Timeline
08/12/04:
- 23:57 Changeset [3fe739ef] by
- Merge SDEBUG_*, SF_* and STHREAD_* into Script class. svn-id: r14568
- 21:49 Changeset [cdb8841] by
- Fix bug in FixedStack.pop(). Returned wrong value. svn-id: r14567
- 21:39 Changeset [ec5d4987] by
- Drop SSTACK_ in favor of common/stack.h implementation. svn-id: r14566
- 21:33 Changeset [e31aa607] by
- Fix compilation of remove_at() in array.h. It was never tested before. …
- 17:50 Ticket #1716 (SAM: End Credits Crash) created by
- […] […]
- 16:26 Changeset [ff370782] by
- Added NEWS section for possible version after 0.6.1b. svn-id: r14564
- 16:24 Changeset [538688c] by
- Fixed Valgrind warnings (uninitialized variables). I think this fixes …
- 14:15 Ticket #1715 (ALL: White screen on loading game on Windows) created by
- […] […]
- 04:19 Ticket #1714 (FM-Towns version crashes at start-up) closed by
- fixed
- 04:19 Changeset [bca746e8] by
- Fix FOA regression I caused. svn-id: r14562
- 03:33 Ticket #1714 (FM-Towns version crashes at start-up) created by
- […] […]
- 01:11 Changeset [f2c3731f] by
- Launch scene start script. svn-id: r14561
08/11/04:
- 23:42 Changeset [a8ea4075] by
- Move ITE_* and IHNM_* to Scene class. svn-id: r14560
- 22:47 Changeset [f9b1c399] by
- Start animations too. svn-id: r14559
- 22:27 Changeset [94b377ce] by
- Handle fades in scene load routine. Introduce immediate events. …
- 21:50 Ticket #1710 (GUI: removing game configuration from Launcher buggy) closed by
- fixed
- 21:49 Changeset [ee704576] by
- Fix for bug #1007093 (GUI: removing game configuration from Launcher …
- 20:03 Ticket #1713 (FT: sound pauses between dialogue) created by
- […] […]
- 18:02 Changeset [39137da] by
- Fix scene description structure data types and rename it. svn-id: r14556
- 16:20 Ticket #1712 (WINCE: Disapearing clock) created by
- […] […]
- 14:04 Changeset [23d5d1f] by
- Move SYSINPUT_* and TRANSITION_* to SagaEngine class svn-id: r14555
- 11:12 Ticket #1711 (WINCE: Fullscreen Bug) created by
- […] […]
- 08:13 Ticket #1710 (GUI: removing game configuration from Launcher buggy) created by
- […] […]
- 05:08 Changeset [c41b0ad9] by
- A few corrections svn-id: r14554
- 04:46 Changeset [c0d8b6c4] by
- Add part of suggested cleanup to remove extra variable. …
- 02:37 Ticket #1659 (FOA: game crash in cretan maze) closed by
- outdated
- 00:27 Changeset [57b15821] by
- Move CF_ commands to class and call them from wrappers. This will let …
- 00:16 Changeset [aba3176b] by
- Correct ESC key behaviour. svn-id: r14551
08/10/04:
- 23:54 Changeset [4c97ea67] by
- Close some SAGA items. (Note: reinherit never ran fairy scene) …
- 23:54 Changeset [92f5c90b] by
- Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on …
- 23:52 Changeset [6c060161] by
- Correct scene transitions. Now intro seems to be complete. svn-id: r14548
- 23:51 Changeset [dfc04a7d] by
- Perform proper clipping (this fixes some graphic regressions in The …
- 23:20 Changeset [f50f7e14] by
- Update man page date, too svn-id: r14546
- 23:07 Changeset [6e87774d] by
- oops svn-id: r14545
- 23:04 Changeset [b13fc9f] by
- Improved intro. Now it correctly shows game title. svn-id: r14544
- 22:35 Changeset [9956666] by
- sync man page svn-id: r14543
- 22:05 Changeset [b8946e3c] by
- This TODO is DONE svn-id: r14542
- 21:54 Ticket #1708 (FBDEMO: Subtitle regression in intro) closed by
- fixed
- 21:54 Changeset [390c4dcc] by
- Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro) …
- 19:20 Changeset [720ea20b] by
- Moved PALANIM_* to a class. svn-id: r14540
- 19:00 Changeset [fe7ac87b] by
- Move EVENT_* to a class. svn-id: r14539
- 18:53 Ticket #1709 (DIG: Scummvm freezes) created by
- […] […]
- 18:31 Changeset [632042da] by
- Move CON_* to a class. svn-id: r14538
- 18:09 Changeset [0f1c83f1] by
- Document that "windows" is a valid platform setting. svn-id: r14537
- 17:46 Changeset [039e6dc8] by
- Relaxed the assertion for the 3x scaler a bit. Since it uses pointers …
- 07:54 Ticket #1411 (LOOM FMTOWNS: demo mode activated) closed by
- invalid
- 06:13 Changeset [d42e2af] by
- Correct verb order svn-id: r14535
- 04:23 Changeset [9754794e] by
- Few updates / rewordings svn-id: r14534
- 02:21 Changeset [e97b0a02] by
- Update SCUMM issues svn-id: r14533
- 02:19 Changeset [36846f53] by
- Limit to old saved game only. svn-id: r14532
- 02:17 Changeset [2c1c5d65] by
- Remove old unused and unneeded function. Update comments svn-id: r14531
- 02:13 Changeset [ca18129] by
- Should be 8 pixels for V1 games. Fixes actors been cut off too early …
- 02:04 Changeset [2481ebf8] by
- Fix a few remaining graphic gliches in V1 games svn-id: r14529
08/09/04:
- 23:25 Ticket #1484 (MANIAC64: Graphical glitch when Space Police arrive) closed by
