Timeline
04/25/04:
- 19:51 Changeset [7251d532] by
- - added workaround for strange regions length in some FT voc samples - …
- 19:33 Changeset [c5c1a83d] by
- Add FreeBSD plugins building svn-id: r13630
- 18:43 Changeset [43979c90] by
- delete CustomProcInputStream and add getFreeSpace for appendable …
- 17:24 Changeset [cc5fb7fc] by
- dropped pull method for imuse svn-id: r13628
- 16:54 Changeset [0773177b] by
- Fix regression in DIG demo svn-id: r13627
- 16:18 Ticket #1347 (COMI: ASCII 0xb (11) not handled) closed by
- fixed
- 16:16 Changeset [795a735a] by
- Comment about how our Rect class works. Note: the SAGA engine …
- 16:06 Changeset [abc8dca0] by
- more cleanup svn-id: r13625
- 15:26 Ticket #1610 (ALL: Garbage in the debug console) created by
- […] […]
- 15:24 Ticket #1609 (ALL: Misaligned lines in the debug console) created by
- […] […]
- 15:14 Changeset [ae1b03a1] by
- More ScummVMification svn-id: r13624
- 14:45 Changeset [f6a4ed1c] by
- Fix yet another const warning svn-id: r13623
- 14:42 Changeset [d4f876b3] by
- Fix many warnings; use C++ type system instead of C style typedefs; …
- 13:34 Changeset [f9cd78ce] by
- Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) svn-id: …
- 13:22 Changeset [e39cfbd] by
- Updated the 'report to fingolfin' message svn-id: r13620
04/24/04:
- 20:57 Ticket #8338 (Monkey Island SegaCD Sound Fix) closed by
- fixed
- 20:57 Changeset [a0647bd6] by
- Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by me …
- 20:41 Changeset [bcb5005c] by
- few corrections, more debug svn-id: r13618
- 20:04 Ticket #1608 (FOTAQ: Can't see or talk to the three zombies) created by
- […] […]
- 20:02 Changeset [be28bc04] by
- add check if track is meanwhile stoped svn-id: r13617
- 20:00 Changeset [5241ae73] by
- forgot removed hack svn-id: r13616
- 18:34 Ticket #8339 (Wrong language in BS1 game menu.) created by
- […] […]
- 16:17 Changeset [24e49664] by
- in pull method code also svn-id: r13615
- 16:15 Changeset [415a0f68] by
- c&p bug, it should not break loop but continue svn-id: r13614
- 16:10 Ticket #1603 (COMI: Crash in insult fights) closed by
- fixed
- 16:10 Ticket #1604 (COMI: crashes when leaving Skull Island) closed by
- fixed
- 16:02 Ticket #1530 (COMI: 3 of 5 Pirate songs in barber shop broken) closed by
- 15:58 Changeset [443d7ec5] by
- fixed bug related to regions. sound of status for remove should not …
- 15:33 Changeset [e369538] by
- free slot and return NULL when it can't open bundle file svn-id: r13612
- 12:55 Ticket #1607 (FOA: Game crashes when clicking statue part (Sentry Statue)) closed by
- fixed
- 12:54 Changeset [14f74bb5] by
- Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough …
- 12:29 Changeset [a5755768] by
- fetchObjectName() no longer assumes that the resource will still be in …
- 12:07 Ticket #1607 (FOA: Game crashes when clicking statue part (Sentry Statue)) created
- […] […]
- 00:14 Ticket #1606 (SIMON2: No trail on map when Simon rides to Goblin Camp) created by
- […] […]
04/23/04:
- 23:37 Ticket #1583 (SMUSH: Slowdown during smush playback) closed by
- 11:45 Changeset [94962f66] by
- mention zak256 removal svn-id: r13609
- 11:43 Changeset [8675bcfc] by
- Fixed a crash regression in setLuggage() that was caused by a change I …
- 11:40 Changeset [8f8d1967] by
- convert the file routines to use the File class svn-id: r13607
- 11:36 Changeset [0ac8c4b] by
- I forgot to clear the reference counter when a resource is forcibly …
- 09:31 Changeset [729ccc0a] by
- update svn-id: r13605
- 09:23 Changeset [d0443932] by
- remove old zak256 target, if you're still using this its time to start …
- 07:02 Changeset [8f8185f0] by
- Major revamping of the BS2 memory manager and, some small changes to …
04/22/04:
- 18:44 Changeset [fd38da7f] by
- Might as well update this stuff too svn-id: r13602
- 18:35 Changeset [b1cca1ed] by
- Couple of discrepancies svn-id: r13601
- 13:41 Changeset [27c598a3] by
- fix indentation
- 13:39 Changeset [e53291c3] by
- attempt to fix smush on other BE platforms
- 12:27 Changeset [305f6643] by
- Add some fixes from main branch: special case for 384x242 smush …
04/21/04:
- 15:51 Ticket #1605 (AdLib outputs where?) closed by
- invalid
- 11:59 Ticket #1605 (AdLib outputs where?) created by
- […] […]
- 08:42 Ticket #1604 (COMI: crashes when leaving Skull Island) created by
- […] […]
04/20/04:
- 18:54 Changeset [95801c8] by
- moved 2d stuff as first before 3d
- 17:57 Changeset [fbf6dcbe] by
- moved underlay and state 2d objects after smush frame
- 17:49 Changeset [5ed42ed] by
- moved into non fullscreen mode smush
- 07:40 Changeset [25d1b392] by
- fixed warning
- 07:26 Ticket #1591 (FOA: Game crash (Team mode)) closed by
- fixed
- 07:23 Ticket #1600 (MI2: Crash because of object overflow in part4.) closed by
- fixed
- 07:21 Changeset [dfe25fbf] by
- Added note that the previous commit probably fixed bug #933610 as …
- 07:10 Changeset [ac967bde] by
- Increased _numNewNames from 50 to 100 to prevent overflow in MI2 …
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