] by
- GRAPHICS: Silenced a warning
- 00:29 Changeset [19d3972f] by
- VIDEO: Changed several places that use PI to use M_PI instead
- 00:22 Changeset [0eb2c470] by
- SCI: Changed several places that use PI to use the standard M_PI instead
03/18/11:
- 23:57 Changeset [156f1c01] by
- SCI: Added another leftover debug script in the find_callk console command
- 23:56 Changeset [3924fc0b] by
- COMMON: Enable math constants under Visual Studio
- 23:06 Changeset [bda0d536] by
- TSAGE: fix compilation on GCC
- 23:05 Changeset [03f9f0e7] by
- TSAGE: Scene 7000 (imperfect)
- 21:14 Changeset [3e3619f] by
- ANDROID: Cleanup
- 20:53 Changeset [e056bfc] by
- ANDROID: Seperate DPAD codes
- 20:53 Changeset [b721547] by
- ANDROID: Implement trackball click
- 20:24 Changeset [004df227] by
- GOB: Add an Italian version of Urban Runner As supplied by "Alex" on …
- 13:43 Changeset [90c3ae2] by
- ENGINES: Change GUIErrorMessage to take param by ref, not by copy
- 13:43 Changeset [4130f66a] by
- SCI: Remove unused MAX_SAVE_DIR_SIZE
- 13:43 Changeset [5ee5dd76] by
- SWORD25: C++ify some code, remove obsolete stuff
- 11:58 Changeset [9dad9574] by
- TSAGE: Corrected background scrolling on wide-screen scenes
03/17/11:
- 21:02 Changeset [47e9db8f] by
- ANDROID: Fix KeyEvent NullPointerException Could happen with some …
- 20:20 Changeset [8ab136da] by
- OPENGL: Fix screenshots when the display width is not divisible by 4.
- 20:20 Changeset [83c638ad] by
- OPENGL: Setup the correct header size for BMP screenshots. This fixes …
- 20:20 Changeset [8d35d91] by
- OPENGL: Cleanup switchDisplayMode.
- 20:20 Changeset [f490e6f3] by
- OPENGLSDL: More refactoring to avoid direct access of …
- 20:20 Changeset [83b199e] by
- OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
- 20:20 Changeset [8d87a46] by
- OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
- 20:20 Changeset [c9f61361] by
- OPENGLSDL: Cleanup.
- 20:20 Changeset [daf6050] by
- OPENGL: Make setScale non-virtual.
- 20:01 Changeset [0eb53522] by
- ANDROID: Increase default touchpad mode scale aka my display is …
- 20:01 Changeset [8953581e] by
- ANDROID: Ignore the slop area on all touch scrolls Prevents initial …
- 19:07 Changeset [563ac93c] by
- Hugo: Use EntryDialog in Box()
- 18:55 Changeset [758aa78] by
- OPENGL: Get rid of _aspectRatioCorrection.
- 18:55 Changeset [96979f73] by
- OPENGL: Slight refactoring. First step into making all state …
- 18:35 Changeset [70e2c426] by
- ANDROID: Get rid of more gfx glitches
- 18:35 Changeset [82bcddf8] by
- ANDROID: Init vars to match with the defaults The feature flags are …
- 18:35 Changeset [f4fd9e8b] by
- ANDROID: Fix cursor visibility
- 18:35 Changeset [23213d23] by
- ANDROID: Log ASCII code of invalid keycodes
- 18:35 Changeset [2ea63800] by
- ANDROID: Plug RGB cursor memleak
- 17:35 Changeset [42d3b8f] by
- OPENGL: Fix compilation when USE_OSD is not defined.
- 17:35 Changeset [372af10a] by
- OPENGL: Update the OSD texture when visible while the output mode …
- 17:35 Changeset [3c656916] by
- OPENGL: Always properly set the overlay dimensions in loadGFXMode.
