Timeline
04/16/05:
- 23:31 Changeset [08424bf6] by
- Hack to get the CD version to play even if no CD track is present …
- 20:59 Changeset [44acfd94] by
- Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when …
- 17:55 Changeset [aea451f] by
- Reunify DirBrowserDialog and FileBrowserDialog; implemented file …
- 17:53 Changeset [caf14265] by
- setLabel should probably cause an automatic redraw... svn-id: r17638
- 17:05 Changeset [b31ee93c] by
- vc compile warn svn-id: r17637
- 16:56 Changeset [8ef991fe] by
- Clarified the second comment, and removed the overlap between the two. …
- 16:55 Changeset [bffeb58d] by
- fixed: sprite hittest, speech draws in screen bounds svn-id: r17635
- 16:29 Changeset [7b9a3b1f] by
- Clarified/corrected my own comment, otherwise I'll probably forget …
- 15:26 Changeset [036a985] by
- Ooops svn-id: r17633
- 15:21 Changeset [1507203d] by
- VAR78 needs to be set in HE80+ games Active sound channels VAR exists …
- 14:59 Changeset [ee62127a] by
- Add mouse state VAR for HE 72+ games. svn-id: r17631
- 14:49 Changeset [40c45f54] by
- No longer seem to occur. svn-id: r17630
- 14:45 Changeset [471a5868] by
- Filter out extra path setting and useless setting when writing INIs …
- 14:36 Changeset [a117f4f8] by
- Palette slots are supported, working in pajama3 at least. Fix typo. …
- 14:32 Changeset [1c6e1853] by
- cyx added o90_getLinesIntersectionPoint() svn-id: r17627
- 14:22 Changeset [ca5bb36c] by
- 'unstubbed' o90_getLinesIntersectionPoint svn-id: r17626
- 14:07 Changeset [f958556b] by
- Small correction. svn-id: r17625
- 13:09 Changeset [8b73e6a] by
- _screenHasChanged == true implies _canvas.pixels == null; so replace …
- 12:42 Changeset [a8041524] by
- cleanup svn-id: r17623
- 12:41 Changeset [90217a59] by
- Improved auto-detection if MD5 is not known / MD5 support is disabled …
- 12:41 Changeset [ff7c1086] by
- When recreating the canvas, do a full redraw so that all the dialogs …
- 11:40 Ticket #8419 (GUI: Less CPU-intensive credits scroll) closed by
- 11:40 Changeset [7aebedc] by
- Patch #1183808 (GUI: Less CPU-intensive credits scroll), with some …
- 11:31 Changeset [e9be61a4] by
- Disable again, some sounds loop forever. svn-id: r17619
- 11:03 Changeset [f6d87c86] by
- fixed ram dialog crash implemented: …
- 11:01 Changeset [58298999] by
- Error on all unknown compression types. Remove some unused cases. …
- 10:42 Changeset [6e903f68] by
- Cleanup svn-id: r17616
- 10:26 Changeset [43aab9ea] by
- Cleanup svn-id: r17615
- 10:16 Changeset [57711d54] by
- puttmoon GID no longer used. svn-id: r17614
- 06:16 Changeset [537b8ae7] by
- Add missing check for palette remap in drawWizImage. Can get further …
- 05:36 Changeset [a9ff09b] by
- Adjust for footdemo, which triggers assert. svn-id: r17612
- 05:18 Changeset [2b6bdb6] by
- DstResNum state is always zero. svn-id: r17611
- 04:56 Changeset [c810139b] by
- use dstResNum for destination, if set. svn-id: r17610
- 01:39 Changeset [df3bc8bb] by
- spelling svn-id: r17609
04/15/05:
- 23:15 Changeset [f6fc9c1] by
- Fixed svn-id: r17608
- 15:19 Changeset [97652af] by
- MIN/MAX were in reverse. svn-id: r17607
- 14:57 Ticket #8419 (GUI: Less CPU-intensive credits scroll) created by
- […] […]
- 09:55 Changeset [2618ce80] by
- Update HE todo. svn-id: r17606
- 08:34 Changeset [7c2e66df] by
- Got rid of scaleX and scaleY, previous code was relying on overflow …
- 01:02 Changeset [4cd11043] by
- Checks actor costume frame. svn-id: r17604
- 00:07 Changeset [3be91ebf] by
- o Switch track on each new scene. o Slight improvement on track time …
04/14/05:
- 21:53 Changeset [bec1acac] by
- Fix from wjp for redraws and input during delays svn-id: r17602
- 19:23 Changeset [4b18be1c] by
- Removing this casting operator. I changed the only place it was used …
- 12:18 Changeset [1b76f9d0] by
- Set remap flag svn-id: r17600
