Timeline



12/19/06:

23:59 Changeset [dc30c230] by Max Horn <max@…>
Changed Engine_KYRA_detectGames to use …
23:58 Changeset [e0ee3fd0] by Max Horn <max@…>
Properly walk through lists of (extended) ADGameDescriptions -- we …
23:57 Changeset [559f2b62] by Max Horn <max@…>
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to …
23:37 Changeset [07c6fa98] by Max Horn <max@…>
Further AdvancedDetector cleanup (in particular, renamed …
23:14 Changeset [2969144] by Max Horn <max@…>
* Simplified code in AdvancedDetector::detectGame * Removed …
22:43 Changeset [865d871] by Max Horn <max@…>
* Change the GameList typedef to a proper class with an additional …
21:52 Changeset [cd46b0d5] by Max Horn <max@…>
Added a comment to ScummEngine_v5::saveVars (we need to implement it …
14:34 Changeset [3e5240d7] by Gregory Montoir <cyx@…>
fixed bug #1618695 svn-id: r24888
13:50 Changeset [d8d32812] by Max Horn <max@…>
Merged SagaEngine::postInitGame() into SagaEngine::initGame() svn-id: …
12:24 Changeset [d82d2c45] by Max Horn <max@…>
Fix warning about a const cast svn-id: r24886
12:21 Changeset [0d1f78e4] by Max Horn <max@…>
Fix compiler warning (in general, NULL is deprecated in C++ -- just …
10:55 Ticket #2952 (TOUCHE: Mouse over text "beggar's sign" but no sign shown) created by SF/adamhearn
[…] […]
10:46 Ticket #2951 (TOUCHE: Description for 'wounded man' changes incorrectly) created by SF/adamhearn
[…] […]
09:12 Changeset [a6cb2df4] by Sven Hesse <drmccoy@…>
Stomped the well/diving-bug svn-id: r24884
07:38 Changeset [4446f2c8] by Sven Hesse <drmccoy@…>
Fixed backspace and delete in the note-pad svn-id: r24883
05:36 Ticket #2950 (GUI: Game with no description vanishes from list) closed by eriktorbjorn
invalid
04:35 Changeset [457ebfea] by sev-
Get rif od ARRAYSIZE in ADGameDescription svn-id: r24882
03:52 Changeset [18ce3810] by sev-
Got rid of ARRAYSIZE in advanceDetector calls svn-id: r24881
01:57 Changeset [bdf98587] by Stuart George <darkfiber@…>
Changed game id's back to agi. Added some KQ2 entries svn-id: r24880
01:47 Changeset [66910854] by sev-
oops svn-id: r24879
01:45 Changeset [d73a3f26] by sev-
Update makefile svn-id: r24878
01:11 Changeset [374f87d7] by Stuart George <darkfiber@…>
Added AdvancedDetection to AGI engine. Only added KQ1 for testing …
01:06 Changeset [6c46f3ba] by Stuart George <darkfiber@…>
Added Apple IIgs as machine type for AGI engine svn-id: r24876

12/18/06:

20:38 Changeset [2e6ad11] by Sven Hesse <drmccoy@…>
Fixed the note-pad, font changing and date/time-display svn-id: r24875
14:33 Changeset [fc6f8a47] by Sven Hesse <drmccoy@…>
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the …
07:55 Changeset [4c46f4a8] by Torbjörn Andersson <eriktorbjorn@…>
The MPEG player no longer handles frame syncing/dropping, so this …
07:51 Changeset [534a2fd] by Travis Howell <kirben@…>
Change position of scale code, Scale code shouldn't have been FRAM …
07:24 Changeset [0d65cb42] by Torbjörn Andersson <eriktorbjorn@…>
Check _scaleMode when decoding a NULL frame. Otherwise we will draw …

12/17/06:

21:21 Changeset [17700e2] by Sven Hesse <drmccoy@…>
Fixed a walking animations related mistake svn-id: r24867
21:20 Changeset [a2e9bc70] by Sven Hesse <drmccoy@…>
Added a range check in Draw_v2::printText(), fixing invalid reads. It …
19:43 Ticket #2949 (GUI crashes when trying to use backspace) closed by wjp
fixed
19:41 Changeset [95432316] by wjp
replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug …
19:39 Changeset [d39da605] by wjp
sync OFFS define in tests with scumm/saveload.h (64 bit fix for make …
16:54 Ticket #2950 (GUI: Game with no description vanishes from list) created by eriktorbjorn
[…] […]
15:59 Ticket #2949 (GUI crashes when trying to use backspace) created by SF/gschmidl
[…] […]
10:35 Changeset [4ca90ab1] by Travis Howell <kirben@…>
Update known issues svn-id: r24862
10:17 Changeset [c680f79] by Travis Howell <kirben@…>
Add cyx's patch for horizontal and vertical flipping of wiz images …

12/15/06:

23:54 Changeset [eb86007b] by Travis Howell <kirben@…>
Add code for stopping video playback in HE100 games svn-id: r24858
23:48 Changeset [10a9989a] by Gregory Montoir <cyx@…>
added basic handlers for SFXB and SNDE tags in .CUP player svn-id: r24857
14:36 Changeset [d997605] by sev-
Fix regression. It crashed with orignial DXA files. svn-id: r24856
09:02 Ticket #2948 (SYMBIAN: SAM: crash at ball of twine) created by SF/hlxstds
[…] […]
00:59 Changeset [0141cbd1] by Travis Howell <kirben@…>
GF_DEMO is only required by the PC version of Broken Sword 1 demo …

12/14/06:

21:23 Changeset [3244d20e] by sev-
Add proper detection of BS1 Mac demo. Game crashes at attempt to play …
19:07 Changeset [eb012d8] by Sven Hesse <drmccoy@…>
Smashed the wizard's house bug svn-id: r24850
18:55 Ticket #7527 (Recognize zipped savegame when no Zlib was compiled) created by sev-
[…] […]
12:41 Changeset [cf30537] by Gregory Montoir <cyx@…>
added details for demo version of touche svn-id: r24848
05:32 Changeset [48887335] by Travis Howell <kirben@…>
Only allocate _scaleBuffer when required. svn-id: r24847
05:21 Changeset [45886ec8] by Torbjörn Andersson <eriktorbjorn@…>
When drawing an interlaced frame, only clear every other line instead …
03:20 Ticket #2933 (Crash to debugger on load) closed by SF/sf-robot
01:31 Ticket #2947 (SCUMM (v6): Cursor isn't updated after hotspot changes) created by SF/albeu
[…] […]
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