Timeline
05/31/05:
- 23:58 Ticket #1775 (FM-TOWNS MI1: Kanji version not recognized) closed by
- fixed
- 23:57 Changeset [5f445e11] by
- Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized" …
- 23:41 Changeset [f8f9ed18] by
- Allow entry of space and some letters such as 'r' and 'p' as parts of …
- 22:09 Changeset [6d0082d2] by
- Some stubs for C64 MM costume code svn-id: r18304
- 20:08 Changeset [d1ffc9df] by
- multiple files save-load implementation svn-id: r18303
- 12:53 Changeset [55f98f9b] by
- Added keyboard auto-repeat. (I've been meaning to do that for a long …
- 08:18 Ticket #8433 (fc4/gcc4/x86_64) created by
- […] […]
- 01:03 Changeset [0eb4e941] by
- Almost complete implementation of Puzzle. Now it is possible to solve …
05/30/05:
- 21:24 Ticket #2055 (FOA: Text "Across-arms" appended in dialog selector) created by
- […] […]
- 21:08 Ticket #2054 (FOA: Sub won't enter the airlock to Atlanis) created by
- […] […]
- 16:40 Changeset [e5ab68c0] by
- fix start clipping issue svn-id: r18300
- 15:57 Ticket #2048 (FT: "wrong INSANE parameters for EN_VULTF2") closed by
- fixed
- 08:04 Ticket #2053 (LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders) closed by
- fixed
- 08:03 Changeset [4821b990] by
- Only sound types 0 - 2 are used by FM Towns games. svn-id: r18299
05/29/05:
- 21:00 Changeset [b2250cca] by
- Fix puzzle callback timings. Was mistakingly used millisecs instead of …
- 20:57 Changeset [5cd6d6b6] by
- Implement key auto-repeat used in savegame dialog. svn-id: r18297
- 18:14 Changeset [4fbb6c29] by
- Whitespace svn-id: r18296
- 18:08 Ticket #2053 (LOOM/FM-TOWNS: Crash during cutscene with Weaver Elders) created by
- […] […]
- 18:07 Changeset [9ffe00b7] by
- Added braces for clarity. svn-id: r18295
- 17:31 Changeset [e9c71f3a] by
- Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a …
- 17:30 Ticket #2051 (MANIAC: Inventory not redrawn after loading a savegame) closed by
- fixed
- 17:26 Ticket #2050 (BASS: Unresponsive characters) closed by
- duplicate
- 15:39 Changeset [99b9fc70] by
- implemented DOS version 1 pixel clipping game options WIP3 svn-id: r18293
- 15:35 Ticket #2052 (ALL: Failed assertion in AdvMame scaler) created by
- […] […]
- 15:27 Ticket #2051 (MANIAC: Inventory not redrawn after loading a savegame) created by
- […] […]
- 15:04 Ticket #2050 (BASS: Unresponsive characters) created by
- […] […]
- 14:55 Changeset [d4456afa] by
- Correct off by one, fixes minor glitches in lost/smaller. svn-id: r18292
- 13:08 Changeset [93731f3c] by
- resourceMapper isn't used in HE72+ games. svn-id: r18291
- 12:14 Changeset [dbba8d73] by
- Set zorder to zero by default. svn-id: r18290
- 12:00 Changeset [f03b73a6] by
- Set zorder to zero by default. svn-id: r18289
- 11:54 Changeset [4fc5ccb8] by
- Clear localVars in entry/exit scripts. svn-id: r18288
- 10:45 Ticket #2049 (SIMON2 (Spanish): loadVOCFromStream: Invalid header!) closed by
- duplicate
- 06:47 Ticket #8424 (Update for the MSVC7 Project Files) closed by
05/28/05:
- 13:31 Ticket #2049 (SIMON2 (Spanish): loadVOCFromStream: Invalid header!) created by
- […] […]
- 13:10 Changeset [b902e47f] by
- Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2" …
- 13:02 Changeset [764ed133] by
- All known music glitches in Sam & Max should be fixed - or at least …
- 12:53 Changeset [4a9a0ce] by
- fix warning svn-id: r18285
- 12:35 Ticket #1430 (SAM: Savage Jungle Inn music glitch) closed by
- fixed
- 12:34 Ticket #2027 (SAM: Failure to change music at Frog Rock) closed by
- fixed
- 12:33 Ticket #2048 (FT: "wrong INSANE parameters for EN_VULTF2") created by
- […] […]
- 12:29 Changeset [e27f13d1] by
- Swapped the last two parameters to Sam & Max iMUSE command 257. This …
- 12:28 Changeset [cd72ae9e] by
