Timeline



03/15/06:

23:42 Ticket #2533 (Picodrive) created by SF/jagirulo
[…] […]
22:34 Changeset [8f38cb6] by Gregory Montoir <cyx@…>
added mouse cursors svn-id: r21321
21:59 Changeset [b46236ed] by Johannes Schickel <lordhoto@…>
- removes a wrong space in debugC calls in screen.cpp - implements …
17:57 Ticket #2530 (DC: selector.cpp compilation failed) closed by fingolfin
fixed
17:56 Changeset [2eaa929a] by Max Horn <max@…>
Fix for bug #1449912 (DC: selector.cpp compilation failed) svn-id: r21319
15:46 Changeset [056fbe48] by Torbjörn Andersson <eriktorbjorn@…>
Fixed typo in debug message. svn-id: r21317
15:37 Changeset [dc2143e6] by Torbjörn Andersson <eriktorbjorn@…>
This is a bit of a hack: Before showing the mouse cursor, take care of …
15:35 Changeset [5d0ac7d5] by Torbjörn Andersson <eriktorbjorn@…>
On second thought, that comment is probably not necessary. svn-id: r21315
13:32 Changeset [286434c] by Torbjörn Andersson <eriktorbjorn@…>
Added mouse wheel scrolling to save/restore dialogs. svn-id: r21314
13:20 Ticket #2532 (EPOC: S80, general mouse behaviour) created by SF/wabbitslayer
[…] […]
13:20 Ticket #7481 (Suggestion on how to cope with fan-translations) created by SF/joachimeberhard
[…] […]
12:58 Ticket #2531 (scummvm add game - action button malfunction) closed by SF/wabbitslayer
12:44 Changeset [c473ded0] by Torbjörn Andersson <eriktorbjorn@…>
Revert previous change. I'm told some backends don't draw the mouse …
12:42 Ticket #2531 (scummvm add game - action button malfunction) created by SF/wabbitslayer
[…] […]
12:32 Changeset [52b3c95] by Torbjörn Andersson <eriktorbjorn@…>
The backend handled cursor drawing -- no need to update the screen …
11:37 Changeset [15d45934] by dreammaster
In progress work on disassembling player tick/actions handler method …
09:41 Changeset [dabfcbf1] by Oystein Eftevaag <vinterstum@…>
Moving the MacOS bundle file checking to another function, it was …
07:43 Changeset [58eed383] by Oystein Eftevaag <vinterstum@…>
* 'make bundle' now copies the default theme files into the bundle. * …
06:29 Changeset [34b89a32] by Travis Howell <kirben@…>
Correct VAR_OVERRIDE settings in override opcodes svn-id: r21307
05:59 Changeset [cc879624] by Travis Howell <kirben@…>
Minor cleanup svn-id: r21306

03/14/06:

