Timeline
05/27/03:
- 23:41 Ticket #821 (ALL: Mouse drifts) closed by
- fixed
- 23:36 Ticket #808 (ALL: Compilation error on BeOS) closed by
- 23:23 Ticket #8236 (ALL: restoreBG() doesn't always completely remove the mask) closed by
- 23:14 Ticket #803 (ZAK256: No darkness on mars) closed by
- invalid
- 23:12 Ticket #820 (DIG: Italian version with ingame random text) closed by
- duplicate
- 23:10 Ticket #797 (COMI: can't stop talking to Minnie's Ghost) closed by
- fixed
- 21:10 Ticket #821 (ALL: Mouse drifts) created by
- […] […]
- 19:14 Ticket #820 (DIG: Italian version with ingame random text) created by
- […] […]
- 19:07 Ticket #8236 (ALL: restoreBG() doesn't always completely remove the mask) created by
- […] […]
- 18:50 Ticket #819 (DIG: Tomb repair-bot crash) created by
- […] […]
- 08:50 Ticket #818 (INDY3: manhole crash) created by
- […] […]
- 08:41 Ticket #817 (INDY3: "SAVE" button text) created by
- […] […]
- 07:35 Ticket #8235 (LOOM: sound support) created by
- […] […]
05/26/03:
- 22:42 Ticket #8233 (Zak&MM: Sound support) closed by
- 17:19 Ticket #810 (MI2: Random Crashes after short while) closed by
- fixed
- 14:43 Ticket #814 (LOOMCD: o5_walkActorToActor crash) closed by
- fixed
- 14:18 Ticket #815 (ALL: CVS build issues) closed by
- wontfix
- 14:14 Ticket #789 (COMI: Too many scripts running) closed by
- duplicate
- 13:57 Ticket #816 (COMI: Too many scripts running, 40 max) created by
- […] […]
- 12:59 Ticket #815 (ALL: CVS build issues) created by
- […] […]
- 11:38 Ticket #799 (Simon1and2 Italian Version - Minor bug on codetable & speed?) closed by
- 11:31 Ticket #814 (LOOMCD: o5_walkActorToActor crash) created by
- […] […]
- 05:42 Ticket #777 (COMI: error when talking to barber) closed by
- fixed
- 01:07 Ticket #813 (DIG: Invalid actor 593 in o6_animateActor) closed by
- fixed
05/25/03:
- 22:49 Ticket #811 (MI2: Missing sound effects) closed by
- invalid
- 22:42 Ticket #813 (DIG: Invalid actor 593 in o6_animateActor) created by
- […] […]
- 20:12 Ticket #812 (INDY3: game crash after fight in zeppelin) created by
- […] […]
- 18:51 Ticket #7273 (WIN: Look for config file in multiple places) created by
- […] […]
- 18:45 Ticket #811 (MI2: Missing sound effects) created by
- […] […]
- 18:04 Ticket #810 (MI2: Random Crashes after short while) created by
- […] […]
- 16:56 Ticket #7272 (EGA game screenshots) created by
- […] […]
- 16:05 Ticket #8234 (ALL: Storing mouse cursor info in savegames) created by
- […] […]
- 14:21 Ticket #7271 (Foreign charsets in V2) created by
- […] […]
- 13:28 Ticket #809 (DIG: actors freeze in tomb entrance) created by
- […] […]
- 13:22 Ticket #8232 (Zak: Fix for printing strings in V2) closed by
- 12:44 Ticket #808 (ALL: Compilation error on BeOS) created by
- […] […]
- 12:04 Ticket #8233 (Zak&MM: Sound support) created by
- […] […]
- 11:19 Ticket #805 (DIG: Crash at the pyramid) closed by
- fixed
- 07:25 Ticket #807 (ZAK256: backward walking) created by
- […] […]
- 06:37 Ticket #806 (ZAK256: wrong color in costume (intro)) created by
- […] […]
- 02:27 Ticket #805 (DIG: Crash at the pyramid) created by
- […] […]
- 02:16 Ticket #8196 (SDL/GL: hotswap_gfx_mode (win32 and MacOS)) closed by
- 02:05 Ticket #804 (MI1VGA - Crash at Scumm Bar) closed by
- fixed
