Timeline
07/29/09:
- 21:39 Changeset [e9cd07e5] by
- SWORD1 & SWORD2: Replaced ioFailed by err+eos svn-id: r42912
- 21:39 Changeset [eedce48] by
- Removed redundant File::ioFailed() implementation; also turned …
- 21:39 Changeset [6df25f4] by
- Removed last traces of clearIOFailed. Yay :) svn-id: r42910
- 20:42 Changeset [6ed99df7] by
- Removed some garbage I accidentally pasted into a comment. svn-id: r42909
- 20:41 Changeset [ad752b2] by
- * Removed some code I forgot to remove in Game::startPlay() (a call to …
- 20:35 Changeset [d91d68a9] by
- SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click …
- 20:35 Changeset [a2cc4a64] by
- Explicitly set the kDragonObject enum constant value for clarity. …
- 20:06 Changeset [44b1c56c] by
- Backport of r42904: Fix typo, which made our "floorf" macro use …
- 20:03 Changeset [e779747c] by
- Fix typo, which made our "floorf" macro use "floorf" instead of …
- 19:51 Ticket #4406 (SAM: crash at the end of credits sequence) closed by
- 19:41 Changeset [cff11f6b] by
- Backport of r42900: Fix regression, which prevented saving in COMI. …
- 19:41 Changeset [393cd99a] by
- * Implemented the StartPlay and Play GPL commands properly * Changed …
- 19:39 Changeset [f42894c3] by
- Added support for animation callbacks and implemented a few callbacks …
- 19:39 Changeset [d1cce091] by
- Fix regression, which prevented saving in COMI. svn-id: r42900
- 19:38 Changeset [07042e31] by
- * Made Game::loop() exit conditionally depending on whether the …
- 18:35 Changeset [2205541e] by
- SCUMM: Enable looping in Indy3Mac sound effects svn-id: r42898
- 16:39 Changeset [bc89ce23] by
- Fixed text bugs related to the fact that some strings in the data …
- 16:26 Changeset [6e56ded0] by
- Backport of r42895: Fix a little bug in …
- 16:24 Changeset [05702808] by
- Fix a little bug in KyraEngine_MR::showBadConscience, which prevented …
- 15:57 Changeset [ca7c35bc] by
- Oops, fixing a regression I created with the Map_v4/Map_v2-merge …
- 15:33 Changeset [0753a55c] by
- Backport of r42892: Fix saving of item in hand in HoF and MR. svn-id: …
- 15:31 Changeset [2eb1a62a] by
- Fix saving of item in hand in HoF and MR. svn-id: r42892
- 14:58 Changeset [ddc243e9] by
- Backport of r42890: Fix animation script sound effect opcode …
- 14:54 Changeset [c6dd192c] by
- Fix animation script sound effect opcode implementation in Kyra3. …
- 14:02 Ticket #4492 (WINCE: Aspect Ratio Correction Bug) created by
- […] […]
- 11:48 Changeset [fcdd3b03] by
- SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity …
- 10:18 Ticket #4421 (SMK videos don't use the volume settings) closed by
- fixed
- 10:18 Changeset [653e7a0] by
- Backport: Adding a SoundType parameter to SmackerDecoder, defaulting …
- 10:17 Changeset [5213cf9a] by
- Adding a SoundType parameter to SmackerDecoder, defaulting to …
- 09:20 Ticket #7721 (GUI: Sorting of output rates) closed by
- 09:19 Changeset [8bf04248] by
- Sort audio output rates numerically (see FR #2821525) svn-id: r42886
- 09:16 Ticket #4399 (WEB: Unable to post more than single news item per day) closed by
- fixed
- 08:55 Ticket #7716 (GUI: behaviour of game list) closed by
- 08:55 Changeset [41139100] by
- GUI: When clicking in a scrollbar to page up/down, don't scroll a full …
- 08:55 Changeset [f6e16537] by
- SCUMM: cleanup svn-id: r42880
- 08:19 Ticket #4491 (WOODRUFF: GFX Glitches) created by
