Timeline
01/16/04:
- 22:18 Changeset [4b0ad9fe] by
- Moved FT INSANE to a separate directory and splitted it to multiple …
- 22:11 Changeset [171c7d43] by
- Moved FT INSANE to a separate directory svn-id: r12443
- 22:01 Ticket #8311 (Support for Yopy Linux-based PDA (OS = Linupy)) created by
- […] […]
- 20:48 Changeset [05c71be2] by
- redundant check svn-id: r12442
- 20:26 Changeset [99500a01] by
- - removed noisy warning in talk code - set _entryObj only if verb is …
- 16:58 Changeset [19ad2d01] by
- weeeeeeee. now the Q from FOTAQ fits on the same line as the rest. …
- 16:57 Changeset [e9ca5a1b] by
- Forgot this :) svn-id: r12439
- 16:56 Changeset [8f4a6f7b] by
- fix sentence svn-id: r12438
- 16:54 Changeset [8642744] by
- Also mention FOTAQ svn-id: r12437
- 16:28 Changeset [eeab2bb3] by
- Hack for Launcher Scaler dropdown. Backends using the Launcher will …
- 15:51 Changeset [770d94b6] by
- some assert() calls svn-id: r12435
- 15:03 Changeset [3c521dc2] by
- rewritten Logic::setupJoeInRoom(), in order to only get …
- 14:15 Changeset [89984344] by
- it seems entryObj can be <0, check for it svn-id: r12433
- 13:43 Ticket #7344 (GUI : checkbox for subtitles?) closed by
- 13:01 Changeset [11411767] by
- Revert last array change, until they can be verified. svn-id: r12432
- 10:51 Changeset [9a8aac9e] by
- Only needed for V1 Maniac. svn-id: r12431
- 10:45 Changeset [ac5b7036] by
- Fix for bug #862263 - Maniac actors never stop talking. I know this …
- 10:45 Ticket #1346 (MANIAC: Actors don't stop talking) closed by
- fixed
- 10:20 Changeset [bd3f51df] by
- Fix verbs regression. svn-id: r12429
- 09:48 Ticket #882 (ALL: Restart not properly implemented) closed by
- 09:27 Ticket #1338 (ZAK256: When picking up the Broom Alien...) closed by
- invalid
- 09:05 Changeset [6b923d30] by
- Hack for infinite loop in walkbox code - hacks around Maniac bug …
- 08:53 Changeset [fac00567] by
- Readme tweaks - clean up supported games section, add note about Sword …
- 08:34 Changeset [984ce55a] by
- Just hide a few noisy warnings. svn-id: r12426
- 08:26 Ticket #1393 (SAMNMAX: Inventory not displayed ) closed by
- fixed
- 08:23 Changeset [d300c79c] by
- Revert Fix for bug #738352 (DIG: Cursor image appears in upper left …
- 08:16 Changeset [673862db] by
- Made a separate function out of the code that retrieves information …
- 07:59 Ticket #1256 (FT: restore savegames) closed by
- fixed
- 07:58 Changeset [006ef5e0] by
- Fix bug #815853 - Cannot load during intro SMUSH movies svn-id: r12423
- 07:47 Ticket #1084 (FT: Talking choice menu causes overlapped actors to flicker) closed by
- outdated
- 07:33 Changeset [2d79f5b] by
- Don't segfault-on-exit when the game data files are missing. svn-id: …
- 07:02 Ticket #1394 (COMI: Wrong position of background on Blood Isle) closed by
- 06:16 Changeset [2c7057fd] by
- Checks were a bit too strict, makes fatty bear completable. svn-id: r12421
- 04:55 Changeset [bafbdc5] by
- Add some stubs for Fatty Bear. svn-id: r12420
- 03:23 Ticket #1394 (COMI: Wrong position of background on Blood Isle) created by
- […] […]
- 01:52 Changeset [555caf22] by
- Add correct actor palette color changing for HE games. svn-id: r12419
01/15/04:
- 22:41 Changeset [34e1dca] by
- added COMI text TODO svn-id: r12418
- 22:37 Changeset [11425a0c] by
- do a better job at charset clipping; some reengineering. However, to …
- 21:07 Changeset [96843676] by
- got rid of timer stuff to handle display sync svn-id: r12416
- 20:55 Ticket #1393 (SAMNMAX: Inventory not displayed ) created by
- […] […]
- 20:39 Changeset [b38f773e] by
- fixed COMI speech behaviour svn-id: r12415
