Timeline
09/06/04:
- 12:07 Ticket #1759 (FMTowns doesn't talk in 0.6.1b) closed by
- invalid
- 11:55 Ticket #1759 (FMTowns doesn't talk in 0.6.1b) created by
- […] […]
- 11:50 Changeset [f1fdfeda] by
- Don't check for verbs, if no verbs exist. svn-id: r14934
- 11:20 Ticket #1326 (Configuration setting not saved) closed by
- fixed
- 11:09 Changeset [85bd972d] by
- Save setting of the text toggle when quitting, fixes bug #855542 …
- 10:52 Changeset [3a4d9dc6] by
- Fixed bug in DrawBMAPObject. svn-id: r14932
- 09:27 Changeset [5f908120] by
- Missed opcode svn-id: r14931
- 08:53 Changeset [3be4ae1] by
- stubs svn-id: r14930
- 07:54 Changeset [5a4548e] by
- Not every speech file has the extra header. svn-id: r14929
- 07:31 Changeset [35e364dc] by
- Skip extra speech header in HE 80+ games svn-id: r14928
- 07:06 Changeset [3f42d6f0] by
- fix compiler warnings, including a if (foo = bar) occurance svn-id: r14927
- 06:51 Changeset [aa264a50] by
- Add temporary hack to ignore akoc drawLimb C021 for now. svn-id: r14926
- 06:46 Changeset [0010669d] by
- Add basic AWIZ call for HE90 games. svn-id: r14925
- 06:39 Changeset [1dcd261] by
- Added a section about sword2mp3 to the documentation. I don't have the …
- 05:50 Changeset [98584a42] by
- Should be int svn-id: r14923
- 05:22 Ticket #1758 (DOTT: Crash in intro) closed by
- outdated
- 03:26 Changeset [5adc650] by
- Add another ini related opcode. svn-id: r14922
- 02:54 Changeset [79c5ac98] by
- Should always push result. svn-id: r14921
- 02:39 Changeset [3bd8642f] by
- More stubs for chase svn-id: r14920
- 02:01 Changeset [60bccf37] by
- Add target svn-id: r14919
- 01:54 Changeset [4ace797f] by
- More stubs svn-id: r14918
- 01:45 Ticket #8354 (proposal for an SVG icon) closed by
- 01:19 Changeset [42277f41] by
- Add back stub, in right place this time. svn-id: r14917
- 01:10 Changeset [c797a78] by
- HE 72+ games use a remove object from queue function. svn-id: r14916
- 01:00 Changeset [61c1a11c] by
- Doesn't use smush svn-id: r14915
- 00:58 Changeset [f1c0202] by
- Add HE 80/90 classes, will be filled up over time. svn-id: r14914
09/05/04:
- 22:57 Changeset [d21525d7] by
- Implement roomOp 234 svn-id: r14913
- 22:19 Changeset [2c80f1c4] by
- fixed awiz display svn-id: r14912
- 17:39 Changeset [96ad0d9] by
- Added BMAP support in objects. Though I didn't test it as I don't know …
- 17:02 Ticket #1758 (DOTT: Crash in intro) created by
- […] […]
- 16:45 Ticket #1757 (DIG: Crash after exiting the blue room) created by
- […] […]
- 16:18 Changeset [7916291e] by
- Removed entry about compressed sound/music in BS2 since it's done now. …
- 16:18 Changeset [14b3a8e5] by
- The old 'sound' array was introduced in savegame version 8, so surely …
- 15:44 Changeset [11a449a0] by
- Fixed scrollEffect() regression introduced when move_screen() was …
- 10:28 Changeset [548e51dc] by
- Valgrind warning svn-id: r14907
- 10:16 Changeset [80c9d31f] by
- compilation fix svn-id: r14906
- 10:10 Changeset [c4065d0] by
- code simplification svn-id: r14905
- 09:41 Changeset [647d8e8b] by
- Ooops svn-id: r14904
- 09:36 Changeset [6b09826] by
- Increase actor.sound to 32 for HE 80+ games. Add some more HE vars. …
- 05:40 Changeset [010a781a] by
- Fix bug which sometimes lead to some enemies never appear. Remove some …
- 03:46 Changeset [8db0a7bb] by
- Caused music regression. svn-id: r14901
09/04/04:
- 23:58 Changeset [2894f13d] by
- Add opcode svn-id: r14900
- 23:35 Changeset [ac140c2] by
- HE 72+ games set VARS with amount of each type of resource. Often used …
- 23:05 Changeset [95a52bf4] by
- Fix compile svn-id: r14898
- 21:17 Changeset [f04e4122] by
- Rewrote the code that loads credits.clu into memory. The new code is …
- 19:28 Changeset [858153c4] by
- Some type corrections svn-id: r14896
- 15:17 Changeset [1c94a93a] by
- added msvc8 project files svn-id: r14895
- 14:53 Changeset [0901b178] by
- fixed warning, updated msvc projects svn-id: r14894
- 14:27 Changeset [9032d08] by
- added error info for bundle mgr bug svn-id: r14893
- 13:14 Ticket #1703 (IMUSE+DEBUG: 'room' debug command + imuse digital = lockup) closed by
- fixed
- 13:13 Changeset [3a19ca1b] by
- fixde bug IMUSE+DEBUG svn-id: r14892
- 12:35 Changeset [23e294e1] by
- added comment for insane hack svn-id: r14891
- 11:12 Ticket #1711 (WINCE: Fullscreen Bug) closed by
- 10:47 Ticket #1523 (DIG: Small graphic glitch in front of the Odd Projections) closed by
- fixed
- 10:42 Ticket #1756 (ALL: Wrong cursor colour in NewGui) created by
- […] […]
