Timeline
08/25/10:
- 22:44 Ticket #5309 (QFG1 VGA: Fetch spell crashes game) created by
- […] […]
- 22:08 Ticket #5275 (SCI: Bug in file read/write operations) closed by
- fixed
- 20:34 Ticket #5303 (SCI: Please re-open bug 3049360) closed by
- 17:49 Ticket #5296 (Freddy Pharkas "prologue" not animated) closed by
- fixed
- 17:45 Ticket #5308 (QFG2: Player continues to walk after hitting wall) created by
- […] […]
- 17:33 Ticket #5307 (SCI: PQ3: channel volumes are wrong when using Adlib) created by
- […] […]
- 17:18 Ticket #5306 (SCI: Mute setting does not work) created by
- […] […]
- 17:17 Ticket #5305 (QFG2: Must rename SAV file to import character) created by
- […] […]
- 16:50 Ticket #5304 (QFG1VGA and QFG3: Text box glitches) created by
- […] […]
- 16:40 Ticket #5303 (SCI: Please re-open bug 3049360) created by
- […] […]
- 13:45 Ticket #4949 (XMAS1990 EGA: Views not erased) closed by
- fixed
- 11:29 Ticket #5038 (QFG1 VGA: Combat buttons work only sometimes) closed by
- 11:07 Ticket #5301 (QFG1VGA: Combat non-responsive when fighting weapon master ) closed by
- duplicate
- 11:06 Ticket #5069 (SCI: General issue with loading from ScummVM menu) closed by
- fixed
- 11:00 Ticket #5270 (SCI MD5s) closed by
- 09:28 Ticket #5262 (LURE: Failed assertion in EGA version) closed by
- fixed
- 08:54 Ticket #5302 (MMNES: Garage Door Won't Open) created by
- […] […]
- 07:34 Ticket #4938 (Manhunter: New York keyboard unresponsive) closed by
- fixed
- 07:33 Ticket #5272 (SCUMM: Detects games in wrong places) closed by
- fixed
- 07:33 Ticket #4680 (MH2: Graphic Glitch at Transamerica Tower) closed by
- fixed
- 07:32 Ticket #5126 ( MANIACNES: Ed does not appear at doorway.) closed by
- fixed
- 07:31 Ticket #4932 (DW2: Mute is not respected on startup) closed by
- fixed
- 07:30 Ticket #4799 (Zak/FM-Towns: Crash after epilogue) closed by
- fixed
- 07:30 Ticket #4933 (DW: Mute setting does not work) closed by
- fixed
- 07:29 Ticket #4929 (SCUMM: Mute setting does not work) closed by
- fixed
- 07:29 Ticket #4093 (GUI: minor artifacts in rounded corners) closed by
- fixed
- 07:28 Ticket #4488 (ZAK V2: no inventory keyboard shortcuts) closed by
- fixed
- 06:01 Ticket #4241 (PUTTZOO: Graphic glitches on dancing penguin) closed by
- 02:22 Ticket #5301 (QFG1VGA: Combat non-responsive when fighting weapon master ) created by
- […] […]
08/24/10:
- 22:24 Ticket #5060 (PHARKAS: Mouse and hotspot errors) closed by
- fixed
- 21:53 Ticket #5038 (QFG1 VGA: Combat buttons work only sometimes) closed by
- fixed
- 17:29 Ticket #5299 (Hoyle1: Hearts Crash) closed by
- fixed
- 17:22 Ticket #5298 (PHARKAS : Night Scene Change Glitch) closed by
- fixed
- 17:18 Ticket #5300 (HOYLE1: Unknown game report) closed by
- 15:43 Ticket #5300 (HOYLE1: Unknown game report) created by
- […] […]
- 15:31 Ticket #5299 (Hoyle1: Hearts Crash) created by
- […] […]
- 12:41 Ticket #4904 (AGI: No music with the new MIDI patch) closed by
- 12:23 Ticket #4576 (SCUMM v0: Wrong palette colors) closed by
- fixed
- 07:46 Ticket #4925 (error() sometimes doesn't show up but ScummVM terminates) closed by
- fixed
- 00:02 Ticket #5298 (PHARKAS : Night Scene Change Glitch) created by
- […] […]
08/23/10:
- 16:33 Ticket #5293 (MOTHERGOOSE/VGA: Saving after reloading crashes the game) closed by
- fixed
- 15:45 Ticket #5297 (MOTHERGOOSE: Bug 3051163 not fixed as of r52298) closed by
- duplicate
- 13:37 Ticket #5297 (MOTHERGOOSE: Bug 3051163 not fixed as of r52298) created by
- […] […]
- 13:19 Ticket #5296 (Freddy Pharkas "prologue" not animated) created by
- […] […]
- 12:58 Ticket #5275 (SCI: Bug in file read/write operations) closed by
- fixed
- 12:34 Ticket #5295 (MOTHERGOOSE CD: Crash after giving the pipe to the king) created by
- […] […]
- 08:30 Ticket #5294 (MOTHERGOOSE SCI1.1: Crash at the very end) closed by
