Timeline



02/28/11:

23:44 Changeset [d0542801] by strangerke <arnaud.boutonne@…>
HUGO: Rewrite saveActions() and readActions() in order to be platform …
22:15 Changeset [41927e0f] by strangerke <arnaud.boutonne@…>
HUGO: cleanup, fix several bad indirections (thanks LordHoto)
20:58 Changeset [560eb30] by strangerke <arnaud.boutonne@…>
HUGO: Fix assert while saving under linux
20:37 Changeset [db536da] by wjp
SCI: Skip Ports when iterating over Windows in GC
20:37 Changeset [ce288024] by wjp
SCI: Fix crash with hunk refs in logkernel output
20:33 Changeset [3574235b] by md5 <md5@…>
SCI: Removed the script patch for the scrubbing scene. The crash no …
20:32 Changeset [194081e] by md5 <md5@…>
SCI: Removed several workarounds which are no longer needed, after the …
20:24 Changeset [9fb1cbfc] by md5 <md5@…>
SCI: Added CD flags to the CD versions of LSL6
20:23 Changeset [7c10e4e] by md5 <md5@…>
SWORD2: Silence an MSVC warning (false positive)
20:20 Changeset [baa9cbf4] by Lars Skovlund <lskovlun@…>
SCI: Add workaround for PQ:SWAT. This is a bug in the SCI32 class …
18:22 Changeset [3550e105] by Fabio Battaglia <hkzlabnet@…>
SWORD2: fix leak of previous commit properly Memorize psx sprite …
18:16 Changeset [33d9041] by Fabio Battaglia <hkzlabnet@…>
SWORD2: Plug a memory leak in psx version Free buffer used to resize …
14:42 Ticket #4252 (BRA: reentering first room spawns objects anew) closed by digitall
14:39 Ticket #4257 (BRA: corruption after minimize) closed by digitall
fixed
13:56 Changeset [0d555c4] by md5 <md5@…>
SCI: Moved hunk pointer handling to the GC, and removed some related …
10:56 Changeset [eecce7ae] by dreammaster
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
09:17 Changeset [9a60c58] by wjp
SCI: Add FIXME comment to workaround

02/27/11:

23:59 Changeset [1b16b482] by strangerke <arnaud.boutonne@…>
HUGO: Remove forgotten debug message
23:58 Changeset [a4d4dc8] by strangerke <arnaud.boutonne@…>
HUGO: rewrite saveEvents() and restoreEvents() in order to be endian …
23:06 Changeset [1dcce444] by md5 <md5@…>
SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107
22:19 Ticket #5503 (QFG3: Crash when saving outside palace) closed by bluegr
fixed
22:18 Changeset [c7bfbc31] by md5 <md5@…>
SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" …
22:15 Changeset [4d339234] by md5 <md5@…>
SCI: Cleanup of the save/load dialog patching code and the lofs type …
20:32 Changeset [d90c7a83] by salty-horse
TOON: Avoid hiding overloaded virtual methods
19:25 Changeset [ee3e08bb] by salty-horse
AGOS: Avoid hiding overloaded virtual methods
17:27 Ticket #5604 (SQ3 Game crashes on end scene) closed by wjp
fixed
17:17 Changeset [d17a8894] by wjp
SCI: Fix negative window origin alignment. SSCI does a shr 1; shl 1 …
16:10 Ticket #5604 (SQ3 Game crashes on end scene) created by SF/truus999
[…] […]
14:55 Changeset [332abb91] by md5 <md5@…>
SCI: Fixed GUI option flags for PQ:SWAT
14:52 Changeset [d7112b5b] by wjp
SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLY …
14:48 Changeset [72f65b39] by md5 <md5@…>
SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLY This …
14:20 Changeset [65b9e178] by Lars Skovlund <lskovlun@…>
SCI: Detect the version of PQ SWAT from gog.com
14:15 Changeset [37d610e] by md5 <md5@…>
SCI: Improved the readability of the kDoBresen code a bit
13:52 Changeset [db89e9a4] by wjp
SCI: Don't set b_movCnt to moveSpeed while walking This fixes …
13:15 Changeset [24a332bd] by dhewg <dhewg@…>
ANDROID: Prevent AudioTrack unpause on startup
13:15 Changeset [72889ee2] by dhewg <dhewg@…>
ANDROID: Remove dead code
12:25 Ticket #9284 (TOON: Cache recently used resources, rather than preloading) created by eriktorbjorn
[…] […]
11:52 Changeset [2a2a33a1] by dreammaster
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
10:42 Changeset [b702cd0] by dreammaster
TSAGE: Implemented Scene #1500 - Ringworld Space-port
10:10 Changeset [02e51f9d] by strangerke <arnaud.boutonne@…>
HUGO: Set all the palette instead of only one color in remapPal. This …
09:42 Changeset [685c47f6] by dreammaster
TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem …
09:41 Changeset [2fd68087] by dreammaster
TSAGE: Bugfix for loading scenes without a palette
09:13 Changeset [aa2a2e04] by dhewg <dhewg@…>
SWORD2: Reduce overhead
09:10 Changeset [1c95d47c] by dhewg <dhewg@…>
SWORD2: Respect screen pitch while postprocessing Fixes subtitles on …
08:04 Changeset [a73b2ec9] by dhewg <dhewg@…>
ANDROID: Remove unnecessary code
08:04 Changeset [d4c0501d] by dhewg <dhewg@…>
ANDROID: Check audio buffer for silence Most games register a music …
08:04 Changeset [0e869a5c] by dhewg <dhewg@…>
ANDROID: Pause the AudioTrack when possible Only works in situations …
08:04 Changeset [bea57f6] by dhewg <dhewg@…>
AUDIO: Make mixCallback return the sample count The …
08:04 Changeset [25d895b8] by dhewg <dhewg@…>
ANDROID: Rework audio system Move the audio thread to the bright side
08:04 Changeset [d50482d9] by dreammaster
TSAGE: Bugfix for correctly setting object frame numbers
08:04 Changeset [983e16b3] by dhewg <dhewg@…>
ANDROID: Formatting
08:04 Changeset [6b1c575] by dhewg <dhewg@…>
ANDROID: Remove another weird workaround
08:04 Changeset [7e595d0] by dreammaster
TSAGE: Added Scene 1001 (Fleeing Planet)
05:46 Changeset [e7ca134b] by dreammaster
TSAGE: Separated Scene 1000 into a seaprate code file This is …
05:29 Changeset [2f3831d] by dreammaster
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
05:28 Changeset [ee87c69a] by dreammaster
TSAGE: Fixed bug with scene mode being used incorrectly as the scene …
00:04 Changeset [a99b394] by strangerke <arnaud.boutonne@…>
HUGO: Better fix for graphics glitches in DOS versions, fix H3 ending …

