Timeline
09/26/04:
- 22:54 Ticket #1786 (SS1: Looking at the puddle: Lips are moving, but no speech.) created by
- […] […]
- 22:40 Ticket #1785 (ALL: Transition FX not working anymore) created by
- […] […]
- 20:32 Changeset [3c050327] by
- Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode svn-id: …
- 18:55 Changeset [bbb4de2] by
- stop the current sfx from playing if a cutaway is cancelled svn-id: r15302
- 18:09 Changeset [bc5407c1] by
- fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled svn-id: r15301
- 18:09 Changeset [b60c95be] by
- cleanup svn-id: r15300
- 18:08 Changeset [59fb1a5] by
- enums are more efficient than static const ints :-) svn-id: r15299
- 16:53 Changeset [f3fe01f] by
- Text clipping in charset renderer was broken in some cases, fixed …
- 16:10 Changeset [8f4a5ea3] by
- Removed obsolete comment about floating/locked memory. svn-id: r15297
- 16:09 Changeset [5053ee33] by
- Comment clarification svn-id: r15296
- 15:44 Changeset [925d7d1a] by
- Use enums instead of hard coding assumptions about their values (i.e. …
- 15:29 Changeset [914d00f5] by
- wiz stuff cleanup and o90_unknown1C opcode update svn-id: r15293
- 15:25 Changeset [28727812] by
- Add HE object flag support svn-id: r15292
- 14:56 Changeset [dfad37c1] by
- Fingolfin's suggested fix for the DOTT cursor regression. (The initial …
- 14:46 Changeset [3b24bb0] by
- Correction. svn-id: r15290
- 14:07 Changeset [dd778741] by
- flag computation makes no sense; the whole thing looks quirky :-/ …
- 13:41 Changeset [274a69a] by
- Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were …
- 13:33 Ticket #1784 (COMI: Invalid write in NutRenderer) created by
- […] […]
- 13:00 Ticket #1781 (SCUMM: Inalid read/writes in Gdi::drawStripToScreen) closed by
- 12:49 Changeset [e42e428d] by
- I think this fixes bug #1034519 svn-id: r15287
- 09:13 Changeset [175264c] by
- Ooops svn-id: r15286
- 08:50 Changeset [db5e3079] by
- COMI reads object flag from headers, it doesn't use useOrDecompress at …
- 07:30 Changeset [cc7ca9c] by
- some more pointless cleanup / moving around of stuff :-) svn-id: r15284
- 06:50 Changeset [a53d6ebc] by
- _shadowPalette should be cleared for SCUMM 7 games too. svn-id: r15283
- 03:06 Changeset [4e24375c] by
- Always reads the same spot. svn-id: r15282
- 00:06 Changeset [75b4bd0c] by
- reorder stuff svn-id: r15281
09/25/04:
- 23:59 Changeset [71216d46] by
- Enable drawWizImage flag 0x2 svn-id: r15280
- 23:47 Ticket #1782 (FOTAQ: Cutscene termination doesn't end speech) closed by
- fixed
- 23:47 Changeset [bb39c2e3] by
- fix for bug #1034707 svn-id: r15279
- 23:33 Changeset [f66960c4] by
- Remove obsolete path param svn-id: r15278
- 23:26 Changeset [61b7e21] by
- Fix doxygen warnings svn-id: r15277
- 23:14 Changeset [db00315d] by
- Revert change, breaks draw of objects. svn-id: r15276
- 22:43 Changeset [d10dc2a] by
- No longer required svn-id: r15275
- 22:42 Changeset [b70df8a] by
- Remove leftover svn-id: r15274
- 19:19 Ticket #1783 (FOTAQ: Speech/Lip animation out of sync) created by
- […] […]
- 19:05 Ticket #1782 (FOTAQ: Cutscene termination doesn't end speech) created by
- […] […]
- 17:50 Changeset [3211239a] by
- cleanup svn-id: r15273
- 17:46 Changeset [a740655] by
