Timeline
02/05/07:
- 22:49 Changeset [f477e964] by
- typo svn-id: r25397
- 22:47 Changeset [15e2af8e] by
- 'fixed' o_blastText and updated a comment svn-id: r25396
- 21:58 Ticket #3041 (WEEN: Opening the notepad can cause the game to exit) closed by
- invalid
- 21:27 Ticket #2954 (GOB2: can't take objects) closed by
- invalid
- 19:48 Changeset [7082e582] by
- Corrected the clipping of _pressedMapX/_pressedMapY, to avoid …
- 18:00 Ticket #3044 (Kyra2: Unknown German version) closed by
- invalid
- 16:39 Ticket #3046 (GOB: Sudden freeze) created by
- […] […]
- 14:29 Ticket #7531 (ScummVM: Better use of Game id) closed by
- 14:22 Changeset [193349fd] by
- Only do the file based fallback when no matches by MD5s were found …
- 14:09 Ticket #3045 (german Gob1-Gob3) closed by
- fixed
- 14:08 Changeset [7f26069f] by
- - Moved struct Mult_Data from Mult_v2 to Mult and merged …
- 13:49 Changeset [035cb079] by
- add initial support for shadows, missing gfx stuff
- 12:54 Ticket #3030 (PARA: parallaction code is not 64-bit safe) closed by
- 12:53 Changeset [710105d1] by
- solved 64 bit casting issue from BUG #1648325 svn-id: r25391
- 12:30 Ticket #3045 (german Gob1-Gob3) created by
- […] […]
- 12:01 Ticket #3044 (Kyra2: Unknown German version) created by
- […] […]
02/04/07:
- 17:45 Changeset [b716063] by
- permit compilation with hq scalers disabled svn-id: r25390
- 15:59 Changeset [0ed752aa] by
- - Moved the specific interrupt frequency of 80 Hz out of class …
- 15:48 Changeset [890ee972] by
- applied 2nd workaround to avoid crashes caused by labels when …
- 15:45 Changeset [f54a97a0] by
- - Plugged some leaks and fixed some memory errors - Fixed the cursor …
- 15:43 Changeset [8f084baf] by
- added more debug levels and comments svn-id: r25386
- 15:35 Ticket #7534 (Gobliiins - Change game description) closed by
- invalid
- 13:40 Changeset [ae5fb74] by
- Use full game titles for the official AGI games (small exception: we …
- 13:37 Changeset [70833e89] by
- Fix warning. svn-id: r25384
- 13:28 Changeset [4e9e88ac] by
- Added Common::getEnabledSpecialDebugLevels svn-id: r25383
- 13:13 Ticket #7535 (Move special debug flags init to plugin API) created by
- […] […]
- 13:04 Changeset [8ae2be31] by
- Don't add '.' to the search dirs as a last fallback. Fixes bug …
- 12:41 Changeset [5b65897c] by
- Switch SCUMM engine to use the common special debug flags support …
- 12:14 Changeset [5007d82e] by
- solved array out of bound issue in quickFadePalette svn-id: r25380
- 12:01 Ticket #3023 (X11: scummvm hangs on init) closed by
- invalid
- 11:19 Changeset [9832736f] by
- added game palette static initializers to avoid warnings svn-id: r25379
- 11:16 Changeset [854e351e] by
- Implemented workaround to avoid crashes on location switches, using …
- 08:26 Changeset [d89bfde4] by
- oops fixed 64 bit warnings in the last revision svn-id: r25377
- 08:12 Changeset [e3b9bda9] by
- changed handling of zone labels to match original engine svn-id: r25376
- 08:10 Changeset [b7d72fd9] by
- _hoverZone now is handled as in the original engine svn-id: r25375
- 03:10 Changeset [7b6bdd23] by
- AdvancedDetector now has built-in fallback detection based on file …
- 02:36 Changeset [0d01bdd7] by
- Make Add Button caption react to Shift key. svn-id: r25373
- 02:11 Changeset [18a9cb46] by
- Removed GF_NO_SCALING svn-id: r25372
- 01:52 Changeset [53432b2b] by
- Use Actor::getRealPos instead of Actor::getPos in the debugger …
- 01:24 Changeset [be052be4] by
- Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 …
- 00:42 Changeset [b2748810] by
- - changed the way how gradients are calculated - bumped theme version …
- 00:17 Changeset [9865bc8f] by
- Fix compile of SCUMM engine. svn-id: r25368
02/03/07:
- 23:47 Changeset [96fe9d11] by
- Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which …
- 23:10 Changeset [69ba8e57] by
- Changed old FIXME comment into a WORKAROUND comment (it worked fine …
- 22:42 Changeset [35bfb505] by
- Use the platform/language values computed by the detector svn-id: r25365