- commit adds setWidth & setHeight to extend bounds of rect svn-id: r18283
- 11:06 Changeset [3d1c9693] by
- game options WIP2 svn-id: r18282
- 10:44 Changeset [9543d99f] by
- Fix load/save game regression in HE90+ games. svn-id: r18281
- 08:57 Changeset [43ca852f] by
- Correct case order. svn-id: r18280
- 08:46 Changeset [aad0ae66] by
- Add last changes to HE100 too. svn-id: r18279
- 08:37 Changeset [151f09ed] by
- Sync opcode names and add HE72+ version of o_systemOps. svn-id: r18278
- 02:26 Changeset [b65974b7] by
- Revert my removal of _skipPalette, still required. svn-id: r18277
- 02:25 Ticket #2047 (FT INSANE: Googles palette disappears (Regression)) closed by
- fixed
- 01:41 Changeset [51a46f9] by
- Correct HE version. svn-id: r18276
05/27/05:
- 13:33 Changeset [4ee90d93] by
- Clarified the status of the GUI scaling a bit. I'm not aware of any …
- 13:14 Changeset [d51198e2] by
- Made ValueDisplayDialog scale itself. svn-id: r18274
- 12:43 Changeset [eeab93cf] by
- More whitespace changes. svn-id: r18273
- 10:25 Changeset [bdee380f] by
- Very minor cleanup. svn-id: r18272
- 09:08 Ticket #2047 (FT INSANE: Googles palette disappears (Regression)) created by
- […] […]
- 08:24 Changeset [913da5f4] by
- Remove old comment, verb charset is now used. svn-id: r18271
- 07:46 Ticket #2042 (SAM: Unable to see Frog Rock) closed by
- 07:01 Changeset [894f630c] by
- Added workaround for Sam & Max music issue at the Dino Bungie …
05/26/05:
- 22:14 Changeset [82c1cdb5] by
- Add Russian PuttTime svn-id: r18269
- 20:51 Ticket #2044 (GOB: Gobliiins English Floppy version crash) closed by
- fixed
- 20:51 Changeset [b59ef3cd] by
- Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" …
- 16:43 Ticket #1954 (WINCE: Crash on start) closed by
- 16:40 Ticket #2043 (COMI: Verb regression during sword fights) closed by
- fixed
- 16:39 Changeset [6e42068c] by
- In V7/V8 games, use the blast text system to render verbs (this fixes …
- 16:38 Changeset [97f03369] by
- Take the font height from the charset header for V3 fonts, too; …
- 16:33 Ticket #2046 (Web site problem) closed by
- fixed
- 16:30 Changeset [228121ae] by
- Add 'MIDI' chunk to list of known iMuse music chunks svn-id: r18265
- 16:15 Ticket #2046 (Web site problem) created by
- […] […]
- 14:59 Changeset [ebfc6d20] by
- Add HE100 difference in flags and tmp code for extra flags. svn-id: r18264
- 14:16 Changeset [db969fd9] by
- oops svn-id: r18263
- 14:14 Changeset [852fe1b] by
- Changed name of addMessageToStack to convertMessageToString (still not …
- 12:59 Ticket #1429 (SAM: Music stops after getting T-Rex tooth) closed by
- fixed
- 12:56 Changeset [4b82800c] by
- Be less agressive about re-using trigger slots. This fixes bug …
- 12:26 Changeset [983d6d71] by
- Added CharsetRenderer::getCharHeight() svn-id: r18260
- 11:30 Changeset [c060d56c] by
- Properly use operator '%' to compute a queue wrap around, instead of …
- 11:26 Ticket #2045 (TOOL: extract_kyra: last file not extracted correctly) created by
- […] […]
- 11:13 Changeset [d733a4ec] by
- Cleanup. (Mostly whitespace.) svn-id: r18258
- 10:59 Ticket #2044 (GOB: Gobliiins English Floppy version crash) created by
- […] […]
- 10:44 Changeset [f9addb38] by
- Fix warning svn-id: r18257
- 10:07 Changeset [de52d556] by
- Fix bad endian bug in thumbnails code svn-id: r18256
- 09:45 Changeset [ca409429] by
- Puzzle WIP. No visuals yet. svn-id: r18255
- 07:45 Ticket #2043 (COMI: Verb regression during sword fights) created by
- […] […]
- 06:38 Changeset [f3f58ec9] by
- Fixed a glitch that could cause the music to stop when Sam & Max were …
- 01:46 Changeset [12fcf37f] by
- Not used by DOTT scripts. svn-id: r18253
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