- 11:33 Changeset [7a30956d] by
- Add missing safety check, needed when called directly. Fixes assert in …
- 11:23 Changeset [5ddb09fe] by
- Add missing safety check, should only clip if rect is valid. Fixes …
- 10:00 Changeset [5b50c4e2] by
- Added TODO item about the insanely CPU intensive credits roll. …
- 09:22 Ticket #1996 (Compilation error while trying to compile with gcc-4.0) created
- […] […]
- 06:59 Changeset [e8a2cf1] by
- Pass user supplied $CXXFLAGS to the compiler only once. svn-id: r17596
- 06:06 Changeset [a3882f3a] by
- Add HE7.2 difference in o_getResourceSize(). Add support for checking …
- 03:26 Changeset [50bf840] by
- Set result back to 1 for now, otherwise chase locks up. svn-id: r17594
04/13/05:
- 22:32 Changeset [8e8c2de3] by
- Enable perfect timer so intro runs in sync now. Matches disassembly …
- 20:53 Changeset [07ed5e4] by
- Patch from wjp. Fix keyboard input. svn-id: r17592
- 19:50 Changeset [0f3ab220] by
- Only cache a track if it really exists, this should prevent some …
- 19:48 Changeset [dbfd703d] by
- Updated comment svn-id: r17590
- 18:36 Changeset [839c8add] by
- Get rid of errno; add some (optional) error checking facilities to …
- 18:27 Changeset [a5993b21] by
- Support for Red Book audio in CD version of gob1. svn-id: r17588
- 14:06 Changeset [c60678ed] by
- Since the latest change once again makes this a proper sentence, I've …
- 13:44 Ticket #8418 (Updated README Native Midi Documentation) closed by
- 13:44 Changeset [c908f808] by
- Patch #1182233 "Updated README Native Midi Documentation" svn-id: r17586
- 13:37 Ticket #8418 (Updated README Native Midi Documentation) created by
- […] […]
- 13:33 Ticket #1995 (Maniac Mansion (NES) doesn't run anymore after Apr 10 commit) closed by
- fixed
- 13:32 Changeset [4532652] by
- Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr …
- 12:58 Ticket #1995 (Maniac Mansion (NES) doesn't run anymore after Apr 10 commit) created by
- […] […]
- 12:36 Changeset [59e96ca9] by
- Pedantic fix. svn-id: r17584
- 11:03 Changeset [d8467268] by
- Off by one. svn-id: r17583
- 10:40 Changeset [4b7999b6] by
- Ooops, was not used. svn-id: r17582
- 10:34 Changeset [d3ea799f] by
- _stringBuffer can have mutple strings, ie in pajama2 startup. Add …
- 06:53 Changeset [b8d3bec5] by
- Read/write INI entries from config file in HE games. svn-id: r17580
- 06:31 Changeset [0e836ff7] by
- Backported two "Passport to Adventure" fixes: Indy 3 fighting and …
- 06:30 Changeset [75f6aa85] by
- Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently …
- 06:30 Changeset [c9388604] by
- Increased buffer size to avoid overflow when looking at the Loom help …
- 06:17 Changeset [4aff3f0] by
- Fixed typo in comment. svn-id: r17576
- 04:49 Ticket #1994 (MI: Jungle scene with monkey (you give banana to) crashes) created by
- […] […]
- 00:55 Changeset [e867bd9e] by
- Mention MM NES since it lives on our compatibility page for a while …
- 00:52 Changeset [a223723b] by
- Mention NES platform in documentation. Just forgot it last time …
- 00:52 Changeset [1ac6a09a] by
- Fix hang in EGA version. Thanks to wjp. Be careful with that …
- 00:47 Changeset [bd9d8c6] by
- Make VAR macros safer. svn-id: r17572
- 00:11 Changeset [bdbd5640] by
- Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and …
- 00:11 Ticket #8417 (Updated Native MIDI documentation) closed by
- 00:11 Ticket #8406 (Updated GS Support + Percussion Remapping Patch) closed by
04/12/05:
- 23:47 Ticket #8284 (Better GS support and percussion remapping) closed by
- 23:45 Ticket #8416 (GOB: Possible inter_renewTimeInVars() fix) closed by
- 23:45 Changeset [3536cd0a] by
- Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix" svn-id: r17570
- 22:44 Ticket #1993 (BASS CD: text shows up and disappear too quickly) created by
- […] […]
- 22:41 Changeset [7c831c9] by
- Patch #1180882 "GM/GS Percussion Remapping" svn-id: r17569
