Timeline
09/19/04:
- 23:21 Changeset [0cb722d7] by
- slightly updated drawWizImage() svn-id: r15197
- 21:14 Changeset [09444181] by
- Moved some code from Gdi::drawBitmap into a new method …
- 20:51 Changeset [c25ab75e] by
- fix broken WizImage display svn-id: r15195
- 20:17 Changeset [18be57a] by
- Cleanup, added some HE related TODO/FIXME comments (for consideration …
- 18:32 Ticket #1768 (FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag.) closed by
- 18:19 Changeset [095035e9] by
- Removed obsolete comment. svn-id: r15193
- 17:33 Ticket #7385 (compress_san.exe multiple files) closed by
- 14:56 Ticket #1770 (MI1: crash after intro) closed by
- duplicate
- 14:49 Changeset [c1671bdb] by
- Update the script's program counter in a more sane way. The opening …
- 13:55 Ticket #1770 (MI1: crash after intro) created by
- […] […]
- 13:54 Changeset [9ec7b57f] by
- Fix potential race condition svn-id: r15191
- 13:43 Ticket #1769 (MI1: crash after intro) created by
- […] […]
- 13:43 Changeset [0ae51c06] by
- add missing break svn-id: r15190
- 13:42 Changeset [680b7ecd] by
- preliminar WizPolygon rendering support (this is completely …
- 12:22 Changeset [e22230e] by
- Actually check if a sound is active, if the sound is outside music …
- 10:14 Changeset [989de0d5] by
- Ignore trace msgs. svn-id: r15187
- 09:57 Changeset [8906d3a3] by
- Don't break when /tmp is nonexec pointed out in gentoo bug #64550. …
- 08:58 Changeset [fe2f5519] by
- only warn if the AXFD block is valid svn-id: r15185
- 08:37 Changeset [45c3425] by
- Fix last commit Add stub/warning svn-id: r15184
- 06:02 Changeset [169d1308] by
- * empty log message * svn-id: r15183
- 06:01 Changeset [3493a90b] by
- Enable debug mode in HE80+ games. svn-id: r15182
- 03:26 Changeset [8a42691d] by
- Missed one spot, needed for costume reset too. svn-id: r15181
- 02:00 Changeset [1475b5ad] by
- Correct auxblock hides. svn-id: r15180
- 00:15 Changeset [64043ff] by
- Removed some not necessary #defines which could (and did) lead to …
09/18/04:
- 23:48 Changeset [4869c2f9] by
- Revert last commit by Fingolfin "removed _heV7RoomIntOffsets". …
- 23:02 Changeset [c7ba97b1] by
- removed _heV7RoomIntOffsets svn-id: r15177
- 22:45 Changeset [ce2c5a0] by
- removed _heV7RoomIntOffsets svn-id: r15176
- 22:42 Changeset [768133d6] by
- Rename some member vars to avoid _ followed by an uppercase letter. …
- 22:26 Changeset [e74a3c9a] by
- Reduce code duplication a bit svn-id: r15174
- 22:09 Changeset [7b70210] by
- renamed HE opcodes to distinguish them from their 'regular' V6/V7 …
- 21:44 Changeset [81191ea] by
- Follow our coding conventions svn-id: r15172
- 21:40 Changeset [c1913852] by
- GFX codec cleanup: renamed some of the Gdi::unkDecode methods; …
- 20:50 Changeset [3552024a] by
- Added ScummEngine::printString() convenience method; changed …
- 20:42 Ticket #7387 (Game launcher textbox keyboard control) created by
- […] […]
- 20:29 Changeset [58c574d7] by
- Moved mouse cursor code into ScummEngine subclasses were possible -- …
- 19:04 Ticket #1768 (FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag.) created by
- […] […]
- 18:09 Changeset [bdf2a24] by
- added experimental ogg file support for comi smush audio track …
- 14:31 Changeset [0e9967af] by
- smush tracks are not music channel, removed outdated dimuse comment …
- 14:27 Ticket #1765 (INSANE: volume controls aren't honoured) closed by
- fixed
- 14:08 Changeset [8e2af996] by
- Ooops, broken saving. svn-id: r15166
- 13:24 Changeset [9baf06c9] by
- workaround for decode bundle bug (it overloaded memory) svn-id: r15165
- 13:22 Ticket #1744 (DIG: Crash during intro) closed by
- fixed
- 13:21 Ticket #1757 (DIG: Crash after exiting the blue room) closed by
- fixed
- 12:38 Changeset [1da55dc2] by
- changed zlib to dynamic for msvc8 svn-id: r15164
- 11:48 Changeset [a6486ad] by
- changed zlib support for msvc svn-id: r15163
- 11:45 Changeset [89602bc9] by
- update svn-id: r15162
- 11:34 Changeset [5c442f53] by
- fixed warnings svn-id: r15161
- 10:25 Changeset [27946f1] by
- fixed msvc compilation for restrict svn-id: r15160
- 06:29 Changeset [af77554] by
- minor code simplification svn-id: r15159
- 06:20 Ticket #7386 (WINCE/BASS: Support PocketPC with screen protector) created by
- […] […]
- 06:17 Changeset [e11456cb] by
- fix offsets computation (Putt-Putt's head and body are no more …
- 05:15 Changeset [3904c0b5] by
- stubs for freddicove intro. svn-id: r15157
- 05:00 Changeset [1c04667] by
- Skip sound caching in Sam & Max (Talkie) svn-id: r15156
- 04:12 Changeset [c35757d] by
- spyozon intro. runs svn-id: r15155
- 03:15 Changeset [e6044ab] by
- Update HR issues svn-id: r15154
- 02:32 Ticket #1767 (No inventory) closed by
- invalid