- 01:27 Ticket #804 (MI1VGA - Crash at Scumm Bar) created by
- […] […]
- 01:01 Ticket #7270 (Right mouse button functionality in Pocket PC.) created by
- […] […]
05/24/03:
- 22:22 Ticket #803 (ZAK256: No darkness on mars) created by
- […] […]
- 20:08 Ticket #8232 (Zak: Fix for printing strings in V2) created by
- […] […]
- 17:31 Ticket #740 (MI2: Waterfall-sound stop playing) closed by
- invalid
- 16:31 Ticket #801 (SAM: Fish Farm) closed by
- fixed
- 16:02 Ticket #802 (FOA: Missing music at Sophia's lecture) closed by
- fixed
- 14:12 Ticket #793 (INDY3: plane disapears on game loading) closed by
- fixed
- 14:10 Ticket #744 (MI1VGA/INDY3VGA: music plays a bit too fast) closed by
- fixed
- 13:14 Ticket #802 (FOA: Missing music at Sophia's lecture) created by
- […] […]
- 12:57 Ticket #798 (ZAK256 copy protection?) closed by
- fixed
- 12:56 Ticket #800 (inventory problem in MI2!) closed by
- worksforme
- 12:03 Ticket #801 (SAM: Fish Farm) created by
- […] […]
05/23/03:
- 22:43 Ticket #800 (inventory problem in MI2!) created by
- […] […]
- 20:32 Ticket #799 (Simon1and2 Italian Version - Minor bug on codetable & speed?) created by
- […] […]
- 17:16 Ticket #519 (DIG: Dissapeared actors) closed by
- 17:12 Ticket #518 (DIG: End sequence) closed by
- fixed
- 11:42 Ticket #755 (INDY3: incorrect behaviour after death at end) closed by
- fixed
- 11:23 Ticket #795 (FOA: Crashes in beginning) closed by
- 10:54 Ticket #7269 (MI1VGA Roland support) closed by
- invalid
- 10:31 Ticket #7269 (MI1VGA Roland support) created by
- […] […]
- 10:27 Ticket #798 (ZAK256 copy protection?) created by
- […] […]
- 06:38 Ticket #8231 (o2_setobjectname patch) closed by
- 03:05 Ticket #8231 (o2_setobjectname patch) created by
- […] […]
05/22/03:
- 10:05 Ticket #797 (COMI: can't stop talking to Minnie's Ghost) created by
- […] […]
- 09:02 Ticket #796 (GUI: Switching music driver mixes up music) created by
- […] […]
05/21/03:
- 21:41 Ticket #754 (ZAK256: trapped glitch) closed by
- fixed
- 19:14 Ticket #795 (FOA: Crashes in beginning) created by
- […] […]
- 18:58 Ticket #8230 (Zak v2 runObjectScript patch) closed by
- outdated
- 16:29 Ticket #8230 (Zak v2 runObjectScript patch) created by
- […] […]
- 04:10 Ticket #8229 (Zak v2 doSentence fix) closed by
- 03:27 Ticket #8229 (Zak v2 doSentence fix) created by
- […] […]
05/20/03:
- 22:16 Ticket #739 (FOA: Indy can be seen when hidden) closed by
- fixed
- 22:01 Ticket #770 (FOA: crashes when moving south in ballon) closed by
- 22:00 Ticket #780 (SAM: Two music problems.) closed by
- worksforme
- 21:56 Ticket #756 (ZAK256: Bug with Alien Machine (Outro)) closed by
- fixed
- 21:52 Ticket #766 (COMI: Saved games crash.) closed by
- fixed
- 21:47 Ticket #794 (DOTT: Overlapping subtitles in intro) closed by
- outdated
- 21:28 Ticket #595 (LOOM: Bobbin walks on the spot) closed by
- fixed
- 21:04 Ticket #738 (ZAK256: Walkbox locking bug) closed by
- fixed
- 15:25 Ticket #794 (DOTT: Overlapping subtitles in intro) created by
- […] […]
- 14:07 Ticket #793 (INDY3: plane disapears on game loading) created by
- […] […]
- 12:57 Ticket #787 (SAM: No Curser when fighting with the dragon in VR) closed by
- 12:55 Ticket #792 (INDY3: Assertion failed: to < numOfBoxes) closed by
- 11:41 Ticket #8226 (proc_special() / _proc_special_palette[] experimental fix) closed by
