Timeline



07/28/09:

23:20 Ticket #4489 (ZAK V2: inventory position isn't reset when loading) closed by fingolfin
fixed
23:19 Changeset [eb9600b5] by Max Horn <max@…>
SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. Fixes bug …
22:43 Ticket #9059 (Support for mingw32ce 0.5.1 toolchain in configure script) closed by fingolfin
22:42 Changeset [caacc3a] by Max Horn <max@…>
Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure …
22:33 Changeset [a565441f] by Max Horn <max@…>
Added missing initializer for member ‘Sci::gfx_mode_t::format' …
22:28 Changeset [50cd2750] by Max Horn <max@…>
SCI: Avoid using perror (it's not portable) svn-id: r42866
22:13 Ticket #9062 (Support for mingw32ce toolchain in buildbot configuration) created by CeRiAl
[…] […]
22:08 Ticket #9061 (CRUISE: Fix cruise compilation with mingw32ce toolchain) created by CeRiAl
[…] […]
21:58 Ticket #9060 (WINCE: Integrate Windows CE with the master build system) created by CeRiAl
[…] […]
21:51 Ticket #9059 (Support for mingw32ce 0.5.1 toolchain in configure script) created by CeRiAl
[…] […]
20:22 Changeset [972cbb4b] by John Willis <djwillis@…>
GP2XWiz: Add downscale support to the backend using the …
17:53 Changeset [7a6329a2] by Torbjörn Andersson <eriktorbjorn@…>
Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch …
17:19 Changeset [f853376] by Torbjörn Andersson <eriktorbjorn@…>
Fixed drawing subtitles for cutscenes that are narrower than the …
16:28 Changeset [550d9cf3] by Sven Hesse <drmccoy@…>
More alignment-related changes svn-id: r42858
16:25 Ticket #4490 (GP2XWIZ: PCjr speaker audio output problem) created by hkzlab
[…] […]
15:19 Changeset [f5e9aa67] by Sven Hesse <drmccoy@…>
Changing stuff around a bit so alignment requirements won't increase …
15:05 Changeset [f832d0fc] by Sven Hesse <drmccoy@…>
Silencing two "empty loop body" warnings svn-id: r42856
14:36 Ticket #4489 (ZAK V2: inventory position isn't reset when loading) created by SF/zorbid
[…] […]
13:27 Ticket #4488 (ZAK V2: no inventory keyboard shortcuts) created by SF/zorbid
[…] […]
11:21 Ticket #4487 (AGI: KQ1: ScummVM Crash) created by SF/dproudmoore
[…] […]
11:18 Ticket #4486 (AGI: KQ1: Greensleeves always plays.) created by SF/dproudmoore
[…] […]
11:16 Ticket #4485 (AGI: KQ1: Fast text box) created by SF/dproudmoore
[…] […]
11:13 Ticket #4484 (AGI: KQ1: Jumping knight) created by SF/dproudmoore
[…] […]
02:46 Ticket #4483 (SWORD2: Small graphics glitch) created by SF/escarlate
[…] […]

07/27/09:

19:01 Changeset [14114bf3] by Sven Hesse <drmccoy@…>
Abstracting off the block types from Imd::renderFrame() and …
18:19 Changeset [17fe3ce2] by Johannes Schickel <lordhoto@…>
Oops enabled HACK to prevent multiple OPL instances again. svn-id: r42849
18:05 Changeset [ebe6a0ac] by John Willis <djwillis@…>
GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the …
17:49 Ticket #4479 (ITE: Ingame GUI does not list slots 96-99) closed by lordhoto
fixed
17:48 Changeset [595501b6] by Johannes Schickel <lordhoto@…>
Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by …
17:11 Ticket #7730 (SAGA: Hide in-game GUI on thumbnails) created by lordhoto
[…] […]
17:04 Changeset [d165f85a] by Johannes Schickel <lordhoto@…>