- Cleanup / correction svn-id: r15272
- 16:30 Changeset [5c146947] by
- Fix compilation. svn-id: r15271
- 15:55 Ticket #1781 (SCUMM: Inalid read/writes in Gdi::drawStripToScreen) closed by
- 15:52 Changeset [9728460] by
- Turning off V7_SMOOTH_SCROLLING_HACK for now again svn-id: r15270
- 14:17 Changeset [ac4ca820] by
- get rid of the dirty hack needed to display wiz cursors in HE games …
- 14:03 Changeset [554d157c] by
- enable WizPolygon rendering, maze in kinddemo is now displayed …
- 11:40 Changeset [ca883873] by
- Cleanup to reduce code duplication svn-id: r15267
- 11:33 Changeset [3d8fa00] by
- Cleanup to reduce code duplication. svn-id: r15266
- 11:20 Changeset [2bc1e81a] by
- Lost comment svn-id: r15265
- 11:17 Changeset [0c12afcd] by
- Cleanup to reduce code duplication. svn-id: r15264
- 10:11 Changeset [05829b6e] by
- Enough stubs and pops to make the intro scene script finish properly. …
- 10:09 Ticket #1781 (SCUMM: Inalid read/writes in Gdi::drawStripToScreen) created by
- […] […]
- 09:50 Changeset [05e440c] by
- Limit to HE games svn-id: r15262
09/24/04:
- 23:33 Changeset [7c22767b] by
- Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get …
- 23:29 Changeset [360e189f] by
- Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode svn-id: r15260
- 23:21 Changeset [216aa73] by
- Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing …
- 22:31 Changeset [6749efe8] by
- Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode svn-id: r15258
- 22:30 Changeset [bad5721c] by
- Fix charset text in V7_SMOOTH_SCROLLING_HACK mode svn-id: r15257
- 21:49 Changeset [5d655be] by
- gdi.drawBitmap already performs clipping, no need to do it here …
- 21:39 Ticket #1777 (I4/ZAK/MM: amiga games not detected properly) closed by
- fixed
- 21:38 Changeset [503fb098] by
- Get rid of unused dbClear flag svn-id: r15255
- 21:36 Changeset [d17f88d9] by
- Use Gdi::_numStrips in costume code (this allows us to be more …
- 21:35 Changeset [2872c312] by
- Added some const qualifiers svn-id: r15253
- 21:18 Ticket #1196 (COMI: strange light pixels) closed by
- fixed
- 21:18 Changeset [1036a7fc] by
- Fix for bug #795940 (COMI: strange light pixels) svn-id: r15252
- 21:00 Changeset [4c1ff1d0] by
- More V7_SMOOTH_SCROLLING_HACK related fixes svn-id: r15251
- 20:37 Changeset [fbfa606e] by
- More V7_SMOOTH_SCROLLING_HACK related fixes svn-id: r15250
- 10:05 Changeset [924e66b0] by
- No longer required svn-id: r15249
- 09:55 Changeset [1f166d5b] by
- One last correction. svn-id: r15248
- 07:53 Ticket #1780 (SCUMM: Invalid write when drawing charset to background) created by
- […] […]
- 07:36 Changeset [4db6f8ff] by
- More V7_SMOOTH_SCROLLING_HACK hackery svn-id: r15247
09/23/04:
- 19:51 Changeset [9aa01251] by
- try to detect what's wrong in akos code with pjs2 svn-id: r15246
- 19:49 Changeset [9f97086b] by
- match TheDig and PuttMoon disasm, maybe this will fix fbear crash ? …
- 09:23 Changeset [17ec22c7] by
- Missed a spot. svn-id: r15244
- 09:21 Ticket #1779 (FT: Bug in Jet) closed by
- outdated
- 09:15 Ticket #1779 (FT: Bug in Jet) created by
- […] […]
- 09:13 Changeset [02906713] by
- Update HE isseus svn-id: r15243
- 09:11 Changeset [d08a1994] by
- nukeArrays seems fine now. Fix dog regression svn-id: r15242
