Timeline
03/04/11:
- 22:20 Ticket #4640 (TUCKER: Animation glitches) closed by
- 20:55 Changeset [23dcd3c7] by
- SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16.
- 20:41 Changeset [a913d360] by
- ANDROID: Clear game texture on initSize() Gets rid of leftovers
- 20:36 Changeset [f639466a] by
- ANDROID: Cleanup
- 20:35 Changeset [1b0d4724] by
- ANDROID: Fix slightly off while loop CursorMan allows to push cursors …
- 20:31 Changeset [12a561f] by
- GROOVIE: Mark overwritten members as virtual
- 20:31 Changeset [03347a25] by
- ANDROID: Reindent manifest
- 20:31 Changeset [62c1c1b8] by
- ANDROID: Remove 'persistent' from the manifest That's a flag valid …
- 20:12 Changeset [39902452] by
- SCI: Fix reg_t ASCII printing in debugger for BE.
- 20:12 Changeset [f96e930] by
- SCI: Use BE string handling for Mac games.
- 20:04 Changeset [d95b5331] by
- SCI: Some palette related changes - Moved palette color count inside …
- 20:04 Changeset [5b9677da] by
- SCI: Cleaned up some view type checks
- 20:04 Changeset [bc992d77] by
- SCI: Enable fade transitions for SCI1 EGA games
- 17:34 Ticket #5395 (Iceman graphics glitch) closed by
- fixed
- 17:24 Changeset [b40b87fd] by
- SCI: Fix flood fill matching in EGA mode In EGA games a pixel in the …
- 15:16 Changeset [ef939772] by
- SCI: Added support for 16/32 color view and picture patches 16 color …
- 12:46 Changeset [d74cc37] by
- TSAGE: Implemented all the action classes for Scene 2100
- 12:37 Changeset [fe7d202] by
- SCI: Added a comment for the additional code in kDisplay This extra …
- 12:27 Changeset [6b41673f] by
- SCI: Amiga SCI1 middle games are actually SCI1 late This fixes a lot …
- 12:26 Changeset [4314a61a] by
- SCI: Fixed a issue with signed characters in setChar() This was …
- 09:44 Changeset [8cfcf53b] by
- TESTBED: Update rotatePalette() to use an RGB palette
- 06:43 Changeset [20c45caf] by
- NEWS: Remove SVN references
03/03/11:
- 23:42 Changeset [08af1d9d] by
- SCI: Don't patch save/restore dialogs in Phantasmagoria That game has …
- 23:42 Changeset [18c0dae5] by
- SCI: Removed warning from kReadNumber
- 23:28 Changeset [78c00744] by
- SCI: Add fixme for EGA flood fill bug (#3078365)
- 22:25 Changeset [1bdc6db9] by
- SCI21: Now replacing save/restore dialogs in SCI2.1 and newer games
- 22:25 Changeset [9cc12cfc] by
- SCI21: kSave(1) is kRestoreGame
- 22:25 Changeset [e286b1b5] by
- SCI: Removed a hack for SCI1 Amiga games in setOnScreen()
- 22:25 Changeset [c8225c9c] by
- SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effects
- 22:25 Changeset [aaa6c9a0] by
- SCI: Improved debug output of validate_property()
- 20:29 Changeset [ce9796ba] by
- ANDROID: Don't wipe paletted textures on reinit The content of a …
- 20:29 Changeset [7157454e] by
- ANDROID: Implement surface resizes Split surface code into helper …
- 19:47 Changeset [3df060b6] by
- ANDROID: Rename member vars according to our style
- 19:47 Changeset [a7a7542] by
- ANDROID: Remove an indirection when pausing
- 19:46 Changeset [1e3c96b3] by
- ANDROID: Formatting/whitespaces
- 18:45 Changeset [f9354eb4] by
- SCI: Fixed comment in pointerComparisonWithInteger()
- 17:49 Changeset [ea232049] by
- SCI: Fixed a silly bug in WRITE_SCI1ENDIAN_UINT16, and unified the way …
- 17:38 Changeset [00b37f8] by
- SCI: Simplified arithmetic reg_t operations, based on fingolfin's …