- 22:12 Ticket #7534 (Gobliiins - Change game description) created by
- […] […]
- 22:01 Changeset [37ac456] by
- Added a TODO to processExtraValues. svn-id: r25364
- 21:50 Changeset [d66d2ab7] by
- Changed _imageHandels into an array. svn-id: r25363
- 21:37 Changeset [73c3625f] by
- Fixing various doxygen warnings svn-id: r25362
- 21:35 Changeset [a2b1ff0d] by
- shalt not declare static vars inside member functions' spoke …
- 21:32 Changeset [56b00f05] by
- Replaced 'typedef Common::String String' with explicit usages of …
- 21:14 Changeset [c3f84d67] by
- Workaround bad values for _curSfxFile in old savegames. svn-id: r25359
- 20:50 Changeset [a2976a35] by
- Fixes FM-Towns New Game Save. svn-id: r25358
- 19:21 Changeset [3d70157e] by
- Some delay changes. (should fix slow scene animations) svn-id: r25357
- 19:05 Changeset [cb49cbdd] by
- * Reimplemented Mixer::pauseAll to simply invoke pause on all channels …
- 19:04 Changeset [9c5e62fb] by
- update to new detector svn-id: r25355
- 18:10 Ticket #3043 (MIXER: getElapsedTime() on paused sounds) created by
- […] […]
- 18:09 Changeset [04e76156] by
- Change s_appName from Common::String to const char * on all platforms …
- 18:08 Changeset [0fc67202] by
- Removed obsolete call to Mixer::isPaused svn-id: r25353
- 18:06 Ticket #3042 (SPYFOX 1: Graphics overdrawn in the "Go Fish!" game) created
- […] […]
- 17:55 Changeset [9c7dd916] by
- removed unneeded/unnecessary variables and made SmushFont table …
- 17:50 Changeset [c9cb0ca8] by
- removed preallocation of sprite tables (the previous values were taken …
- 17:45 Changeset [5dbf212] by
- set svn:ignore, sync makefile svn-id: r25350
- 14:52 Changeset [de19c94] by
- Adding create_kyradat here now. svn-id: r25349
- 13:45 Changeset [a8ea78ce] by
- Mention the mass add feature in the NEWS, and added a corresponding …
- 05:53 Ticket #8598 (Better (?) memory allocation in NUT font renderer) closed by
- 05:50 Changeset [ea405356] by
- Applied the revised NUT font renderer patch #1635584, which combines …
- 01:21 Changeset [5395c4a2] by
- Removed _actorPos locat vars, and instead use _pos directly svn-id: r25344
02/02/07:
- 23:58 Ticket #3041 (WEEN: Opening the notepad can cause the game to exit) created by
- […] […]
- 23:43 Ticket #3029 (MI1: Crash in finale when entering church) closed by
- fixed
- 23:43 Changeset [e363d1e] by
- Broadened the fix for bug #795214 to make it work with resaves of old …
- 22:27 Ticket #3040 (GUI: About dialog scroller) created by
- […] […]
- 19:55 Changeset [6c9502b] by
- Mention that subtitles can't be turned off reliably in Loom svn-id: r25339
- 18:40 Changeset [468b1600] by
- Removed bogus debug leftover :) svn-id: r25338
- 16:02 Changeset [4387a851] by
- Replace filesize based kyra.dat check with a md5 based. svn-id: r25337
- 13:54 Ticket #2961 (FOA: Kerner counts incorrectly during end sequence) closed by
- fixed
- 13:53 Changeset [013f1711] by
- Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end …
- 12:51 Changeset [11a8d8f2] by
- Some comment cleanup svn-id: r25334
- 12:39 Ticket #2960 (GOB2: Notepad function doesn't work (auto closes on open)) closed by
- fixed
- 08:35 Changeset [f7958231] by
- Bugfix to fix crash when Ratpouch chooses an in-room random …
02/01/07:
- 23:28 Ticket #2277 (COMI: legs of palido slightly shifting) closed by
- fixed
- 23:27 Changeset [bb3e575e] by
- don't test akosScaleYTable if actor has no vertical scale factor ; …
- 22:15 Changeset [128c05f] by
- ops svn-id: r25331
- 22:06 Changeset [b11e72f0] by
- Handles multi language games the way gob engine does. svn-id: r25330
- 21:59 Changeset [7e19c134] by
- Split the entry for Gobliins 2 multilanguage CD into separate entries …
- 20:23 Ticket #3039 (GOB2: Date is wrong (WinXP)) closed by
- fixed
- 20:19 Changeset [f1a4f57a] by
- Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11 …
- 20:16 Changeset [0a18259d] by
- Used Fingolfin's workaround for a bogus (?) warning produced by some …
- 20:05 Changeset [586a01d0] by
- Fixed warning. svn-id: r25325
