Timeline
03/14/06:
- 23:39 Changeset [1f603fdd] by
- Cleanup. svn-id: r21304
- 23:29 Changeset [408b9a41] by
- Gave the loadBitmap debug message its old debug level back. (I.e. made …
- 23:01 Changeset [839b5d3e] by
- Added workaround in FMOPL for the pathological case where a note was …
- 21:24 Ticket #2530 (DC: selector.cpp compilation failed) created by
- […] […]
- 20:09 Changeset [59b6f0f7] by
- Fixed a potential bug that could cause memory to be read …
- 19:48 Changeset [c12a5a35] by
- - Deletes wrong spaces in debugC calls in resource.cpp - Adds support …
- 19:08 Changeset [ee6f7626] by
- Fix typo in comment. svn-id: r21298
- 18:24 Ticket #2466 (FT: Invalid Actor when ) closed by
- 15:39 Ticket #7476 (MAC: Native intel binary) closed by
- 15:36 Changeset [e6f329e3] by
- To the best of my knowledge, it's really 'C64' and not 'C-64' svn-id: …
- 15:25 Changeset [f3198658] by
- Merged two consecutive 'if's with identical condition svn-id: r21295
- 15:15 Changeset [fa4471fa] by
- - Fixes a bug in update_primaryEffect (wrong sound from the birds …
- 14:52 Ticket #8519 (Update DC backends) closed by
- 14:52 Changeset [3582efc5] by
- Fixes for the DC backends (see patch #1436898) svn-id: r21292
- 14:37 Changeset [0a3e4f04] by
- Use SDL_GetError in an attempt to display slightly more information …
- 14:25 Changeset [a68e8c2d] by
- Fixes wrong sound then showing the death screen. svn-id: r21290
- 14:21 Ticket #2529 (MANIAC: Incorrect word wrapping) created by
- […] […]
- 14:10 Changeset [68bc8ea5] by
- Update comment about use of procC64 by C-64 version svn-id: r21289
- 14:06 Changeset [0cc41c7c] by
- Renamed & documented the LIGHTMODE flags svn-id: r21288
- 13:37 Changeset [9673573b] by
- Fixes _unkTables, I made a mistake while extracting those last time it …
- 13:36 Changeset [ee087df2] by
- Enhance the new getCurrentLights to work for V6+ games, too, making it …
- 13:28 Changeset [ab1694ae] by
- Compute the full game title when detecting games & creating engine …
- 13:26 Changeset [d68b6418] by
- Add a virtual destructor to class SoundDriver of the CINE engine …
- 13:17 Ticket #1485 (MANIAC64: Sandy is still tied up in the ending) closed by
- fixed
- 13:16 Changeset [4f10a71b] by
- An actor is completely reset by showActor() in SCUMM1-2 games. Fixes …
- 12:26 Changeset [53c5b8c] by
- Actually, removing the --disable-altivec from the help output, it is …
- 12:22 Ticket #8523 (Support for building on MacIntel + proper Altivec check) closed by
- 12:19 Changeset [4b1e03f3] by
- Remove unused var, to prevent compiler warning svn-id: r21281
- 12:18 Changeset [c3d8674a] by
- Adds support for building on Intel Macs, using a modified version of …
- 12:13 Changeset [c822f496] by
- Remove unused vars, to prevent compiler warnings svn-id: r21279
- 12:11 Changeset [3d0e69a4] by
- Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes svn-id: …
- 12:06 Changeset [be7a28f6] by
- Avoid all scumm var conflicts in C64 maniac svn-id: r21277
- 10:35 Changeset [806ee522] by
- Move unused scumm vars in C64 maniac to safe position, to prevent …
- 09:55 Changeset [660c23ba] by
- Updated comment with more circumstantial evidence that the …
- 09:41 Ticket #2280 (ZAKV1 Bad line feed if character is moving&screen scrolling) closed by
- 09:33 Changeset [f6d69c6d] by
- Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug …
- 08:26 Ticket #2288 (ZAKV1 C64 character gfx bug when using blue cryst on bird) closed by
- fixed
- 07:49 Ticket #2287 (ZAKV1 C64 Varios gfx bugs with character) closed by
- fixed
- 07:45 Changeset [c1965435] by