Formatting. svn-id: r42844
16:29 Changeset [816bd9a7] by Robin Watts <robinwatts@…>
Add ARM code version of Normal2x scaler. Add ARM only aspect ratio …
16:04 Changeset [ed763cc] by wjp
Fix format string issues (and compiler warnings). Patch by …
12:01 Ticket #7729 (DC: autosave switch/toggle feature) created by SF/stryfe-dc
[…] […]
05:34 Changeset [5a44af44] by Denis Kasak <dkasak13@…>
Enabled running of look/use scripts on left/right mouse button press …
05:30 Changeset [21a22f7f] by Denis Kasak <dkasak13@…>
Added methods to Mouse for setting the state of the button. svn-id: r42840
04:51 Changeset [019b7f31] by Denis Kasak <dkasak13@…>
* Added Game::getObjectWithAnimation() which finds the object that …
04:47 Changeset [00980849] by Denis Kasak <dkasak13@…>
Fixed one more bug related to animations having no frames. svn-id: r42838
04:20 Changeset [aa6efa33] by Denis Kasak <dkasak13@…>
Fixed segfault when the screen is deleted before animations (the …
04:18 Changeset [673bae44] by Denis Kasak <dkasak13@…>
* Added AnimationManager::addText() for adding text animations * Added …
04:14 Changeset [fa59e4b1] by Denis Kasak <dkasak13@…>
* Added Sprite::getPixel() (takes into account whether a sprite is …
03:57 Changeset [ddf8f1c] by Denis Kasak <dkasak13@…>
* Removed unused variable * Fixed unsigned to signed comparison …
03:08 Changeset [b14828c4] by Denis Kasak <dkasak13@…>
* Added Font::getStringHeight() * Made Font::getStringWidth() …

07/26/09:

23:47 Ticket #4482 (CRUISE: Player Menu mostly not working well) created by SF/meddlingmonk
[…] […]
23:21 Ticket #4423 (CRUISE: Crash on most any action (OSX)) closed by joostp
fixed
22:55 Ticket #4481 (ITE: Music restarts on every background change in credits) created by lordhoto
[…] […]
21:15 Ticket #4480 (ITE: Graphics glitches in rat cave) created by lordhoto
[…] […]
21:09 Ticket #4479 (ITE: Ingame GUI does not list slots 96-99) created by lordhoto
[…] […]
21:06 Changeset [6d18ada7] by Joost Peters <joostp@…>
fix/workaround for cruise crash on OSX svn-id: r42826
20:41 Changeset [dc6fa53] by Marcus Comstedt <marcus_c@…>
Create IP.BIN. svn-id: r42825
20:41 Ticket #4452 (RTZ: music doesn't play during videos in town) closed by johndoe123
invalid
20:32 Ticket #4478 (ITE: Game hangs when selling silver medallion) closed by lordhoto
18:17 Ticket #4450 (WINCE: Screen alignment in x2 scalers) closed by SF/knakos
fixed
16:51 Ticket #9058 (Using more than one FM_OPL object (experimental)) created by eriktorbjorn
[…] […]
15:34 Ticket #4478 (ITE: Game hangs when selling silver medallion) created by lordhoto
[…] […]
14:40 Changeset [df7e4ad7] by Johannes Schickel <lordhoto@…>
Add a todo to FontSJIS::drawChar taking an Graphics::Surface. svn-id: …
14:40 Changeset [d1fed5ce] by Johannes Schickel <lordhoto@…>
Instead of only printing a warning, when no SJIS char data is present, …
14:24 Changeset [07c10c07] by Johannes Schickel <lordhoto@…>
Add NEWS entry about new SJIS code. svn-id: r42822
14:19 Changeset [4b27c43b] by Johannes Schickel <lordhoto@…>
Reflect code to test the magic bytes in the sjis.fnt header. svn-id: …
14:18 Changeset [84c0bf2] by Johannes Schickel <lordhoto@…>
