Timeline



03/02/11:

23:47 Changeset [9d6ed4de] by md5 <md5@…>
SCI: Slight cleanup of some sound drivers
22:48 Changeset [3f052213] by wjp
SCI: Always add new windows to back of list up to SCI_1_EGA_ONLY. …
22:48 Changeset [1ef1f3e] by wjp
SCI: Call Graph(RedrawBox) from EndUpdate for SCI0/01 Confirmed this …
22:48 Changeset [a5517917] by wjp
Revert "SCI: Fixed bug #3039775 - "KQ4: Graphics glitch […]"" This …
22:41 Changeset [719d2291] by dhewg <dhewg@…>
ANDROID: Respect the pause level.
22:18 Changeset [2d4a64d] by dhewg <dhewg@…>
ANDROID: Properly release texture resources When calling …
22:18 Changeset [c2d4cce] by dhewg <dhewg@…>
ANDROID: On pause, put all threads in a coma Since not every engine …
22:18 Changeset [25ef065a] by dhewg <dhewg@…>
ANDROID: Implement pause/resume Don't just kill the whole process …
22:18 Changeset [ccfe427e] by dhewg <dhewg@…>
ANDROID: Check for a surface in updateScreen()
22:18 Changeset [d6e838e] by dhewg <dhewg@…>
ANDROID: Merge FIND_METHODs
22:18 Changeset [82a9beff] by dhewg <dhewg@…>
ANDROID: Move swapBuffers to the native side
22:18 Changeset [bd7e3e9b] by dhewg <dhewg@…>
ANDROID: cleanup
22:18 Changeset [2333a326] by dhewg <dhewg@…>
ANDROID: Untangle JNI interweaving - make the startup sequence more …
22:18 Changeset [b84b56b2] by dhewg <dhewg@…>
COMMON: Remove newlines from debug() They were interfering with my …
22:18 Changeset [2f008d0c] by dhewg <dhewg@…>
ANDROID: Don't use warning() in JNI functions
22:18 Changeset [807971f8] by dhewg <dhewg@…>
ANDROID: Don't use warning()/error() in a thread
18:40 Ticket #5159 (LONGBOW: Textbox glitch) closed by bluegr
fixed
18:38 Changeset [b1055a3c] by md5 <md5@…>
SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch" GetLongest() …
18:07 Changeset [ba42c6ff] by md5 <md5@…>
SCI: Fixed text positioning in the credits screen of Dr. Brain Amiga …
15:20 Changeset [167ff5dd] by Matthew Hoops <clone2727@…>
SCI: Fix garbage collection for SCI32 SCI32 has no ports
14:33 Changeset [840178a9] by md5 <md5@…>
SCI: Bug fixes to the reg_t addition operator Thanks to fingolfin's …
13:11 Changeset [36e3dede] by Max Horn <max@…>
NEWS: Attempt to improve consistency
13:08 Changeset [50ace75] by Max Horn <max@…>
NEWS: Sort ports alphabetically
13:07 Changeset [e9dad785] by Max Horn <max@…>
HUGO: Silence GCC warning
08:55 Changeset [6a0a70b4] by dreammaster
TSAGE: Added placeholder comments for remaining scene groups
08:51 Changeset [9d6156ac] by dreammaster
TSAGE: Started work on Scene 2100 - Cockpit
08:50 Ticket #5149 (KQ4: Graphics glitch in the mansion tower) closed by bluegr
fixed
08:48 Changeset [74e99328] by md5 <md5@…>
SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"
07:37 Changeset [5972a6b] by wjp
SCI: Fix variable name
06:27 Ticket #5335 (SCI Fanmade - Ocean Battle: Crash while playing) closed by bluegr
fixed
06:25 Changeset [c3d8f561] by md5 <md5@…>
SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash …
06:24 Changeset [ed7c481e] by md5 <md5@…>
SCI: Cleanup
04:37 Ticket #5605 (KQ3: PCSpeaker affects render mode) created by tsoliman
[…] […]

03/01/11:

23:48 Changeset [bc48b12] by wjp
SCI: Change workaround for hoyle3-demo's rendering order This …
16:29 Changeset [acb9879] by md5 <md5@…>
SCI: Fixed the background color of the status bar in Amiga versions
14:30 Ticket #5128 (LSL2 Amiga: Failed to Initialize Sound Driver error) closed by bluegr
fixed
14:28 Changeset [d149405d] by md5 <md5@…>
SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound …
14:10 Changeset [5b50113b] by Max Horn <max@…>
CREDITS: Credit madmoose Smacker video decoder
13:47 Ticket #9285 (SCI: prefer MT32 in some older SCI games) closed by bluegr
wontfix
10:24 Changeset [87d7044a] by md5 <md5@…>
AUDIO: Removed comment about MDT_PREFER_MT32 and the MT-32 emulator
10:22 Changeset [e99dcac2] by md5 <md5@…>
AUDIO: Set default values for the MT-32 and GM device settings This …
08:32 Changeset [4a5b30e2] by md5 <md5@…>
MIDI: Updated documentation on MDT_PREFER_MT32 and MDT_PREFER_GM
07:37 Changeset [22ebc2b] by digitall
HUGO: Correct 2 Memory Leaks in DAT Object Loading.
07:02 Changeset [95b1bfa0] by digitall
HUGO: Correction for Schedule saveActions() mistake.
05:35 Ticket #9285 (SCI: prefer MT32 in some older SCI games) created by tsoliman
[…] […]
04:45 Changeset [5ffecd85] by Johannes Schickel <lordhoto@…>
OPENGL: Limit maximum cursor scale. This avoids too big cursors when …
04:32 Changeset [48410790] by Johannes Schickel <lordhoto@…>
OPENGL(SDL): Use the whole window/screen size for the overlay. This …
03:57 Changeset [ee6853da] by Johannes Schickel <lordhoto@…>
GUI: Fix default mode bug in initCommonGFX. Formerly when a game …
03:22 Changeset [06e88662] by Matthew Hoops <clone2727@…>
AGI: Add detection for the 'AGI Combat' fan game
03:20 Changeset [2d46c9b6] by Johannes Schickel <lordhoto@…>
GUI: Increment theme version. With …

02/28/11:

23:44 Changeset [d0542801] by strangerke <arnaud.boutonne@…>
HUGO: Rewrite saveActions() and readActions() in order to be platform …
22:15 Changeset [41927e0f] by strangerke <arnaud.boutonne@…>
HUGO: cleanup, fix several bad indirections (thanks LordHoto)
20:58 Changeset [560eb30] by strangerke <arnaud.boutonne@…>
HUGO: Fix assert while saving under linux
20:37 Changeset [db536da] by wjp
SCI: Skip Ports when iterating over Windows in GC
20:37 Changeset [ce288024] by wjp
SCI: Fix crash with hunk refs in logkernel output
20:33 Changeset [3574235b] by md5 <md5@…>
SCI: Removed the script patch for the scrubbing scene. The crash no …
20:32 Changeset [194081e] by md5 <md5@…>
SCI: Removed several workarounds which are no longer needed, after the …
20:24 Changeset [9fb1cbfc] by md5 <md5@…>
SCI: Added CD flags to the CD versions of LSL6
20:23 Changeset [7c10e4e] by md5 <md5@…>
SWORD2: Silence an MSVC warning (false positive)
20:20 Changeset [baa9cbf4] by Lars Skovlund <lskovlun@…>
SCI: Add workaround for PQ:SWAT. This is a bug in the SCI32 class …
18:22 Changeset [3550e105] by Fabio Battaglia <hkzlabnet@…>
SWORD2: fix leak of previous commit properly Memorize psx sprite …
18:16 Changeset [33d9041] by Fabio Battaglia <hkzlabnet@…>
SWORD2: Plug a memory leak in psx version Free buffer used to resize …
14:42 Ticket #4252 (BRA: reentering first room spawns objects anew) closed by digitall
14:39 Ticket #4257 (BRA: corruption after minimize) closed by digitall
fixed
13:56 Changeset [0d555c4] by md5 <md5@…>
SCI: Moved hunk pointer handling to the GC, and removed some related …
10:56 Changeset [eecce7ae] by dreammaster
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
09:17 Changeset [9a60c58] by wjp
SCI: Add FIXME comment to workaround

02/27/11:

23:59 Changeset [1b16b482] by strangerke <arnaud.boutonne@…>
HUGO: Remove forgotten debug message
23:58 Changeset [a4d4dc8] by strangerke <arnaud.boutonne@…>
HUGO: rewrite saveEvents() and restoreEvents() in order to be endian …
23:06 Changeset [1dcce444] by md5 <md5@…>
SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107
22:19 Ticket #5503 (QFG3: Crash when saving outside palace) closed by bluegr
fixed
22:18 Changeset [c7bfbc31] by md5 <md5@…>
SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" …
22:15 Changeset [4d339234] by md5 <md5@…>
SCI: Cleanup of the save/load dialog patching code and the lofs type …
20:32 Changeset [d90c7a83] by salty-horse
TOON: Avoid hiding overloaded virtual methods
19:25 Changeset [ee3e08bb] by salty-horse
AGOS: Avoid hiding overloaded virtual methods
17:27 Ticket #5604 (SQ3 Game crashes on end scene) closed by wjp
fixed
17:17 Changeset [d17a8894] by wjp
SCI: Fix negative window origin alignment. SSCI does a shr 1; shl 1 …
16:10 Ticket #5604 (SQ3 Game crashes on end scene) created by SF/truus999
[…] […]
14:55 Changeset [332abb91] by md5 <md5@…>
SCI: Fixed GUI option flags for PQ:SWAT
14:52 Changeset [d7112b5b] by wjp
SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLY …
14:48 Changeset [72f65b39] by md5 <md5@…>
SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY This …
14:20 Changeset [65b9e178] by Lars Skovlund <lskovlun@…>
SCI: Detect the version of PQ SWAT from gog.com
14:15 Changeset [37d610e] by md5 <md5@…>
SCI: Improved the readability of the kDoBresen code a bit
13:52 Changeset [db89e9a4] by wjp
SCI: Don't set b_movCnt to moveSpeed while walking This fixes …
13:15 Changeset [24a332bd] by dhewg <dhewg@…>
ANDROID: Prevent AudioTrack unpause on startup
13:15 Changeset [72889ee2] by dhewg <dhewg@…>
ANDROID: Remove dead code
12:25 Ticket #9284 (TOON: Cache recently used resources, rather than preloading) created by eriktorbjorn
[…] […]
11:52 Changeset [2a2a33a1] by dreammaster
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
10:42 Changeset [b702cd0] by dreammaster
TSAGE: Implemented Scene #1500 - Ringworld Space-port
10:10 Changeset [02e51f9d] by strangerke <arnaud.boutonne@…>
HUGO: Set all the palette instead of only one color in remapPal. This …
09:42 Changeset [685c47f6] by dreammaster
TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem …
09:41 Changeset [2fd68087] by dreammaster
TSAGE: Bugfix for loading scenes without a palette
09:13 Changeset [aa2a2e04] by dhewg <dhewg@…>
SWORD2: Reduce overhead
09:10 Changeset [1c95d47c] by dhewg <dhewg@…>
SWORD2: Respect screen pitch while postprocessing Fixes subtitles on …
08:04 Changeset [a73b2ec9] by dhewg <dhewg@…>
ANDROID: Remove unnecessary code
08:04 Changeset [d4c0501d] by dhewg <dhewg@…>
ANDROID: Check audio buffer for silence Most games register a music …
08:04 Changeset [0e869a5c] by dhewg <dhewg@…>
ANDROID: Pause the AudioTrack when possible Only works in situations …
08:04 Changeset [bea57f6] by dhewg <dhewg@…>
AUDIO: Make mixCallback return the sample count The …
08:04 Changeset [25d895b8] by dhewg <dhewg@…>
ANDROID: Rework audio system Move the audio thread to the bright side
08:04 Changeset [d50482d9] by dreammaster
TSAGE: Bugfix for correctly setting object frame numbers
08:04 Changeset [983e16b3] by dhewg <dhewg@…>
ANDROID: Formatting
08:04 Changeset [6b1c575] by dhewg <dhewg@…>
ANDROID: Remove another weird workaround
08:04 Changeset [7e595d0] by dreammaster
TSAGE: Added Scene 1001 (Fleeing Planet)
05:46 Changeset [e7ca134b] by dreammaster
TSAGE: Separated Scene 1000 into a seaprate code file This is …
05:29 Changeset [2f3831d] by dreammaster
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
05:28 Changeset [ee87c69a] by dreammaster
TSAGE: Fixed bug with scene mode being used incorrectly as the scene …
00:04 Changeset [a99b394] by strangerke <arnaud.boutonne@…>
HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending …

02/26/11:

19:22 Changeset [da62869b] by salty-horse
SCI: Avoid hiding overloaded virtual methods
18:25 Changeset [765540a5] by salty-horse
GOB: Avoid hiding overloaded virtual methods
17:10 Changeset [9bd5e8ff] by md5 <md5@…>
SCI: Cleanup
17:07 Changeset [fe04339] by md5 <md5@…>
SCI: Removed the SCI32 version of kernelDrawCel() and placed its code …
16:47 Changeset [ab256842] by md5 <md5@…>
SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't …
15:16 Ticket #5603 (SQ3: Mouse cursor invisible) closed by SF/dhwz
invalid
14:30 Changeset [49f3f5e1] by md5 <md5@…>
SCI: Fixed a memory leak. Thanks to digitall for finding this using …
13:28 Changeset [0cd4b885] by dreammaster
TSAGE: Fix for inflinite loop setting scene zoom percents
13:27 Changeset [88235cee] by md5 <md5@…>
SCI: Some slight fixes for the code that reads the LSL2 early MT32.DLL …
13:16 Changeset [033747ce] by dreammaster
TSAGE: Bugfix to enable palette rotation
13:06 Changeset [756a343c] by strangerke <arnaud.boutonne@…>
HUGO: Fix graphic glitches in DOS versions
12:51 Changeset [5a606d86] by dreammaster
TSAGE: Bugfix for credits animations in Scene 1000
12:42 Ticket #5603 (SQ3: Mouse cursor invisible) created by SF/dhwz
[…] […]
11:15 Changeset [3a601812] by dreammaster
TSAGE: Bugfixes for drawing objects in wide screen areas
10:58 Changeset [bd191e17] by dhewg <dhewg@…>
AGOS: Respect the screen pitch for movies Fixes DXA and Smacker …
10:20 Changeset [3fb85835] by dhewg <dhewg@…>
ANDROID: Allow softkeybd on all devices
10:18 Changeset [f78f2dff] by digitall
MOHAWK: Correction for uninitialized read in Myst Cabin Door State.
09:55 Changeset [8add05f9] by dhewg <dhewg@…>
BASEBACKEND: Remove resetGraphicsScale() hack All backends that …
07:56 Changeset [f26707e3] by dhewg <dhewg@…>
OPENGL: Fix 16bit cursors
07:23 Ticket #9283 (AMIGAOS4: Typo in configure) created by raziel-
[…] […]
04:13 Changeset [85710837] by md5 <md5@…>
SCI2+: Mention that the actual problem with text wrapping happens …
03:24 Ticket #5602 (LSL2: Error reading MT32.DRV) closed by bluegr
fixed
03:22 Changeset [318c51a2] by md5 <md5@…>
SCI: Added support for reading data off the MT32.DRV driver found in …
03:19 Changeset [67aee1eb] by md5 <md5@…>
SCI: Slight cleanup in the animate code

02/25/11:

21:00 Ticket #5602 (LSL2: Error reading MT32.DRV) created by SF/dhwz
[…] […]
19:49 Changeset [a441069a] by dhewg <dhewg@…>
OPENGL: Reset the scale on mode changes Resets defaultTo1XScaler when …
19:49 Changeset [93fdcbf] by dhewg <dhewg@…>
ENGINES: We have resetGraphicsScale(), lets use it If highres games …
19:48 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) closed by bluegr
fixed
19:45 Changeset [8024f406] by md5 <md5@…>
SCI: Changed the fix for the intro of Longbow (bug #3044844) into a …
10:24 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) created by SF/dhwz
[…] […]
03:04 Changeset [63cc9de1] by Johannes Schickel <lordhoto@…>
OPENGL: Cleanup cursor refresh code a bit.
03:01 Changeset [f1b16fe0] by Johannes Schickel <lordhoto@…>
OPENGL: Implement support for non CLUT8 cursor. Currently all the …
02:36 Changeset [4f3a244f] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Add RGB555 to the supported format list.
02:35 Changeset [972cdaea] by Johannes Schickel <lordhoto@…>
OPENGL: Add support for RGB555 output format.
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