Timeline
10/07/05:
- 23:41 Ticket #2236 (DIG: some saved games crash scummvm) created by
- […] […]
- 20:17 Ticket #2235 (BASS: crash in intro and no talkie (CD)) created by
- […] […]
- 19:21 Ticket #7447 (2XPM -- Yet Another Filter) closed by
- wontfix
- 17:08 Ticket #2234 (MI2 FM-TOWNS: Room is not dark after dropping with treasure) created by
- […] […]
- 16:46 Ticket #2233 (MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse) created by
- […] […]
- 16:41 Ticket #2232 (MI2 FM-TOWNS: whole screen is white in rooms with parrot) created by
- […] […]
- 16:26 Ticket #2231 (MI2towns: music of wally room stays after giving 4 mappieces) created by
- […] […]
- 16:16 Ticket #2230 (MI2 FM-TOWNS: Music Stops after staying 5min at mardigras) created by
- […] […]
- 16:10 Ticket #2229 (MI2 FM-TOWNS: No music in cutscenes after new mappiece) created by
- […] […]
- 16:05 Ticket #2228 (MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song) created by
- […] […]
- 15:36 Changeset [a202b150] by
- Added a "video" panel mode. From what I understand, the beginning of …
- 11:47 Ticket #7447 (2XPM -- Yet Another Filter) created by
- […] […]
- 10:44 Changeset [313fe93] by
- Cleanup sprite header reader. svn-id: r18956
- 07:36 Changeset [4893e327] by
- Adjust for larger resolution. svn-id: r18955
- 07:06 Changeset [1bd9b92b] by
- Missed a few lines. svn-id: r18954
- 06:59 Changeset [50486480] by
- FF starts VGA script. svn-id: r18953
- 05:31 Changeset [fe48a005] by
- Draw acrtors (eriktorbjorn, rejoice). It: o breaks intro, as now …
10/06/05:
- 15:56 Changeset [5f20bf11] by
- It should always be possible to interrupt the intro with Escape now. …
- 15:54 Changeset [92f5e206] by
- Disabled scene background music for IHNM, for now. It was trying to …
- 14:54 Changeset [36295605] by
- Add slight difference. svn-id: r18949
- 14:46 Ticket #2227 (ITE: Glassmaster still looking in wrong direction) created by
- […] […]
- 14:34 Changeset [e91503c] by
- Add FF table. svn-id: r18948
- 11:58 Changeset [ccaaeecc] by
- Bah. Forgot to add these files in the previous commit. svn-id: r18947
- 11:57 Changeset [8fc913c2] by
- Moved the sequence player into its own class. I'm sure this could be …
- 11:56 Changeset [7c0c7db] by
- Removed unnecessary empty line. (I made this change while working on a …
- 05:22 Ticket #2226 (SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)") created by
- […] […]
10/05/05:
- 16:41 Ticket #8466 (KYRA: Restructured sequence player) closed by
- 16:40 Changeset [49602286] by
- Applied my patch #1314023, since cyx liked the idea of cleaning up the …
- 16:09 Ticket #8466 (KYRA: Restructured sequence player) created by
- […] […]
- 13:15 Changeset [fb86de70] by
- Revert svn-id: r18943
- 13:11 Ticket #2222 (Monkey Atari DE crashes at start w. latest CVS) closed by
- fixed
- 13:10 Changeset [441b986] by
- Update svn-id: r18942
- 12:24 Ticket #2225 (MONKEY2 FMTOWNS iMuse Bug) created by
- […] […]
- 12:16 Changeset [e748cccc] by
- Cleanup svn-id: r18941
- 11:37 Changeset [05ea6d3] by
- Cleanup svn-id: r18940
- 06:31 Changeset [99f36daf] by
- Remove leftover svn-id: r18939
- 05:58 Ticket #2224 (ITE: MT32 Emu distortion at Tycho Nordpfoth) created by
- […] […]
- 05:55 Ticket #2223 (MT32/IHNM: scratching sound on right channel) created by
- […] […]
- 02:01 Changeset [b332ea95] by
- oops. reverted last change. svn-id: r18938
- 02:00 Changeset [b76d1b3] by
- Fix to fixed palette range. svn-id: r18937
- 01:40 Changeset [8912fcb8] by
- Simplified palette code. svn-id: r18936
- 01:31 Changeset [579478a] by
- IHNM used only 248 colors for game graphics. Top part of the palette …
10/04/05:
- 23:59 Changeset [c7e8af5e] by
- Proper place for cutawaySkip() call svn-id: r18934
- 23:38 Changeset [62a9b56] by
- IHNM changes: o Latest bit of Game Object structure o Implemented …
- 18:19 Changeset [0719a4e] by
- I misunderstood sev on how sf75() should work. Perhaps this is better? …
- 17:59 Ticket #2222 (Monkey Atari DE crashes at start w. latest CVS) created by
- […] […]
- 17:44 Changeset [ba306c80] by
- Unstubbed sf75() as sfSetPortraitBgColor(), using information from …
10/03/05:
- 20:22 Ticket #8465 (Various sprite-related things for the Kyra engine) closed by
- 20:21 Changeset [3bcb098f] by
- committed patch #1312156 'Various sprite-related things'. Thanks …
- 18:24 Ticket #8465 (Various sprite-related things for the Kyra engine) created by
- […] […]
- 14:08 Changeset [efa1c130] by
- Cleanup svn-id: r18929
- 11:13 Changeset [ff6814f1] by
- We've done sshots... some time ago. svn-id: r18928
- 10:01 Changeset [4823f41b] by
- Experimental IHNM fix: Since it looks like the intro doesn't clear the …
- 04:29 Ticket #2221 (MI1MAC: crashes while training swordfighting) created by
- […] […]
10/02/05:
- 23:18 Changeset [69737449] by
- Update svn-id: r18926
- 13:50 Ticket #2158 (ITE: NonActorsSpeech does not lock thread) closed by
- fixed
- 13:49 Changeset [f912a94] by
- Fixed overlapping speech in ferret puzzle. See bug #1260904. svn-id: …
- 13:48 Ticket #2185 (ITE: Animation freezes (regression)) closed by
- fixed
- 13:21 Changeset [4d9a2cb] by
- Basic verb display for C64 maniac. svn-id: r18924
- 12:04 Ticket #2220 (DIG: Text bug in intro) created by
- […] […]
- 03:09 Changeset [61cd3947] by
- Disabling actors during cutscenes did make a difference though. …
- 02:42 Changeset [8382be19] by
- Attempt to make proper subtitles outline color. svn-id: r18922
- 01:36 Ticket #7374 (Improve support for Indy3/Mac: Add inventory) closed by
- fixed
- 01:26 Changeset [d69f4344] by
- Inventory works in Macintosh version of indy3 now. svn-id: r18921
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