Timeline
10/21/05:
- 22:59 Ticket #2207 (COMI: No time to click while Banjo duel) closed by
- invalid
- 22:13 Ticket #2272 (SIMON 2: When subtitles are activated the speech sound cuts.) closed by
- 22:09 Ticket #2265 (HE: Unrecognized base tag 0x48492 in 4d5 sound 1) closed by
- fixed
- 21:06 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) closed by
- wontfix
- 20:15 Ticket #2301 (FT: Wrong sound when going down stairs) created by
- […] […]
- 17:43 Ticket #2276 (COMI: Obj showing through gold medallion) closed by
- fixed
- 15:58 Ticket #2300 (SAM: Hitting Movie icon while talking breaks the game) created by
- […] […]
- 14:35 Ticket #2264 (ITE: Can't go through door when in buildings) closed by
- fixed
- 12:40 Ticket #2299 (ZAK: Intro runs too fast (Amiga)) created by
- […] […]
- 11:31 Ticket #2298 (Mi2towns Kanji crashes at start with MT32 enabled) created by
- […] […]
10/20/05:
- 16:33 Ticket #2297 (ITE: Mouse visible where in wrong scenes) created by
- […] […]
- 16:21 Ticket #2296 (BS1: MP3 Compressed files won't start) closed by
- invalid
- 11:51 Ticket #2296 (BS1: MP3 Compressed files won't start) created by
- […] […]
- 11:39 Ticket #2295 (Scummvm does not cooperate with xorg and composite) created by
- […] […]
10/19/05:
- 15:16 Ticket #8475 (Add support for arm-linux as a crosscompile target) created by
- […] […]
- 12:59 Ticket #2294 (SIMON2WIN: Graphic glitches) created by
- […] […]
- 01:27 Ticket #2293 (WINCE: COMI is slow / crashes) created by
- […] […]
10/18/05:
- 20:38 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) closed by
- invalid
- 20:38 Ticket #8470 (KYRA: Room information and sprite fixes) closed by
- 20:17 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) created by
- […] […]
- 18:50 Ticket #2291 (PALM: Disable Palm auto-off backwards) created by
- […] […]
- 17:40 Ticket #2290 (black boxes overpaint animations) closed by
- 16:20 Ticket #2290 (black boxes overpaint animations) created by
- […] […]
- 15:56 Ticket #2289 (SIMON2WIN: actor freezes) created by
- […] […]
- 15:50 Ticket #2288 (ZAKV1 C64 character gfx bug when using blue cryst on bird) created by
- […] […]
- 15:33 Ticket #2287 (ZAKV1 C64 Varios gfx bugs with character) created by
- […] […]
- 15:18 Ticket #2286 (ZAKV1 C64 Very little time to pick up white crystal) created by
- […] […]
- 15:11 Ticket #2285 (ZAKV1 C64 Caponians dont disguise after using blue crystal) created by
- […] […]
- 15:05 Ticket #2284 (ZAKV1 Problems pushing feet of martian pyramid sarcophagus) created by
- […] […]
- 14:57 Ticket #2283 (ZAKV1 Problems walking to martian pyramid sarcophagus) created by
- […] […]
- 14:32 Ticket #2282 (ZAKV1 Possible to walk through objects) created by
- […] […]
- 14:21 Ticket #2281 (ZAKV1 Plane on background of airport isn't always displayed) created by
- […] […]
- 14:09 Ticket #2280 (ZAKV1 Bad line feed if character is moving&screen scrolling) created by
- […] […]
- 13:43 Ticket #2279 (ZAKV1 Stewardess stuck if called after egg-explosion) created by
- […] […]
- 13:34 Ticket #2278 (ZAK: Zak overdraws house when clicking mailbox then stairs) created by
- […] […]
- 07:35 Ticket #2277 (COMI: legs of palido slightly shifting) created by
- […] […]
- 06:53 Ticket #2276 (COMI: Obj showing through gold medallion) created by
- […] […]
- 04:29 Ticket #2065 (MT32emu: doesn't compile under gcc 3.4.2 / i386) closed by
- fixed
10/17/05:
- 19:02 Ticket #2274 (ZAK: Graphics look corrupted in some airports) closed by
- worksforme
- 16:28 Ticket #2262 (IHNM: French MD5s) closed by
- 16:21 Ticket #1871 (IHNMAIMS: md5's of my cd version) closed by
- 13:12 Ticket #2275 (ALL: FluidSynth too loud) created by
- […] […]
- 06:47 Ticket #2259 (BS2: failed assertion at end of ending credits) closed by
- fixed
- 05:42 Ticket #7452 (Make Altivec code working on non-OSX systems) created by
- […] […]
- 03:28 Ticket #2256 (ITE: Missing copy protection) closed by
- fixed
- 01:17 Ticket #2274 (ZAK: Graphics look corrupted in some airports) created by
- […] […]
- 00:21 Ticket #2273 (Gobliiins Amiga: md5sum not known) closed by
10/16/05:
- 22:42 Ticket #2273 (Gobliiins Amiga: md5sum not known) created by
- […] […]
- 22:25 Ticket #2272 (SIMON 2: When subtitles are activated the speech sound cuts.) created by
- […] […]
- 22:14 Ticket #7386 (WINCE/BASS: Support PocketPC with screen protector) closed by
- invalid
- 22:12 Ticket #7392 (VGA PPC Support) closed by
- outdated
- 22:04 Ticket #1999 (DOTT/WINCE: stamp and contract on PDA) closed by
- wontfix
- 21:13 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) closed by
- duplicate
- 21:11 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) closed by
- wontfix
- 20:32 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) created by
- […] […]
- 20:15 Ticket #2270 (MANIACNES: Shortcut keys are incorrectly configured) created by
- […] […]
- 20:05 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) created by
- […] […]
- 20:00 Ticket #2268 (MANIACNES: Inventory hotspots can be misaligned) created by
- […] […]
- 19:49 Ticket #2267 (MANIACNES: Action line wraps incorrectly) created by
- […] […]
- 19:33 Ticket #2266 (MANIACNES: Screen width incorrect, camera halts sometimes) created by
- […] […]
- 17:32 Ticket #2265 (HE: Unrecognized base tag 0x48492 in 4d5 sound 1) created by
- […] […]
- 16:47 Ticket #2264 (ITE: Can't go through door when in buildings) created by
- […] […]
- 16:22 Ticket #2263 (BS1: savegame name text input ignores keypresses) created by
- […] […]
- 16:10 Ticket #2262 (IHNM: French MD5s) created by
- […] […]
- 15:07 Ticket #2261 (BS1: crash in load game dialog) closed by
- fixed
- 14:50 Ticket #2261 (BS1: crash in load game dialog) created by
- […] […]
- 13:53 Ticket #2258 (BS2: cursor character in savegame name) closed by
- fixed
- 11:57 Ticket #2260 (SCUMM/SMUSH: out of sync) created by
- […] […]
Note:
See TracTimeline
for information about the timeline view.