- 20:37 Changeset [c14e7a02] by
- pedantic change svn-id: r12414
- 19:25 Changeset [ac8243d2] by
- use Rect in struct VerbSlot svn-id: r12413
- 15:18 Ticket #1392 (CMI: Strangeness in the NUT renderer) created by
- […] […]
- 14:53 Changeset [d45682f] by
- fix clearBit svn-id: r12412
- 14:01 Changeset [7a148743] by
- Fiddling. svn-id: r12411
- 13:58 Ticket #1391 (COMI: Crashes on island) closed by
- duplicate
- 13:52 Ticket #1391 (COMI: Crashes on island) created by
- […] […]
- 13:45 Changeset [445c79db] by
- pedantic correction svn-id: r12410
- 13:08 Changeset [391f4e92] by
- reset _lastSoundIndex in car animation too svn-id: r12409
- 11:03 Ticket #1390 (DIG: Crashes when trying to open 3rd door in Nexus) closed by
- duplicate
- 10:55 Ticket #1390 (DIG: Crashes when trying to open 3rd door in Nexus) created by
- […] […]
- 10:54 Changeset [ffe08547] by
- Update issues svn-id: r12408
- 10:14 Ticket #1384 (ALL: Local script variables not always initialized) closed by
- fixed
- 10:14 Changeset [4c496883] by
- Set these to zero just to be safe. svn-id: r12407
- 09:22 Ticket #895 (COMI: Cannot get past "singing pirates" scene) closed by
- fixed
- 08:24 Ticket #1389 (COMI: "Stuttering" voices) created by
- […] […]
- 08:01 Changeset [69c935a2] by
- fix overload algo position music svn-id: r12406
- 07:29 Ticket #1386 (BS2: music cuts out while scrolling takes place) closed by
- fixed
- 07:02 Changeset [ea690299] by
- song scene now works better svn-id: r12405
- 06:46 Changeset [feb0b79e] by
- or rather like that svn-id: r12404
- 06:37 Changeset [5d9c4bfd] by
- position should be based on data offset svn-id: r12403
- 06:36 Changeset [d09aea93] by
- This should be zeroed too. svn-id: r12402
- 06:25 Changeset [9854ab93] by
- Add correct fix for puttputt svn-id: r12401
- 04:47 Changeset [5a876510] by
- * empty log message * svn-id: r12400
- 04:46 Changeset [ea0b9e54] by
- Hack only needs to check for insane values now. svn-id: r12399
- 03:03 Changeset [19707c74] by
- Only stop walkScript if it is been used. svn-id: r12398
- 02:59 Changeset [6752f574] by
- Use simpler checks HE games used old directions style svn-id: r12397
01/14/04:
- 23:51 Changeset [b99db769] by
- Need to know where this occurs svn-id: r12396
- 22:07 Changeset [6a85ab6a] by
- synced with local sources: - comi music implementation(not finished), …
- 21:46 Changeset [89318f10] by
- fixed bundle decompression for some case svn-id: r12394
- 18:39 Changeset [9b13e872] by
- I found and fixed a nasty fade-up bug in BS2. I don't know if the same …
- 18:33 Changeset [4980331] by
- I accidentally introduced a bug when I changed the fading that would …
- 16:47 Changeset [6ca6f13c] by
- forgot it svn-id: r12391
- 16:46 Changeset [ee3c5122] by
- fix - stop played song when new hack - for completable comi song scene …
- 16:00 Changeset [dd2262b1] by
- fixed crash on exit when using imuse digital svn-id: r12389
- 15:51 Changeset [b1141ae7] by
- bumped Cutaway::_personFace array size, as during intro …
- 15:20 Changeset [4bc769c3] by
- Confirmed a few vars from disasm, good gusses. svn-id: r12387
- 14:36 Changeset [d66de098] by
- Add/update comments svn-id: r12386
- 14:34 Changeset [6c78f2a6] by
- - tweaked a bit walking functions to make persons stop walking when a …
- 13:44 Changeset [9f8caa68] by
- These two case are the same, checked samnmax disasm. svn-id: r12384
- 13:41 Changeset [1230c0b] by
- No code is missing in this case. svn-id: r12383
- 13:23 Changeset [f496e498] by
- * /execute/ the binary too. don't only compile it * actually 0.3.2 is …
- 10:58 Changeset [f75c122b] by