- 22:40 Ticket #8414 (GM/GS Percussion Remapping) closed by
- 20:07 Ticket #8417 (Updated Native MIDI documentation) created by
- […] […]
- 17:55 Ticket #1992 (MI1: Use petal with raw meat crashes game) created by
- […] […]
- 17:12 Ticket #8416 (GOB: Possible inter_renewTimeInVars() fix) created by
- […] […]
- 15:15 Ticket #8415 (AmigaOS 4 changes) created by
- […] […]
- 13:44 Changeset [003b3a3f] by
- Add missing segment svn-id: r17568
- 13:18 Changeset [4efa8da5] by
- Not all polygons should be cleared in startScene(). A few minor …
- 08:59 Changeset [185aa763] by
- Add comments on CD-specific opcodes svn-id: r17566
- 08:51 Changeset [996bbacc] by
- Removed unnecessary semi-colon. svn-id: r17565
- 07:52 Changeset [eed70f3d] by
- Cleanup svn-id: r17564
- 06:06 Changeset [03f07f7] by
- Add angle change. svn-id: r17563
- 05:26 Changeset [fefd65c3] by
- Use paletteNum. svn-id: r17562
- 02:35 Changeset [973b407] by
- Sync. svn-id: r17561
- 02:29 Changeset [dea27e2c] by
- Work in progress on opcodeE0 for HE games. Cleanup. svn-id: r17560
- 00:34 Changeset [e096cf83] by
- Remove reference to resource.h svn-id: r17559
- 00:25 Changeset [a0ee8f6e] by
- Remove unneeded files. svn-id: r17558
04/11/05:
- 23:01 Changeset [1f6ca5d8] by
- add comment explaining this struct contains LE values svn-id: r17557
- 22:44 Changeset [40fb3732] by
- endian-convert pieces value when read, instead of when they are loaded …
- 21:44 Changeset [510fcec9] by
- Patch from wjp. Support for CD and EGA versions. svn-id: r17555
- 20:44 Changeset [17163ea7] by
- no, we only check for the value being 0, so no endian conversion is …
- 20:41 Changeset [40d7c62] by
- cleanup svn-id: r17553
- 20:38 Changeset [91c533f] by
- Endian fixes, getting past the 'Please wait...' loading screen now …
- 20:34 Changeset [b9da94d8] by
- MIN() on two different datatypes not allowed... svn-id: r17551
- 20:04 Changeset [fa80c6e8] by
- cleanup svn-id: r17550
- 20:03 Changeset [2ff681b1] by
- Endian fixes svn-id: r17549
- 19:34 Changeset [ddecb30] by
- Stub out some opcodes, to get the CD version go a bit further (thanks …
- 18:44 Ticket #1991 (DC: compile crach -> vmsave.cpp) closed by
- fixed
- 18:42 Changeset [14adfd3] by
- Typo svn-id: r17547
- 18:09 Changeset [d602e199] by
- minor change, to be consistent with rest of Wiz code svn-id: r17546
- 17:59 Changeset [863007c5] by
- added processWizImage mode 10 svn-id: r17545
- 17:26 Ticket #1991 (DC: compile crach -> vmsave.cpp) created by
- […] […]
- 16:48 Ticket #8414 (GM/GS Percussion Remapping) created by
- […] […]
- 15:34 Changeset [20aeccc3] by
- Slightly more informative error message. (I get this if I try to speak …
- 14:59 Changeset [549ee13d] by
- Already working. svn-id: r17543
- 14:55 Changeset [1ff6058] by
- Update comment svn-id: r17542
- 14:49 Changeset [f195d26b] by
- Update debug message. svn-id: r17541
- 12:57 Changeset [4c4af584] by
- Enable 2x overlay in MM NES svn-id: r17540
- 11:25 Changeset [79278028] by
- cleanup svn-id: r17539
- 11:20 Changeset [b4f07169] by
- more struct conversion svn-id: r17538
- 10:55 Changeset [f9f8bf30] by
- convert some struct members - unfortunately we can't currently …
- 07:40 Changeset [0c5253c1] by
- Add a few extra sprite correction and functions, based off HE100. …
- 06:25 Changeset [140a1d7] by
- Initialization fix. svn-id: r17535
- 05:54 Changeset [e2d24f8] by
- RNAM block is different in HE games. svn-id: r17534
- 04:33 Changeset [d67cfd4b] by
- Ooops svn-id: r17533
- 04:07 Changeset [e36bc815] by
- Sort alternative file list again and remove duplicate. svn-id: r17532
- 04:02 Changeset [82da226c] by
- Re-order md5s for multiple version games. Easier to read and update. …
- 01:45 Changeset [27054850] by
- Add md5s for NES maniac Remove duplicate monkey/monkey1, since we …
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