- 19:56 Ticket #3039 (GOB2: Date is wrong (WinXP)) created by
- […] […]
- 15:30 Changeset [7e4fdbb3] by
- Reworked delay handling. svn-id: r25324
- 14:57 Changeset [096f8958] by
- - fixed the sprite updating => fixes gfx bug when Herman uses the saw …
- 13:31 Changeset [61531524] by
- cleanup svn-id: r25322
- 13:12 Changeset [e9074ea0] by
- oops. svn-id: r25321
- 13:11 Ticket #2645 (KYRA1: Subtitles missing when meeting Zanthia) closed by
- fixed
- 13:10 Changeset [b138b5cc] by
- Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: …
- 10:42 Changeset [d2b8787d] by
- - Fixed the palette animations - Changed waitRetrace() to take some …
- 05:33 Changeset [edb61e5b] by
- Added my version of Woodruff so that I, too, can get the "Unknown …
- 04:41 Changeset [bc9df7e5] by
- Added custom load code for room #20 Notice svn-id: r25317
01/31/07:
- 23:48 Changeset [69788f3] by
- Some changes to be closer to the original with palette handling. …
- 20:00 Changeset [fd0e9058] by
- Added MD5 for the german Ween version, supplied by cartman_ on …
- 18:38 Changeset [d3345ea7] by
- oops. svn-id: r25314
- 18:35 Changeset [d82c67b4] by
- Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips …
- 18:35 Ticket #2742 (KYRA1: Voice-only mode has no lips animation) closed by
- fixed
- 17:48 Ticket #2585 (KYRA1: gfx glitch when dying on bridge) closed by
- fixed
- 17:48 Changeset [9799b346] by
- Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge"). …
- 16:23 Changeset [8b4001f4] by
- Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection …
- 15:19 Changeset [17e70efe] by
- - Snd::WaitEndPlay() should stop a running composition - Removed …
- 15:18 Ticket #3030 (PARA: parallaction code is not 64-bit safe) closed by
- fixed
- 15:10 Ticket #3024 (savegames may be saved but not loaded) closed by
- 14:53 Changeset [1880aa54] by
- Minor sound playing correction svn-id: r25309
- 13:43 Changeset [e3aeb025] by
- Removed debug output I accidentally checked in svn-id: r25308
- 13:17 Changeset [7101c0ef] by
- - Correctly setting of Snd::_playingSound - Implemented sound fading …
- 10:43 Ticket #3033 (FF2 Unknown French names) closed by
- fixed
- 10:41 Changeset [836a4ea9] by
- Add/Update details for French versions of Freddi Fish series. svn-id: …
- 10:21 Changeset [74b655f8] by
- fixed casting bug as suggested by fingolfin on tracker item #1648325 …
- 07:46 Ticket #3037 (SF2 unknown french names) closed by
- fixed
- 07:45 Ticket #3038 (SF3 unknown french names) closed by
- fixed
- 07:43 Changeset [f62728e] by
- Add/Update details for French versions of Spy Fox series. svn-id: r25303
- 07:25 Ticket #3038 (SF3 unknown french names) created by
- […] […]
- 07:22 Ticket #3037 (SF2 unknown french names) created by
- […] […]
- 07:19 Ticket #3036 (SF1 unkown french names and MD5s) created by
- […] […]
- 07:17 Ticket #3035 (FF4 unknown french names and MD5s) created by
- […] […]
- 07:15 Ticket #3034 (FF3 Unknown MD5s and filenames) created by
- […] […]
- 07:12 Ticket #3033 (FF2 Unknown French names) created by
- […] […]
- 07:09 Ticket #3032 (FF1 Unknown French names and MD5s) created by
- […] […]
- 02:58 Ticket #3031 (AGI : SQ2 / 2.0F / IBM / priority line) created by
- […] […]
- 02:34 Changeset [a83be36a] by
- Expanded the chute animation to display the full sequence as the …
- 02:33 Changeset [33707d6e] by
- Added animation handler for the player exiting the sewer, and some …
- 02:28 Changeset [0bd3144] by
- Added constants for the dungeon bricks and chute animation resources …
- 02:28 Changeset [19960461] by
- Changed the coveredFlag to have an initial state distinct from true or …
- 02:26 Changeset [9d474d62] by
- Added check to skip drawing hotspots in layer 1 if their skip flag is …
- 02:24 Changeset [ee606dc] by
- Added script methods needed for leaving the dungeon svn-id: r25297
- 00:16 Changeset [6166c0ca] by
- reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites …
- 00:12 Ticket #3030 (PARA: parallaction code is not 64-bit safe) created by
- […] […]
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