Timeline
04/30/03:
- 22:37 Changeset [e3acde9f] by
- assert in compile mode expands to ... nnothing! svn-id: r7236
- 21:37 Changeset [6b17d487] by
- compilation fix svn-id: r7235
- 21:30 Changeset [797c222e] by
- VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 svn-id: r7234
- 21:30 Ticket #437 (LOOM: Flashlight glitch) closed by
- fixed
- 21:21 Ticket #8209 (DEBUGGER: Command to list Loom drafts) closed by
- 21:16 Changeset [0cacf94] by
- Patch #730309: DEBUGGER: Command to list Loom drafts svn-id: r7233
- 21:08 Changeset [d4b49154] by
- Add copyright header svn-id: r7232
- 20:57 Changeset [f53d7cea] by
- Add copyright header svn-id: r7231
- 19:16 Ticket #735 (ALL: Crash on exit) closed by
- fixed
- 19:11 Changeset [feab6f90] by
- moved screen mutex from smush into SDL backend (other backends have to …
- 18:34 Changeset [7093694] by
- free movement may not be necessary for now, but doing it is trivial, …
- 18:07 Changeset [f0dceacf] by
- avoid unneccesary blits svn-id: r7228
- 17:08 Ticket #8209 (DEBUGGER: Command to list Loom drafts) created by
- […] […]
- 13:58 Changeset [54f34f81] by
- PalmOS (CodeWarrior) project file svn-id: r7227
- 13:57 Changeset [59bff559] by
- PalmOS changes: allow 8 bit GUI mode svn-id: r7226
- 13:40 Changeset [d1f576ac] by
- typedef NewGuiColor on all platforms; indention svn-id: r7225
- 13:23 Changeset [2b74abd2] by
- PalmOS changes svn-id: r7224
- 12:57 Changeset [30e3a816] by
- use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory …
- 12:51 Changeset [01d3067b] by
- PalmOS changes svn-id: r7222
- 12:46 Changeset [38b6a9f0] by
- palmos midi driver svn-id: r7221
- 12:43 Changeset [81c3ade3] by
- more PalmOS changes svn-id: r7220
- 11:37 Changeset [42f156dd] by
- started to merge in Chrilith's PalmOS port svn-id: r7219
- 11:34 Changeset [79ebda76] by
- compilation fix svn-id: r7218
- 11:26 Changeset [77058cb0] by
- don't clobber variable for these small header games svn-id: r7217
- 11:26 Changeset [1be2d307] by
- som changes to make Palm OS happy svn-id: r7216
- 11:15 Changeset [4ce574f5] by
- cleanup svn-id: r7215
- 10:28 Changeset [d43b6d0c] by
- changed _maxHeapThreshold again (is that better, Marcus? feel free to …
- 10:27 Ticket #8208 (EGA LOOM: Small text shadow update) closed by
- 10:27 Changeset [e042792b] by
- patch #730034 from erik, EGA LOOM: Small text shadow update svn-id: r7213
- 10:16 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) closed by
- 06:41 Ticket #8208 (EGA LOOM: Small text shadow update) created by
- […] […]
- 06:39 Ticket #8207 (DESCUMM3: Update for recent o5_cursorCommand() change) created by
- […] […]
- 06:36 Ticket #746 (INDY3: Crash when loading new savegames) created by
- […] […]
- 06:08 Changeset [0bf32a8] by
- small cleanup svn-id: r7212
- 05:56 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) closed by
- 05:55 Changeset [f97568e5] by
- add patch #729633 from erik that lets you turn the straw to gold, …
- 05:52 Changeset [f359a141] by
- small cleanup svn-id: r7210
- 05:48 Changeset [39f85f7a] by
- added gfx bitmap and zbuffer codec for v2 games svn-id: r7209
- 05:47 Changeset [62aec074] by
- fixed warning svn-id: r7208
04/29/03:
- 22:33 Changeset [f8e18d97] by
- adapt code to compact restructure svn-id: r7207
- 22:29 Changeset [b2f510aa] by
- small restructure (I hope the last one, but at least it pushes us up …
- 20:42 Changeset [27bacb86] by
- added hack-ish intro ESCape key code svn-id: r7205
- 20:13 Changeset [849178c4] by
- made vars consistent svn-id: r7204
- 20:05 Changeset [89b808cb] by
- enabled lowTextManager svn-id: r7203
- 19:52 Changeset [5ea40b67] by
- added lowTextManager(), moved language from getText() to SkyText …
- 17:42 Changeset [e0e0247b] by
- changed return type for displayText() svn-id: r7201
- 15:38 Ticket #745 (DIG: Asteroid Lander on the Pen Ultimate buggy) created by
- […] […]
- 15:34 Ticket #8206 (EGA LOOM / INDY3: Experimental bugfix) created by
- […] […]
- 15:19 Ticket #744 (MI1VGA/INDY3VGA: music plays a bit too fast) created by
- […] […]
- 14:34 Changeset [9e83d987] by
- changed ScummVM header, renamed header defines svn-id: r7200
- 13:06 Changeset [caf3ffda] by
- fixed pathfinding problems (hopefully) :) svn-id: r7199
- 11:27 Changeset [3cce1991] by
- change/comment to cursorCommond sub/op everyone is talking about …
- 10:29 Changeset [3053f76a] by
- removed obsolete FIXMEs svn-id: r7197
- 10:27 Changeset [941b198c] by
- added some thoughts to Erik's (very nice!) patch svn-id: r7196
- 10:26 Changeset [b23e788b] by
- unified Zak256 charset code with the rest; this *might* cause a …
- 10:22 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) closed by