- Fix regression in C64 zak, script 5 was not been run when room changed …
- 03:52 Changeset [a483083f] by
- Tweaked a little scumm main dialog and scumm save/load dialog. Still …
- 03:08 Changeset [60793c0e] by
- Positioned logo properly, added different version number rendering and …
- 02:55 Changeset [b45dcc4d] by
- Fix logo drawing. svn-id: r21269
- 02:19 Changeset [c9970b78] by
- Rearrange launcher. Logo is still shown weirdly. svn-id: r21268
03/13/06:
- 23:53 Changeset [784728bf] by
- Further clarifications to the comment about the "low-frequency notes …
- 23:18 Changeset [94f5bd81] by
- Fix Chooser dialog. svn-id: r21266
- 23:05 Changeset [221263e2] by
- Cleaned up the comments in unkOutput2(), and added a big note about …
- 21:38 Changeset [d66d7ff7] by
- Changed type for samplesleft in order for MIN macro to work properly …
- 17:19 Changeset [ccd0a09f] by
- - Fixed regression when moving waitTicks to delay (removes wrongly …
- 13:56 Changeset [9399a2b5] by
- Things continue to fall into place. In other words, more renamings: …
- 12:32 Ticket #2528 (PAJAMA1: Lip (out of) sync) created
- […] […]
- 11:58 Changeset [71a7754a] by
- Fix a valgrind warning svn-id: r21260
- 11:57 Changeset [480aee83] by
- I was going to hold off on this until the "Pool of Sorrow" music had …
- 11:52 Changeset [b8cf8862] by
- Fix a few valgrind warnings svn-id: r21258
- 11:40 Changeset [c5d90e02] by
- Fix to remove warning on validating frame offsets in animation decoder …
- 11:33 Changeset [c44069fd] by
- Added further disassembly of animation decoder routine svn-id: r21256
- 11:20 Changeset [3c303c0d] by
- Add proper handling for animations with frame offset tables during …
- 11:18 Changeset [92eb7b7a] by
- Changed temp variable from byte to word to fix decoding of some …
- 10:01 Ticket #2527 (WINCE: landscape mode (WM5)) created by
- […] […]
- 10:00 Changeset [c6082389] by
- Confirmed it is safe to remove workaround for Macintosh HE99 version …
- 07:46 Changeset [8f8d7b6e] by
- Add opcode difference in setObjectName opcode for C64 maniac svn-id: …
- 06:06 Changeset [06dddefe] by
- Add masking support for C64 maniac, not perfect svn-id: r21250
- 03:52 Changeset [833e3430] by
- Fix object glitches in C64 maniac svn-id: r21249
- 02:22 Changeset [d0f834ee] by
- Update and restore old debug code for masking svn-id: r21248
03/12/06:
- 23:21 Changeset [1d439592] by
- Until now, we have confusingly used the terms "state" or "table" where …
- 22:47 Changeset [2ab85f9e] by
- Renamed callback1 to primaryEffect and callback2 to secondaryEffect. …
- 22:33 Changeset [9f941a18] by
- Cleaned up comment and did some more renaming: unk4 -> position …
- 21:54 Changeset [e19d079d] by
- - Renames some functions: updateCallback31 -> update_setChannelTempo …
- 18:46 Changeset [16526516] by
- Updated for Jamieson630's latest iMUSE changes. svn-id: r21242
- 18:06 Changeset [4d5a3e4c] by
- IMuse SysEx processing now handled by client-specified callbacks. This …
- 17:58 Changeset [20095d8e] by
- - Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug …
- 17:50 Changeset [63245b8e] by
- Compensate for rounding errors in _samplesPerCallback by having …
- 17:37 Ticket #8523 (Support for building on MacIntel + proper Altivec check) created
- […] […]
- 17:08 Changeset [9d3136fb] by
- Corrects former commit which deleted sound file loading after the …
- 17:05 Changeset [72d2ef72] by
- After several days, telling LordHoto over and over that "no, I don't …
- 15:38 Changeset [cb085df0] by
- Fixes non looping tracks and a fading bug, which silenced the music, …