23:39 Changeset [1f603fdd] by Torbjörn Andersson <eriktorbjorn@…>
Cleanup. svn-id: r21304
23:29 Changeset [408b9a41] by Torbjörn Andersson <eriktorbjorn@…>
Gave the loadBitmap debug message its old debug level back. (I.e. made …
23:01 Changeset [839b5d3e] by Torbjörn Andersson <eriktorbjorn@…>
Added workaround in FMOPL for the pathological case where a note was …
21:24 Ticket #2530 (DC: selector.cpp compilation failed) created by SF/erwan2004
[…] […]
20:09 Changeset [59b6f0f7] by Torbjörn Andersson <eriktorbjorn@…>
Fixed a potential bug that could cause memory to be read …
19:48 Changeset [c12a5a35] by Johannes Schickel <lordhoto@…>
- Deletes wrong spaces in debugC calls in resource.cpp - Adds support …
19:08 Changeset [ee6f7626] by Torbjörn Andersson <eriktorbjorn@…>
Fix typo in comment. svn-id: r21298
18:24 Ticket #2466 (FT: Invalid Actor when ) closed by fingolfin
15:39 Ticket #7476 (MAC: Native intel binary) closed by vinterstum
15:36 Changeset [e6f329e3] by Max Horn <max@…>
To the best of my knowledge, it's really 'C64' and not 'C-64' svn-id: …
15:25 Changeset [f3198658] by Max Horn <max@…>
Merged two consecutive 'if's with identical condition svn-id: r21295
15:15 Changeset [fa4471fa] by Johannes Schickel <lordhoto@…>
- Fixes a bug in update_primaryEffect (wrong sound from the birds …
14:52 Ticket #8519 (Update DC backends) closed by fingolfin
14:52 Changeset [3582efc5] by Max Horn <max@…>
Fixes for the DC backends (see patch #1436898) svn-id: r21292
14:37 Changeset [0a3e4f04] by Max Horn <max@…>
Use SDL_GetError in an attempt to display slightly more information …
14:25 Changeset [a68e8c2d] by Johannes Schickel <lordhoto@…>
Fixes wrong sound then showing the death screen. svn-id: r21290
14:21 Ticket #2529 (MANIAC: Incorrect word wrapping) created by fingolfin
[…] […]
14:10 Changeset [68bc8ea5] by Travis Howell <kirben@…>
Update comment about use of procC64 by C-64 version svn-id: r21289
14:06 Changeset [0cc41c7] by Max Horn <max@…>
Renamed & documented the LIGHTMODE flags svn-id: r21288
13:37 Changeset [9673573b] by Johannes Schickel <lordhoto@…>
Fixes _unkTables, I made a mistake while extracting those last time it …
13:36 Changeset [ee087df2] by Max Horn <max@…>
Enhance the new getCurrentLights to work for V6+ games, too, making it …
13:28 Changeset [ab1694ae] by Max Horn <max@…>
Compute the full game title when detecting games & creating engine …
13:26 Changeset [d68b6418] by Max Horn <max@…>
Add a virtual destructor to class SoundDriver of the CINE engine …
13:17 Ticket #1485 (MANIAC64: Sandy is still tied up in the ending) closed by Kirben
fixed
13:16 Changeset [4f10a71b] by Travis Howell <kirben@…>
An actor is completely reset by showActor() in SCUMM1-2 games. Fixes …
12:26 Changeset [53c5b8c] by Oystein Eftevaag <vinterstum@…>
Actually, removing the --disable-altivec from the help output, it is …
12:22 Ticket #8523 (Support for building on MacIntel + proper Altivec check) closed by vinterstum
12:19 Changeset [4b1e03f] by Travis Howell <kirben@…>
Remove unused var, to prevent compiler warning svn-id: r21281
12:18 Changeset [c3d8674a] by Oystein Eftevaag <vinterstum@…>
Adds support for building on Intel Macs, using a modified version of …
12:13 Changeset [c822f496] by Travis Howell <kirben@…>
Remove unused vars, to prevent compiler warnings svn-id: r21279
12:11 Changeset [3d0e69a4] by Travis Howell <kirben@…>
Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes svn-id: …
12:06 Changeset [be7a28f6] by Travis Howell <kirben@…>
Avoid all scumm var conflicts in C64 maniac svn-id: r21277
10:35 Changeset [806ee522] by Travis Howell <kirben@…>
Move unused scumm vars in C64 maniac to safe position, to prevent …
09:55 Changeset [660c23ba] by Torbjörn Andersson <eriktorbjorn@…>
Updated comment with more circumstantial evidence that the …
09:41 Ticket #2280 (ZAKV1 Bad line feed if character is moving&screen scrolling) closed by Kirben
09:33 Changeset [f6d69c6d] by Travis Howell <kirben@…>
Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug …
08:26 Ticket #2288 (ZAKV1 C64 character gfx bug when using blue cryst on bird) closed by Kirben
fixed
07:49 Ticket #2287 (ZAKV1 C64 Varios gfx bugs with character) closed by Kirben
fixed
07:45 Changeset [c1965435] by Travis Howell <kirben@…>
Fix regression in C64 zak, script 5 was not been run when room changed …
03:52 Changeset [a483083f] by sev-
Tweaked a little scumm main dialog and scumm save/load dialog. Still …
03:08 Changeset [60793c0e] by sev-
Positioned logo properly, added different version number rendering and …
02:55 Changeset [b45dcc4d] by sev-
Fix logo drawing. svn-id: r21269
02:19 Changeset [c9970b78] by sev-
Rearrange launcher. Logo is still shown weirdly. svn-id: r21268

03/13/06:

23:53 Changeset [784728bf] by Torbjörn Andersson <eriktorbjorn@…>
Further clarifications to the comment about the "low-frequency notes …
23:18 Changeset [94f5bd81] by sev-
Fix Chooser dialog. svn-id: r21266
23:05 Changeset [221263e2] by Torbjörn Andersson <eriktorbjorn@…>
Cleaned up the comments in unkOutput2(), and added a big note about …
21:38 Changeset [d66d7ff7] by Lars Persson <anotherguest@…>
Changed type for samplesleft in order for MIN macro to work properly …
17:19 Changeset [ccd0a09f] by Johannes Schickel <lordhoto@…>
- Fixed regression when moving waitTicks to delay (removes wrongly …
13:56 Changeset [9399a2b5] by Torbjörn Andersson <eriktorbjorn@…>
Things continue to fall into place. In other words, more renamings: …
12:32 Ticket #2528 (PAJAMA1: Lip (out of) sync) created
[…] […]
11:58 Changeset [71a7754a] by Travis Howell <kirben@…>
Fix a valgrind warning svn-id: r21260
11:57 Changeset [480aee83] by Torbjörn Andersson <eriktorbjorn@…>
I was going to hold off on this until the "Pool of Sorrow" music had …
11:52 Changeset [b8cf886] by Travis Howell <kirben@…>
Fix a few valgrind warnings svn-id: r21258
11:40 Changeset [c5d90e02] by dreammaster
Fix to remove warning on validating frame offsets in animation decoder …
11:33 Changeset [c44069fd] by dreammaster
Added further disassembly of animation decoder routine svn-id: r21256
11:20 Changeset [3c303c0] by dreammaster
Add proper handling for animations with frame offset tables during …
11:18 Changeset [92eb7b7a] by dreammaster
Changed temp variable from byte to word to fix decoding of some …
10:01 Ticket #2527 (WINCE: landscape mode (WM5)) created by SF/psiegmund
[…] […]
10:00 Changeset [c6082389] by Travis Howell <kirben@…>
Confirmed it is safe to remove workaround for Macintosh HE99 version …
07:46 Changeset [8f8d7b6e] by Travis Howell <kirben@…>
Add opcode difference in setObjectName opcode for C64 maniac svn-id: …
06:06 Changeset [06dddefe] by Travis Howell <kirben@…>
Add masking support for C64 maniac, not perfect svn-id: r21250
03:52 Changeset [833e3430] by Travis Howell <kirben@…>
Fix object glitches in C64 maniac svn-id: r21249
02:22 Changeset [d0f834ee] by Travis Howell <kirben@…>
Update and restore old debug code for masking svn-id: r21248

03/12/06:

23:21 Changeset [1d439592] by Torbjörn Andersson <eriktorbjorn@…>
Until now, we have confusingly used the terms "state" or "table" where …
22:47 Changeset [2ab85f9e] by Torbjörn Andersson <eriktorbjorn@…>
Renamed callback1 to primaryEffect and callback2 to secondaryEffect. …
22:33 Changeset [9f941a18] by Torbjörn Andersson <eriktorbjorn@…>
Cleaned up comment and did some more renaming: unk4 -> position …
21:54 Changeset [e19d079d] by Johannes Schickel <lordhoto@…>
- Renames some functions: updateCallback31 -> update_setChannelTempo …
18:46 Changeset [16526516] by Torbjörn Andersson <eriktorbjorn@…>
Updated for Jamieson630's latest iMUSE changes. svn-id: r21242
18:06 Changeset [4d5a3e4c] by Jamieson Christian <jamieson630@…>
IMuse SysEx processing now handled by client-specified callbacks. This …
17:58 Changeset [20095d8e] by Johannes Schickel <lordhoto@…>
- Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug …
17:50 Changeset [63245b8] by Torbjörn Andersson <eriktorbjorn@…>
Compensate for rounding errors in _samplesPerCallback by having …
17:37 Ticket #8523 (Support for building on MacIntel + proper Altivec check) created
[…] […]
17:08 Changeset [9d3136fb] by Johannes Schickel <lordhoto@…>
Corrects former commit which deleted sound file loading after the …
17:05 Changeset [72d2ef72] by Torbjörn Andersson <eriktorbjorn@…>
After several days, telling LordHoto over and over that "no, I don't …
15:38 Changeset [cb085df0] by Johannes Schickel <lordhoto@…>
Fixes non looping tracks and a fading bug, which silenced the music, …
14:22 Changeset [cd28f28d] by Johannes Schickel <lordhoto@…>
Music in the last two intro scenes plays now again with adlib. Cleaned …
12:55 Changeset [c8347b23] by Torbjörn Andersson <eriktorbjorn@…>
Added debug message for the standard "note on" opcodes as well. …
12:40 Changeset [84af3037] by Torbjörn Andersson <eriktorbjorn@…>
And now, for a change, some more renamings: update1() -> …
12:21 Ticket #7480 (WEB: md5 list sorting on webpage) created by SF/joachimeberhard
[…] […]
10:56 Changeset [230a6875] by Travis Howell <kirben@…>
Unfortunately the workaround for Macintosh version of water is still …
10:47 Changeset [d57e2e88] by Torbjörn Andersson <eriktorbjorn@…>
Added a block of comments about command parsing and timing. Perhaps it …
10:44 Changeset [fd389260] by Travis Howell <kirben@…>
Adjust basename array setting in HE99+ games, for filename …
09:51 Changeset [e94aa88e] by Travis Howell <kirben@…>
Adjust version setting for Macintosh versions of HE80+ games, which is …
09:27 Changeset [66730f3b] by Travis Howell <kirben@…>
Use script support for Macintosh versions of HE80+ games svn-id: r21227
04:19 Changeset [8602fe74] by Travis Howell <kirben@…>
Revert mistaken commit of local debug code svn-id: r21222
01:06 Changeset [3e72b26a] by Travis Howell <kirben@…>
Revert mistaken commit of local debug code svn-id: r21220
00:53 Changeset [f9797f3a] by Travis Howell <kirben@…>
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) …

