Timeline
09/09/07:
- 23:14 Changeset [2b64387] by
- Some updates for the BCG Disney logo in Mickey svn-id: r28884
- 23:13 Changeset [a86ad968] by
- It's now possible to move around in Winnie using the mouse, by …
- 15:33 Changeset [c5989f09] by
- Mouse is working now in Winnie. Click to move functionality still not …
- 15:28 Changeset [25cea17c] by
- Silence some MSVC8 warnings svn-id: r28881
09/08/07:
- 11:18 Changeset [efbef788] by
- Fixed code formatting (hanging braces); added static/const keywords to …
- 11:17 Changeset [127900b3] by
- Fixed various warnings svn-id: r28879
- 11:16 Changeset [97ca535b] by
- Fixed various warnings, and added some serious FIXMEs svn-id: r28878
- 11:15 Changeset [0cccbb29] by
- Some cleanup (yay for whomever had the brilliant idea to let SVN work …
- 02:20 Ticket #3327 (WINCE: THE DIG: Text Problem) closed by
09/07/07:
- 23:43 Ticket #3400 (New / changed game detection codes) created by
- […] […]
- 20:47 Changeset [89bbbe53] by
- wind and owl's help works in Winnie svn-id: r28876
- 20:30 Changeset [a342278] by
- saving and loading games now works in Winnie svn-id: r28875
- 20:09 Changeset [50c05eab] by
- objects now work in Winnie svn-id: r28874
- 19:47 Ticket #3233 (SYMBIAN ZAK: Brief subtitle on Nokia N73) closed
- 16:22 Changeset [ff52e39] by
- Some updates on the mouse cursor in Winnie: the mouse cursor is shown …
09/06/07:
- 23:45 Changeset [ae0ff88b] by
- enable inventory in Winnie svn-id: r28872
- 23:32 Changeset [4a467ee4] by
- This fixes images in Winnie (for me at least) svn-id: r28871
- 22:13 Changeset [9db4399] by
- Temporary workaround for crashes occurring in Winnie when a room's …
- 21:58 Changeset [6964db4] by
- Some updates for decoding Disney's BCG logo in Mickey svn-id: r28869
- 21:48 Changeset [843c35f] by
- room strings now work in Winnie svn-id: r28868
- 21:29 Ticket #3399 (GOB3: water animation speedup when open inventory) closed by
- invalid
- 20:53 Ticket #3399 (GOB3: water animation speedup when open inventory) created by
- […] […]
- 20:51 Changeset [898043d9] by
- Winnie now enters the main loop and allows for movement (via the menu) …
- 13:19 Changeset [be93d3fe] by
- update svn-id: r28866
- 10:48 Changeset [cea837ef] by
- WIP Winnie the Pooh code (PreAGI). Shows only the intro currently …
- 09:23 Ticket #3398 (TOUCHE: MD5Sum changed?) created
- […] […]
- 08:35 Changeset [f8a9c41a] by
- Simplified the check for the uncompressed sound data in patch files …
- 06:07 Changeset [e7ec7ac] by
- formatting code svn-id: r28863
- 01:18 Changeset [2d974a22] by
- Objects in Mickey are shown correctly now. Also, reduced the places …
09/05/07:
- 22:38 Changeset [1aa4e0e8] by
- Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and …
- 21:57 Changeset [8ccd247a] by
- Only change the cursor palette when the mouse hovers over a hotspot in …
- 20:45 Changeset [8ac03924] by
- last part merged svn-id: r28859
- 20:30 Changeset [fece7cc1] by
- Make debug level 11 magic. It turns on all special debug level …
- 19:47 Changeset [94a96881] by
- clear the screen after using printStory() so the text does not remain …
- 19:36 Changeset [677947ed] by
- Make blinking lights work svn-id: r28856
- 19:35 Changeset [c5d18bf0] by
- Move static variables to class. svn-id: r28855
- 18:09 Ticket #3308 (ITE: p2_a.iaf not played correctly) closed by
- 18:08 Changeset [7b1d069a] by
- If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder …
- 15:43 Changeset [5a97b3d] by
- Some updates for Mickey: - Click to move functionality (improvement …
09/04/07:
- 20:08 Ticket #3397 (GOB3: level winnable without actions required) closed by
- invalid
- 19:39 Changeset [4d30763a] by
- Fixed some warnings. svn-id: r28852
- 19:28 Ticket #3397 (GOB3: level winnable without actions required) created by
- […] […]
- 17:26 Changeset [6391965d] by
- next part of merge svn-id: r28851
- 11:20 Changeset [0d279e8d] by
- - Replace plotPattern() function with one based on specs. - Add PreAGI …
- 09:18 Ticket #3396 (PALM: widescreen, music and button errors) created by
- […] […]
- 06:54 Changeset [7389396a] by
- The mouse cursor is now visible in Mickey. Also, the enter key on the …
- 02:20 Ticket #3352 (FT: Crash on game load (regression)) closed by
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