02/26/11:

19:22 Changeset [da62869b] by salty-horse
SCI: Avoid hiding overloaded virtual methods
18:25 Changeset [765540a5] by salty-horse
GOB: Avoid hiding overloaded virtual methods
17:10 Changeset [9bd5e8ff] by md5 <md5@…>
SCI: Cleanup
17:07 Changeset [fe04339] by md5 <md5@…>
SCI: Removed the SCI32 version of kernelDrawCel() and placed its code …
16:47 Changeset [ab256842] by md5 <md5@…>
SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't …
15:16 Ticket #5603 (SQ3: Mouse cursor invisible) closed by SF/dhwz
invalid
14:30 Changeset [49f3f5e1] by md5 <md5@…>
SCI: Fixed a memory leak. Thanks to digitall for finding this using …
13:28 Changeset [0cd4b885] by dreammaster
TSAGE: Fix for inflinite loop setting scene zoom percents
13:27 Changeset [88235cee] by md5 <md5@…>
SCI: Some slight fixes for the code that reads the LSL2 early MT32.DLL …
13:16 Changeset [033747ce] by dreammaster
TSAGE: Bugfix to enable palette rotation
13:06 Changeset [756a343c] by strangerke <arnaud.boutonne@…>
HUGO: Fix graphic glitches in DOS versions
12:51 Changeset [5a606d86] by dreammaster
TSAGE: Bugfix for credits animations in Scene 1000
12:42 Ticket #5603 (SQ3: Mouse cursor invisible) created by SF/dhwz
[…] […]
11:15 Changeset [3a601812] by dreammaster
TSAGE: Bugfixes for drawing objects in wide screen areas
10:58 Changeset [bd191e17] by dhewg <dhewg@…>
AGOS: Respect the screen pitch for movies Fixes DXA and Smacker …
10:20 Changeset [3fb85835] by dhewg <dhewg@…>
ANDROID: Allow softkeybd on all devices
10:18 Changeset [f78f2dff] by digitall
MOHAWK: Correction for uninitialized read in Myst Cabin Door State.
09:55 Changeset [8add05f9] by dhewg <dhewg@…>
BASEBACKEND: Remove resetGraphicsScale() hack All backends that …
07:56 Changeset [f26707e3] by dhewg <dhewg@…>
OPENGL: Fix 16bit cursors
07:23 Ticket #9283 (AMIGAOS4: Typo in configure) created by raziel-
[…] […]
04:13 Changeset [85710837] by md5 <md5@…>
SCI2+: Mention that the actual problem with text wrapping happens …
03:24 Ticket #5602 (LSL2: Error reading MT32.DRV) closed by bluegr
fixed
03:22 Changeset [318c51a2] by md5 <md5@…>
SCI: Added support for reading data off the MT32.DRV driver found in …
03:19 Changeset [67aee1eb] by md5 <md5@…>
SCI: Slight cleanup in the animate code