Simplify KYRA's SJIS font loading code. svn-id: r42820
14:18 Changeset [ec67b583] by Johannes Schickel <lordhoto@…>
Add way to overwrite default SJIS font. svn-id: r42819
14:18 Changeset [be9c906c] by Johannes Schickel <lordhoto@…>
Specify that the chars passed to FontSJIS::drawChar should be little …
14:18 Changeset [15662b3c] by Johannes Schickel <lordhoto@…>
Print warning, when client code does try to draw an unsupported SJIS …
14:17 Changeset [ebc74a7c] by Johannes Schickel <lordhoto@…>
Add a factory method, which tries to open different SJIS fonts/ROMs …
14:17 Changeset [cb960ad9] by Johannes Schickel <lordhoto@…>
Change the way the font data for SJIS fonts is load. svn-id: r42815
14:17 Changeset [0a03ae82] by Johannes Schickel <lordhoto@…>
Change KYRA to use our SJIS font, when it's available. svn-id: r42814
14:17 Changeset [0a612f40] by Johannes Schickel <lordhoto@…>
Add support for our custom SJIS font. svn-id: r42813
14:16 Changeset [712e0c8] by Johannes Schickel <lordhoto@…>
Create base class FontSJIS16x16 for our own SJIS font. svn-id: r42812
13:50 Changeset [997f7b9a] by Sven Hesse <drmccoy@…>
Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), …
12:58 Changeset [3fb1b79] by John Willis <djwillis@…>
Virtual Keyboard: Update default keyboard pack using slightly tweaked …
10:13 Ticket #4476 (DRASCULA: Conversation question error) closed by eriktorbjorn
fixed
10:10 Changeset [f11435bb] by Torbjörn Andersson <eriktorbjorn@…>
78 bytes isn't enough for some of the longer conversation options. 128 …
09:48 Changeset [ad7762ad] by dreammaster
Added a debug line to allow tracking of script execution svn-id: r42799
09:40 Changeset [da436709] by dreammaster
Bugfix for mouse button clicks getting counted multiple times svn-id: …
09:09 Changeset [f15eb91] by dreammaster
Added a delay to the in-game menu loop to prevent 100% CPU usage …
08:37 Changeset [83c86791] by Nicola Mettifogo <peres@…>
Moved parser functions arrays to file scope, as they were tripping up …
07:07 Changeset [5870635b] by Johannes Schickel <lordhoto@…>
Formatting. svn-id: r42792
00:31 Changeset [dc3d054] by dreammaster
Fixed compilation from file changes to common and gob engine svn-id: …
00:27 Changeset [8e60e31d] by dreammaster
Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name …
00:04 Changeset [2525ec4] by Denis Kasak <dkasak13@…>
* Removed friend declarations in Drawable for Sprite and Text, and …

07/25/09:

23:43 Changeset [3f571c7] by Denis Kasak <dkasak13@…>
Handled the '|' char correctly when drawing text (it serves as both a …
23:36 Changeset [45cde5f6] by wjp
Add optional readline support to the text debugger console. Make …
22:13 Ticket #4477 (DRASCULA: Cursor appears ontop of ending and credits) created by SF/ezekiel000
[…] […]
22:12 Ticket #4476 (DRASCULA: Conversation question error) created by SF/ezekiel000
[…] […]
22:10 Ticket #4475 (DRASCULA: gfx glitch in pendulum room) created by SF/ezekiel000
[…] […]
22:08 Ticket #4474 (DRASCULA: Spanish speech in English version) created by SF/ezekiel000
[…] […]
22:06 Ticket #4473 (DRASCULA: Repeating conversations) created by SF/ezekiel000
[…] […]