- 17:34 Changeset [51437ba5] by
- SCI: Fixed path finding in Amiga SCI1 games Added wrapper functions …
- 17:31 Changeset [1aed9a1] by
- SCI: Applied save/load dialog patching to all SCI0-SCI2.1 early games …
- 15:38 Changeset [ee86d6eb] by
- SCI: Make some reg_t methods private resp. inline
- 11:10 Changeset [ad2aa17a] by
- TSAGE: iImplemented custom SceneArea class needed for Scene 2100
- 10:45 Changeset [d2acad39] by
- SCI: Always clear looping and hold before jumpToTick() is called …
- 09:18 Changeset [9af4453e] by
- SCI: Don't ignore SysEx messages at the driver level but warn instead …
03/02/11:
- 23:47 Changeset [9d6ed4de] by
- SCI: Slight cleanup of some sound drivers
- 22:48 Changeset [3f052213] by
- SCI: Always add new windows to back of list up to SCI_1_EGA_ONLY. …
- 22:48 Changeset [1ef1f3e] by
- SCI: Call Graph(RedrawBox) from EndUpdate for SCI0/01 Confirmed this …
- 22:48 Changeset [a5517917] by
- Revert "SCI: Fixed bug #3039775 - "KQ4: Graphics glitch […]"" This …
- 22:41 Changeset [719d2291] by
- ANDROID: Respect the pause level.
- 22:18 Changeset [2d4a64d] by
- ANDROID: Properly release texture resources When calling …
- 22:18 Changeset [c2d4cce] by
- ANDROID: On pause, put all threads in a coma Since not every engine …
- 22:18 Changeset [25ef065a] by
- ANDROID: Implement pause/resume Don't just kill the whole process …
- 22:18 Changeset [ccfe427e] by
- ANDROID: Check for a surface in updateScreen()
- 22:18 Changeset [d6e838e] by
- ANDROID: Merge FIND_METHODs
- 22:18 Changeset [82a9beff] by
- ANDROID: Move swapBuffers to the native side
- 22:18 Changeset [bd7e3e9b] by
- ANDROID: cleanup
- 22:18 Changeset [2333a326] by
- ANDROID: Untangle JNI interweaving - make the startup sequence more …
- 22:18 Changeset [b84b56b2] by
- COMMON: Remove newlines from debug() They were interfering with my …
- 22:18 Changeset [2f008d0c] by
- ANDROID: Don't use warning() in JNI functions
- 22:18 Changeset [807971f8] by
- ANDROID: Don't use warning()/error() in a thread
- 18:40 Ticket #5159 (LONGBOW: Textbox glitch) closed by
- fixed
- 18:38 Changeset [b1055a3c] by
- SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch" GetLongest() …
- 18:07 Changeset [ba42c6ff] by
- SCI: Fixed text positioning in the credits screen of Dr. Brain Amiga …
- 15:20 Changeset [167ff5dd] by
- SCI: Fix garbage collection for SCI32 SCI32 has no ports
- 14:33 Changeset [840178a9] by
- SCI: Bug fixes to the reg_t addition operator Thanks to fingolfin's …
- 13:11 Changeset [36e3dede] by
- NEWS: Attempt to improve consistency
- 13:08 Changeset [50ace75] by
- NEWS: Sort ports alphabetically
- 13:07 Changeset [e9dad785] by
- HUGO: Silence GCC warning
- 08:55 Changeset [6a0a70b4] by
- TSAGE: Added placeholder comments for remaining scene groups
- 08:51 Changeset [9d6156ac] by
- TSAGE: Started work on Scene 2100 - Cockpit
- 08:50 Ticket #5149 (KQ4: Graphics glitch in the mansion tower) closed by
- fixed
- 08:48 Changeset [74e99328] by
- SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"
- 07:37 Changeset [5972a6b] by
- SCI: Fix variable name
- 06:27 Ticket #5335 (SCI Fanmade - Ocean Battle: Crash while playing) closed by
- fixed
- 06:25 Changeset [c3d8f561] by
- SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash …
- 06:24 Changeset [ed7c481e] by
- SCI: Cleanup
- 04:37 Ticket #5605 (KQ3: PCSpeaker affects render mode) created by
