Timeline
06/04/05:
- 23:03 Ticket #2026 (MI1VGA: Guybrush turns into a rowboat) closed by
- fixed
- 23:02 Changeset [d1f2a7a] by
- Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat) svn-id: …
- 21:21 Changeset [1e1226cc] by
- Updated comment; added code to deal with newline chars in COMI text …
- 18:08 Ticket #2028 (MANIAC64: crash after using hunk-o-matic and pressing ESC) closed by
- fixed
- 18:08 Changeset [f1f7e19d] by
- Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and …
- 17:52 Changeset [697124a] by
- fixed dog's castle bug svn-id: r18344
- 16:12 Ticket #1824 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect) closed by
- fixed
- 16:10 Changeset [feac08c9] by
- Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading …
- 15:50 Changeset [83f9ebc3] by
- Fixed warning. svn-id: r18342
- 15:48 Ticket #1825 (COMI: Actor redraw glitch) closed by
- fixed
- 15:47 Changeset [af3a3dc2] by
- Fix for bug #1066329 (COMI: Actor redraw glitch) svn-id: r18341
- 15:02 Changeset [d3587c3a] by
- fixed lense creation bug ( fade in/out now has separate flag) svn-id: …
- 14:37 Changeset [2a322791] by
- Fix bug reported by Marticus with situation when Rif left scene with …
- 14:29 Changeset [03d6a6dd] by
- update svn-id: r18338
- 14:16 Ticket #1248 (SAM: some MIDI channels missing on MT-32) closed by
- 13:58 Ticket #8420 (SKY: More LINC charset fixes) closed by
- 13:58 Changeset [82281620] by
- Patch #1184666 (SKY: More LINC charset fixes) svn-id: r18337
- 13:47 Ticket #1873 (INDY3 FMTOWNS: Music in Venice is distorted) closed by
- 13:25 Changeset [f8cadf04] by
- Some font related TODOs svn-id: r18336
- 13:19 Changeset [206d11f5] by
- Remove special case for char 0x20 (=space). No idea why it was there …
- 12:34 Ticket #8434 (Disable overlay scaling) created by
- […] […]
- 12:34 Changeset [5d84b5af] by
- There were cases when an ITE intro credits line could appear in both …
- 12:25 Changeset [c312db30] by
- My Linux ITE CD developed read errors, so Joe sent me a replacement, …
- 12:04 Changeset [46a46184] by
- Mention GUI changes in NEWS; Try to be consisten about using a '.' at …
- 07:30 Changeset [fdb2e5b4] by
- Fix another off by one in rects. Fixes minor glitches in water …
- 06:30 Changeset [52a61dd] by
- The sound queue needs to be processed, before sfx queue in HE games, …
- 06:18 Changeset [0148bbaa] by
- Speech needs to be started, before subtitles are drawn. Otherwise …
- 02:26 Changeset [c635d5f2] by
- correction, fixes lost/smaller palette glitches svn-id: r18328
06/03/05:
- 19:04 Changeset [b583484] by
- fixed doorkeeper's nonstop speech svn-id: r18327
- 13:09 Changeset [63984c3a] by
- The alternative form of drawString() is no longer needed. svn-id: r18326
- 12:51 Changeset [60007ffb] by
- Cleanup. svn-id: r18325
- 12:33 Changeset [41f69db1] by
- Cleanup. svn-id: r18324
- 12:21 Changeset [ec958e97] by
- Cleanup. svn-id: r18323
- 12:18 Changeset [6ee65daf] by
- Cleanup. (I think you can see the pattern here. :-) svn-id: r18322
- 12:07 Changeset [3772bb98] by
- Cleanup. svn-id: r18321
- 12:00 Changeset [64083773] by
- Cleanup. svn-id: r18320
- 11:33 Changeset [7dfa96a8] by
- Cleanup. svn-id: r18319
- 11:15 Changeset [36e8989] by
- Cleanup svn-id: r18318
- 11:11 Changeset [b3197a80] by
- Correct no scaling option. svn-id: r18317
- 10:54 Ticket #2058 (BS2: bug on boat in london.) created by
- […] […]
- 09:32 Changeset [14956529] by
- Cleanup. svn-id: r18316
- 07:26 Changeset [9e33b376] by
- New MD5: Dig/Mac/French svn-id: r18315
- 07:24 Ticket #1870 (DIG (MAC): No voices with mac version) closed by
- fixed
06/02/05:
- 22:34 Changeset [bf928a55] by
- oops svn-id: r18314
- 22:14 Changeset [8a835899] by
- Implement game load with '-x' comman-line parameter. Fix couple …
- 16:18 Changeset [ae36a54] by
- fix - 'holes' in save slot filenames svn-id: r18312
- 14:40 Changeset [0e26360] by
- HE games require min/max heap sizes to be set, after index is read. …
- 12:29 Changeset [bf89c8a4] by
- The GUI has reached the point where I think it's safe to begin …
- 07:53 Ticket #2054 (FOA: Sub won't enter the airlock to Atlanis) closed by
- worksforme
06/01/05:
- 13:45 Ticket #2057 (WINCE: Screen rotation & external mouse) created by
- […] […]
- 11:07 Ticket #1639 (FT: Sounds gets truncated at end of SMUSH movie) closed by
- 08:09 Ticket #2056 (ALL: list.h doesn't compile with CodeWarrior) created by
- […] […]
- 06:24 Changeset [9be6764] by
- Removed unused variables. svn-id: r18309
- 01:00 Changeset [5e57925f] by
- Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked. …
- 00:40 Ticket #1869 (FT (MAC): Crash when fighting Rottwheeler) closed by
- 00:39 Ticket #1964 (FM-TOWNS LOOM: Kanji version crash) closed by
- fixed
- 00:39 Changeset [6fd297f0] by
- Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" svn-id: r18307
- 00:14 Ticket #1846 (FT: Game went back to first action scene) closed by
05/31/05:
- 23:58 Ticket #1775 (FM-TOWNS MI1: Kanji version not recognized) closed by
- fixed
- 23:57 Changeset [5f445e11] by
- Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized" …
- 23:41 Changeset [f8f9ed1] by
- Allow entry of space and some letters such as 'r' and 'p' as parts of …
- 22:09 Changeset [6d0082d] by
- Some stubs for C64 MM costume code svn-id: r18304
- 20:08 Changeset [d1ffc9df] by
- multiple files save-load implementation svn-id: r18303
- 12:53 Changeset [55f98f9b] by
- Added keyboard auto-repeat. (I've been meaning to do that for a long …
- 08:18 Ticket #8433 (fc4/gcc4/x86_64) created by
- […] […]
- 01:03 Changeset [0eb4e941] by
- Almost complete implementation of Puzzle. Now it is possible to solve …
05/30/05:
- 21:24 Ticket #2055 (FOA: Text "Across-arms" appended in dialog selector) created by
- […] […]
- 21:08 Ticket #2054 (FOA: Sub won't enter the airlock to Atlanis) created by
- […] […]
- 16:40 Changeset [e5ab68c0] by
- fix start clipping issue svn-id: r18300
- 15:57 Ticket #2048 (FT: "wrong INSANE parameters for EN_VULTF2") closed by
- fixed
- 08:04 Ticket #2053 (LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders) closed by
- fixed
- 08:03 Changeset [4821b99] by
- Only sound types 0 - 2 are used by FM Towns games. svn-id: r18299
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