Timeline
01/15/04:
- 20:55 Ticket #1393 (SAMNMAX: Inventory not displayed ) created by
- […] […]
- 15:18 Ticket #1392 (CMI: Strangeness in the NUT renderer) created by
- […] […]
- 13:58 Ticket #1391 (COMI: Crashes on island) closed by
- duplicate
- 13:52 Ticket #1391 (COMI: Crashes on island) created by
- […] […]
- 11:03 Ticket #1390 (DIG: Crashes when trying to open 3rd door in Nexus) closed by
- duplicate
- 10:55 Ticket #1390 (DIG: Crashes when trying to open 3rd door in Nexus) created by
- […] […]
- 10:14 Ticket #1384 (ALL: Local script variables not always initialized) closed by
- fixed
- 09:22 Ticket #895 (COMI: Cannot get past "singing pirates" scene) closed by
- fixed
- 08:24 Ticket #1389 (COMI: "Stuttering" voices) created by
- […] […]
- 07:29 Ticket #1386 (BS2: music cuts out while scrolling takes place) closed by
- fixed
01/14/04:
- 10:28 Ticket #1388 (BS2: Warehouse crashes) closed by
- outdated
- 10:00 Ticket #1098 (SAM: Screen Saver generates warnings) closed by
- fixed
- 05:46 Ticket #1360 (FT: Skipping SAN during mineroad) closed by
- 01:33 Ticket #1388 (BS2: Warehouse crashes) created by
- […] […]
01/13/04:
- 10:03 Ticket #1387 (FT: sound not init correctly ) closed by
- 07:24 Ticket #1385 (BS2: Currently broken on big-endian?) closed by
- fixed
- 06:25 Ticket #1387 (FT: sound not init correctly ) created by
- […] […]
- 04:57 Ticket #1064 (DOTT: Actor glides instead of walks (regression)) closed by
- fixed
01/12/04:
- 21:20 Ticket #1386 (BS2: music cuts out while scrolling takes place) created by
- […] […]
- 15:53 Ticket #8162 (COMI lip sync patch (experimental)) closed by
- outdated
- 14:26 Ticket #7346 (AUDIO: compress music from Broken Sword) created by
- […] […]
- 13:17 Ticket #1385 (BS2: Currently broken on big-endian?) created by
- […] […]
01/11/04:
01/10/04:
- 21:40 Ticket #1384 (ALL: Local script variables not always initialized) created by
- […] […]
- 17:33 Ticket #8310 (sword2 cutscenes) created by
- […] […]
- 17:10 Ticket #1383 (DIG/COMI: Invalid rect values causing crashes) created by
- […] […]
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