- 11:39 Ticket #783 (INDY3 (ALL?): too much word wrapping) closed by
- fixed
- 09:11 Ticket #8228 (SIMON2: Is this what realizePalette_unk() should do?) closed by
- 08:26 Ticket #8228 (SIMON2: Is this what realizePalette_unk() should do?) created by
- […] […]
- 06:58 Ticket #792 (INDY3: Assertion failed: to < numOfBoxes) created by
- […] […]
- 04:46 Ticket #791 (INDY3: Marcus on foreground) created by
- […] […]
05/19/03:
- 22:44 Ticket #790 (COMI: can't examine things in inventory) created by
- […] […]
- 20:50 Ticket #7250 (Merge ScummVM.exe and ScummVMGL.exe) closed by
- outdated
- 20:32 Ticket #785 (INDY3: Assertion failed: from < numOfBoxes) closed by
- fixed
- 20:04 Ticket #782 (ZAK256: Only Limited Mode on Linux) closed by
- worksforme
- 19:50 Ticket #788 (INDY3 No music with -ewindows) closed by
- fixed
- 19:23 Ticket #8227 (Fix for undefined (?) behaviour in fopenNoCase()) closed by
- 15:54 Ticket #789 (COMI: Too many scripts running) created by
- […] […]
- 15:46 Ticket #8227 (Fix for undefined (?) behaviour in fopenNoCase()) created by
- […] […]
- 13:59 Ticket #788 (INDY3 No music with -ewindows) created by
- […] […]
- 13:43 Ticket #787 (SAM: No Curser when fighting with the dragon in VR) created by
- […] […]
- 13:11 Ticket #786 (INDY3: segfaults and indy's death) created by
- […] […]
- 12:52 Ticket #785 (INDY3: Assertion failed: from < numOfBoxes) created by
- […] […]
- 11:06 Ticket #784 (DIG: Garbage text in Spanish version) created by
- […] […]
- 03:13 Ticket #783 (INDY3 (ALL?): too much word wrapping) created by
- […] […]
- 02:43 Ticket #782 (ZAK256: Only Limited Mode on Linux) created by
- […] […]
- 00:14 Ticket #7262 (XMI support) closed by
- fixed
05/18/03:
- 21:04 Ticket #779 (COMI: "Too many scripts running" error) closed by
- fixed
- 20:41 Ticket #7268 (Sound effects for Indy3) created by
- […] […]
- 20:36 Ticket #781 (COMI: crash at start of part III) created by
- […] […]
- 18:58 Ticket #773 (SAM: Max walks around in the inventory) closed by
- fixed
- 18:36 Ticket #8225 (Experimental costume.cpp cleanup) closed by
- 18:29 Ticket #778 (scummvm should not store savegames directly in the home dir.) closed by
- invalid
- 15:41 Ticket #780 (SAM: Two music problems.) created by
- […] […]
- 15:28 Ticket #779 (COMI: "Too many scripts running" error) created by
- […] […]
- 14:52 Ticket #778 (scummvm should not store savegames directly in the home dir.) created by
- […] […]
- 02:28 Ticket #458 (ZAK256: airport door opens too early) closed by
- fixed
05/17/03:
- 20:19 Ticket #777 (COMI: error when talking to barber) created by
- […] […]
- 16:17 Ticket #776 (MI1: game crashes in scummbar ) closed by
- wontfix
- 11:39 Ticket #8226 (proc_special() / _proc_special_palette[] experimental fix) created by
- […] […]
05/16/03:
- 21:59 Ticket #7222 (Adlib sound effects with GM drivers) closed by
- 17:20 Ticket #776 (MI1: game crashes in scummbar ) created by
- […] […]
- 16:57 Ticket #8225 (Experimental costume.cpp cleanup) created by
- […] […]
- 13:23 Ticket #7267 (TOOLS: Add support for German DOTT to Rescumm) created by
- […] […]
- 00:26 Ticket #768 (Endian issue in sound/mixer code) closed by
- worksforme
- 00:23 Ticket #772 (SAM: minor gfx issues during intro, regression?) closed by