- […] […]
- 08:08 Changeset [eb034819] by
- Partial backport of r42863 - GP2XWiz/GP2X: enable all the ARM …
- 02:04 Changeset [8504b3c9] by
- Backport recent changes to save games in SCUMM engine, in order to …
- 01:11 Changeset [e9669b8e] by
- * Moved event handling to DraciEngine::handleEvents() * Added …
- 01:02 Changeset [dd9303d2] by
- * Implemented GPL function ActPhase (as Script::funcActPhase()) * …
- 00:46 Changeset [33af83c6] by
- * Added method Animation::currentFrameNum() * Renamed …
07/28/09:
- 23:20 Ticket #4489 (ZAK V2: inventory position isn't reset when loading) closed by
- fixed
- 23:19 Changeset [eb9600b5] by
- SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. Fixes bug …
- 22:43 Ticket #9059 (Support for mingw32ce 0.5.1 toolchain in configure script) closed by
- 22:43 Changeset [6fdf3400] by
- Ported patch #2828644 to 1.0.0 branch: Support for mingw32ce 0.5.1 …
- 22:42 Changeset [caacc3a] by
- Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure …
- 22:33 Changeset [a565441f] by
- Added missing initializer for member âSci::gfx_mode_t::format' …
- 22:28 Changeset [50cd2750] by
- SCI: Avoid using perror (it's not portable) svn-id: r42866
- 22:13 Ticket #9062 (Support for mingw32ce toolchain in buildbot configuration) created by
- […] […]
- 22:08 Ticket #9061 (CRUISE: Fix cruise compilation with mingw32ce toolchain) created by
- […] […]
- 21:58 Ticket #9060 (WINCE: Integrate Windows CE with the master build system) created by
- […] […]
- 21:51 Ticket #9059 (Support for mingw32ce 0.5.1 toolchain in configure script) created by
- […] […]
- 20:22 Changeset [972cbb4b] by
- GP2XWiz: Add downscale support to the backend using the …
- 17:55 Changeset [de061f5b] by
- Backported fix for Broken Sword 2 cutscene subtitle glitch and memory …
- 17:53 Changeset [7a6329a2] by
- Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch …
- 17:23 Changeset [35177582] by
- Backported fixes for Broken Sword 1 cutscene subtitles. svn-id: r42860
- 17:19 Changeset [f853376] by
- Fixed drawing subtitles for cutscenes that are narrower than the …
- 16:28 Changeset [550d9cf3] by
- More alignment-related changes svn-id: r42858
- 16:25 Ticket #4490 (GP2XWIZ: PCjr speaker audio output problem) created by
- […] […]
- 15:19 Changeset [f5e9aa67] by
- Changing stuff around a bit so alignment requirements won't increase …
- 15:05 Changeset [f832d0fc] by
- Silencing two "empty loop body" warnings svn-id: r42856
- 14:36 Ticket #4489 (ZAK V2: inventory position isn't reset when loading) created by
- […] […]
- 13:27 Ticket #4488 (ZAK V2: no inventory keyboard shortcuts) created by
- […] […]
- 11:21 Ticket #4487 (AGI: KQ1: ScummVM Crash) created by
- […] […]
- 11:18 Ticket #4486 (AGI: KQ1: Greensleeves always plays.) created by
- […] […]
- 11:16 Ticket #4485 (AGI: KQ1: Fast text box) created by
- […] […]
- 11:13 Ticket #4484 (AGI: KQ1: Jumping knight) created by
- […] […]
- 02:46 Ticket #4483 (SWORD2: Small graphics glitch) created by
- […] […]
07/27/09:
- 19:01 Changeset [14114bf3] by
- Abstracting off the block types from Imd::renderFrame() and …
- 18:28 Changeset [9daa21b7] by
- Backport of r42849: Oops enabled HACK to prevent multiple OPL …
- 18:19 Changeset [17fe3ce2] by
- Oops enabled HACK to prevent multiple OPL instances again. svn-id: r42849
- 18:06 Changeset [3841933e] by
- Backport r42847 - GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries …
- 18:05 Changeset [ebe6a0ac] by
- GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the …
- 17:52 Changeset [1308d48c] by
- Backport of r42845: Fix bug #2827459 "ITE: Ingame GUI does not list …
- 17:49 Ticket #4479 (ITE: Ingame GUI does not list slots 96-99) closed by
- fixed
- 17:48 Changeset [595501b6] by
- Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by …
- 17:11 Ticket #7730 (SAGA: Hide in-game GUI on thumbnails) created by
- […] […]
- 17:04 Changeset [d165f85a] by
- Formatting. svn-id: r42844
- 16:29 Changeset [816bd9a7] by
- Add ARM code version of Normal2x scaler. Add ARM only aspect ratio …
- 16:04 Changeset [ed763ccc] by
- Fix format string issues (and compiler warnings). Patch by …
- 12:01 Ticket #7729 (DC: autosave switch/toggle feature) created by
- […] […]
- 05:34 Changeset [5a44af44] by
- Enabled running of look/use scripts on left/right mouse button press …
- 05:30 Changeset [21a22f7f] by
- Added methods to Mouse for setting the state of the button. svn-id: r42840
- 04:51 Changeset [019b7f31] by
- * Added Game::getObjectWithAnimation() which finds the object that …
- 04:47 Changeset [00980849] by
- Fixed one more bug related to animations having no frames. svn-id: r42838
- 04:20 Changeset [aa6efa33] by
- Fixed segfault when the screen is deleted before animations (the …
- 04:18 Changeset [673bae44] by
- * Added AnimationManager::addText() for adding text animations * Added …
- 04:14 Changeset [fa59e4b1] by
- * Added Sprite::getPixel() (takes into account whether a sprite is …
- 03:57 Changeset [ddf8f1c] by
- * Removed unused variable * Fixed unsigned to signed comparison …
- 03:08 Changeset [b14828c4] by
- * Added Font::getStringHeight() * Made Font::getStringWidth() …
07/26/09:
- 23:47 Ticket #4482 (CRUISE: Player Menu mostly not working well) created by
- […] […]
- 23:21 Ticket #4423 (CRUISE: Crash on most any action (OSX)) closed by
- fixed
- 23:16 Changeset [0c396ae1] by
- Shorten version field. svn-id: r42829
- 22:55 Ticket #4481 (ITE: Music restarts on every background change in credits) created by
- […] […]
- 21:54 Changeset [83bd5b82] by
- Merged r42825 from trunk: | Create IP.BIN. svn-id: r42828
- 21:15 Ticket #4480 (SAGA: ITE - Graphics glitches in rat cave) created by
- […] […]
- 21:10 Changeset [ff37f2a9] by
- fix/workaround for cruise crash on OSX svn-id: r42827
- 21:09 Ticket #4479 (ITE: Ingame GUI does not list slots 96-99) created by
- […] […]
- 21:06 Changeset [6d18ada7] by
- fix/workaround for cruise crash on OSX svn-id: r42826
- 20:41 Changeset [dc6fa53b] by
- Create IP.BIN. svn-id: r42825
- 20:41 Ticket #4452 (RTZ: music doesn't play during videos in town) closed by
- invalid
- 20:32 Ticket #4478 (ITE: Game hangs when selling silver medallion) closed by
- 18:17 Ticket #4450 (WINCE: Screen alignment in x2 scalers) closed by
- fixed
- 16:51 Ticket #9058 (Using more than one FM_OPL object (experimental)) created by
- […] […]
- 15:34 Ticket #4478 (ITE: Game hangs when selling silver medallion) created by
- […] […]
- 14:40 Changeset [df7e4ad7] by
- Add a todo to FontSJIS::drawChar taking an Graphics::Surface. svn-id: …
- 14:40 Changeset [d1fed5ce] by
- Instead of only printing a warning, when no SJIS char data is present, …
- 14:24 Changeset [07c10c07] by
- Add NEWS entry about new SJIS code. svn-id: r42822
- 14:19 Changeset [4b27c43b] by
- Reflect code to test the magic bytes in the sjis.fnt header. svn-id: …
