Timeline
04/12/05:
- 23:47 Ticket #8284 (Better GS support and percussion remapping) closed by
- 23:45 Ticket #8416 (GOB: Possible inter_renewTimeInVars() fix) closed by
- 23:45 Changeset [3536cd0a] by
- Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix" svn-id: r17570
- 22:44 Ticket #1993 (BASS CD: text shows up and disappear too quickly) created by
- […] […]
- 22:41 Changeset [7c831c9] by
- Patch #1180882 "GM/GS Percussion Remapping" svn-id: r17569
- 22:40 Ticket #8414 (GM/GS Percussion Remapping) closed by
- 20:07 Ticket #8417 (Updated Native MIDI documentation) created by
- […] […]
- 17:55 Ticket #1992 (MI1: Use petal with raw meat crashes game) created by
- […] […]
- 17:12 Ticket #8416 (GOB: Possible inter_renewTimeInVars() fix) created by
- […] […]
- 15:15 Ticket #8415 (AmigaOS 4 changes) created by
- […] […]
- 13:44 Changeset [003b3a3f] by
- Add missing segment svn-id: r17568
- 13:18 Changeset [4efa8da5] by
- Not all polygons should be cleared in startScene(). A few minor …
- 08:59 Changeset [185aa763] by
- Add comments on CD-specific opcodes svn-id: r17566
- 08:51 Changeset [996bbacc] by
- Removed unnecessary semi-colon. svn-id: r17565
- 07:52 Changeset [eed70f3d] by
- Cleanup svn-id: r17564
- 06:06 Changeset [03f07f7] by
- Add angle change. svn-id: r17563
- 05:26 Changeset [fefd65c3] by
- Use paletteNum. svn-id: r17562
- 02:35 Changeset [973b407] by
- Sync. svn-id: r17561
- 02:29 Changeset [dea27e2c] by
- Work in progress on opcodeE0 for HE games. Cleanup. svn-id: r17560
- 00:34 Changeset [e096cf83] by
- Remove reference to resource.h svn-id: r17559
- 00:25 Changeset [a0ee8f6e] by
- Remove unneeded files. svn-id: r17558
04/11/05:
- 23:01 Changeset [1f6ca5d8] by
- add comment explaining this struct contains LE values svn-id: r17557
- 22:44 Changeset [40fb3732] by
- endian-convert pieces value when read, instead of when they are loaded …
- 21:44 Changeset [510fcec9] by
- Patch from wjp. Support for CD and EGA versions. svn-id: r17555
- 20:44 Changeset [17163ea7] by
- no, we only check for the value being 0, so no endian conversion is …
- 20:41 Changeset [40d7c62] by
- cleanup svn-id: r17553
- 20:38 Changeset [91c533f] by
- Endian fixes, getting past the 'Please wait...' loading screen now …
- 20:34 Changeset [b9da94d8] by
- MIN() on two different datatypes not allowed... svn-id: r17551
- 20:04 Changeset [fa80c6e8] by
- cleanup svn-id: r17550
- 20:03 Changeset [2ff681b1] by
- Endian fixes svn-id: r17549
- 19:34 Changeset [ddecb30] by
- Stub out some opcodes, to get the CD version go a bit further (thanks …
- 18:44 Ticket #1991 (DC: compile crach -> vmsave.cpp) closed by
- fixed
- 18:42 Changeset [14adfd3] by
- Typo svn-id: r17547
- 18:09 Changeset [d602e199] by
- minor change, to be consistent with rest of Wiz code svn-id: r17546
- 17:59 Changeset [863007c5] by
- added processWizImage mode 10 svn-id: r17545
- 17:26 Ticket #1991 (DC: compile crach -> vmsave.cpp) created by
- […] […]
- 16:48 Ticket #8414 (GM/GS Percussion Remapping) created by
- […] […]
- 15:34 Changeset [20aeccc3] by
- Slightly more informative error message. (I get this if I try to speak …
- 14:59 Changeset [549ee13d] by
- Already working. svn-id: r17543
- 14:55 Changeset [1ff6058] by
- Update comment svn-id: r17542
- 14:49 Changeset [f195d26b] by
- Update debug message. svn-id: r17541
- 12:57 Changeset [4c4af584] by
- Enable 2x overlay in MM NES svn-id: r17540
- 11:25 Changeset [79278028] by
- cleanup svn-id: r17539
- 11:20 Changeset [b4f07169] by
- more struct conversion svn-id: r17538
- 10:55 Changeset [f9f8bf30] by
- convert some struct members - unfortunately we can't currently …