03/11/06:

17:25 Changeset [5bd5cef6] by Torbjörn Andersson <eriktorbjorn@…>
Some more renaming: updateCallback18() -> …
09:43 Changeset [beb0c9e] by Travis Howell <kirben@…>
Fix endian issue in getArrayDim() svn-id: r21216
08:32 Ticket #2525 (INDY 3(VGA & FMTOWNS: Won't start for PS2 port) closed by Kirben
duplicate
08:31 Ticket #2523 (INDY 3: Crash on PS2 Port) closed by Kirben
duplicate
07:37 Changeset [985ab14c] by Torbjörn Andersson <eriktorbjorn@…>
Removed inclusion of non-existing imuse_sysex.h to make ScummVM …
01:06 Changeset [2708fe34] by Jamieson Christian <jamieson630@…>
Another ScummEngine reference in IMuse bites the dust. svn-id: r21213

03/10/06:

23:15 Changeset [d5066f3] by Travis Howell <kirben@…>
Remove unused case in o5_actorOps, which is never triggered by any …
23:09 Changeset [f52e1709] by Travis Howell <kirben@…>
o6_setObjectName is never used by HE72+ games svn-id: r21211
19:35 Changeset [3521d35] by sev-
Add Russian puttrace and pajama3 svn-id: r21209
15:30 Changeset [47589ec] by Torbjörn Andersson <eriktorbjorn@…>
More comments, and some very minor cleanup. svn-id: r21208
14:53 Changeset [b07e6f6e] by Torbjörn Andersson <eriktorbjorn@…>
Added comment detailing what I believe I know about the remaining …
14:22 Changeset [f670d2b] by Torbjörn Andersson <eriktorbjorn@…>
Further guesswork: 'unk2' appears to be the priority of a sound, since …
13:29 Changeset [b294175e] by Torbjörn Andersson <eriktorbjorn@…>
Fleshed out some guesswork comments. svn-id: r21205
13:21 Ticket #2526 (Some games don't install any more) created by SF/nulusios
[…] […]
12:14 Ticket #2525 (INDY 3(VGA & FMTOWNS: Won't start for PS2 port) created by SF/vpbpi
[…] […]
11:26 Changeset [6f2f70d0] by Torbjörn Andersson <eriktorbjorn@…>
Renamed _unkOutputByte1 _curRegOffset. It doesn't always correspond to …
11:18 Changeset [a4ba0066] by Torbjörn Andersson <eriktorbjorn@…>
Added guesswork comments for stateCallback2_1() and its related …
10:55 Changeset [ac997a24] by Torbjörn Andersson <eriktorbjorn@…>
Added guesswork comments for stateCallback1_1() and its related …
10:30 Changeset [0b7f7f66] by Torbjörn Andersson <eriktorbjorn@…>
Fixed some obvious errors in the comments I added before. svn-id: r21201
10:18 Changeset [69b18f17] by Torbjörn Andersson <eriktorbjorn@…>
Added some guesswork comments about stateCallback1_2() and related …
09:24 Changeset [95196056] by Torbjörn Andersson <eriktorbjorn@…>
The calculateLowByte1() and 2() functions are used for calculating the …
08:55 Changeset [8a9286ce] by Torbjörn Andersson <eriktorbjorn@…>
Renamed "algorithm" "twoChan" to be more consistent with our …
08:54 Ticket #2524 (MANIAC: Invalid actor 255 in o5_putActorInRoom) created by SF/adiro69
[…] […]
08:19 Changeset [37b5e3bc] by Torbjörn Andersson <eriktorbjorn@…>
Since updateAndOutput2() is the only function that sets up wave forms …
07:56 Changeset [19aba0e8] by Torbjörn Andersson <eriktorbjorn@…>
Some more/updated comments. svn-id: r21196
06:05 Changeset [259e3cf3] by Travis Howell <kirben@…>
Adjust talk sound check in CHARSET_1(), since processSfxQueues() …
00:53 Changeset [de1cd959] by Travis Howell <kirben@…>
Revert that mistaken change to English verb table for C64 maniac …
00:39 Changeset [e0a4add1] by Travis Howell <kirben@…>
Update German verbs for C64 maniac, to match original svn-id: r21190
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