- Increased the delay I added to interpolation frames from 0 to 10. This …
- 10:48 Changeset [d295d8bc] by
- ??ZZ ZZZZ Fix another valgrind warning, I hope this is right spot. …
- 10:40 Changeset [d1d5d984] by
- Valgrind warning fix from Endy svn-id: r12379
- 10:40 Changeset [b218cb93] by
- cleanup svn-id: r12378
- 10:28 Ticket #1388 (BS2: Warehouse crashes) closed by
- outdated
- 10:02 Changeset [8cc0b716] by
- Move SCUMM debugger init later on. With this _numVariables is set, so …
- 10:01 Changeset [7bd3a500] by
- Add better method. svn-id: r12376
- 10:00 Ticket #1098 (SAM: Screen Saver generates warnings) closed by
- fixed
- 09:54 Changeset [f6f3ea8d] by
- Add missing code for samnmax screen saver, fixes bug #781683 svn-id: …
- 08:14 Changeset [15738c1] by
- I wanted to Valgrind the cutscene code, so I had to fix the warnings …
- 08:09 Changeset [2fb7d4c5] by
- Changed the music fading so that the volume is increased when …
- 08:06 Changeset [b17d77ea] by
- Changed the music fading so that volume is increased when ABS(_fading) …
- 06:47 Changeset [4746920c] by
- fix path specifiers svn-id: r12371
- 06:27 Changeset [d48891b9] by
- number implies version svn-id: r12370
- 05:46 Ticket #1360 (FT: Skipping SAN during mineroad) closed by
- 04:24 Changeset [718bdd18] by
- Add back missing line. svn-id: r12369
- 03:50 Changeset [a1e39b98] by
- Implemented o6_localizeArray for HE games svn-id: r12368
- 03:07 Changeset [e3a28ad4] by
- ... and so we are back at precisely my original code, wasn't it fun? …
- 02:29 Changeset [05b9f4dd] by
- Fix libmpeg2 version check. FreeBSD ports collection usually lags with …
- 01:54 Changeset [683a156] by
- Slight change to match disasm. exactly. svn-id: r12365
- 01:42 Changeset [9db5e229] by
- Missed one. svn-id: r12364
- 01:41 Changeset [1fa4231] by
- Remove INSANE define. svn-id: r12363
- 01:33 Ticket #1388 (BS2: Warehouse crashes) created by
- […] […]
01/13/04:
- 17:29 Changeset [51434558] by
- Updated BS2 issues. (I'm too tired to fix the cutscene lead-out music …
- 14:43 Changeset [2f85714c] by
- - wrong sentence was spoken when Joe was trying to 'pick up' a person …
- 14:22 Changeset [c39aa04c] by
- cut down pointless header interdependencies svn-id: r12360
- 14:16 Changeset [34960cf3] by
- Moved some methods into class AnimationState (where they really belong …
- 13:12 Changeset [dca14d95] by
- Some more formatting cleanups. Made the Ogg file handle part of the …
- 10:27 Changeset [13481b82] by
- As an experiment, I've added a delay of 0 milliseconds when drawing …
- 10:09 Changeset [8a66ba33] by
- Moved the rest of the MoviePlayer class into animation.cpp/.h, plus …
- 10:03 Ticket #1387 (FT: sound not init correctly ) closed by
- 07:24 Ticket #1385 (BS2: Currently broken on big-endian?) closed by
- fixed
- 06:25 Ticket #1387 (FT: sound not init correctly ) created by
- […] […]
- 05:30 Changeset [73d73982] by
- Revert last change, misread code. svn-id: r12355
- 04:59 Changeset [d758f12f] by
- Typo svn-id: r12354
- 04:57 Ticket #1064 (DOTT: Actor glides instead of walks (regression)) closed by
- fixed
- 04:57 Changeset [a57810c8] by
- Fix #775662, actor frame should always be reset to 0 for tentacle. …
- 02:23 Changeset [9f6cdccc] by
- add autodetection for libmpeg2, while it checks for 0.4.0 and up it …
- 01:26 Changeset [b04dac03] by
- added legal header; fixed incorrect fscanf use; C++ification (the code …
01/12/04:
- 23:41 Changeset [9471d587] by
- Add mpeg2 option to mingw makefile Fix compile on mingw svn-id: r12350
- 21:20 Ticket #1386 (BS2: music cuts out while scrolling takes place) created by
- […] […]
- 20:20 Changeset [b4655ff7] by