- 14:18 Changeset [84c0bf2] by
- Simplify KYRA's SJIS font loading code. svn-id: r42820
- 14:18 Changeset [ec67b583] by
- Add way to overwrite default SJIS font. svn-id: r42819
- 14:18 Changeset [be9c906c] by
- Specify that the chars passed to FontSJIS::drawChar should be little …
- 14:18 Changeset [15662b3c] by
- Print warning, when client code does try to draw an unsupported SJIS …
- 14:17 Changeset [ebc74a7c] by
- Add a factory method, which tries to open different SJIS fonts/ROMs …
- 14:17 Changeset [cb960ad9] by
- Change the way the font data for SJIS fonts is load. svn-id: r42815
- 14:17 Changeset [0a03ae82] by
- Change KYRA to use our SJIS font, when it's available. svn-id: r42814
- 14:17 Changeset [0a612f40] by
- Add support for our custom SJIS font. svn-id: r42813
- 14:16 Changeset [712e0c80] by
- Create base class FontSJIS16x16 for our own SJIS font. svn-id: r42812
- 13:50 Changeset [b954e45c] by
- Backport: Reverting my fix for bug #2037158 ("In-Game animation …
- 13:50 Changeset [997f7b9a] by
- Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), …
- 13:03 Changeset [f025c176] by
- Backport r42807 - Virtual Keyboard: Update default keyboard pack using …
- 12:58 Changeset [3fb1b79] by
- Virtual Keyboard: Update default keyboard pack using slightly tweaked …
- 12:55 Changeset [6e58d6bb] by
- Disabled serial for release. svn-id: r42806
- 10:13 Ticket #4476 (DRASCULA: Conversation question error) closed by
- fixed
- 10:11 Changeset [c8c496a3] by
- Backported fix for bug #2827170 ("DRASCULA: Conversation question …
- 10:10 Changeset [f11435bb] by
- 78 bytes isn't enough for some of the longer conversation options. 128 …
- 09:49 Changeset [cdf4ef59] by
- Added a debug line to allow tracking of script execution svn-id: r42800
- 09:48 Changeset [ad7762ad] by
- Added a debug line to allow tracking of script execution svn-id: r42799
- 09:40 Changeset [da436709] by
- Bugfix for mouse button clicks getting counted multiple times svn-id: …
- 09:39 Changeset [6f1a69cc] by
- Bugfix for mouse button clicks getting counted multiple times svn-id: …
- 09:09 Changeset [13aa34d7] by
- Added a delay to the in-game menu loop to prevent 100% CPU usage …
- 09:09 Changeset [f15eb91d] by
- Added a delay to the in-game menu loop to prevent 100% CPU usage …
- 08:37 Changeset [e1280606] by
- Backport of r42793: Moved parser functions arrays to file scope, as …
- 08:37 Changeset [83c86791] by
- Moved parser functions arrays to file scope, as they were tripping up …
- 07:07 Changeset [5870635b] by
- Formatting. svn-id: r42792
- 00:31 Changeset [dc3d054] by
- Fixed compilation from file changes to common and gob engine svn-id: …
- 00:27 Changeset [8e60e31d] by
- Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name …
- 00:04 Changeset [2525ec4] by
- * Removed friend declarations in Drawable for Sprite and Text, and …
07/25/09:
- 23:43 Changeset [3f571c7e] by
- Handled the '|' char correctly when drawing text (it serves as both a …
- 23:36 Changeset [45cde5f6] by
- Add optional readline support to the text debugger console. Make …
- 22:13 Ticket #4477 (DRASCULA: Cursor appears ontop of ending and credits) created by
- […] […]
- 22:12 Ticket #4476 (DRASCULA: Conversation question error) created by
- […] […]
- 22:10 Ticket #4475 (DRASCULA: gfx glitch in pendulum room) created by
- […] […]
