Timeline
08/15/03:
- 17:40 Ticket #1157 (MI1: SFX crash regression with native midi) closed by
- fixed
- 14:52 Ticket #1157 (MI1: SFX crash regression with native midi) created by
- […] […]
- 07:13 Ticket #1154 (Indy3VGA - Access violation with PC Speaker "travel" music) closed by
- fixed
- 04:02 Ticket #1086 (ALL: Fullscreen and -F) closed by
- 02:38 Ticket #996 (FOA: Amiga version always crashes after a few minutes) closed by
- 01:25 Ticket #8268 (Improved Amiga V3 SFX support) closed by
08/14/03:
- 18:38 Ticket #1156 (ScummVM 0.5.1 for Dreamcast) created by
- […] […]
- 18:05 Ticket #8269 (Resampling in extract / simon2mp3 no longer needed?) created by
- […] […]
- 18:00 Ticket #1155 (Walk glitch) created by
- […] […]
- 11:03 Ticket #7269 (MI1VGA Roland support) closed by
- fixed
- 10:04 Ticket #7308 (Add demo support to Maniac Mansion (Enchanced)) closed by
- wontfix
- 09:37 Ticket #1153 (MI1: No music with Mac Monkey 1 CD) closed by
- wontfix
- 05:36 Ticket #1154 (Indy3VGA - Access violation with PC Speaker "travel" music) created by
- […] […]
- 01:27 Ticket #1153 (MI1: No music with Mac Monkey 1 CD) created by
- […] […]
08/13/03:
- 21:47 Ticket #1152 (MI2: Overlapping music) created by
- […] […]
- 19:34 Ticket #1151 (MONKEYVGA: Game Uncompletable using Mac ScummVM 0.5.1) created by
- […] […]
- 17:17 Ticket #1150 (CD/MP3/OGG: No music after loading savegame.) created by
- […] […]
- 16:39 Ticket #1149 (SAM: Crash when using retriever on Max) closed by
- fixed
- 14:28 Ticket #8268 (Improved Amiga V3 SFX support) created by
- […] […]
- 06:19 Ticket #1149 (SAM: Crash when using retriever on Max) created by
- […] […]
- 01:13 Ticket #7268 (Sound effects for Indy3) closed by
- fixed
- 01:12 Ticket #8257 (Adlib music and sfx patch) closed by
08/12/03:
- 19:35 Ticket #1148 (MI1: SFX stops music) created by
- […] […]
- 16:48 Ticket #1139 (FOA - FISTS, script crash in Crete) closed by
- fixed
08/11/03:
- 20:56 Ticket #1147 (MI2: win game cheat on cursor key) created by
- […] […]
- 20:53 Ticket #1146 (DOTT: no custom cursor) created by
- […] […]
- 18:28 Ticket #1145 (BASS runs but nothing happens.Actor locked in elevator) created by
- […] […]
- 17:53 Ticket #1138 (Game freezes when you press the call button) closed by
- outdated
- 17:48 Ticket #1141 (Warning message when first meeting Lamb) closed by
- 17:30 Ticket #1144 (FOA: No keys assigned to fighting) created by
- […] […]
- 15:36 Ticket #1143 (Background sounds are not restarted when loading saved game) created by
- […] […]
- 15:35 Ticket #1142 (Background sound stops in pipe factory) created by
- […] […]
- 15:33 Ticket #1141 (Warning message when first meeting Lamb) created by
- […] […]
- 14:41 Ticket #1123 (All SFX delayed by 1/2 second) closed by
- 11:19 Ticket #7309 (OGG: Fix for codebook waste) created by
- […] […]
- 08:25 Ticket #1140 (Agent Eduardo Dialogue doesn't appear - game unfinishable) created by
- […] […]
- 05:36 Ticket #1074 (SIMON1: Sound volume strangeness) closed by
- fixed
- 03:59 Ticket #1010 (MI2: Amiga - Segfault when entering bar) closed by
- fixed
- 03:32 Ticket #1139 (FOA - FISTS, script crash in Crete) created by
- […] […]
08/10/03:
- 14:01 Ticket #1128 (ALL: broken samples with monster.sog) closed by
- 11:48 Ticket #1132 (SAM: Overlapping music at Bigfoot convention) closed by
- fixed
- 07:31 Ticket #1138 (Game freezes when you press the call button) created by
- […] […]
- 06:39 Ticket #1122 (DOTT: Game crash when adding stamp to contract) closed by
- invalid
- 06:34 Ticket #962 (MM: Can't feed Chuck the Plant) closed by
- 06:30 Ticket #975 (0.5.0 RC: Dreamcast) closed by
- 06:21 Ticket #7274 (Configure script options) closed by
- 06:12 Ticket #945 (COMI: f1 menu crashes) closed by
- wontfix
- 04:58 Ticket #1111 (DIG: No line skipping) closed by
- fixed
- 03:34 Ticket #1137 (DC: System Reset after getting virus from Linc Space) created by
- […] […]
Note:
See TracTimeline
for information about the timeline view.