- 07:40 Changeset [0c5253c1] by
- Add a few extra sprite correction and functions, based off HE100. …
- 06:25 Changeset [140a1d7] by
- Initialization fix. svn-id: r17535
- 05:54 Changeset [e2d24f8] by
- RNAM block is different in HE games. svn-id: r17534
- 04:33 Changeset [d67cfd4b] by
- Ooops svn-id: r17533
- 04:07 Changeset [e36bc815] by
- Sort alternative file list again and remove duplicate. svn-id: r17532
- 04:02 Changeset [82da226c] by
- Re-order md5s for multiple version games. Easier to read and update. …
- 01:45 Changeset [27054850] by
- Add md5s for NES maniac Remove duplicate monkey/monkey1, since we …
04/10/05:
- 22:43 Changeset [89310f04] by
- Fix regression in MM NES which disabled scrolling and lead to weird …
- 21:11 Changeset [f4262a1b] by
- Gobliiins tweaks svn-id: r17528
- 21:10 Changeset [ee6deed] by
- Add autodetection for WinCE (to be modified) svn-id: r17527
- 21:09 Changeset [e7dc5a24] by
- Get rid of posixism svn-id: r17526
- 20:57 Ticket #1986 (MI2: Native MT-32 mode corrections) closed by
- duplicate
- 17:38 Changeset [78f6b7a1] by
- cleanup svn-id: r17525
- 17:24 Ticket #1965 (MONKEY: French CD version incorrectly identified as monkey1) closed by
- fixed
- 17:20 Changeset [8df392ca] by
- Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by …
- 17:13 Changeset [f35ac50] by
- Some inter_variables cleanup. Now it should store all variables in …
- 16:55 Changeset [c9455a8] by
- oops svn-id: r17522
- 16:54 Changeset [eb10589] by
- Add a comment which clarifies that monkeyVGA and loomCD are V5 games, …
- 16:47 Ticket #7423 (Auto-package Release) created by
- […] […]
- 16:27 Changeset [54d5924b] by
- Backported variable initialization to fix possible failed assertion …
- 16:22 Changeset [9ab6b86c] by
- Initialise _currentRunList to avoid failed assertion when quitting the …
- 16:20 Ticket #1990 (Actors are gray in V6 Games) closed by
- fixed
- 16:20 Changeset [8d2e7380] by
- Fix for bug #1180240 svn-id: r17518
- 15:24 Ticket #1990 (Actors are gray in V6 Games) created by
- […] […]
- 15:13 Changeset [e79c168] by
- split SaveFileManager::openSavefile and class SaveFile into two, each, …
- 14:54 Changeset [e03861f] by
- Add more TODO entries svn-id: r17516
- 14:49 Changeset [a3a8cb6] by
- Fix compilation on OS X svn-id: r17515
- 14:49 Changeset [3f114bb7] by
- Added note about the GUI for the "soundfont" setting. svn-id: r17514
- 14:41 Ticket #8413 (FluidSynth MIDI driver) closed by
- 14:35 Changeset [d4d045b1] by
- Forgot to add files when committing patch #1175374. svn-id: r17513
- 14:34 Ticket #7422 (GUI: Mute option) created by
- […] […]
- 14:33 Changeset [13dc149d] by
- Applied patch #1175374 ("FluidSynth MIDI driver"), with a few …
- 14:30 Changeset [53a6426] by
- Apply "correct handling of transp in drawSprite()" patch by wjp. …
- 13:16 Changeset [0553720c] by
- Read the RNAM data (might be useful for debugging) svn-id: r17510
- 13:07 Changeset [232860b] by
- fix jumping goblin bug svn-id: r17509
- 12:59 Changeset [871e278f] by
- Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so …
- 12:32 Changeset [e3fbf09] by
- fix another "x = y" type copy/paste bug, unfortunately this still …
- 11:20 Changeset [9d9a0727] by
- akst/aksf pointer should be reset for each loop. svn-id: r17506
- 09:58 Changeset [582c56c2] by
- Do not hardcode character translation tables and verbs prepositions in …
- 09:45 Changeset [82c10524] by
- gBitFormat TODO svn-id: r17504
- 06:17 Changeset [5b802a03] by
- Enable object lock/unlock in HE 100 too. Add comments svn-id: r17503
- 05:39 Changeset [02a724a6] by
