Timeline
02/20/05:
- 23:55 Changeset [e62d949f] by
- Add sprite function svn-id: r16834
- 23:30 Changeset [8ae3fe1f] by
- Add more sprite functions svn-id: r16833
- 22:16 Changeset [f1f7e6ce] by
- some WIP HE sprites stuff svn-id: r16832
- 21:35 Ticket #1935 (FT: Crashes, Wrong INSANE parameters) created by
- […] […]
- 19:29 Ticket #1934 (FT: Crash from Gorge to highway after ramp setup.) closed by
- wontfix
- 19:06 Changeset [78533d41] by
- Changed mutex usage. It now unlocks the mutex while it's loading …
- 18:53 Changeset [b455a94e] by
- cache datafile handles instead of opening and closing all files …
- 18:40 Changeset [7c54b0af] by
- I guess someone forgot to put paranthesis here. Forgive me if it was …
- 18:33 Changeset [c81fa31a] by
- fix missing speech animations. I introduced that bug when I moved the …
- 18:09 Ticket #1934 (FT: Crash from Gorge to highway after ramp setup.) created by
- […] […]
- 16:26 Ticket #1933 (MI1: Game crashes when the church in town is entered.) created by
- […] […]
- 15:38 Changeset [807b33ec] by
- More BS2 restructuring. The various game settings are no longer …
- 15:33 Changeset [b1039bb5] by
- Fixed warning, hopefully without breaking anything. (GCC doesn't like …
- 15:05 Changeset [79a0434] by
- Sprite flags and one rename in SpriteInfo structure. svn-id: r16825
- 13:26 Changeset [6abdb969] by
- Use sprite functions svn-id: r16824
- 13:07 Changeset [e4b51cbd] by
- Add a few sprite functions. svn-id: r16823
- 11:14 Changeset [6d4eec5e] by
- Rename opcodes, names should be correct. svn-id: r16822
- 10:56 Changeset [04fdd5bc] by
- Add WIP sprite struct for HE games, ready for functions. svn-id: r16821
- 05:03 Ticket #8367 (new edge3x scaler implemented, diff attached) closed by
- wontfix
- 04:38 Ticket #1932 (FT: Actor priority bug) closed by
- duplicate
- 04:36 Ticket #1932 (FT: Actor priority bug) created by
- […] […]
- 02:04 Changeset [f420dd3b] by
- Implement OSystem method disableCursorPalette(bool disable) as …
- 01:50 Changeset [47400c19] by
- Restrict CGA/EGA/Hercules dithering to PC only. svn-id: r16819
- 01:37 Changeset [b4780dea] by
- (more) correct v2 ditherers. Still suffers from some differences and …
- 01:12 Changeset [45f59cc6] by
- Spelling svn-id: r16817
- 00:34 Ticket #8374 (removing ZLIB_WINAPI from scummsys.h) closed by
- 00:21 Ticket #7323 (CGA palette support) closed by
- 00:17 Changeset [27469a18] by
- Patch #1121337 (CGA rendering in early LEC titles). Differences …
- 00:10 Ticket #8398 (CGA rendering in early LEC titles) closed by
02/19/05:
- 20:42 Ticket #1931 (EXTRACT: Failure to recompress Sam & Max (floppy)) created by
- […] […]
- 16:04 Changeset [3184c2de] by
- compatibility for emsvc svn-id: r16815
- 16:00 Changeset [e275357] by
- compatibility fixes for wince svn-id: r16814
- 15:35 Changeset [373b33b2] by
- compatible version for wince svn-id: r16813
- 14:02 Changeset [43cfe01f] by
- This is the second part of the BS2 restructuring. There are two new …
- 12:05 Changeset [0de5fa2f] by
- mp3 support is allready done, flac will never be svn-id: r16811
- 10:56 Ticket #1930 (COMI SDL segmentation fault) closed by
- fixed
- 10:34 Ticket #1906 (BS2: Save failure with default Mac OS X savegame folder) closed by
- 10:11 Ticket #1930 (COMI SDL segmentation fault) created by
- […] […]
- 01:02 Changeset [d3b74919] by
- Update svn-id: r16810
- 00:24 Changeset [ae6f40eb] by
- Make cursor code more bulletproof svn-id: r16809
- 00:10 Ticket #1928 (COMI: Hang at start of part 3, during crew song) closed by
- duplicate
02/18/05:
- 22:47 Changeset [c58cc5ac] by
- ZLIB_WINAPI is needed for smush decompression too svn-id: r16808
- 16:57 Changeset [965737e4] by
- Backported fix to allow the cutscene player to run without speech …
- 16:50 Changeset [5aa2ea2] by
- Forgot to check if preFetchCompSpeech() could find the speech file. …
- 08:04 Changeset [663308f6] by
- after Andrew removal ZLIB_WINAPI from scummsys.h I need that for msvc …
- 00:28 Changeset [695b0fcb] by
- Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu …
- 00:13 Changeset [05f4bf5] by
- removing ZLIB_WINAPI from scummsys.h ZLIB_WINAPI macro needs only than …
- 00:00 Changeset [bbbd3b5f] by
- iso mode drawing work in progress svn-id: r16802
02/17/05:
- 23:10 Changeset [def8641] by
- Mention new cursor code. svn-id: r16801
- 23:01 Changeset [78ee0bfd] by
- Mouse part of big patch #1013937 (OSystem layer with bigger …
- 22:21 Ticket #8396 (smush_player performance patch) closed by
- 01:42 Ticket #7406 (Support for GRAC) closed by
- 01:22 Changeset [e1323556] by
- Correction number of actors in a few HE games. VAR_NUM_ACTORS doesn't …
02/16/05:
- 11:10 Ticket #1929 (COMI: Part 3 glitch (dancing pirates don't stop)) created by
- […] […]
- 11:09 Ticket #1928 (COMI: Hang at start of part 3, during crew song) created by
- […] […]
- 06:46 Ticket #7406 (Support for GRAC) created by
- […] […]
- 00:44 Ticket #1927 (queenrebuild forces to compress file) closed by
- fixed
- 00:19 Ticket #1927 (queenrebuild forces to compress file) created by
- […] […]
02/15/05:
- 17:56 Changeset [e78de67c] by
- - Fixed what I understand to be a check to ensure that sysex …
- 10:32 Changeset [d1f6a40] by
- Re-phrased comment to make it sound more like the fact it is and less …
- 08:15 Changeset [e3ed9f7b] by
- This should keep ScummVM from trying to free invalid pointers. I hope. …
- 03:32 Changeset [32ea1644] by
- Fix crash in updated Russian freddi1. svn-id: r16795
- 01:27 Ticket #1926 (CMI freeze begin Part III) closed by
- fixed
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