02/25/11:

21:00 Ticket #5602 (LSL2: Error reading MT32.DRV) created by SF/dhwz
[…] […]
19:49 Changeset [a441069a] by dhewg <dhewg@…>
OPENGL: Reset the scale on mode changes Resets defaultTo1XScaler when …
19:49 Changeset [93fdcbf] by dhewg <dhewg@…>
ENGINES: We have resetGraphicsScale(), lets use it If highres games …
19:48 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) closed by bluegr
fixed
19:45 Changeset [8024f406] by md5 <md5@…>
SCI: Changed the fix for the intro of Longbow (bug #3044844) into a …
10:24 Ticket #5601 (LSL6: Hanging when talking to/looking at the receptionist) created by SF/dhwz
[…] […]
03:04 Changeset [63cc9de1] by Johannes Schickel <lordhoto@…>
OPENGL: Cleanup cursor refresh code a bit.
03:01 Changeset [f1b16fe0] by Johannes Schickel <lordhoto@…>
OPENGL: Implement support for non CLUT8 cursor. Currently all the …
02:36 Changeset [4f3a244f] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Add RGB555 to the supported format list.
02:35 Changeset [972cdaea] by Johannes Schickel <lordhoto@…>
OPENGL: Add support for RGB555 output format.

02/24/11:

23:10 Changeset [e06b743] by dhewg <dhewg@…>
ANDROID: Remove weird workaround in clearScreen() This resulted in …
23:08 Changeset [ff11ab28] by dhewg <dhewg@…>
Revert "GUI: Properly clear the screen buffer" This reverts commit …
22:18 Changeset [a017cb3d] by dhewg <dhewg@…>
GUI: Fix two-step rendering This is used when changing directories in …
22:18 Changeset [c8551b80] by dhewg <dhewg@…>
GUI: Properly clear the screen buffer Don't operate on the overlay, …
22:18 Changeset [a636d41c] by dhewg <dhewg@…>
ANDROID: Check thread origin when debugging GL
22:18 Changeset [3613544] by dhewg <dhewg@…>
ANDROID: Disable zoning for now
22:18 Changeset [d8acbc03] by dhewg <dhewg@…>
ANDROID: Deuglify overlay gfx Use the native surface resolution of …
22:18 Changeset [867fa269] by dhewg <dhewg@…>
ANDROID: Let's not do that on the stack
22:18 Changeset [50a682e7] by dhewg <dhewg@…>
GUI: Make the ThemeParser less dumb Instead of running into assert()s …
22:18 Changeset [0e9b4f3c] by dhewg <dhewg@…>
ANDROID: We are not a text editor This was probably set to ensure …
22:18 Changeset [53b5808] by dhewg <dhewg@…>
ANDROID: Move rest of everything JNI
22:18 Changeset [f80d9938] by dhewg <dhewg@…>
ANDROID: Wrap JNI code in a class
22:18 Changeset [c4706733] by dhewg <dhewg@…>
ANDROID: Move the global back reference to jni.cpp
22:18 Changeset [4af28f96] by dhewg <dhewg@…>
ANDROID: Remove unused jmethod Object.wait()
22:18 Changeset [25791367] by dhewg <dhewg@…>
ANDROID: Split code into multiple files And get rid of unnecessary …
22:04 Changeset [f3ea868c] by Johannes Schickel <lordhoto@…>
SDL: Prevent graphics manager hotswapping on startup. (This time for real)
19:56 Ticket #5168 (QFG3: Music fails to stop/loop in certain areas) closed by bluegr
fixed
19:27 Changeset [e0ce5a6] by md5 <md5@…>
SCI: Added an initial implementation of RemapByPercent, which fixes …
19:27 Changeset [f890c1b6] by md5 <md5@…>
SCI: Fixed video playing in the PQ:SWAT demo
19:24 Changeset [273a324a] by dhewg <dhewg@…>
SDL: Prevent unnecessary gfx manager hotswap
19:04 Changeset [2e1497d8] by strangerke <arnaud.boutonne@…>
GIT: Simplify and improve filters for MSVC
18:59 Changeset [fbf41fc] by strangerke <arnaud.boutonne@…>
HUGO: - Increase savegame version, as it has changed due to RGBa->RGB …
18:26 Ticket #5600 (AGI: Erroneous description on King's Quest 2 Amiga detection) created by SF/alestedx
[…] […]
17:55 Changeset [3194d2da] by anotherguest <larspson@…>
SYMBIAN: Changed sound path to audio. Signed-off-by: anotherguest
17:36 Changeset [020a4132] by Johannes Schickel <lordhoto@…>
OPENGL: Set _gameTexture to 0 after deleting it. This fixes a …
16:10 Changeset [d81bb979] by Johannes Schickel <lordhoto@…>
OPENGL: Prefer single operation texture updates. When doing …
14:36 Ticket #5233 (SQ1EGA: Skimmer-Buyer Dialogue Portrait Backwards Anim) closed by bluegr
fixed
14:35 Changeset [8bd01f6] by md5 <md5@…>
SCI: Added a workaround for script bug #3044500 - "SQ1EGA: …
12:58 Ticket #4472 (DW German: Enhanced music doesn't work) closed by bluegr
fixed
12:56 Changeset [9748e23] by md5 <md5@…>
NEWS: Added news entry for the enhanced music support in the DW1 …
12:54 Changeset [a796f784] by md5 <md5@…>
TINSEL: Added enhanced music support for the German CD "Neon Edition" …
11:24 Changeset [597984ab] by dreammaster
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
07:36 Changeset [87a6398f] by dreammaster
TSAGE: Standardised class naming for game scene logic
04:11 Changeset [f5e10f3] by Johannes Schickel <lordhoto@…>
OPENGL: Properly setup pixel data alignment. If we do not do this, we …
03:24 Changeset [e04d983f] by Johannes Schickel <lordhoto@…>
SDL: Use the SDL_Surface's pitch in copyRectToScreen. This fixes …
00:20 Ticket #5078 (KQ5: Music not fading when brigands leave temple) closed by bluegr
00:20 Ticket #5239 (LONGBOW: Intro skips each first verse of song) closed by bluegr
fixed
00:19 Changeset [7f139f8d] by Johannes Schickel <lordhoto@…>
SDL: Output a warning in case the focus rect does not fit inside the …
00:17 Changeset [9ad4ad1a] by md5 <md5@…>
SCI: Fixed two bugs related to music fading - bug #3037594: "KQ5: …
00:15 Changeset [87f260a6] by Johannes Schickel <lordhoto@…>
SDL: Add config file variable to enable the focus rect debug code. …
00:11 Changeset [46603044] by Johannes Schickel <lordhoto@…>
SDL: Add a debug focus rect implementation. This implementation …