- Add extra case, used by freddicove svn-id: r17502
- 03:50 Changeset [ae69af7] by
- Pointer off by 8 svn-id: r17501
- 02:37 Changeset [64d6c3ca] by
- rmap suppork works now svn-id: r17500
- 01:42 Changeset [15fd220] by
- Init _numObjectsInRoom in another spot svn-id: r17499
- 01:31 Changeset [063fa834] by
- Init music engine within setupMusic(), even for V1 and V2 games …
- 01:25 Changeset [b40fa83d] by
- Add initial rmap support for wizImages. svn-id: r17497
- 01:23 Changeset [475ee921] by
- Moved some room loading stuff into a new source file svn-id: r17496
- 00:51 Changeset [cfe85b86] by
- Don't call allocateArrays from readMAXS, rather call it explicitly …
- 00:33 Changeset [78f2f279] by
- Got rid of _dynamicRoomOffsets svn-id: r17494
- 00:32 Changeset [03616ad2] by
- Add some debug output to help with bug report. svn-id: r17493
04/09/05:
- 23:13 Changeset [1ec5111b] by
- Fix jumping actor glitch. Thanks to joostp. svn-id: r17492
- 21:16 Changeset [e7786320] by
- Fix for put apple bug from wjp svn-id: r17491
- 20:26 Changeset [d7c1017f] by
- Pedantic cleanup svn-id: r17490
- 20:22 Changeset [81e34e91] by
- Overload getStringAddress in subclasses; moved V6-V8 specific res …
- 20:13 Changeset [d271b58] by
- Got rid of GF_NEW_OPCODES svn-id: r17488
- 19:49 Changeset [909aab0] by
- Added Stefan Parviainen to credits, credited Quietust for his MM NES …
- 19:32 Changeset [2efa0d17] by
- Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad …
- 19:19 Changeset [9aaff636] by
- Fix legal header. Be careful when doing global search and replace! …
- 18:14 Changeset [6553ed4d] by
- read index as LE value svn-id: r17484
- 17:58 Changeset [4d626f8] by
- Fix crash after dropping item on screen change - thanks wjp! svn-id: …
- 17:51 Changeset [0b5a4075] by
- Init _editMode svn-id: r17482
- 15:12 Changeset [240a6f74] by
- Switch back to warning, since it is used in maze svn-id: r17481
- 15:07 Changeset [b12942a8] by
- Correct stack list order. chase/lost/smaller use correct level numbers …
- 13:58 Ticket #8409 (replace vsprintf usage with vsnprintf) closed by
- 13:31 Changeset [3aba4997] by
- Moved the GFX_ constants to sdl-common.h, where they belong. svn-id: …
- 13:31 Ticket #7421 (Supporting Broken Sword Ita Audio Files on the cutscenes) created by
- […] […]
- 13:13 Changeset [37c0af9a] by
- A common platform alias for 'Windows' is 'win' svn-id: r17478
- 13:08 Changeset [342334f2] by
- Removed unnecessary includes. svn-id: r17477
- 13:04 Changeset [1566fb52] by
- Fixed typo in comment. svn-id: r17476
- 11:59 Changeset [34098ae3] by
- Simplify the substResFileName system a bit svn-id: r17475
- 11:47 Ticket #1989 (Guybrush Dissapears) closed by
- outdated
- 11:34 Ticket #1989 (Guybrush Dissapears) created by
- […] […]
- 09:57 Changeset [db43946f] by
- Add flObject lock/unlock support for HE games. svn-id: r17474
- 09:49 Changeset [866e0c86] by
- Fix check of the return value of findLocalObjectSlot() in …
- 09:20 Changeset [cbe1437] by
- rewrite for hePalettes. svn-id: r17472
- 08:55 Changeset [16061e0f] by
- minor corrections and cleanup svn-id: r17471
- 07:25 Changeset [4f085516] by
- Add comment to TODO Check that string pointer exists, before reading …
- 06:39 Changeset [73d1d63f] by
- Add opcode for chase, playable now. svn-id: r17469
- 06:26 Changeset [2d40caf7] by
- Add opcode stub for chase svn-id: r17468
- 05:15 Changeset [f623a559] by
- Correct arguments order, works now. svn-id: r17467
- 04:52 Changeset [efa83b0] by
- Correct arguments order, works now. svn-id: r17466
- 04:19 Changeset [fad585f5] by
- Add missing bit of HE code. svn-id: r17465