- fixed
- 23:22 Changeset [87f1cd48] by
- Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police …
- 17:32 Ticket #1708 (FBDEMO: Subtitle regression in intro) created by
- […] […]
- 06:07 Ticket #1702 (FT: Crash at junkyard) closed by
- fixed
- 03:21 Changeset [a6e1eb9c] by
- Better method, shouldn't be used in PC FT demo. svn-id: r14527
- 02:35 Changeset [599f9382] by
- A few more correction for INSANE in PC FT demo svn-id: r14526
- 01:27 Ticket #1648 (MIVGA: (Amiga) fails to read resource.) closed by
- 01:26 Ticket #1681 (MI2: Bypassing speech at Dread's gives weird results) closed by
- invalid
- 01:08 Ticket #1686 (CD: Music continues when leaving a room after loading a save) closed by
- fixed
- 01:07 Ticket #8351 (Possible fix for bug #998276) closed by
- 01:07 Changeset [d63d23ed] by
- Add patch #999887 - Possible fix for bug #998276 Also saves …
- 00:59 Ticket #1091 (SAM: Conroy doesn't stop singing when escaping cutscene) closed by
- 00:58 Changeset [dc476abe] by
- Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping …
08/08/04:
- 22:57 Ticket #1443 (FOA: Nomads give bad directions.) closed by
- wontfix
- 22:44 Changeset [809c3bd] by
- Fixed variable access in the debugger svn-id: r14523
- 22:39 Changeset [312e4047] by
- Remove these warnings -- no reports came in all the time anyway, and …
- 22:18 Ticket #1492 (COMI: Newlines on dialog choices (german version)) closed by
- 22:12 Ticket #1077 (COMI: Text on scrolling backgrounds) closed by
- fixed
- 22:11 Ticket #1601 (SAM: Inventory masking regression) closed by
- fixed
- 22:10 Changeset [835ef5f] by
- Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) …
- 22:09 Ticket #8352 (SCUMM: New text rendering code (fixes various bugs)) closed by
- 18:03 Changeset [f8cc6c22] by
- Initialise variables to stop the ITE intro from crashing. svn-id: r14520
- 17:39 Ticket #1707 (FT crashes in beginning) closed by
- 15:45 Changeset [5564f36b] by
- Slightly optimiized Normal2x svn-id: r14519
- 15:28 Changeset [87756c9f] by
- Updated TODO list svn-id: r14518
- 15:22 Changeset [cebd4a2] by
- Remove orphaned TODO svn-id: r14517
- 13:24 Changeset [6772f1d3] by
- Moved some code out into a separate function svn-id: r14516
- 13:23 Changeset [83600ac7] by
- Removing annoying debug messages svn-id: r14515
- 12:29 Ticket #1707 (FT crashes in beginning) created by
- […] […]
- 11:44 Changeset [ff471a3f] by
- No longer required svn-id: r14514
- 11:43 Changeset [90b2094] by
- Update comment svn-id: r14513
- 10:03 Changeset [3d4054c7] by
- Added suggested hack for bug #556558, which was bug in original game. …
- 10:02 Ticket #269 (SAM: Dinosaur does not stop properly) closed by
- 04:39 Changeset [bbebe291] by
- Correction from FT disasm. svn-id: r14511
- 03:12 Changeset [f3ddfd40] by
- fix compilation svn-id: r14510
- 02:21 Changeset [0a89fea4] by
- Non-interactive INSANE sequence in PC FT demo works now. svn-id: r14509
- 00:47 Changeset [d92d3b6b] by
- insane skip tag is different in PC FT demo svn-id: r14508
08/07/04:
- 23:49 Changeset [1134ea5] by
- Fix compile for now, include doesn't exist in mingw. Should be checked …
- 18:22 Ticket #1697 (X11: Keyboard/mouse locked after screensaver is activated) closed by
- worksforme
- 18:22 Ticket #1698 (X11: Screensaver don't detect ScummVM mouse events) closed by
- worksforme
- 18:17 Changeset [41288cb8] by
- Init _compInput (prevents bad free) svn-id: r14506
- 18:00 Ticket #1480 (INDY3: Game can crash if you pull chairs too fast) closed by
- 17:21 Changeset [db6e7ae] by
- centers the scaled bitmap and fix the scaling of borders for ASM …
- 16:47 Changeset [f122dd6f] by
- Fix scaling of the borders of each given rect (for non-ASM version) …
- 16:23 Changeset [0f6242df] by
- should be 16 not 8 svn-id: r14503
- 16:04 Changeset [2a9c6f6d] by
- Base our advmame scalers on the official Scale2x source - this way we …
- 14:09 Changeset [d88a9c2] by
- Added 0.6.1b NEWS items svn-id: r14501
- 11:52 Changeset [7811b898] by
- Re-arrange code to allow second INSANE in PC FT demo to work svn-id: …
- 09:18 Changeset [11329c0e] by
- Always clear weapons in INSANE of PC FT demo svn-id: r14499
- 08:31 Changeset [cb8b522b] by
- Correction my earlier mistake svn-id: r14498
- 07:40 Changeset [078e195d] by
- Update svn-id: r14497
- 06:07 Changeset [b53c7556] by
- Wrong value svn-id: r14496
- 05:57 Changeset [3ae46890] by
- Ooops svn-id: r14495
- 02:03 Changeset [d098727c] by
- PC FT demo INSANE actually used a combined …
- 01:25 Changeset [dedcd3e9] by
- More PC FT demo INSANE differences (Sounds) svn-id: r14493
- 00:59 Changeset [69ce0c29] by
- More PC FT demo INSANE differences (Sounds) svn-id: r14492
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