- - fix: correct range svn-id: r12349
- 20:04 Changeset [d7944886] by
- fixed bug that was causing lots of havoc on BE machines. Thanks …
- 19:32 Changeset [a60c6656] by
- - fix - proper place for stopallsound - fix - correct fade value …
- 19:18 Changeset [278ea480] by
- forgot this one svn-id: r12346
- 19:15 Changeset [0058057d] by
- - added delay at stopAllsounds - changes some struct names - improved …
- 19:08 Changeset [b8e3dda8] by
- - whitespaces - fix for compilation at MAX, at include types - changed …
- 18:51 Changeset [e4628fbb] by
- - indent - fix for compilation, is it proper ? svn-id: r12343
- 16:36 Changeset [cc67c137] by
- Don't hog the CPU when playing cutscenes. svn-id: r12342
- 15:53 Ticket #8162 (COMI lip sync patch (experimental)) closed by
- outdated
- 15:52 Changeset [5552b628] by
- Wrong SO_* svn-id: r12341
- 14:26 Ticket #7346 (AUDIO: compress music from Broken Sword) created by
- […] […]
- 14:09 Changeset [31808345] by
- Add skipLimb actor var, which is used by puttmoon. Use forceClip for …
- 13:40 Changeset [95de211] by
- New save/load code, this *breaks* compatiblity with the previous …
- 13:17 Ticket #1385 (BS2: Currently broken on big-endian?) created by
- […] […]
- 11:11 Changeset [a685422a] by
- Initial libmpeg2 cutscene support based on patch #874510. …
- 09:43 Changeset [bbf32c00] by
- oops svn-id: r12337
- 09:40 Changeset [a6d1540d] by
- turned Logic::useJournal() into a virtual method svn-id: r12336
- 09:00 Changeset [48eb63d2] by
- Add missing case. Add another HE games specific. svn-id: r12335
- 08:01 Changeset [c75f5efd] by
- Sync the credits so that the text scroll and music will last for about …
- 07:51 Changeset [e792b1c7] by
- update svn-id: r12333
- 07:48 Changeset [441fc1a0] by
- some changes to ft music sequences svn-id: r12332
- 00:34 Changeset [14eeb574] by
- fixes compilation for our *cough* favourite *coughcough* compiler: …
01/11/04:
- 21:59 Ticket #774 (DIG: Cursor image appears in upper left corner) closed by
- fixed
- 21:57 Changeset [c55d5d6] by
- pedantic corrections svn-id: r12330
- 21:55 Changeset [87e8ccd8] by
- stupid me shouldn't write fixes, then in the last minute decide to put …
- 21:52 Changeset [c67d25cf] by
- Fix for bug #738352 (DIG: Cursor image appears in upper left corner): …
- 21:48 Changeset [c1f3403] by
- cleanup svn-id: r12327
- 20:42 Changeset [7237b6a2] by
- changed the name of the former removeObjectFromRoom yet again, to …
- 20:15 Changeset [0712cb95] by
- renamed removeObjectFromRoom to forceObjectRedraw svn-id: r12325
- 19:58 Changeset [6574feef] by
- fix loading of old COMI savegames (which are based on the bad old …
- 17:20 Changeset [df985747] by
- minor display code changes svn-id: r12323
- 16:53 Changeset [7309705] by
- cleanup svn-id: r12322
- 16:27 Changeset [efb03e00] by
- Changed dumpRes() to use the File class. (Untested.) svn-id: r12321
- 15:47 Changeset [cf0a73f9] by
- Introduced new namespace, Sword1, removing the "Sword" and "Bs" …
- 15:42 Changeset [563d95c5] by
- fix silly bug svn-id: r12319
- 14:11 Changeset [6dc84072] by
- cleanup svn-id: r12318
- 14:08 Changeset [f2874733] by
- tweaked a bit dirty blocks display code, this fixes the minor glitch …
- 08:59 Changeset [a578817f] by
- Ooops svn-id: r12316
- 08:39 Changeset [b3e44d8f] by
- This make HE games actor clipping code closer to disasm. Add some …
- 01:36 Changeset [9cd7d795] by
- - stop voice when skipping dialogue - scroll 4 inventory items when …
- 01:01 Changeset [f00ec302] by
- Enable subtitles toggle key 't' in Humongous Games. svn-id: r12313
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