- 02:44 Changeset [6aa5087a] by
- I really need _substResFileNameIndex passed into ScummEngine …
- 01:52 Changeset [24c92d00] by
- Remove usage of vsprintf in favour of vsnprintf and make more use of …
- 01:28 Changeset [aff6603] by
- o Put numerous debug messages to deeper level and removed others o …
04/08/05:
- 23:54 Changeset [61cfe812] by
- Actor layering only matches in freddicove svn-id: r17461
- 23:32 Changeset [43278f95] by
- Set size of sprite fields svn-id: r17460
- 23:27 Changeset [dbc4d13b] by
- load/save sprite data in HE90+ games. svn-id: r17459
- 22:27 Changeset [c30dd3e9] by
- update svn-id: r17458
- 22:27 Changeset [5826b4eb] by
- fixed compilation and warnings svn-id: r17457
- 22:02 Changeset [877d3fda] by
- fixed warning svn-id: r17456
- 20:51 Changeset [2787e5aa] by
- Change some iMuseDigital debug messages svn-id: r17455
- 20:49 Changeset [249134e] by
- Add NES platform svn-id: r17454
- 20:30 Ticket #1984 (COMI: Music "blends" / Bugs in subtitles) closed by
- 20:29 Ticket #1988 (LOOM: Game not found on Mac Compilation CD) closed by
- 20:23 Ticket #1988 (LOOM: Game not found on Mac Compilation CD) created by
- […] […]
- 15:14 Changeset [b8385b0] by
- Patch from Quietust. Do not let invenotry arrows in MM NES trigger …
- 12:07 Changeset [00a7b8c1] by
- Add HE item svn-id: r17452
- 12:05 Changeset [3efdccee] by
- Ooops svn-id: r17451
- 11:10 Changeset [2a5aaf9] by
- Add HE70+ version of seekFilePos opcode. svn-id: r17450
- 08:23 Ticket #1987 (SWORD2: getting the same answer again and again) closed by
- invalid
- 07:50 Changeset [328c588e] by
- Ooops svn-id: r17449
- 07:49 Changeset [c2aff3bf] by
- A few off by 1's. svn-id: r17448
- 06:25 Changeset [f04f741] by
- Change from Quietust: -Fix inventory in NES version of maniac svn-id: …
- 05:19 Changeset [5bd6380b] by
- Set array data svn-id: r17446
- 01:22 Changeset [806c7865] by
- Add missing palette cpy. svn-id: r17445
- 00:38 Changeset [59703e4] by
- HE99+ games store the base name is array 129, which is set on startup. …
04/07/05:
- 21:13 Changeset [ba3077ed] by
- Patch from Quietust: 1. properly handle costume colors in dark rooms …
- 15:01 Changeset [bac8f7a9] by
- Ooops svn-id: r17442
- 13:00 Changeset [e83559c] by
- Whitespace. (Yes, I'm bored. :-) svn-id: r17441
- 12:33 Changeset [6a743ff7] by
- Move palette functions svn-id: r17440
- 12:23 Changeset [9ac823c] by
- Correct palPtr svn-id: r17439
- 12:11 Changeset [c7bb5ea] by
- Whitespace svn-id: r17438
- 12:08 Changeset [c9dd533a] by
- Original games ignored this index data. svn-id: r17437
- 11:59 Changeset [30603437] by
- Original games ignored this index data. svn-id: r17436
- 11:43 Changeset [c11827c2] by
- Split readMAXS between HE versions svn-id: r17435
- 11:15 Changeset [810861fd] by
- Move hePalettes allocation to HE99. svn-id: r17434
- 10:55 Changeset [63867464] by
- * empty log message * svn-id: r17433
- 10:54 Changeset [682df447] by
- The reverse actor layering only applies to pajama3 svn-id: r17432
- 10:43 Changeset [6ced0d69] by
- Add WIP on hePalette. svn-id: r17431
- 08:57 Changeset [49bab70d] by
- Applied some ScummVM formatting conventions. svn-id: r17430
- 08:54 Changeset [e6395f1] by
- Update HE issues svn-id: r17429
- 08:50 Changeset [d5b2582a] by
- Missed these. svn-id: r17428
- 08:42 Changeset [4d335349] by
- Applied some ScummVM formatting conventions. svn-id: r17427
- 07:36 Changeset [000a1f3b] by
- Excess ; svn-id: r17426
- 07:29 Changeset [668c889c] by
- Patch from Quietust o Remove unused _system variables in player_v2a …
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