19:51 Changeset [7251d532] by aquadran
- added workaround for strange regions length in some FT voc samples - …
19:33 Changeset [c5c1a83d] by sev-
Add FreeBSD plugins building svn-id: r13630
18:43 Changeset [43979c90] by aquadran
delete CustomProcInputStream and add getFreeSpace for appendable …
17:24 Changeset [cc5fb7fc] by aquadran
dropped pull method for imuse svn-id: r13628
16:54 Changeset [0773177b] by Max Horn <max@…>
Fix regression in DIG demo svn-id: r13627
16:18 Ticket #1347 (COMI: ASCII 0xb (11) not handled) closed by fingolfin
16:16 Changeset [795a735a] by Max Horn <max@…>
Comment about how our Rect class works. Note: the SAGA engine …
16:06 Changeset [abc8dca0] by Max Horn <max@…>
more cleanup svn-id: r13625
15:26 Ticket #1610 (ALL: Garbage in the debug console) created by eriktorbjorn
[…] […]
15:24 Ticket #1609 (ALL: Misaligned lines in the debug console) created by eriktorbjorn
[…] […]
15:14 Changeset [ae1b03a1] by Max Horn <max@…>
More ScummVMification svn-id: r13624
14:45 Changeset [f6a4ed1c] by Max Horn <max@…>
Fix yet another const warning svn-id: r13623
14:42 Changeset [d4f876b3] by Max Horn <max@…>
Fix many warnings; use C++ type system instead of C style typedefs; …
13:34 Changeset [f9cd78ce] by Max Horn <max@…>
Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) svn-id: …
13:22 Changeset [e39cfbd] by Max Horn <max@…>
Updated the 'report to fingolfin' message svn-id: r13620


20:57 Ticket #8338 (Monkey Island SegaCD Sound Fix) closed by fingolfin
20:57 Changeset [a0647bd6] by Max Horn <max@…>
Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by me …
20:41 Changeset [bcb5005c] by aquadran
few corrections, more debug svn-id: r13618
20:04 Ticket #1608 (FOTAQ: Can't see or talk to the three zombies) created by SF/rodneon
[…] […]
20:02 Changeset [be28bc04] by aquadran
add check if track is meanwhile stoped svn-id: r13617
20:00 Changeset [5241ae73] by aquadran
forgot removed hack svn-id: r13616
18:34 Ticket #8339 (Wrong language in BS1 game menu.) created by SF/mysunk
[…] […]
16:17 Changeset [24e49664] by aquadran
in pull method code also svn-id: r13615
16:15 Changeset [415a0f68] by aquadran
c&p bug, it should not break loop but continue svn-id: r13614
16:10 Ticket #1603 (COMI: Crash in insult fights) closed by aquadran
16:10 Ticket #1604 (COMI: crashes when leaving Skull Island) closed by aquadran
16:02 Ticket #1530 (COMI: 3 of 5 Pirate songs in barber shop broken) closed by aquadran
15:58 Changeset [443d7ec5] by aquadran
fixed bug related to regions. sound of status for remove should not …
15:33 Changeset [e369538] by aquadran
free slot and return NULL when it can't open bundle file svn-id: r13612
12:55 Ticket #1607 (FOA: Game crashes when clicking statue part (Sentry Statue)) closed by eriktorbjorn
12:54 Changeset [14f74bb5] by Torbjörn Andersson <eriktorbjorn@…>
Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough …
12:29 Changeset [a5755768] by Torbjörn Andersson <eriktorbjorn@…>
fetchObjectName() no longer assumes that the resource will still be in …
12:07 Ticket #1607 (FOA: Game crashes when clicking statue part (Sentry Statue)) created
[…] […]
00:14 Ticket #1606 (SIMON2: No trail on map when Simon rides to Goblin Camp) created by Kirben
[…] […]


23:37 Ticket #1583 (SMUSH: Slowdown during smush playback) closed by SF/dirtyhairy
11:45 Changeset [94962f66] by Jonathan Gray <khalek@…>
mention zak256 removal svn-id: r13609
11:43 Changeset [8675bcfc] by Torbjörn Andersson <eriktorbjorn@…>
Fixed a crash regression in setLuggage() that was caused by a change I …
11:40 Changeset [8f8d1967] by Jonathan Gray <khalek@…>
convert the file routines to use the File class svn-id: r13607
11:36 Changeset [0ac8c4b] by Torbjörn Andersson <eriktorbjorn@…>
I forgot to clear the reference counter when a resource is forcibly …
09:31 Changeset [729ccc0a] by aquadran
update svn-id: r13605
09:23 Changeset [d0443932] by Jonathan Gray <khalek@…>
remove old zak256 target, if you're still using this its time to start …
07:02 Changeset [8f8185f0] by Torbjörn Andersson <eriktorbjorn@…>
Major revamping of the BS2 memory manager and, some small changes to …


18:44 Changeset [fd38da7f] by Michael Pearce <chuzwuzza@…>
Might as well update this stuff too svn-id: r13602
18:35 Changeset [b1cca1ed] by Michael Pearce <chuzwuzza@…>
Couple of discrepancies svn-id: r13601
13:41 Changeset [27c598a3] by Joost Peters <joostp@…>
fix indentation
13:39 Changeset [e53291c3] by Joost Peters <joostp@…>
attempt to fix smush on other BE platforms
12:27 Changeset [305f6643] by Travis Howell <kirben@…>
Add some fixes from main branch: special case for 384x242 smush …


15:51 Ticket #1605 (AdLib outputs where?) closed by SF/ender
11:59 Ticket #1605 (AdLib outputs where?) created by SF/routsikka
[…] […]
08:42 Ticket #1604 (COMI: crashes when leaving Skull Island) created by SF/dillo
[…] […]


18:54 Changeset [95801c8] by Pawel Kolodziejski <aquadran@…>
moved 2d stuff as first before 3d
17:57 Changeset [fbf6dcbe] by Pawel Kolodziejski <aquadran@…>
moved underlay and state 2d objects after smush frame
17:49 Changeset [5ed42ed] by Pawel Kolodziejski <aquadran@…>
moved into non fullscreen mode smush
07:40 Changeset [25d1b392] by Pawel Kolodziejski <aquadran@…>
fixed warning
07:26 Ticket #1591 (FOA: Game crash (Team mode)) closed by eriktorbjorn
07:23 Ticket #1600 (MI2: Crash because of object overflow in part4.) closed by eriktorbjorn
07:21 Changeset [dfe25fbf] by Torbjörn Andersson <eriktorbjorn@…>
Added note that the previous commit probably fixed bug #933610 as …
07:10 Changeset [ac967bde] by Torbjörn Andersson <eriktorbjorn@…>
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 …
Note: See TracTimeline for information about the timeline view.