Timeline



10/18/05:

20:38 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) closed by sev-
invalid
20:38 Ticket #8470 (KYRA: Room information and sprite fixes) closed by lordhoto
20:38 Changeset [6d5cdb6] by Johannes Schickel <lordhoto@…>
Commited patch # 1324980. Thanks to vinterstum. svn-id: r19163
20:17 Ticket #2292 (LOOM CD: Cannot find file: '00.lfl' ) created by SF/nikioko
[…] […]
20:09 Changeset [7cec46a] by sev-
Changing version to 0.8.0pre, as to more accurate. svn-id: r19162
19:59 Changeset [2e60e19a] by Johannes Schickel <lordhoto@…>
Some fixes: - added support for an external data file for all the …
19:17 Changeset [a38bc21] by Gregory Montoir <cyx@…>
Added flood fill support. Pajama2 puzzle seems to be ok now svn-id: r19158
19:16 Changeset [e7c8dc02] by Gregory Montoir <cyx@…>
Fixed wiz TRLE encoding svn-id: r19157
19:16 Changeset [953b35a8] by Gregory Montoir <cyx@…>
Fixed invalid memory reads, this helps thinker1 demo svn-id: r19156
19:10 Changeset [d7596540] by sev-
Backport move of talkspeed and copy-protection options out of #ifndef …
19:05 Changeset [be8cd9e6] by sev-
talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses …
18:50 Ticket #2291 (PALM: Disable Palm auto-off backwards) created by SF/markcov
[…] […]
17:40 Ticket #2290 (black boxes overpaint animations) closed by sev-
16:20 Ticket #2290 (black boxes overpaint animations) created by SF/stevit
[…] […]
15:56 Ticket #2289 (SIMON2WIN: actor freezes) created by SF/cirion81
[…] […]
15:50 Ticket #2288 (ZAKV1 C64 character gfx bug when using blue cryst on bird) created by SF/joachimeberhard
[…] […]
15:33 Ticket #2287 (ZAKV1 C64 Varios gfx bugs with character) created by SF/joachimeberhard
[…] […]
15:18 Ticket #2286 (ZAKV1 C64 Very little time to pick up white crystal) created by SF/joachimeberhard
[…] […]
15:11 Ticket #2285 (ZAKV1 C64 Caponians dont disguise after using blue crystal) created by SF/joachimeberhard
[…] […]
15:05 Ticket #2284 (ZAKV1 Problems pushing feet of martian pyramid sarcophagus) created by SF/joachimeberhard
[…] […]
14:57 Ticket #2283 (ZAKV1 Problems walking to martian pyramid sarcophagus) created by SF/joachimeberhard
[…] […]
14:32 Ticket #2282 (ZAKV1 Possible to walk through objects) created by SF/joachimeberhard
[…] […]
14:21 Ticket #2281 (ZAKV1 Plane on background of airport isn't always displayed) created by SF/joachimeberhard
[…] […]
14:09 Ticket #2280 (ZAKV1 Bad line feed if character is moving&screen scrolling) created by SF/joachimeberhard
[…] […]
14:00 Changeset [242cf5d0] by Travis Howell <kirben@…>
Remove old debug output svn-id: r19153
13:59 Changeset [05d1dba] by Travis Howell <kirben@…>
Remove old debug output. svn-id: r19152
13:58 Changeset [766a7ff0] by Travis Howell <kirben@…>
HE games use overlow to get correct color value. Fixes regressions in …
13:56 Changeset [0690343c] by Travis Howell <kirben@…>
HE games use overlow to get correct color value. Fixes regressions in …
13:43 Ticket #2279 (ZAKV1 Stewardess stuck if called after egg-explosion) created by SF/joachimeberhard
[…] […]
13:34 Ticket #2278 (ZAK: Zak overdraws house when clicking mailbox then stairs) created by SF/joachimeberhard
[…] […]
08:56 Changeset [62a59b2d] by Torbjörn Andersson <eriktorbjorn@…>
Minor error message fix: isLocked() isn't trying to unlock the …
07:35 Ticket #2277 (COMI: legs of palido slightly shifting) created by SF/gizz_online
[…] […]
06:53 Ticket #2276 (COMI: Obj showing through gold medallion) created by SF/gizz_online
[…] […]
04:29 Ticket #2065 (MT32emu: doesn't compile under gcc 3.4.2 / i386) closed by sev-
fixed
04:28 Changeset [d4427df] by sev-
Backport fix for bug #1221549 "MT32emu: doesn't compile under gcc …
04:26 Changeset [26ad88e] by sev-
Fix bug #1221549 "MT32emu: doesn't compile under gcc 3.4.2 / i386" …
03:52 Changeset [b725a206] by sev-
Add possibility to disable SDL parachute on run-time. Option …
02:51 Changeset [1c3b47d1] by sev-
"Be careful with that axe, Eugene". Reverting accidental change of all …
02:47 Changeset [b34013de] by sev-
Argh! Binary files got modified too. Reverting them. svn-id: r19144
02:11 Changeset [08178aa4] by sev-
Update FSF address. Ugh if I'd only know it and updated before …
01:30 Changeset [b36677a] by sev-
Update FSF address. Eek. Actually that took place on May 1, 2005 …