- fixed
- 00:14 Ticket #8224 (fix for very minor issue with advmame*x) closed by
- outdated
- 00:12 Ticket #8224 (fix for very minor issue with advmame*x) created by
- […] […]
05/15/03:
- 23:25 Ticket #775 (SAM: Highway Surfing game hangs at end) created by
- […] […]
- 22:46 Ticket #690 (SIMON1: Adlib sound driver problems and Windows...) closed by
- outdated
- 20:50 Ticket #767 (SAM: Part of text (subtitles) disappears when moving mouse) closed by
- 20:49 Ticket #8223 (SAM: Hack to fix bug #737387) closed by
- 15:50 Ticket #774 (DIG: Cursor image appears in upper left corner) created by
- […] […]
- 07:26 Ticket #8223 (SAM: Hack to fix bug #737387) created by
- […] […]
- 00:41 Ticket #673 (ALL: Bad -e Windows Midi emulation) closed by
- outdated
- 00:13 Ticket #706 (MI2: Music overlap / don't stop) closed by
- worksforme
05/14/03:
- 21:47 Ticket #773 (SAM: Max walks around in the inventory) created by
- […] […]
- 19:53 Ticket #771 (SAM: Missing drums with Adlib emu) closed by
- invalid
- 18:08 Ticket #772 (SAM: minor gfx issues during intro, regression?) created by
- […] […]
- 11:07 Ticket #771 (SAM: Missing drums with Adlib emu) created by
- […] […]
- 10:17 Ticket #769 (CMI: Missing opcode 0xF7) closed by
- fixed
- 09:50 Ticket #8222 (SAM: Fix for text positioning regression) closed by
- 09:49 Ticket #767 (SAM: Part of text (subtitles) disappears when moving mouse) closed by
- fixed
- 09:32 Ticket #770 (FOA: crashes when moving south in ballon) created by
- […] […]
- 07:06 Ticket #769 (CMI: Missing opcode 0xF7) created by
- […] […]
- 06:46 Ticket #8222 (SAM: Fix for text positioning regression) created by
- […] […]
- 01:53 Ticket #768 (Endian issue in sound/mixer code) created
- […] […]
05/13/03:
- 23:57 Ticket #767 (SAM: Part of text (subtitles) disappears when moving mouse) created by
- […] […]
- 16:15 Ticket #766 (COMI: Saved games crash.) created by
- […] […]
- 15:58 Ticket #8221 (SDL/GL: AdvMame3x) closed by
- 06:36 Ticket #8221 (SDL/GL: AdvMame3x) created by
- […] […]
- 00:35 Ticket #7257 (play game from zip file) closed by
- wontfix
- 00:31 Ticket #7260 (Smoothing for 3x mode) closed by
05/12/03:
- 23:57 Ticket #765 (DIG: crash in Pen Ultimate) closed by
- worksforme
- 19:48 Ticket #765 (DIG: crash in Pen Ultimate) created by
- […] […]
05/09/03:
- 22:44 Ticket #8220 (AdvMame3x scaler) closed by
- 22:39 Ticket #751 (DOTT: Crash while trying to use 2 things) closed by
- 22:38 Ticket #8179 (CMI: The actor placement bug (don't apply)) closed by
- outdated
- 15:37 Ticket #8220 (AdvMame3x scaler) created by
- […] […]
- 01:02 Ticket #8214 (Font for old V2-Games) closed by
05/08/03:
- 10:49 Ticket #762 (ZAK256: opcode 00 in SC scripts?) closed by
- fixed
- 10:47 Ticket #761 (Bird in the intro) closed by
- fixed
05/07/03:
- 23:10 Ticket #8219 (DIG: Experimental camera fix) closed by
- 23:09 Ticket #763 (o5_resourceRoutines: mistake?) closed by
- fixed
- 23:00 Ticket #652 (DIG: Scrolling stops after long play) closed by
- outdated
- 22:58 Ticket #538 (DIG: Unwanted scrolling) closed by
- fixed
- 22:58 Ticket #733 (DIG: Can't exit room!) closed by
- 22:52 Ticket #743 (Dreamcast 4/26/03 build) closed by
- outdated
- 22:52 Ticket #750 (Dreamcast CVS build) closed by
- outdated
- 22:19 Ticket #761 (Bird in the intro) closed by
