Timeline



03/13/11:

23:49 Ticket #5569 (ANDROID: Game zooms partially out of screen during dialogue) closed by dhewg
fixed
23:46 Ticket #5592 (ANDROID: Various issues on Samsung Galaxy3, SCUMM games) closed by dhewg
fixed
23:44 Ticket #5593 (ANDROID: ScummVM seems to crash on resume from background) closed by dhewg
fixed
22:39 Ticket #5608 (TOON: Game Crashes On Entering Crate in Second Act) closed by digitall
fixed
12:35 Ticket #5608 (TOON: Game Crashes On Entering Crate in Second Act) created by SF/lewwyt
[…] […]
08:38 Ticket #4842 (RTZ: Stall / Audio Loop after not playing a "few" hours) closed by bluegr
duplicate
08:36 Ticket #4765 (ITE: MidiParser::hangingNote(): Exceeded polyphony!) closed by bluegr
duplicate
02:21 Ticket #5606 (Hero's Quest, unknown version) closed by bluegr

03/12/11:

04:36 Ticket #5607 (SCI: QFG1EGA: Audio stops working after a while.) created by SF/alonzotg
[…] […]

03/11/11:

16:10 Ticket #4964 (KQ5CD: ScummVM freezes in dark forest) closed by bluegr
fixed
03:49 Ticket #5606 (Hero's Quest, unknown version) created by SF/alonzotg
[…] […]

03/09/11:

06:39 Ticket #9284 (TOON: Cache recently used resources, rather than preloading) closed by eriktorbjorn

03/08/11:

12:15 Ticket #9287 (WINCE: Make scummvm compile and run again for WinCE platform) closed by fingolfin
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