- 14:22 Changeset [cd28f28d] by
- Music in the last two intro scenes plays now again with adlib. Cleaned …
- 12:55 Changeset [c8347b23] by
- Added debug message for the standard "note on" opcodes as well. …
- 12:40 Changeset [84af3037] by
- And now, for a change, some more renamings: update1() -> …
- 12:21 Ticket #7480 (WEB: md5 list sorting on webpage) created by
- […] […]
- 10:56 Changeset [230a6875] by
- Unfortunately the workaround for Macintosh version of water is still …
- 10:47 Changeset [d57e2e88] by
- Added a block of comments about command parsing and timing. Perhaps it …
- 10:44 Changeset [fd389260] by
- Adjust basename array setting in HE99+ games, for filename …
- 09:51 Changeset [e94aa88e] by
- Adjust version setting for Macintosh versions of HE80+ games, which is …
- 09:27 Changeset [66730f3b] by
- Use script support for Macintosh versions of HE80+ games svn-id: r21227
- 04:19 Changeset [8602fe74] by
- Revert mistaken commit of local debug code svn-id: r21222
- 01:06 Changeset [3e72b26a] by
- Revert mistaken commit of local debug code svn-id: r21220
- 00:53 Changeset [f9797f3a] by
- Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) …
03/11/06:
- 17:25 Changeset [5bd5cef6] by
- Some more renaming: updateCallback18() -> …
- 09:43 Changeset [beb0c9e2] by
- Fix endian issue in getArrayDim() svn-id: r21216
- 08:32 Ticket #2525 (INDY 3(VGA & FMTOWNS: Won't start for PS2 port) closed by
- duplicate
- 08:31 Ticket #2523 (INDY 3: Crash on PS2 Port) closed by
- duplicate
- 07:37 Changeset [985ab14c] by
- Removed inclusion of non-existing imuse_sysex.h to make ScummVM …
- 01:06 Changeset [2708fe34] by
- Another ScummEngine reference in IMuse bites the dust. svn-id: r21213
03/10/06:
- 23:15 Changeset [d5066f3] by
- Remove unused case in o5_actorOps, which is never triggered by any …
- 23:09 Changeset [f52e1709] by
- o6_setObjectName is never used by HE72+ games svn-id: r21211
- 19:35 Changeset [3521d35] by
- Add Russian puttrace and pajama3 svn-id: r21209
- 15:30 Changeset [47589ec0] by
- More comments, and some very minor cleanup. svn-id: r21208
- 14:53 Changeset [b07e6f6e] by
- Added comment detailing what I believe I know about the remaining …
- 14:22 Changeset [f670d2b2] by
- Further guesswork: 'unk2' appears to be the priority of a sound, since …
- 13:29 Changeset [b294175e] by
- Fleshed out some guesswork comments. svn-id: r21205
- 13:21 Ticket #2526 (Some games don't install any more) created by
- […] […]
- 12:14 Ticket #2525 (INDY 3(VGA & FMTOWNS: Won't start for PS2 port) created by
- […] […]
- 11:26 Changeset [6f2f70d0] by
- Renamed _unkOutputByte1 _curRegOffset. It doesn't always correspond to …
- 11:18 Changeset [a4ba0066] by
- Added guesswork comments for stateCallback2_1() and its related …
- 10:55 Changeset [ac997a24] by
- Added guesswork comments for stateCallback1_1() and its related …
- 10:30 Changeset [0b7f7f66] by
- Fixed some obvious errors in the comments I added before. svn-id: r21201
- 10:18 Changeset [69b18f17] by
- Added some guesswork comments about stateCallback1_2() and related …
- 09:24 Changeset [95196056] by
- The calculateLowByte1() and 2() functions are used for calculating the …
- 08:55 Changeset [8a9286ce] by
- Renamed "algorithm" "twoChan" to be more consistent with our …
- 08:54 Ticket #2524 (MANIAC: Invalid actor 255 in o5_putActorInRoom) created by
- […] […]
- 08:19 Changeset [37b5e3bc] by
- Since updateAndOutput2() is the only function that sets up wave forms …
- 07:56 Changeset [19aba0e8] by
- Some more/updated comments. svn-id: r21196
- 06:05 Changeset [259e3cf3] by