10/17/05:

22:13 Changeset [c0803886] by sev-
Fix HE version for Russian freddi3. svn-id: r19141
22:12 Changeset [d59af537] by sev-
Fix HE version for Russian freddi3 svn-id: r19140
19:02 Ticket #2274 (ZAK: Graphics look corrupted in some airports) closed by sev-
worksforme
16:28 Ticket #2262 (IHNM: French MD5s) closed by sev-
16:28 Changeset [8fc36348] by sev-
Added French and Russian md5s for IHNM submitted in bugreports …
16:21 Ticket #1871 (IHNMAIMS: md5's of my cd version) closed by sev-
16:10 Changeset [3bda82c8] by Max Horn <max@…>
Commit missing part of my last commit (sorry for any temporary …
15:00 Changeset [bb8afe38] by Max Horn <max@…>
Added ResourceManager::isLocked; made ResourceManager::flags …
14:20 Changeset [b4a4f779] by sev-
Fix walking in IHNM. It appeared that BG mask wasn't flipped upside …
13:52 Changeset [4a8d3957] by sev-
Disable gob2 in 0.8.0 svn-id: r19135
13:50 Changeset [67031672] by sev-
Disable IHNM in 0.8.0 svn-id: r19134
13:42 Changeset [f3c387f] by sev-
Bump version to 0.9.0CVS. Woo hoo! svn-id: r19133
13:12 Ticket #2275 (ALL: FluidSynth too loud) created by eriktorbjorn
[…] […]
13:06 Changeset [8cb98341] by Travis Howell <kirben@…>
Update supported HE titles. svn-id: r19132
13:02 Changeset [a200be4] by Travis Howell <kirben@…>
Update supported HE titles. svn-id: r19130
07:15 Changeset [4a9bf821] by Torbjörn Andersson <eriktorbjorn@…>
Decrease delay while editing savegame name. This way, there should be …
06:47 Ticket #2259 (BS2: failed assertion at end of ending credits) closed by eriktorbjorn
fixed
06:45 Changeset [290c811] by Torbjörn Andersson <eriktorbjorn@…>
Fixed end credits crash. (See bug #1327650). Actually, there were …
06:31 Changeset [1a717471] by Torbjörn Andersson <eriktorbjorn@…>
Fixed off-by-one error when decoding the original sound files. I …
05:42 Ticket #7452 (Make Altivec code working on non-OSX systems) created by SF/capehill
[…] […]
03:28 Changeset [ee4cbcb9] by sev-
Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled …
03:28 Ticket #2256 (ITE: Missing copy protection) closed by sev-
fixed
01:17 Ticket #2274 (ZAK: Graphics look corrupted in some airports) created by SF/dfabulich
[…] […]
00:23 Changeset [3dd9f20] by sev-
Add contributed Amiga Gob1 md5 sum svn-id: r19124
00:21 Ticket #2273 (Gobliiins Amiga: md5sum not known) closed by sev-

10/16/05:

23:07 Changeset [a4bf8dd9] by Nicolas Bacca <arisme@…>
Update build files. Add support for Gobliiins and ITE engines svn-id: …
22:53 Changeset [9bd5866d] by Nicolas Bacca <arisme@…>
Toolbar must be visible to process an action. svn-id: r19122
22:52 Changeset [ce1a66a3] by Nicolas Bacca <arisme@…>
Windows Mobile 5 devices support (requires the latest SDL Windows CE …
22:52 Changeset [4317c000] by Nicolas Bacca <arisme@…>
Windows Mobile 5 devices support (requires the latest SDL Windows CE …
22:48 Changeset [8b2d1432] by Nicolas Bacca <arisme@…>
Support for Gobliiins and ITE engines svn-id: r19119
22:47 Changeset [e2eefba] by Nicolas Bacca <arisme@…>
Update to use common GUI::Actions class svn-id: r19118
22:42 Ticket #2273 (Gobliiins Amiga: md5sum not known) created by SF/chris_y
[…] […]
22:37 Changeset [e1e60aa] by Nicolas Bacca <arisme@…>
Newer Smartphones detection for Windows Mobile 5.0 - add some …
22:35 Changeset [1135e05c] by Nicolas Bacca <arisme@…>
Support for Gobliiins and ITE engines svn-id: r19116
22:32 Changeset [6471cf82] by Nicolas Bacca <arisme@…>
Temporarily virtualize mouse drawing functions for the WinCE port. …
22:25 Ticket #2272 (SIMON 2: When subtitles are activated the speech sound cuts.) created by SF/demitryvh
[…] […]
22:14 Ticket #7386 (WINCE/BASS: Support PocketPC with screen protector) closed by SF/arisme
invalid
22:12 Ticket #7392 (VGA PPC Support) closed by SF/arisme
outdated
22:12 Changeset [6a469a0f] by sev-
Put correct order of MM NES verbs in help. Will try to make them work …
22:04 Ticket #1999 (DOTT/WINCE: stamp and contract on PDA) closed by SF/arisme
wontfix
21:13 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) closed by sev-
duplicate
21:11 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) closed by sev-
wontfix
20:32 Ticket #2271 (MANIACNES: (enhance) .NES files shouldn't need hex editor) created by SF/dfabulich
[…] […]
20:15 Ticket #2270 (MANIACNES: Shortcut keys are incorrectly configured) created by SF/dfabulich
[…] […]
20:05 Ticket #2269 (MANIACNES: characters fly upstairs, ignoring walls) created by SF/dfabulich
[…] […]
20:00 Ticket #2268 (MANIACNES: Inventory hotspots can be misaligned) created by SF/dfabulich
[…] […]
19:49 Ticket #2267 (MANIACNES: Action line wraps incorrectly) created by SF/dfabulich
[…] […]
19:33 Ticket #2266 (MANIACNES: Screen width incorrect, camera halts sometimes) created by SF/dfabulich
[…] […]
17:32 Ticket #2265 (HE: Unrecognized base tag 0x48492 in 4d5 sound 1) created by SF/a60wattfish
[…] […]
17:19 Changeset [1529b1ad] by sev-
Store game title in savefile. Lets us not guess which game save is …
16:50 Changeset [68c5fe52] by sev-
Err.. Now really fix game detection. Not that it was wrong, but I …
16:47 Ticket #2264 (ITE: Can't go through door when in buildings) created by SF/a60wattfish
[…] […]
16:39 Changeset [824f931] by aquadran
fix mem align for arm processors by Koen Kooi svn-id: r19111
16:22 Ticket #2263 (BS1: savegame name text input ignores keypresses) created by wjp
[…] […]
16:10 Ticket #2262 (IHNM: French MD5s) created by SF/aiviru
[…] […]
15:07 Ticket #2261 (BS1: crash in load game dialog) closed by eriktorbjorn
fixed
15:06 Changeset [8b1e22e] by Torbjörn Andersson <eriktorbjorn@…>
Be more careful when subtracting from unsigned values. Fixes bug …
14:50 Ticket #2261 (BS1: crash in load game dialog) created by wjp
[…] […]
13:53 Ticket #2258 (BS2: cursor character in savegame name) closed by eriktorbjorn
fixed
13:53 Changeset [c6a6d894] by Torbjörn Andersson <eriktorbjorn@…>
Don't remove the cursor character from the savegame name until the …
13:31 Changeset [6ee24974] by Torbjörn Andersson <eriktorbjorn@…>
There was a mention of the "Expected XXX samples..." error in the IRC …
11:57 Ticket #2260 (SCUMM/SMUSH: out of sync) created by SF/isaac_a_steiner
[…] […]
10:29 Changeset [1af9aad8] by aquadran
compiler warned about useless negative operation. i hope it's ok after …
09:50 Changeset [8dd91d9b] by Travis Howell <kirben@…>
Add missing function for getWizData. svn-id: r19106
03:11 Changeset [e4b85675] by sev-
Correct heversion for updated dog-on-a-stick. svn-id: r19105

10/15/05:

22:47 Ticket #7351 (DC: added mp3 support) closed by zeldin
fixed
22:28 Changeset [ea6b0f2] by Marcus Comstedt <marcus_c@…>
Enable MAD support. svn-id: r19104
21:18 Ticket #2259 (BS2: failed assertion at end of ending credits) created by wjp
[…] […]
17:43 Changeset [fb14ec58] by sev-
Correct MD5 svn-id: r19103
15:46 Changeset [ee155399] by Marcus Comstedt <marcus_c@…>
Try do display the virtual keyboard only when a string input widget …
14:59 Changeset [1ee05972] by Marcus Comstedt <marcus_c@…>
Avoid "double-clicks" when the virtual keyboard is activated. svn-id: …
14:33 Changeset [a4aefbe] by Marcus Comstedt <marcus_c@…>
Added support for cursor palettes. svn-id: r19100
14:15 Changeset [dbea2b5a] by Marcus Comstedt <marcus_c@…>
Added some missing functions. svn-id: r19099
13:44 Ticket #2257 (Zak FM-Towns: no longer playable) closed by sev-
invalid
11:22 Ticket #2258 (BS2: cursor character in savegame name) created by wjp
[…] […]
11:03 Changeset [4d85ddbc] by Travis Howell <kirben@…>
Several later HE games use sprites for subtitles. svn-id: r19098
10:31 Changeset [dca6f248] by Max Horn <max@…>
Unified mouse pos update code svn-id: r19097
10:31 Changeset [6e446ad4] by Travis Howell <kirben@…>
Use delay, not value in setSpriteGeneralProperty. svn-id: r19096
07:32 Changeset [170521f] by Travis Howell <kirben@…>
Avoid conflicting VARS. svn-id: r19095
06:41 Changeset [59bf8538] by Travis Howell <kirben@…>
Reset inventory offset when restarting V1/V2 games. svn-id: r19094
06:26 Changeset [7aec70c] by Torbjörn Andersson <eriktorbjorn@…>
Fixed a bug in the Kyra CD intro that caused ScummVM to crash when …
06:15 Changeset [b7e7273] by Travis Howell <kirben@…>
Set inital room width and height. Several early HE games check values, …
04:05 Ticket #7451 (OSX: Improve "bundle" build target) created
[…] […]
02:22 Changeset [05d5bc16] by Travis Howell <kirben@…>
Add extra case for 3DO fbpack. svn-id: r19091
02:20 Ticket #2203 (ALL: Endianness sound problem) closed by SF/sf-robot
00:47 Changeset [30b13e12] by Travis Howell <kirben@…>
Ooops, remove debug output. svn-id: r19090
00:46 Changeset [b6425d1c] by Travis Howell <kirben@…>
Fix regression, resID shouldn't beint16. Slight correction to …

10/14/05:

22:05 Changeset [842f520] by sev-
Fix from wjp which let protection screen render itself at last. Now …
20:52 Changeset [c97645f5] by Lars Persson <anotherguest@…>
Added SYMBIAN32 defines for touchscreen navigation svn-id: r19087
20:50 Changeset [8dfc199] by Lars Persson <anotherguest@…>
Added Symbian #idefine svn-id: r19086
19:51 Changeset [3e03ca68] by Gregory Montoir <cyx@…>
Slightly better that way. svn-id: r19085
19:32 Changeset [fe6b2112] by Gregory Montoir <cyx@…>
Fixed the 'Failed to save game state' warning in HE90. …
19:07 Ticket #2257 (Zak FM-Towns: no longer playable) created by SF/simsaw
[…] […]
15:15 Changeset [80fd4fe0] by Torbjörn Andersson <eriktorbjorn@…>
Turned on the automatic computation of dirty rects for ITE. It should …
14:41 Ticket #2252 (DOTT: "ERROR: no parts available") closed
14:40 Ticket #2256 (ITE: Missing copy protection) created by eriktorbjorn
[…] […]
13:17 Ticket #2255 (ZAK256: Italian Translation doesn't start) closed by sev-
12:36 Changeset [dcb2372e] by Travis Howell <kirben@…>
Adjust array ids in HE80+ games, to match original. Otherwise array …
12:20 Ticket #7450 (FM-TOWNS: Enable aspect ratio correction) created by SF/vood
[…] […]
11:25 Changeset [67eedc08] by Johannes Schickel <lordhoto@…>
Oops. Fixes a bug with wrong filename for intro text in english …
11:24 Changeset [c75dfc3f] by Max Horn <max@…>
Added missing -framework CoreMIDI svn-id: r19080
11:04 Changeset [17e88902] by Max Horn <max@…>
Removed very old GP32 hack (any new port would have to revise this …
10:53 Ticket #8455 (RICH scumvm icon) closed by fingolfin
wontfix
10:39 Ticket #8474 (2xPM scaler) created by fingolfin
[…] […]
10:27 Changeset [d326166] by Max Horn <max@…>
Don't hardcode platform code strings svn-id: r19078
10:20 Changeset [7ab5fa81] by Max Horn <max@…>
cleanup (really would like to unify all those typedef's eventually; …
09:43 Ticket #2255 (ZAK256: Italian Translation doesn't start) created by SF/licantrop0
[…] […]
08:39 Changeset [17f251a3] by Travis Howell <kirben@…>
loadFlObject() should use object index, when checking if object is …
07:58 Changeset [0436bdeb] by Robert Göffringmann <lavosspawn@…>
I have to make this tool available. Without it, the SKY.CPT file can't …
07:53 Ticket #2253 (Bundle build on Mac OS X fails) closed by fingolfin
wontfix
06:41 Ticket #8425 (EPOC/Symbian port) closed by anotherguest
04:28 Ticket #2209 (ITE: Game detection is broken) closed by sev-
fixed
04:28 Changeset [7f6402ef] by sev-
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use …
03:00 Ticket #2254 (INDY3: "Bad ID yy found in directory") created by SF/felware
[…] […]
02:50 Changeset [05457402] by sev-
Added Linux platform. Now it is used by some ITE version and is …
02:13 Ticket #2198 (ZAK256: Non completable in post 0.7.1 versions) closed by SF/ender
fixed
02:13 Changeset [7af9ece] by Travis Howell <kirben@…>
HE games store and restore locked FlObjects between rooms. Fixes input …
00:56 Changeset [a3d0fcea] by sev-
Add language and platform to game description and use that accross the …