- fixed
- 02:30 Ticket #5294 (MOTHERGOOSE SCI1.1: Crash at the very end) created by
- […] […]
- 01:56 Ticket #5293 (MOTHERGOOSE/VGA: Saving after reloading crashes the game) created by
- […] […]
- 01:47 Ticket #5292 (SCI: MOTHERGOOSE SCI1.1: Latest "Coin" doesn't display) created by
- […] […]
08/22/10:
- 23:55 Ticket #5267 (PQ3EGA: Wrong speech bubble background colors) closed by
- fixed
- 23:12 Ticket #5290 (SQ3 : Crash at intro) closed by
- fixed
- 21:40 Ticket #5291 (LAURABOW2 CD: Crash at the introduction) closed by
- duplicate
- 21:30 Ticket #5291 (LAURABOW2 CD: Crash at the introduction) created by
- […] […]
- 16:31 Ticket #5289 (QFG1 EGA: priority/control/view functions crash, debug mode) closed by
- fixed
- 15:44 Ticket #5290 (SQ3 : Crash at intro) created by
- […] […]
- 02:56 Ticket #5289 (QFG1 EGA: priority/control/view functions crash, debug mode) created by
- […] […]
- 02:24 Ticket #5288 (LB2Floppy: Game hangs loading 2nd tunnel after boiler room) created by
- […] […]
- 02:05 Ticket #5287 (LB2Floppy: Graphics glitch in boiler room) created by
- […] […]
- 01:48 Ticket #5286 (LB2Floppy: Murderer stuck at mastodon room) created by
- […] […]
- 01:25 Ticket #5285 (LB2CD & LB2Floppy: Graphics glitch in corpse clue popups) created by
- […] […]
08/21/10:
- 22:47 Ticket #5284 (Gabriel Knight 1: File dialog is messy) closed by
- 20:58 Ticket #5197 (LB2CD & LB2Floppy: Some wandering actors aren't found) closed by
- 20:16 Ticket #5284 (Gabriel Knight 1: File dialog is messy) created by
- […] […]
- 14:49 Ticket #5283 (SCI: LB2Floppy: Missing hotspots in armor corpse closeup) created by
- […] […]
- 13:36 Ticket #5141 (PHARKAS/German: issues) closed by
- fixed
- 10:47 Ticket #5268 (Keyboard discrepancies in all SCI games) closed by
- fixed
- 09:19 Ticket #5282 (QFG3: Crash after throwing the spear of death) closed by
- fixed
- 08:59 Ticket #5282 (QFG3: Crash after throwing the spear of death) created by
- […] […]
- 08:25 Ticket #5281 (LSL5 EGA MD5 checksum) closed by
- 08:21 Ticket #5280 (LSL5: Sprite background is opaque) closed by
- outdated
08/20/10:
- 22:49 Ticket #5281 (LSL5 EGA MD5 checksum) created by
- […] […]
- 22:37 Ticket #5280 (LSL5: Sprite background is opaque) created by
- […] […]
- 22:34 Ticket #5279 (LSL5: Crash at airport ATM) closed by
- wontfix
- 22:29 Ticket #5279 (LSL5: Crash at airport ATM) created by
- […] […]
- 18:52 Ticket #5134 (HOYLE4: Rules Dialog missing background) closed by
- fixed
- 18:43 Ticket #5276 (Hoyle4: Game is falsely detected as DEMO) closed by
- fixed
- 18:19 Ticket #5277 (QFG3: Crash at Simbani warrior challenge) closed by
- fixed
- 17:10 Ticket #5278 (MOTHERGOOSE CD: Tommy Tucker lock-up) created by
- […] […]
- 15:43 Ticket #5277 (QFG3: Crash at Simbani warrior challenge) created by
- […] […]
- 15:26 Ticket #9202 (descumm: better string output and semicolon cleanup for) created by
- […] […]
- 14:28 Ticket #5276 (Hoyle4: Game is falsely detected as DEMO) created by
- […] […]
- 14:26 Ticket #5275 (SCI: Bug in file read/write operations) created by
- […] […]
- 14:01 Ticket #5274 (BS1: Detects games in wrong places) created by
- […] […]
- 13:31 Ticket #5273 (BS2: Detects games in wrong places) created by
- […] […]
- 13:09 Ticket #5272 (SCUMM: Detects games in wrong places) created by
- […] […]
- 12:24 Ticket #5187 (SCI Fanmade Games: Message window glitch) closed by
- fixed
- 10:50 Ticket #5269 (MOTHERGOOSE CD: Crashing with invalid rects - kCan(t)BeHere) closed by
- fixed
- 10:01 Ticket #5271 (MI EGA: Screen strip out of bounds) created by
- […] […]
- 08:47 Ticket #5270 (SCI MD5s) created by
- […] […]
- 06:30 Ticket #5269 (MOTHERGOOSE CD: Crashing with invalid rects - kCan(t)BeHere) created by
- […] […]
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