19:53 Ticket #4468 (DRASCULA: Crash when smashing church window.) closed by eriktorbjorn
fixed
19:07 Changeset [037c02a1] by John Willis <djwillis@…>
GP2X Backend: Volume control code cleanup. svn-id: r42785
18:44 Changeset [32d74a22] by Sven Hesse <drmccoy@…>
Adding more sanity checks to Vmd::renderFrame() svn-id: r42783
18:44 Changeset [8d9e3de] by Sven Hesse <drmccoy@…>
Adding support for (new-style) stereo in DPCM audio svn-id: r42782
18:35 Changeset [81b508e9] by Joost Peters <joostp@…>
use READ_UINT16 macro svn-id: r42780
18:33 Changeset [20a744bd] by Denis Kasak <dkasak13@…>
Simplified rectangle height and width calculation in …
18:29 Changeset [6970e17] by Denis Kasak <dkasak13@…>
Replaced magic constant with enum kWalkingMapOverlay. svn-id: r42778
17:48 Changeset [7d238d87] by Torbjörn Andersson <eriktorbjorn@…>
Make sure that "buf" is properly terminated. Actually, we could …
16:37 Changeset [1ebcec7] by Johannes Schickel <lordhoto@…>
Implement missing bits in KyraEngine_HoF::setCauldronState. svn-id: r42773
16:34 Changeset [495d93de] by Johannes Schickel <lordhoto@…>
Fix palette regression in Kyra2. svn-id: r42771
16:09 Changeset [6de1975b] by Sven Hesse <drmccoy@…>
Fixing Woodruff videos again after enabling block type 2 transparency …
16:08 Changeset [b956c707] by Sven Hesse <drmccoy@…>
Moved the decision whether subtitles should be displayed, so that the …
16:07 Changeset [edab6f2d] by Sven Hesse <drmccoy@…>
Added a workaround to fix the Last Dynasty video greenness for now …
15:31 Changeset [581ed455] by Johannes Schickel <lordhoto@…>
Adept savegame name creation code to use Common::String::printf. …
14:09 Changeset [f8e050fb] by Johannes Schickel <lordhoto@…>
Yet another fix for the GP2x backend. svn-id: r42761
14:08 Ticket #4472 (DW German: Enhanced music doesn't work) created by SF/dhwz
[…] […]
13:23 Changeset [0927bec0] by Johannes Schickel <lordhoto@…>
Fix gp2x port building. svn-id: r42759
13:17 Changeset [0e2c8b9b] by Torbjörn Andersson <eriktorbjorn@…>
Don't hog the CPU while waiting for the player to pick a conversation …
13:12 Ticket #4465 (DRASCULA: Text wrapping error) closed by eriktorbjorn
fixed
13:07 Changeset [2e13d89] by Torbjörn Andersson <eriktorbjorn@…>
Added word-wrapping to Drascula's conversation options. Fixes bug …
13:07 Changeset [ddd2b29b] by Joost Peters <joostp@…>
fix another aligned write svn-id: r42753
13:00 Changeset [fa4903f] by Johannes Schickel <lordhoto@…>
Strip trailing whitespaces. svn-id: r42752
12:59 Changeset [7e71865e] by Johannes Schickel <lordhoto@…>
Move the event recorder to its own class (EventRecoder inside …
12:41 Changeset [6d1a3864] by Joost Peters <joostp@…>
remove implicit SoundDigital::Sound ctor call, which is redundant …
12:28 Changeset [24ca40ee] by Joost Peters <joostp@…>
fix unaligned writes svn-id: r42747
11:10 Ticket #4469 (IHNM: Crash after starting the game) closed by sev-
11:03 Ticket #4471 (CRUISE: input not working on slow machines) created by SF/harrypoppins
[…] […]
10:37 Changeset [a69b4d60] by sev-
Formatting svn-id: r42746
10:26 Changeset [e408870] by wjp
Use new Common::String::printf svn-id: r42744
10:25 Changeset [744112ce] by wjp
Add Common::String::printf to format a string svn-id: r42743