- 06:53 Changeset [caed46c8] by
- Added support for scene music and the music-playing opcode to make the …
- 06:46 Changeset [c7338ccc] by
- Replaced the standard stack with a custom-made. In the original SAGA …
- 05:02 Changeset [be1ab48a] by
- Fix array pointer overflows in HE80+ games. Some arrays are nuked in …
09/22/04:
- 20:57 Ticket #1778 (INDY3-VGA: actors walking in wrong places) created by
- […] […]
- 20:35 Changeset [ffd6944b] by
- This was on the website but not in md5.txt, it seems? svn-id: r15238
- 20:32 Changeset [7de7bc50] by
- New MD5s by Tobias Fleischer svn-id: r15237
- 19:07 Ticket #1777 (I4/ZAK/MM: amiga games not detected properly) created by
- […] […]
- 18:52 Ticket #1776 (FOA FM-TOWNS: black boxes on screen) created by
- […] […]
- 17:57 Changeset [05cb8627] by
- Made dstPitch an explicit parameter, instead of (ab)using _screenWidth …
- 16:18 Ticket #1775 (FM-TOWNS MI1: Kanji version not recognized) created by
- […] […]
- 12:13 Changeset [4871a2a] by
- Debug values are shown correctly now. svn-id: r15235
- 11:05 Ticket #1774 (broken compilation) closed by
- wontfix
- 09:48 Changeset [8950f786] by
- Add case stun svn-id: r15234
- 07:21 Changeset [1c84b9fb] by
- Value is correct, but string index not array id. svn-id: r15233
- 07:05 Changeset [7389ca88] by
- Start the scene script as well, just to make things more interesting. …
- 05:08 Changeset [08856609] by
- Filename string go a bit higher svn-id: r15231
- 04:01 Ticket #1774 (broken compilation) created by
- […] […]
- 03:56 Changeset [93784786] by
- smaller is 99 after all. add some array code svn-id: r15230
- 02:29 Changeset [76e0414] by
- Add a few more case stubs svn-id: r15229
- 02:07 Changeset [b7a5d734] by
- No longer StopMusic svn-id: r15228
- 00:22 Changeset [abefac8c] by
- Add missing cases svn-id: r15227
09/21/04:
- 21:10 Changeset [6bfeab77] by
- cleanup add some warnings to detect the use of new Aux animation data …
- 20:21 Changeset [6e9ce1b1] by
- fix freddemo intro glitches svn-id: r15225
- 13:54 Changeset [2f9ea12d] by
- cleanup svn-id: r15224
- 12:57 Changeset [5f0ec872] by
- More cleanup svn-id: r15223
- 12:44 Changeset [899a64cb] by
- cleanup svn-id: r15222
- 12:29 Changeset [62ff568] by
- Fix memory leak svn-id: r15221
- 12:08 Changeset [042d59ac] by
- Add missing cases svn-id: r15220
- 11:46 Changeset [0a4a328c] by
- Filter out both trace msgs. svn-id: r15219
- 11:23 Changeset [bcb66fc] by
- * empty log message * svn-id: r15218
- 11:22 Changeset [b0f0bf8d] by
- Add multi-block support for HE games. svn-id: r15217
- 10:52 Ticket #1773 (DIG: Light bridge puzzle bug) created by
- […] […]
- 09:09 Changeset [b359c928] by
- HE90+ games use actor layering too, in reverse order. svn-id: r15216
- 06:35 Changeset [d49f0b90] by
- The TourneySetup script now runs and finishes cleanly. However, this …
- 05:59 Changeset [2fdfd358] by
- Add HE90+ opcode difference svn-id: r15214
- 01:07 Changeset [d7085ace] by
- Switch order to prevent warning svn-id: r15213
- 01:04 Changeset [860d1c6] by
- No longer needed. svn-id: r15212
- 01:00 Changeset [2c0f36cd] by
- Should be HE60/70. svn-id: r15211
- 00:43 Changeset [c63169d] by
- More HE todos svn-id: r15210
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