- 10:32 Ticket #1731 (FT: Crash during Bike Fight) closed by
- 10:29 Changeset [91a57ad8] by
- cleanup (this actor clip stuff is really evil -- I have to agree with …
- 10:12 Ticket #1755 (Memory leak in vorbis.cpp?) closed by
- fixed
- 10:12 Changeset [3511e688] by
- Fix for bug #1022265 (Memory leak in vorbis.cpp?) svn-id: r14889
- 09:46 Changeset [eff7b341] by
- Fixed a glitch in the music fade-out code. svn-id: r14888
- 09:27 Changeset [cb399b63] by
- Added support for compressed music. I'm sure there are some glitches …
- 09:26 Changeset [ae4105d] by
- Should use _numSounds too. svn-id: r14886
- 09:17 Changeset [868ec039] by
- Ooops svn-id: r14885
- 09:16 Ticket #1755 (Memory leak in vorbis.cpp?) created by
- […] […]
- 09:10 Ticket #1754 (ALL: Valgrind warning in vorbis.cpp) created by
- […] […]
- 08:32 Changeset [e6b2535f] by
- cleanup svn-id: r14884
- 08:13 Changeset [255736d] by
- Complete actor clipping override code for HE games. Add akos speech …
- 01:31 Changeset [4bd0507] by
- Got rid of OSystem::move_screen svn-id: r14882
- 00:31 Changeset [b086ee7f] by
- Missing pop svn-id: r14881
- 00:23 Changeset [bdf736f2] by
- Ooops svn-id: r14880
- 00:18 Changeset [6dd0ab93] by
- Add actor cliping override for HE games. svn-id: r14879
- 00:04 Changeset [cc3a255c] by
- cleanup svn-id: r14878
09/03/04:
- 23:42 Ticket #1254 (Lockup when exiting from Lamb) closed by
- 23:42 Ticket #1046 (Bad behaviour of -q switch) closed by
- 23:41 Ticket #1131 (Random lock ups) closed by
- 23:39 Ticket #1662 (Strange black frame on the screen) closed by
- 23:18 Ticket #1743 (saving problems) closed by
- 19:59 Changeset [3aabdd44] by
- Trying to be a bit more consistent in NEWS entries …
- 19:55 Ticket #1753 (COMI: Graphic glitches in ship-to-ship fight) closed by
- fixed
- 19:54 Changeset [054460a1] by
- Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) …
- 17:27 Changeset [54a84da9] by
- preliminar Wiz images support (HE 72) svn-id: r14875
- 15:39 Changeset [08fc27b7] by
- Small correction for V7-8 actor drawing svn-id: r14874
- 13:22 Ticket #1739 (FOA (FM-Towns): wrong target?) closed by
- fixed
- 11:34 Changeset [d269e911] by
- Another akos code difference in HE 71+ games svn-id: r14873
- 08:58 Changeset [374f7859] by
- Fix warning svn-id: r14872
- 06:57 Changeset [438daed1] by
- Add basic decoding of debug script scripts. svn-id: r14871
- 02:38 Ticket #1752 (COMI: Regression in conversation with many choices) closed by
- fixed
- 02:08 Changeset [6bada66] by
- Revert verb draw order change. Fix recent verb regressions. svn-id: r14870
- 00:29 Ticket #1753 (COMI: Graphic glitches in ship-to-ship fight) created by
- […] […]
- 00:23 Ticket #1752 (COMI: Regression in conversation with many choices) created by
- […] […]
- 00:23 Ticket #1749 (SAM: no voices) closed by
- invalid
- 00:22 Ticket #1403 (PASS: Invalid write in Loom demo) closed by
- fixed
- 00:22 Changeset [077d9778] by
- Add fingolfin's suggested solution for bug #881132 svn-id: r14869
09/02/04:
- 23:16 Changeset [8f6e0663] by
- Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & …
- 22:47 Changeset [ae4cb96f] by
- Make clearTextQueue call removeBlastTexts -- this fixes a text redraw …
- 17:29 Changeset [feb4d79] by
- cleanup svn-id: r14866
- 13:31 Changeset [56c1c5c] by
- Update svn-id: r14865
- 11:37 Changeset [18dad39b] by
- Update HE issues svn-id: r14864
- 11:35 Changeset [fc9e18f2] by
- HE games don't mask. svn-id: r14863
- 10:18 Changeset [88ebc3bf] by
- Update IMHD fields svn-id: r14862
- 07:00 Changeset [c4467d8e] by
- * empty log message * svn-id: r14861
- 04:23 Changeset [0c5db81d] by
- Add extra sound check for HE games svn-id: r14860
- 03:54 Changeset [a8a75eb0] by
- HE games should check _numSounds to check whether sound type is music. …
09/01/04:
- 12:10 Changeset [b556b277] by
- Update debug code svn-id: r14858
- 10:39 Changeset [2810a065] by
- HE specific svn-id: r14857
- 10:15 Changeset [2a23b8fb] by
- Add misisng case (Used in funpack) svn-id: r14856
- 08:00 Changeset [c1bac9b] by
- Fix incorrect flObject base address computation svn-id: r14855
- 07:59 Changeset [d8fe05a5] by
- Fix incorrect flObject base address computation svn-id: r14854
- 06:21 Changeset [2a219cc7] by
- HE 80+ speech files aren't encoded svn-id: r14853
- 03:58 Changeset [db2f3cd8] by
- Add HE 72 versions, still not working right yet. svn-id: r14852
- 03:31 Changeset [ac7d865] by
- Update HE games svn-id: r14851
- 02:41 Changeset [35bc326] by
- Correct assert svn-id: r14850
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