09:36 Changeset [4463e1c] by Max Horn <max@…>
Whitespace fixes svn-id: r42742
07:17 Changeset [27efb99a] by Travis Howell <kirben@…>
Whitespace changes. svn-id: r42740
06:55 Changeset [b92477f6] by Torbjörn Andersson <eriktorbjorn@…>
Fixed GCC warnings. svn-id: r42739
06:36 Changeset [93806dae] by Travis Howell <kirben@…>
Update credits. svn-id: r42738
06:30 Ticket #9052 (MM C64 Objects / Verb fixes) closed by Kirben
06:27 Changeset [c02ad3b7] by Travis Howell <kirben@…>
Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up …
05:40 Ticket #9033 (MM C64 Costume Animation) closed by Kirben
05:39 Changeset [41ef4938] by Travis Howell <kirben@…>
Add patch #2816140 - MM C64 Costume Animation. svn-id: r42736
04:36 Changeset [20baaf93] by Denis Kasak <dkasak13@…>
* Moved walking code to Game::walkHero(). * Implemented WalkOn GPL …
04:23 Changeset [22c37213] by Denis Kasak <dkasak13@…>
Added Movement enum that enumerates the animations for the dragon's …
03:41 Changeset [ceb9f181] by Denis Kasak <dkasak13@…>
Made Script::run() manually mark the last animation index before it …
03:37 Changeset [ed59a12d] by Denis Kasak <dkasak13@…>
Implemented ExecUse, ExecLook and ExecInit GPL commands. svn-id: r42732
03:28 Changeset [d286589] by Denis Kasak <dkasak13@…>
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory …
03:10 Ticket #4470 (IPHONE: CRUISE: more problems with click event) created by SF/bsauvage1
[…] […]
02:23 Changeset [b7e97efb] by Denis Kasak <dkasak13@…>
* Added handlers for the ObjStat and ObjStat_On GPL commands * Removed …
02:20 Tickets #3584,​2868 batch updated by SF/sf-robot
02:20 Tickets #3849,​4130,​4137,​4155 batch updated by SF/sf-robot
02:20 Ticket #4229 (WAXWORKS: Crash in "Jack the Ripper" Zone) closed by SF/sf-robot
02:20 Ticket #4346 (DRASCULA: game data contains sourceless binaries) closed by SF/sf-robot
01:29 Ticket #9038 (EVENTS: EventManager and related cleanup) closed by lordhoto
01:01 Changeset [bbc80211] by Johannes Schickel <lordhoto@…>
Add enum which marks global priorites of the EventManager event …
01:01 Changeset [901f2d58] by Johannes Schickel <lordhoto@…>
- EventDispatcher is no longer a singleton. - Add "getEventDispatcher" …
01:01 Changeset [ef716674] by Johannes Schickel <lordhoto@…>
- Adapt DefaultEventManager to use Common::ArtificialEventSource - …
01:00 Changeset [eeaafdf4] by Johannes Schickel <lordhoto@…>
Moved ArtificialEventSource to common/events.h. svn-id: r42726
01:00 Changeset [141ded30] by Johannes Schickel <lordhoto@…>
Change DefaultEventManager to use EventDispatcher. svn-id: r42725
01:00 Changeset [38309da5] by Johannes Schickel <lordhoto@…>
- Add marco to easily access the EventDispatcher instance. - Add …
01:00 Changeset [dafd5d5] by Johannes Schickel <lordhoto@…>
Made DefaultEventManager a subclass of EventObserver. svn-id: r42723
00:59 Changeset [60e7faf9] by Johannes Schickel <lordhoto@…>
Replaced "_artificialEventQueue" by an EventSource. svn-id: r42722
00:59 Changeset [f0375367] by Johannes Schickel <lordhoto@…>
Prevent EventMapper events from being mapped. svn-id: r42721
00:59 Changeset [b4a1bcee] by Johannes Schickel <lordhoto@…>