- wontfix
- 19:31 Ticket #764 (DIG: Savegame/Island names) created by
- […] […]
- 19:31 Ticket #760 (FOA: Epilogue music is not played completly) closed by
- fixed
- 17:50 Ticket #763 (o5_resourceRoutines: mistake?) created by
- […] […]
- 15:57 Ticket #762 (ZAK256: opcode 00 in SC scripts?) created by
- […] […]
- 08:39 Ticket #761 (Bird in the intro) created by
- […] […]
- 05:45 Ticket #588 (MI2: Custom MT32 instrument warnings) closed by
- invalid
05/06/03:
- 16:59 Ticket #760 (FOA: Epilogue music is not played completly) created by
- […] […]
- 15:54 Ticket #670 (FOA: Crash when using sausage with ribcage) closed by
- fixed
- 15:52 Ticket #759 (FOA: robot arm description missing) closed by
- wontfix
- 13:48 Ticket #759 (FOA: robot arm description missing) created by
- […] […]
- 06:31 Ticket #8219 (DIG: Experimental camera fix) created by
- […] […]
- 01:08 Ticket #758 (DREAMCAST: Daily Builds) created by
- […] […]
05/05/03:
- 16:13 Ticket #8217 (EditTextWidget: long string support) closed by
- 16:12 Ticket #8218 (EditTextWidget: handleMouseDown) closed by
- 14:59 Ticket #8218 (EditTextWidget: handleMouseDown) created by
- […] […]
- 14:36 Ticket #8217 (EditTextWidget: long string support) created by
- […] […]
- 13:20 Ticket #8125 (MT-32 instrument definitions) closed by
- 10:07 Ticket #8215 (EditTextWidget: broken backspace) closed by
- 10:03 Ticket #8216 (LOOM: "drafts learn" debugger command) closed by
- 06:36 Ticket #8216 (LOOM: "drafts learn" debugger command) created by
- […] […]
- 00:10 Ticket #757 (ZAK256: Some verbs do not highlight correctly) created by
- […] […]
- 00:02 Ticket #756 (ZAK256: Bug with Alien Machine (Outro)) created by
- […] […]
05/04/03:
- 14:45 Ticket #8215 (EditTextWidget: broken backspace) created by
- […] […]
- 14:35 Ticket #755 (INDY3: incorrect behaviour after death at end) created by
- […] […]
- 14:16 Ticket #753 (INDY3: plane dissapears) closed by
- fixed
- 14:11 Ticket #522 (FOA: Script error at diggingsite) closed by
- worksforme
- 14:03 Ticket #564 (INDY3: Henry causes the game to restart) closed by
- fixed
- 06:26 Ticket #8214 (Font for old V2-Games) created by
- […] […]
05/03/03:
- 22:49 Ticket #754 (ZAK256: trapped glitch) created by
- […] […]
- 21:49 Ticket #8211 (debugger tab-completion) closed by
- 20:49 Ticket #8210 (EGA LOOM: Hack to fix palette problem) closed by
- 20:39 Ticket #581 (MI1VGA: Intro too fast) closed by
- fixed
- 20:37 Ticket #727 (M1VGA-CD missing some audio tracks) closed by
- worksforme
- 20:13 Ticket #742 (SAM : game crashes when powering up telescope) closed by
- duplicate
- 20:04 Ticket #718 (Dreamcast build of the CVS) closed by
- outdated
- 17:29 Ticket #8213 (LOOM: "Bobbin walks backwards" hack) closed by
- 16:21 Ticket #548 (MI1VGA/INDY3: Music does not loop) closed by
- fixed
- 09:22 Ticket #8213 (LOOM: "Bobbin walks backwards" hack) created by
- […] […]
- 01:09 Ticket #753 (INDY3: plane dissapears) created by
- […] […]
- 00:08 Ticket #8212 (console: KillLastWord broken) closed by
05/02/03:
- 21:41 Ticket #8212 (console: KillLastWord broken) created by
- […] […]
- 21:36 Ticket #8211 (debugger tab-completion) created by
- […] […]
- 17:12 Ticket #752 (SAM: A couple of "problems" in Bumpusville) created by
- […] […]