10/13/05:

23:40 Ticket #2253 (Bundle build on Mac OS X fails) created
[…] […]
23:28 Ticket #2220 (DIG: Text bug in intro) closed by sev-
fixed
23:27 Changeset [2b47cbb4] by sev-
Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe …
23:20 Changeset [bd4340f2] by sev-
Add possibility to see exact md5s of your game and save when they …
21:17 Ticket #8473 (KYRA: md5 game detection) closed by sev-
21:12 Changeset [7664cbcc] by Johannes Schickel <lordhoto@…>
Committed patch #1325945 ( KYRA: md5 game detection ) with a few …
20:54 Changeset [eef92cb7] by sev-
Patch from wjp which fixed parser operands and now protection screen …
18:50 Changeset [57e1c645] by Marcus Comstedt <marcus_c@…>
Improved savefile error handling: * New flush() method in WriteStream …
18:48 Changeset [66fbe2d3] by Gregory Montoir <cyx@…>
Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE …
18:23 Ticket #2193 (DEBIAN: Compile problem) closed by sev-
fixed
18:05 Changeset [ce2e9ab9] by Johannes Schickel <lordhoto@…>
Rewrite of the script interpretation class: - Now only one instance …
15:55 Ticket #8473 (KYRA: md5 game detection) created by vinterstum
[…] […]
15:40 Changeset [e9b7a88e] by Torbjörn Andersson <eriktorbjorn@…>
This message is much too annoying to be a printf(). I should know -- I …
15:33 Changeset [2ba1926b] by Torbjörn Andersson <eriktorbjorn@…>
It should not be a fatal error if allocate_part() fails. As far as I …
15:02 Changeset [9895a020] by Travis Howell <kirben@…>
Objects were not been swapped in HE games. svn-id: r19061
14:27 Changeset [d1ee537] by Torbjörn Andersson <eriktorbjorn@…>
Added note about possible BS2 alignment problems that I wish I had …
13:02 Ticket #7449 (Check MinGW version in configure) closed by Kirben
fixed
12:44 Changeset [8387b48d] by Travis Howell <kirben@…>
Set _HEAPOK to correct value,if using earlier mingw-runtime. svn-id: …
07:41 Ticket #2252 (DOTT: "ERROR: no parts available") created
[…] […]
06:30 Ticket #2060 (ALL: hq2x / hq3x scalers with / without nasm) closed by eriktorbjorn
invalid
02:49 Ticket #2251 (BS1: crashes when entering "chess puzzle") created by SF/habaskeba
[…] […]
01:12 Changeset [d218fceb] by sev-
Sync with upstream. It has checks for some 64bits systems. svn-id: r19058
Note: See TracTimeline for information about the timeline view.