- […] […]
03/01/11:
- 23:48 Changeset [bc48b12] by
- SCI: Change workaround for hoyle3-demo's rendering order This …
- 16:29 Changeset [acb9879] by
- SCI: Fixed the background color of the status bar in Amiga versions
- 14:30 Ticket #5128 (LSL2 Amiga: Failed to Initialize Sound Driver error) closed by
- fixed
- 14:28 Changeset [d149405d] by
- SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound …
- 14:10 Changeset [5b50113b] by
- CREDITS: Credit madmoose Smacker video decoder
- 13:47 Ticket #9285 (SCI: prefer MT32 in some older SCI games) closed by
- wontfix
- 10:24 Changeset [87d7044a] by
- AUDIO: Removed comment about MDT_PREFER_MT32 and the MT-32 emulator
- 10:22 Changeset [e99dcac2] by
- AUDIO: Set default values for the MT-32 and GM device settings This …
- 08:32 Changeset [4a5b30e2] by
- MIDI: Updated documentation on MDT_PREFER_MT32 and MDT_PREFER_GM
- 07:37 Changeset [22ebc2b] by
- HUGO: Correct 2 Memory Leaks in DAT Object Loading.
- 07:02 Changeset [95b1bfa0] by
- HUGO: Correction for Schedule saveActions() mistake.
- 05:35 Ticket #9285 (SCI: prefer MT32 in some older SCI games) created by
- […] […]
- 04:45 Changeset [5ffecd85] by
- OPENGL: Limit maximum cursor scale. This avoids too big cursors when …
- 04:32 Changeset [48410790] by
- OPENGL(SDL): Use the whole window/screen size for the overlay. This …
- 03:57 Changeset [ee6853da] by
- GUI: Fix default mode bug in initCommonGFX. Formerly when a game …
- 03:22 Changeset [06e88662] by
- AGI: Add detection for the 'AGI Combat' fan game
- 03:20 Changeset [2d46c9b6] by
- GUI: Increment theme version. With …
02/28/11:
- 23:44 Changeset [d0542801] by
- HUGO: Rewrite saveActions() and readActions() in order to be platform …
- 22:15 Changeset [41927e0f] by
- HUGO: cleanup, fix several bad indirections (thanks LordHoto)
- 20:58 Changeset [560eb30] by
- HUGO: Fix assert while saving under linux
- 20:37 Changeset [db536da] by
- SCI: Skip Ports when iterating over Windows in GC
- 20:37 Changeset [ce288024] by
- SCI: Fix crash with hunk refs in logkernel output
- 20:33 Changeset [3574235b] by
- SCI: Removed the script patch for the scrubbing scene. The crash no …
- 20:32 Changeset [194081e] by
- SCI: Removed several workarounds which are no longer needed, after the …
- 20:24 Changeset [9fb1cbfc] by
- SCI: Added CD flags to the CD versions of LSL6
- 20:23 Changeset [7c10e4e] by
- SWORD2: Silence an MSVC warning (false positive)
- 20:20 Changeset [baa9cbf4] by
- SCI: Add workaround for PQ:SWAT. This is a bug in the SCI32 class …
- 18:22 Changeset [3550e105] by
- SWORD2: fix leak of previous commit properly Memorize psx sprite …
- 18:16 Changeset [33d9041] by
- SWORD2: Plug a memory leak in psx version Free buffer used to resize …
- 14:42 Ticket #4252 (BRA: reentering first room spawns objects anew) closed by
- 14:39 Ticket #4257 (BRA: corruption after minimize) closed by
- fixed
- 13:56 Changeset [0d555c4] by
- SCI: Moved hunk pointer handling to the GC, and removed some related …
- 10:56 Changeset [eecce7ae] by
- TSAGE: Implemented Scene 2000 - Cockpit cutscenes
- 09:17 Changeset [9a60c58] by
- SCI: Add FIXME comment to workaround
02/27/11:
- 23:59 Changeset [1b16b482] by
- HUGO: Remove forgotten debug message
- 23:58 Changeset [a4d4dc8] by
- HUGO: rewrite saveEvents() and restoreEvents() in order to be endian …
- 23:06 Changeset [1dcce444] by
- SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107 …
- 22:19 Ticket #5503 (QFG3: Crash when saving outside palace) closed by
- fixed
- 22:18 Changeset [c7bfbc31] by
- SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" …
- 22:15 Changeset [4d339234] by
- SCI: Cleanup of the save/load dialog patching code and the lofs type …
- 20:32 Changeset [d90c7a83] by
- TOON: Avoid hiding overloaded virtual methods
- 19:25 Changeset [ee3e08bb] by
- AGOS: Avoid hiding overloaded virtual methods
- 17:27 Ticket #5604 (SQ3 Game crashes on end scene) closed by
- fixed
- 17:17 Changeset [d17a8894] by
- SCI: Fix negative window origin alignment. SSCI does a shr 1; shl 1 …
- 16:10 Ticket #5604 (SQ3 Game crashes on end scene) created by
- […] […]
- 14:55 Changeset [332abb91] by
- SCI: Fixed GUI option flags for PQ:SWAT
- 14:52 Changeset [d7112b5b] by
- SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLY …
- 14:48 Changeset [72f65b39] by
- SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY This …
- 14:20 Changeset [65b9e178] by
- SCI: Detect the version of PQ SWAT from gog.com
- 14:15 Changeset [37d610e] by
- SCI: Improved the readability of the kDoBresen code a bit
- 13:52 Changeset [db89e9a4] by
- SCI: Don't set b_movCnt to moveSpeed while walking This fixes …
- 13:15 Changeset [24a332bd] by
- ANDROID: Prevent AudioTrack unpause on startup
- 13:15 Changeset [72889ee2] by
- ANDROID: Remove dead code
- 12:25 Ticket #9284 (TOON: Cache recently used resources, rather than preloading) created by
- […] […]
- 11:52 Changeset [2a2a33a1] by
- TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
- 10:42 Changeset [b702cd0] by
- TSAGE: Implemented Scene #1500 - Ringworld Space-port
- 10:10 Changeset [02e51f9d] by
- HUGO: Set all the palette instead of only one color in remapPal. This …
- 09:42 Changeset [685c47f6] by
- TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem …
- 09:41 Changeset [2fd68087] by
- TSAGE: Bugfix for loading scenes without a palette
- 09:13 Changeset [aa2a2e04] by
- SWORD2: Reduce overhead
- 09:10 Changeset [1c95d47c] by
- SWORD2: Respect screen pitch while postprocessing Fixes subtitles on …
- 08:04 Changeset [a73b2ec9] by
- ANDROID: Remove unnecessary code
- 08:04 Changeset [d4c0501d] by
- ANDROID: Check audio buffer for silence Most games register a music …
- 08:04 Changeset [0e869a5c] by
- ANDROID: Pause the AudioTrack when possible Only works in situations …
- 08:04 Changeset [bea57f6] by
- AUDIO: Make mixCallback return the sample count The …
- 08:04 Changeset [25d895b8] by
- ANDROID: Rework audio system Move the audio thread to the bright side
- 08:04 Changeset [d50482d9] by
- TSAGE: Bugfix for correctly setting object frame numbers
- 08:04 Changeset [983e16b3] by
- ANDROID: Formatting
- 08:04 Changeset [6b1c575] by
- ANDROID: Remove another weird workaround
- 08:04 Changeset [7e595d0] by
- TSAGE: Added Scene 1001 (Fleeing Planet)
- 05:46 Changeset [e7ca134b] by
- TSAGE: Separated Scene 1000 into a seaprate code file This is …
- 05:29 Changeset [2f3831d] by
- TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
- 05:28 Changeset [ee87c69a] by
- TSAGE: Fixed bug with scene mode being used incorrectly as the scene …
- 00:04 Changeset [a99b394] by
- HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending …
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