- 00:04 Ticket #669 (DOTT: Coffee music never stops) closed by
- fixed
05/01/03:
- 20:20 Ticket #751 (DOTT: Crash while trying to use 2 things) created by
- […] […]
- 18:18 Ticket #750 (Dreamcast CVS build) created by
- […] […]
- 16:27 Ticket #749 (monkeyvga, Part 2: not possible to get cereals from cupboard) closed by
- fixed
- 14:46 Ticket #746 (INDY3: Crash when loading new savegames) closed by
- 14:46 Ticket #749 (monkeyvga, Part 2: not possible to get cereals from cupboard) created by
- […] […]
- 14:33 Ticket #8210 (EGA LOOM: Hack to fix palette problem) created by
- […] […]
- 11:55 Ticket #7253 (Sam & Max package (floppy version)) closed by
- fixed
- 11:41 Ticket #748 (ALL?: Can't find costumes) closed by
- fixed
- 11:27 Ticket #748 (ALL?: Can't find costumes) created by
- […] […]
- 11:03 Ticket #746 (INDY3: Crash when loading new savegames) closed by
- fixed
- 10:03 Ticket #747 (MONKEYVGA: bad sound numbers using Windows) closed by
- invalid
- 09:29 Ticket #8199 (SKY: Possible fix for crash when changing scaler) closed by
- wontfix
- 00:06 Ticket #747 (MONKEYVGA: bad sound numbers using Windows) created by
- […] […]
04/30/03:
- 21:30 Ticket #437 (LOOM: Flashlight glitch) closed by
- fixed
- 21:21 Ticket #8209 (DEBUGGER: Command to list Loom drafts) closed by
- 19:16 Ticket #735 (ALL: Crash on exit) closed by
- fixed
- 17:08 Ticket #8209 (DEBUGGER: Command to list Loom drafts) created by
- […] […]
- 10:27 Ticket #8208 (EGA LOOM: Small text shadow update) closed by
- 10:16 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) closed by
- 06:41 Ticket #8208 (EGA LOOM: Small text shadow update) created by
- […] […]
- 06:39 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) created by
- […] […]
- 06:36 Ticket #746 (INDY3: Crash when loading new savegames) created by
- […] […]
- 05:56 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) closed by
04/29/03:
- 15:38 Ticket #745 (DIG: Asteroid Lander on the Pen Ultimate buggy) created by
- […] […]
- 15:34 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) created by
- […] […]
- 15:19 Ticket #744 (MI1VGA/INDY3VGA: music plays a bit too fast) created by
- […] […]
- 10:22 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) closed by
- 06:34 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) created by
- […] […]
04/28/03:
- 17:30 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) closed by
- 17:18 Ticket #8204 (EGA LOOM: Text masking) closed by
- 06:22 Ticket #8204 (EGA LOOM: Text masking) created by
- […] […]
04/27/03:
- 18:46 Ticket #8202 (EGA LOOM: More text-drawing hackery) closed by
- 17:46 Ticket #618 (INDY3: Levitating guard) closed by
- fixed
- 16:58 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) created by
- […] […]
- 16:56 Ticket #8202 (EGA LOOM: More text-drawing hackery) created by
- […] […]
- 16:41 Ticket #743 (Dreamcast 4/26/03 build) created by
- […] […]
- 16:30 Ticket #730 (ZAK256: Seg. fault after loading save game) closed by
- wontfix
- 15:13 Ticket #742 (SAM : game crashes when powering up telescope) created
- […] […]
- 14:02 Ticket #741 (MI2: text not completely erased after scrolling) created by
- […] […]
- 13:32 Ticket #740 (MI2: Waterfall-sound stop playing) created by
- […] […]
Note:
See TracTimeline
for information about the timeline view.