- 17:35 Changeset [019aa63b] by
- OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
- 16:37 Changeset [e08683d9] by
- OPENGL: Refactor warpMouse. Now subclasses will not need to worry …
- 15:48 Changeset [cb6f02f7] by
- Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm …
- 15:46 Changeset [0389bd0] by
- HUGO: Fix compilation
- 15:31 Changeset [4ea65d0a] by
- HUGO: renamed guard #defines
- 15:31 Changeset [901b5e20] by
- HUGO: Initial work on user input dialog
- 15:31 Changeset [c8133914] by
- HUGO: Renamed menu.* to dialogs.*
- 11:57 Changeset [2ea30207] by
- TSAGE: Bugfixes for player movement in wide-screen scenes
- 11:49 Changeset [26e9cbc] by
- TSAGE: Changed walk_regions debugger command to work in scrolling screens
03/16/11:
- 22:57 Changeset [093b74e] by
- ANDROID: Disable game/overlay blending Doesn't work on some drivers, …
- 22:39 Changeset [53426e6e] by
- CINE: Add Opcode 0x40 (o1_closePart) to Operation Stealth. This …
- 20:44 Ticket #5610 (fisheye not updated to git) closed by
- invalid
- 20:28 Changeset [6ddfd24c] by
- TSAGE: Implement scene7600
- 19:58 Changeset [454bad69] by
- AGI: Remove newlines from debug()
- 19:54 Changeset [3a38a979] by
- ANDROID: Reindent
- 19:54 Changeset [adef4c3f] by
- ANDROID: Input system overhaul Rewritten input system with many new …
- 19:54 Changeset [e71c2cf8] by
- ANDROID: Constify getDrawRect()
- 19:54 Changeset [6b346c1f] by
- ANDROID: Cleanup and extend chooseEglConfig Add more checks and log …
- 15:27 Changeset [6c2bf87] by
- MOHAWK: Warn only when anims reference named sound files.
- 10:42 Ticket #5610 (fisheye not updated to git) created by
- […] […]
- 04:52 Changeset [20681c21] by
- GIT: Ignore Code::Blocks project files
03/15/11:
- 14:28 Ticket #5594 (TOON: Crash on save) closed by
- 02:25 Ticket #5609 (LSL2: Can't Input Text at Lifeboat Leaving Ship) closed by
- invalid
03/14/11:
- 23:06 Changeset [6e4af65] by
- ANDROID: Add missing cases to getFeatureState()
- 23:05 Changeset [7b850c1] by
- ANDROID: Cleanup
- 22:48 Changeset [8f40a181] by
- SCI: Remove a space at the end of a warning
- 22:48 Changeset [6864a608] by
- SCI: Fix the screen height of SQ1 Mac
- 22:28 Changeset [0a983e1] by
- TOON: Fix more dirty rect issues Especially not refreshing pictures …
- 19:34 Changeset [c1cdc49a] by
- SCI: Add code to enumerate shadowed selectors If an object defines …
- 19:33 Changeset [4c5950df] by
- SCI: Fixed find_callk Create a custom segment manager within …
- 19:26 Changeset [9e7ee495] by
- ANDROID: Halve the audio buffer size Also, run into the blocking …
- 19:10 Changeset [f706b156] by
- ANDROID: Cleanup Removed not required checks since we now buffer …
- 18:35 Changeset [d060b597] by
- ANDROID: Fade out the game screen when the overlay is visible
- 18:35 Changeset [6389e70] by
- ANDROID: Remove clearBuffer() Not required. Why did i add that again?
- 18:35 Changeset [5b94159f] by
- ANDROID: Clear fake palette after allocating Gets rid of funky gfx …
- 18:35 Changeset [f587b6ee] by
- ANDROID: Implement grabOverlay()
- 18:35 Ticket #5609 (LSL2: Can't Input Text at Lifeboat Leaving Ship) created by
- […] […]
- 18:35 Changeset [e1575e5] by
- ANDROID: Extend clearScreen to take care of all cases Hopefully …
- 18:35 Changeset [57635fe7] by
- ANDROID: Update screen rects on surface changes Fixes regression …
- 18:00 Changeset [ca1f9a0] by
- SCI: Got rid of VERIFY() and removed some newlines in error messages
- 17:59 Changeset [75319afb] by
- SCI: Ignore some more leftovers scripts in the find_callk console command
- 11:15 Changeset [58498dca] by
- SCI: Removed obsolete comment about kDoBresen()
- 02:01 Changeset [0b9e6675] by
- SCI: Add workaround for a QFG1 VGA Mac kFormat bug Also, fix the …
Note:
See TracTimeline
for information about the timeline view.