- 01:37 Changeset [cda52bf2] by
- Not soundOps in He80+ svn-id: r15153
- 01:21 Changeset [81be6793] by
- Neeed to know where polygons are renderered svn-id: r15152
- 01:00 Changeset [a0312bd8] by
- Should be for HE71 and later. svn-id: r15151
- 00:52 Ticket #1741 (FOTAQ: DC: Can't Navigate Pointer in Journal Menu) closed by
- fixed
- 00:37 Changeset [e026d179] by
- update svn-id: r15150
- 00:36 Changeset [22b2cfa] by
- preliminar AuxQueue support (freddemo intro), some glitches though …
09/17/04:
- 17:09 Ticket #1767 (No inventory) created by
- […] […]
- 13:18 Changeset [4294b2db] by
- Backported the fix - we hope! - for bug #1002534 svn-id: r15148
- 13:06 Ticket #1766 (FT: DC: Flight of the Valkaries Bunny Scene Causes Crash) created by
- […] […]
- 11:20 Changeset [48fb2878] by
- Correct and rename opcode svn-id: r15147
- 10:33 Changeset [5e7e609d] by
- print some more info with the "compact" command svn-id: r15146
- 05:43 Changeset [d34da28e] by
- nukeArrays still nuking wrong arrays. Add some more differences in …
- 03:18 Changeset [9a654511] by
- Add case stubs for water svn-id: r15144
- 02:59 Changeset [3f7ecb9] by
- Correct mouse vars, should be mouse hold in scumm6/HE. baloon works …
09/16/04:
- 23:34 Changeset [2ac60430] by
- A few more corrections, fixes freddi2 crash. svn-id: r15142
- 16:58 Ticket #1764 (COMI: Does not start) closed by
- invalid
- 14:31 Changeset [cf717603] by
- No longer required. svn-id: r15141
- 13:51 Changeset [0a320ac7] by
- Correct array size read svn-id: r15140
- 12:56 Ticket #1765 (INSANE: volume controls aren't honoured) created by
- […] […]
- 12:54 Changeset [31772ea] by
- Ooops svn-id: r15139
- 12:30 Changeset [49cd9654] by
- Correction to pickVarRandom Add HE80+ version too. svn-id: r15138
- 09:47 Changeset [9bc8383c] by
- Oops svn-id: r15137
- 09:40 Changeset [b45b800e] by
- HE90+ games use two local resource types svn-id: r15136
- 09:34 Changeset [0233a1c6] by
- Add Dutch Freddi2 svn-id: r15135
- 09:20 Changeset [5ff185d7] by
- Correct local script range in HE99+ svn-id: r15134
- 07:36 Ticket #1700 (sizeof(dataFileHeader) returns 24 on some targets) closed by
- fixed
- 07:35 Changeset [e467ce17] by
- Made the dataFileHeader struct packed, after discussing it with olki. …
- 05:25 Ticket #1764 (COMI: Does not start) created
- […] […]
- 05:04 Changeset [2cfcc33a] by
- Update comment svn-id: r15132
- 04:53 Changeset [2a34670c] by
- ADD HE80+ difference svn-id: r15131
09/15/04:
- 23:47 Changeset [9a8d2c6] by
- Add missing akos case. svn-id: r15130
- 22:48 Changeset [013f0f9a] by
- Update. For some reason one md5 was lost. Spotted by Lord_Nightmare. …
- 15:31 Changeset [c5978208] by
- Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / # …
- 12:40 Changeset [efeb100c] by
- Call direct svn-id: r15127
- 12:14 Changeset [3605440] by
- * empty log message * svn-id: r15126
- 12:12 Changeset [d7ccfd03] by
- Ooops svn-id: r15125
- 11:56 Changeset [dd78319e] by
- A bit safer svn-id: r15124
- 06:41 Changeset [1ee9a242] by
- Still not quite right. svn-id: r15123
- 01:56 Changeset [7f766fc2] by
- Only palette is different svn-id: r15122
- 00:19 Changeset [5df54563] by
- Update HE checksums svn-id: r15121
09/14/04:
- 21:59 Changeset [e494f538] by
- only clear the polygon slots when playing a HE game svn-id: r15120
- 20:46 Changeset [17ea1f87] by
- Use -more informative- constants for certain script variables svn-id: …
- 15:06 Changeset [167f5d54] by
- Save polygons Move findObject changes to HE72 svn-id: r15118
- 12:55 Changeset [8e1d3aa] by
- Avoid warning svn-id: r15117
- 12:17 Changeset [6522c060] by
- Typo svn-id: r15116
- 12:05 Changeset [8c538129] by
- Add opcode svn-id: r15115
- 11:35 Changeset [c97d529] by
- polygon slots should be cleared in startScene svn-id: r15114
- 10:46 Changeset [5d25e4a1] by
- Fix array issues. svn-id: r15113
- 09:09 Changeset [20a44409] by
- Correct id check svn-id: r15112
- 08:52 Changeset [488430a0] by
- _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version …
- 08:28 Changeset [f605130] by
- Fixed latest bug in polygonContains. Now hotspots work as expected. …
- 08:01 Changeset [bd1e96a] by
- Only reports trace status svn-id: r15109
- 07:59 Changeset [b14a2197] by
- Report when polyogn Wiz image is used. svn-id: r15108
- 06:21 Changeset [b42731a] by
- Load POLD resources in HE80+ games Some more WIP on polygons svn-id: …
- 02:56 Changeset [674cdf13] by
- Set numVerts when storing polygons svn-id: r15106
- 01:12 Changeset [1439822d] by
- Fixed yet another bug in polyugonContains. Still not everything :( …
- 00:59 Changeset [0eb748b7] by
- Fix bug in polygonContains(). Still doesn't work. Preparations for …
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