Add function "allowMapping" to EventSource, for testing whether the …
00:59 Changeset [7905bbbc] by Johannes Schickel <lordhoto@…>
Got rid of EventManger::artificialEventQueue. svn-id: r42719
00:59 Changeset [ba7e01ad] by Johannes Schickel <lordhoto@…>
Replace "EventProvider" class of the DefaultEventManager …
00:58 Changeset [908af0a] by Johannes Schickel <lordhoto@…>
Add new event dispatching API. svn-id: r42717

07/24/09:

21:36 Changeset [da747553] by Sven Hesse <drmccoy@…>
Merging Map_v4 into Map_v2 svn-id: r42716
21:36 Changeset [3668895a] by Sven Hesse <drmccoy@…>
CoktelVideo cleanup: Splitting up some IMD methods and removing the …
21:36 Changeset [54b63ac2] by Sven Hesse <drmccoy@…>
Moving all implementations into the cpp svn-id: r42714
21:35 Changeset [c4baedc] by Sven Hesse <drmccoy@…>
Renaming getAnchor() to getFrameCoords() svn-id: r42713
21:35 Changeset [8396e20] by Sven Hesse <drmccoy@…>
Fixing bytes per pixel detection svn-id: r42712
21:34 Changeset [6a28c0af] by Sven Hesse <drmccoy@…>
Added a method to easily dump resources to file svn-id: r42711
21:34 Changeset [b2154f61] by Sven Hesse <drmccoy@…>
Adding stubs for newer VMDs found in Addy 5 svn-id: r42710
21:33 Changeset [90d8dcca] by Sven Hesse <drmccoy@…>
Adding ADL playback to the demoplayer svn-id: r42709
21:33 Changeset [6e79ba66] by Sven Hesse <drmccoy@…>
Properly reading the video codec fourcc, in case we need other codecs …
21:32 Changeset [bf768ecf] by Sven Hesse <drmccoy@…>
Calculating the number of data bytes per initial sound slice, because …
21:31 Changeset [02ca620d] by Sven Hesse <drmccoy@…>
Caching the subtitle font and color, because some don't assign those …
21:31 Changeset [adc53716] by Sven Hesse <drmccoy@…>
Adding subtitle support to Woodruff svn-id: r42705
21:29 Changeset [44fb798a] by Sven Hesse <drmccoy@…>
Adding support for ADPCM sound data (yet another IMA ADPCM variant). …
20:21 Changeset [b36a1ccd] by sev-
re-enable SCI engine svn-id: r42701
19:56 Changeset [2e60a20e] by sev-
This is 1.1.0svn svn-id: r42699
19:24 Changeset [c247e988] by Torbjörn Andersson <eriktorbjorn@…>
Removed unused variable. svn-id: r42697
18:58 Changeset [441ae56e] by wjp
SAGA: Instead of trying to detect duplicate glyphs, simply generate …
17:42 Ticket #4469 (IHNM: Crash after starting the game) created by SF/dhwz
[…] […]
14:32 Ticket #4468 (DRASCULA: Crash when smashing church window.) created by SF/ezekiel000
[…] […]
14:30 Ticket #4467 (DRASCULA: Graveyard GFX error) created by SF/ezekiel000
[…] […]
14:29 Ticket #4466 (DRASCULA: Cursor GFX error) created by SF/ezekiel000
[…] […]
14:26 Ticket #4465 (DRASCULA: Text wrapping error) created by SF/ezekiel000
[…] […]
13:30 Changeset [035dad7] by Travis Howell <kirben@…>
Adjust workaround for bug #2826144, to use hard coded offset, that …
12:33 Ticket #4464 (SAM: Game hangs when talking to bigfoot guard) closed by Kirben
fixed
12:28 Changeset [17106189] by Travis Howell <kirben@…>
Add workaround for bug #2826144 - SAM: Game hangs when talking to …
10:45 Ticket #3846 (GOB: WOODRUFF - In-Game animation shifted(?)) closed by DrMcCoy
fixed
10:45 Changeset [c78ed9e4] by Sven Hesse <drmccoy@…>
Adding transparency for VMD video block type 2, fixing bug #2037158