02/23/11:

23:09 Changeset [e2aafb60] by Johannes Schickel <lordhoto@…>
SDL: Move focus rectangle dummy implementations to .cpp file.
22:14 Ticket #4955 (KQ6CD: Missing speech) closed by bluegr
fixed
22:10 Changeset [0f9ad1a5] by md5 <md5@…>
SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"
19:43 Changeset [550cff84] by Matthew Hoops <clone2727@…>
GRAPHICS: Add support for PE FON files This hopefully will work out …
18:27 Changeset [89986edf] by dhewg <dhewg@…>
HAIKU: Remove -fhuge-objects. Not required anymore, patch by Begasus
18:27 Changeset [0032db14] by dhewg <dhewg@…>
ANDROID: Sync toolchain flags with NDK r5b.
18:01 Changeset [3361869] by Matthew Hoops <clone2727@…>
SCI: Don't name a variable the same as its function Silences a gcc warning
12:07 Changeset [3a39af76] by dreammaster
TSAGE: Added missing death sequence in scene 20
12:06 Changeset [04915a1] by dreammaster
TSAGE: Added code to the sound handler stub methods to properly flag …
11:39 Ticket #5040 (HOYLE3 Demo: Bad Dialog Priorities) closed by bluegr
fixed
11:37 Changeset [03942da7] by dreammaster
TSAGE: Reworked code to separate Ringworld specific code from core …
11:36 Changeset [5c9b1e6] by md5 <md5@…>
SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog …
11:28 Changeset [a01395bb] by md5 <md5@…>
SCI: Cleaned up and segmented the animate code in order to make it a …
11:16 Changeset [7a5b633b] by dreammaster
TSAGE: Added proper cursor showing when the scene changes
08:58 Ticket #5599 (CRUISE: Some texts are invisible in the intro.) closed by dreammaster
fixed
08:47 Changeset [0d6069e5] by dreammaster
CRUISE: Bugfix for #3188309 - black text at end of introduction
01:11 Changeset [e053373d] by Matthew Hoops <clone2727@…>
COMMON: Add a key color field to NECursor
01:03 Changeset [a2a0b13] by Matthew Hoops <clone2727@…>
COMMON: Begin to merge some NE/PE code The ID classes are now common …
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