- 22:08 Ticket #4474 (DRASCULA: Spanish speech in English version) created by
- […] […]
- 22:06 Ticket #4473 (DRASCULA: Repeating conversations) created by
- […] […]
- 20:15 Changeset [9b0e1513] by
- GP2X Backend: Backport volume code clean up to 1.0.0 branch. svn-id: …
- 19:53 Ticket #4468 (DRASCULA: Crash when smashing church window.) closed by
- fixed
- 19:07 Changeset [037c02a1] by
- GP2X Backend: Volume control code cleanup. svn-id: r42785
- 18:44 Changeset [a1ba1229] by
- Backport: Adding more sanity checks to Vmd::renderFrame() svn-id: r42784
- 18:44 Changeset [32d74a22] by
- Adding more sanity checks to Vmd::renderFrame() svn-id: r42783
- 18:44 Changeset [8d9e3de3] by
- Adding support for (new-style) stereo in DPCM audio svn-id: r42782
- 18:36 Changeset [7d3ec59f] by
- use READ_UINT16 macro svn-id: r42781
- 18:35 Changeset [81b508e9] by
- use READ_UINT16 macro svn-id: r42780
- 18:33 Changeset [20a744bd] by
- Simplified rectangle height and width calculation in …
- 18:29 Changeset [6970e17] by
- Replaced magic constant with enum kWalkingMapOverlay. svn-id: r42778
- 17:49 Changeset [97d782c4] by
- Backported possible fix for bug #2826611 ("DRASCULA: Crash when …
- 17:48 Changeset [7d238d87] by
- Make sure that "buf" is properly terminated. Actually, we could …
- 16:38 Changeset [70ab7bba] by
- Backport of r42773: Implement missing bits in …
- 16:37 Changeset [1ebcec73] by
- Implement missing bits in KyraEngine_HoF::setCauldronState. svn-id: r42773
- 16:34 Changeset [a1928f21] by
- Backport of r42771: Fix palette regression in Kyra2. svn-id: r42772
- 16:34 Changeset [495d93de] by
- Fix palette regression in Kyra2. svn-id: r42771
- 16:09 Changeset [3a444d4a] by
- Backport: Fixing Woodruff videos again after enabling block type 2 …
- 16:09 Changeset [6de1975b] by
- Fixing Woodruff videos again after enabling block type 2 transparency …
- 16:08 Changeset [b956c707] by
- Moved the decision whether subtitles should be displayed, so that the …
- 16:07 Changeset [edab6f2d] by
- Added a workaround to fix the Last Dynasty video greenness for now …
- 15:31 Changeset [581ed455] by
- Adept savegame name creation code to use Common::String::printf. …
- 14:53 Changeset [745274a] by
- Add HACK, which assures that kyra.dat is only opened once and kept …
- 14:09 Changeset [f8e050fb] by
- Yet another fix for the GP2x backend. svn-id: r42761
- 14:08 Ticket #4472 (DW German: Enhanced music doesn't work) created by
- […] […]
- 13:35 Changeset [383327d8] by
- Disable Kyra1 Amiga detection entry for 1.0.0. svn-id: r42760
- 13:23 Changeset [0927bec0] by
- Fix gp2x port building. svn-id: r42759
- 13:18 Changeset [65042b6a] by
- Don't hog the CPU while waiting for the player to pick a conversation …
- 13:17 Changeset [0e2c8b9b] by
- Don't hog the CPU while waiting for the player to pick a conversation …
- 13:12 Ticket #4465 (DRASCULA: Text wrapping error) closed by
- fixed
- 13:11 Changeset [d67925bc] by
- Backported fix for bug #2826607 ("DRASCULA: Text wrapping error") …
- 13:07 Changeset [2e13d892] by
- Added word-wrapping to Drascula's conversation options. Fixes bug …
- 13:07 Changeset [fcbb27f9] by
- fix another aligned write svn-id: r42754
- 13:07 Changeset [ddd2b29b] by
- fix another aligned write svn-id: r42753
- 13:00 Changeset [fa4903f1] by
- Strip trailing whitespaces. svn-id: r42752
- 12:59 Changeset [7e71865e] by
- Move the event recorder to its own class (EventRecoder inside …