10:21 Ticket #9057 (Motorola A1200/E6/A1600 (motoezx) patch) created by SF/lubomyr_ua
[…] […]
05:20 Changeset [3efecb3a] by Travis Howell <kirben@…>
Fix cursor position, when entering a save game name in HE games. …
05:07 Changeset [5faceb59] by Denis Kasak <dkasak13@…>
Temporary mapped GPL command StartPlay to handler for Start and …
05:00 Changeset [c1ad0c39] by Denis Kasak <dkasak13@…>
* Added tracking and deleting animations by index (which represents …
04:59 Changeset [211869d0] by Travis Howell <kirben@…>
Bear Stormin' is the full mini game, and not a demo. svn-id: r42681
01:54 Changeset [a2bca06b] by Denis Kasak <dkasak13@…>
Added support for per-animation scaling (via scaling factors). I have …

07/23/09:

19:50 Changeset [01b83203] by Sven Hesse <drmccoy@…>
Fixing a bug in the V4 save file handler, produced by a "neat" feature …
18:54 Ticket #4460 (Error when asking for version) closed by sev-
invalid
18:50 Ticket #4464 (SAM: Game hangs when talking to bigfoot guard) created by eriktorbjorn
[…] […]
18:39 Ticket #4461 (RTZ: Odd text wrapping) closed by johndoe123
invalid
17:11 Ticket #4456 (RTZ: Movie plays with wrong palette) closed by johndoe123
invalid
16:27 Ticket #4462 (RTZ: Uncompletable) closed by SF/ezekiel000
invalid
15:09 Ticket #4463 (RTZ: Odd graphics error when openning inventory) created by SF/ezekiel000
[…] […]
15:06 Ticket #4462 (RTZ: Uncompletable) created by SF/ezekiel000
[…] […]
14:54 Ticket #4461 (RTZ: Odd text wrapping) created by SF/ezekiel000
[…] […]
14:45 Ticket #4460 (Error when asking for version) created by SF/mac_es
[…] […]
14:43 Ticket #4459 (CRUISE: Missing font data for Spanish) created by SF/mac_es
[…] […]
14:20 Ticket #4458 (RTZ: Item disappears) created by SF/ezekiel000
[…] […]
13:31 Ticket #4457 (RTZ: Displays wrong area briefly) created by SF/ezekiel000
[…] […]
13:28 Ticket #4456 (RTZ: Movie plays with wrong palette) created by SF/ezekiel000
[…] […]
11:29 Ticket #4455 (RTZ: Stuck note.) created by SF/ezekiel000
[…] […]
11:26 Ticket #4454 (RTZ: Graphical glitch in the swamp.) created by SF/ezekiel000
[…] […]
10:56 Ticket #4366 (LURE: NPC character got an excess number of pending actions) closed by dreammaster
fixed
10:54 Changeset [33929b52] by Travis Howell <kirben@…>
Only autosave in supported scenes. svn-id: r42677
10:49 Changeset [53783575] by dreammaster
Bugfix for player blocking room entrance causing NPCs trying to enter …
10:36 Ticket #3210 (HE Games: Glitches after loading saved games) closed by Kirben
fixed
10:33 Changeset [c8d7b67] by Travis Howell <kirben@…>
Fix bug #1726909 - HE Games: Glitches after loading saved games, by …
10:31 Changeset [68a75c2] by Travis Howell <kirben@…>
Remove keyboard support for mouse buttons, since it interferes with …
07:49 Changeset [870e0341] by Travis Howell <kirben@…>
Correct error in revision 26678. svn-id: r42673
05:57 Changeset [46be9c3a] by Travis Howell <kirben@…>
Simplify the code to check whether loading or saving a game is …
05:48 Changeset [fad11ade] by Travis Howell <kirben@…>
Simplify the code to check whether loading or saving a game is …
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