- Adjust talk sound check in CHARSET_1(), since processSfxQueues() …
- 00:53 Changeset [de1cd959] by
- Revert that mistaken change to English verb table for C64 maniac …
- 00:39 Changeset [e0a4add1] by
- Update German verbs for C64 maniac, to match original svn-id: r21190
03/09/06:
- 23:02 Changeset [8476b7a9] by
- minor cleanup. svn-id: r21189
- 22:40 Changeset [96e87cd] by
- Moved typedef Common::String into class declaration. svn-id: r21187
- 22:37 Changeset [2cf58594] by
- oo'ified sound code and added basic support for OS adlib music. …
- 20:50 Changeset [f0106cd5] by
- - Removes deleted waitTicks prototype in KyraEngine - Adds sound …
- 18:42 Changeset [a5e0c392] by
- As LordHoto pointed out to me, updateCallback41() was slightly …
- 17:04 Changeset [c571026a] by
- More cleanups and renamings: * Rewrote updateCallback41() in terms of …
- 15:07 Changeset [5129635] by
- Updated build scripts svn-id: r21182
- 14:33 Changeset [6db0289f] by
- Moved SAGA plugin interface code from saga.cpp to game.cpp svn-id: r21181
- 14:30 Changeset [6b988a51] by
- Moved SIMON plugin interface code from simon.cpp to game.cpp svn-id: …
- 13:54 Changeset [04151343] by
- Compile fixes for VC6 svn-id: r21179
- 13:29 Changeset [1d14d188] by
- Modified SIMON engine to use DetectedGame::updateDesc svn-id: r21176
- 13:25 Changeset [a4a79dd] by
- Credit Tyst for new SVG logo. svn-id: r21173
- 13:22 Changeset [aad5200] by
- Modified SAGA engine to use DetectedGame::updateDesc (note: there is a …
- 13:03 Changeset [783264fe] by
- Made sure the generic ITE description matches the 'special' ones in …
- 12:59 Changeset [de295c56] by
- Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language …
- 12:52 Changeset [6b19677] by
- Make use of DetectedGame::updateDesc in the kyra & lure engines …
- 12:52 Changeset [46ee5c8f] by
- Added new method DetectedGame::updateDesc, to ease generation of …
- 12:45 Changeset [cd732d68] by
- Fix compilation on MSVC. Reported by Quietust svn-id: r21165
- 12:36 Changeset [671450f] by
- Set down in comments what I know about _outputTable[], and what I …
- 12:04 Changeset [9d19f7d3] by
- Corrected a few comments where I had mistaken the note on/off bit for …
- 09:51 Changeset [ff676b0b] by
- Correct GCC_PACK define for non-GCC svn-id: r21160
- 09:40 Changeset [47f66f80] by
- Revert GCC_PACK removal, which broke compile svn-id: r21159
- 09:36 Changeset [f848dd1d] by
- Revert GCC_PACK removal, which broke compile svn-id: r21158
- 05:18 Changeset [8a5f44d] by
- Converted last dialogs to new scheme. Now it seems to be everything. …
- 03:29 Changeset [effed854] by
- Implemented SysEx command 1 for non-S&M SCUMM games, per the latest …
- 03:21 Changeset [ea26ccea] by
- Add the known 'extra' info to the description string; and removed the …
- 03:09 Changeset [e53e0e58] by
- - Removed the code from the launcher that adds language/platform to …
- 03:04 Changeset [72d6022f] by
- Yet another plugin/game detector related TODO svn-id: r21153
- 03:01 Changeset [1275519] by
- Tiny code simplification svn-id: r21152
- 02:54 Changeset [51495fb1] by
- Moved keys mapping dialog to new scheme. Made it generic. Fixed …
- 02:52 Changeset [86565fcc] by
- - Renamed GameSettings to PlainGameDescriptor - Added new …
- 01:42 Changeset [d2f78184] by
- - added new toDetectedGame() template function (analog to …
- 01:34 Changeset [0d4b1a2c] by
- Yet another plugin related TODO svn-id: r21148
- 01:08 Changeset [c3f91ca2] by
- Converted all scumm dialogs to new scheme svn-id: r21147
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