- 12:53 Changeset [57818e42] by
- fix unaligned writes svn-id: r42750
- 12:44 Changeset [4c2b53f] by
- remove implicit SoundDigital::Sound ctor call, which is redundant …
- 12:41 Changeset [6d1a3864] by
- remove implicit SoundDigital::Sound ctor call, which is redundant …
- 12:28 Changeset [24ca40ee] by
- fix unaligned writes svn-id: r42747
- 11:10 Ticket #4469 (IHNM: Crash after starting the game) closed by
- 11:03 Ticket #4471 (CRUISE: input not working on slow machines) created by
- […] […]
- 10:37 Changeset [a69b4d60] by
- Formatting svn-id: r42746
- 10:26 Changeset [e408870] by
- Use new Common::String::printf svn-id: r42744
- 10:25 Changeset [744112ce] by
- Add Common::String::printf to format a string svn-id: r42743
- 09:36 Changeset [4463e1c] by
- Whitespace fixes svn-id: r42742
- 07:17 Changeset [27efb99a] by
- Whitespace changes. svn-id: r42740
- 06:55 Changeset [b92477f6] by
- Fixed GCC warnings. svn-id: r42739
- 06:36 Changeset [93806dae] by
- Update credits. svn-id: r42738
- 06:30 Ticket #9052 (MM C64 Objects / Verb fixes) closed by
- 06:27 Changeset [c02ad3b7] by
- Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up …
- 05:40 Ticket #9033 (MM C64 Costume Animation) closed by
- 05:39 Changeset [41ef4938] by
- Add patch #2816140 - MM C64 Costume Animation. svn-id: r42736
- 04:36 Changeset [20baaf93] by
- * Moved walking code to Game::walkHero(). * Implemented WalkOn GPL …
- 04:23 Changeset [22c37213] by
- Added Movement enum that enumerates the animations for the dragon's …
- 03:41 Changeset [ceb9f181] by
- Made Script::run() manually mark the last animation index before it …
- 03:37 Changeset [ed59a12d] by
- Implemented ExecUse, ExecLook and ExecInit GPL commands. svn-id: r42732
- 03:28 Changeset [d286589] by
- * Added DraciEngine::_initArchive and made Game use it. Fixes a memory …
- 03:10 Ticket #4470 (IPHONE: CRUISE: more problems with click event) created by
- […] […]
- 02:23 Changeset [b7e97efb] by
- * Added handlers for the ObjStat and ObjStat_On GPL commands * Removed …
- 02:20 Tickets #3584,2868 batch updated by
- 02:20 Tickets #3849,4130,4137,4155 batch updated by
- 02:20 Ticket #4229 (WAXWORKS: Crash in "Jack the Ripper" Zone) closed by
- 02:20 Ticket #4346 (DRASCULA: game data contains sourceless binaries) closed by
- 01:29 Ticket #9038 (EVENTS: EventManager and related cleanup) closed by
- 01:01 Changeset [bbc80211] by
- Add enum which marks global priorites of the EventManager event …
- 01:01 Changeset [901f2d58] by
- - EventDispatcher is no longer a singleton. - Add "getEventDispatcher" …
- 01:01 Changeset [ef716674] by
- - Adapt DefaultEventManager to use Common::ArtificialEventSource - …
- 01:00 Changeset [eeaafdf4] by
- Moved ArtificialEventSource to common/events.h. svn-id: r42726
- 01:00 Changeset [141ded30] by
- Change DefaultEventManager to use EventDispatcher. svn-id: r42725
- 01:00 Changeset [38309da5] by
- - Add marco to easily access the EventDispatcher instance. - Add …
- 01:00 Changeset [dafd5d5] by
- Made DefaultEventManager a subclass of EventObserver. svn-id: r42723
- 00:59 Changeset [60e7faf9] by
- Replaced "_artificialEventQueue" by an EventSource. svn-id: r42722
- 00:59 Changeset [f0375367] by
- Prevent EventMapper events from being mapped. svn-id: r42721
- 00:59 Changeset [b4a1bcee] by
- Add function "allowMapping" to EventSource, for testing whether the …
- 00:59 Changeset [7905bbbc] by
- Got rid of EventManger::artificialEventQueue. svn-id: r42719
- 00:59 Changeset [ba7e01ad] by
- Replace "EventProvider" class of the DefaultEventManager …
- 00:58 Changeset [908af0a3] by
- Add new event dispatching API. svn-id: r42717
07/24/09:
- 21:36 Changeset [da747553] by
- Merging Map_v4 into Map_v2 svn-id: r42716
- 21:36 Changeset [3668895a] by
- CoktelVideo cleanup: Splitting up some IMD methods and removing the …
- 21:36 Changeset [54b63ac2] by
- Moving all implementations into the cpp svn-id: r42714
- 21:35 Changeset [c4baedc6] by
- Renaming getAnchor() to getFrameCoords() svn-id: r42713
- 21:35 Changeset [8396e20] by
- Fixing bytes per pixel detection svn-id: r42712
- 21:34 Changeset [6a28c0af] by
- Added a method to easily dump resources to file svn-id: r42711
- 21:34 Changeset [b2154f61] by
- Adding stubs for newer VMDs found in Addy 5 svn-id: r42710
- 21:33 Changeset [90d8dcca] by
- Adding ADL playback to the demoplayer svn-id: r42709
- 21:33 Changeset [6e79ba66] by
- Properly reading the video codec fourcc, in case we need other codecs …
- 21:32 Changeset [bf768ecf] by
- Calculating the number of data bytes per initial sound slice, because …
- 21:31 Changeset [02ca620d] by
- Caching the subtitle font and color, because some don't assign those …
- 21:31 Changeset [adc53716] by
- Adding subtitle support to Woodruff svn-id: r42705
- 21:29 Changeset [44fb798a] by
- Adding support for ADPCM sound data (yet another IMA ADPCM variant). …
- 20:21 Changeset [b36a1ccd] by
- re-enable SCI engine svn-id: r42701
- 20:07 Changeset [a64c9254] by
- This is 1.0.0pre0 svn-id: r42700
- 19:56 Changeset [2e60a20e] by
- This is 1.1.0svn svn-id: r42699
- 19:24 Changeset [c247e988] by
- Removed unused variable. svn-id: r42697
- 18:58 Changeset [441ae56e] by
- SAGA: Instead of trying to detect duplicate glyphs, simply generate …
- 17:42 Ticket #4469 (IHNM: Crash after starting the game) created by
- […] […]
- 14:32 Ticket #4468 (DRASCULA: Crash when smashing church window.) created by
- […] […]
- 14:30 Ticket #4467 (DRASCULA: Graveyard GFX error) created by
- […] […]
- 14:29 Ticket #4466 (DRASCULA: Cursor GFX error) created by
- […] […]
- 14:26 Ticket #4465 (DRASCULA: Text wrapping error) created by
- […] […]
- 13:30 Changeset [035dad7b] by
- Adjust workaround for bug #2826144, to use hard coded offset, that …
- 12:33 Ticket #4464 (SAM: Game hangs when talking to bigfoot guard) closed by
- fixed
- 12:28 Changeset [17106189] by
- Add workaround for bug #2826144 - SAM: Game hangs when talking to …
- 10:45 Ticket #3846 (GOB: WOODRUFF - In-Game animation shifted(?)) closed by
- fixed
- 10:45 Changeset [c78ed9e4] by
- Adding transparency for VMD video block type 2, fixing bug #2037158 …
- 10:21 Ticket #9057 (Motorola A1200/E6/A1600 (motoezx) patch) created by
- […] […]
- 05:20 Changeset [3efecb3a] by
- Fix cursor position, when entering a save game name in HE games. …
- 05:07 Changeset [5faceb59] by
- Temporary mapped GPL command StartPlay to handler for Start and …
- 05:00 Changeset [c1ad0c39] by
- * Added tracking and deleting animations by index (which represents …
- 04:59 Changeset [211869d0] by
- Bear Stormin' is the full mini game, and not a demo. svn-id: r42681
- 01:54 Changeset [a2bca06b] by
- Added support for per-animation scaling (via scaling factors). I have …
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