- 09:14 Changeset [ea6dace0] by
- patch #729365 indy3 intro fix by erik svn-id: r7194
- 08:39 Changeset [dd3eaff2] by
- add target for towns indy4 demo svn-id: r7193
- 06:34 Ticket #8205 (INDY3: Better (but incomomplete) fix for intro costume bug) created by
- […] […]
- 04:44 Changeset [2a12806] by
- remove now uneeded duplicate targets svn-id: r7192
- 04:27 Changeset [dffb21e7] by
- update launcher for recent changes svn-id: r7191
- 03:32 Changeset [a8f140e] by
- make all known file extensions of resource files work svn-id: r7190
- 01:38 Changeset [89c425dc] by
- fixed LoomEGA distaff (you'll need to start a new game); added FIXME …
04/28/03:
- 20:50 Changeset [3fe290b5] by
- endian fixes svn-id: r7188
- 18:35 Changeset [99e6ac9a] by
- fix loom mouse position quirks (even simplified the code :-) svn-id: r7187
- 18:28 Changeset [c9f80db2] by
- ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I …
- 18:19 Changeset [850ee739] by
- fixed two offsets for V2 and two warnings svn-id: r7185
- 17:30 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) closed by
- 17:18 Ticket #8204 (EGA LOOM: Text masking) closed by
- 17:17 Changeset [12c44ba7] by
- Patch #728754: EGA LOOM: Text masking svn-id: r7184
- 16:57 Changeset [f99f7f3] by
- hack to get Indydemo to work svn-id: r7183
- 15:41 Changeset [33911c29] by
- fixed bug in disk intro svn-id: r7182
- 14:47 Changeset [8e441804] by
- Some fixes + added floppy version intro svn-id: r7181
- 14:46 Changeset [1062e671] by
- added two missing opcodes (well one is just a stub, but anyway :-) …
- 13:59 Changeset [ab622ba5] by
- dump local resources in OLD_BUNDLE games, too (requires some hackery) …
- 13:35 Changeset [6ae1ed74] by
- hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games …
- 13:16 Changeset [e13e1179] by
- pedantic checks svn-id: r7177
- 13:16 Changeset [dc7446f4] by
- make it possible to override dump length in Scumm::dumpResource; fix …
- 12:38 Changeset [a1a8c3e] by
- cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 …
- 12:36 Changeset [dabbbde9] by
- typo/cleanup svn-id: r7174
- 06:22 Ticket #8204 (EGA LOOM: Text masking) created by
- […] […]
- 05:54 Changeset [b4165b02] by
- add some he v7 blocks svn-id: r7173
- 04:04 Changeset [32119fcb] by
- updated vc6 file svn-id: r7172
- 03:13 Changeset [75294937] by
- get rid of one of the obscure variable names svn-id: r7171
- 01:05 Changeset [d95deb80] by
- fixed bug about checkBlock return value svn-id: r7170
04/27/03:
- 22:23 Changeset [f14b0253] by
- oops svn-id: r7169
- 22:21 Changeset [03adc716] by
- clarified hack svn-id: r7168
- 22:15 Changeset [28009de4] by
- fixed autoroute a bit (still doesn't work correctly but at least it …
- 22:04 Changeset [34be8be] by
- adapted getCompactElem correctly svn-id: r7166
- 21:45 Changeset [2823a2f] by
- adapted the code to the compact changes. not quite complete yet …
- 21:40 Changeset [687bcd0c] by
- Found out what the UnknownStuff is and restructured accordingly …
- 18:49 Changeset [30ac620b] by
- drop shadow cleanup svn-id: r7163
- 18:46 Ticket #8202 (EGA LOOM: More text-drawing hackery) closed by
- 18:30 Changeset [732d457a] by
- Patch #728483: EGA LOOM: More text-drawing hackery svn-id: r7162
- 17:46 Ticket #618 (INDY3: Levitating guard) closed by
- fixed
- 17:44 Changeset [dfd99bbb] by
- raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means …
- 16:58 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) created by
- […] […]
- 16:56 Ticket #8202 (EGA LOOM: More text-drawing hackery) created by
- […] […]
- 16:41 Ticket #743 (Dreamcast 4/26/03 build) created by
- […] […]
- 16:36 Changeset [648add8] by
- fix mistake I did earlier svn-id: r7160
- 16:30 Ticket #730 (ZAK256: Seg. fault after loading save game) closed by
- wontfix
- 16:12 Changeset [b22f6c31] by
- cleanup svn-id: r7159
- 15:58 Changeset [efae54c7] by
- this indy3 hack is needed for the ega version, too; restricted …
- 15:49 Changeset [e85cbeb3] by
- small buglet svn-id: r7157
- 15:43 Changeset [8fdf6e92] by
- fixed cvs and modified autoroute parameters. removed initialisation …
- 15:13 Ticket #742 (SAM : game crashes when powering up telescope) created
- […] […]
- 15:08 Changeset [76092459] by
- included references to autoroute svn-id: r7155
- 15:02 Changeset [c27e22d0] by
- The autoroute stuff (completely untested) svn-id: r7154
- 14:02 Ticket #741 (MI2: text not completely erased after scrolling) created by
- […] […]
- 13:32 Ticket #740 (MI2: Waterfall-sound stop playing) created by
- […] […]
- 11:38 Changeset [d9c87511] by
- some fixes to v2 opcodes svn-id: r7153
- 11:01 Changeset [07bd5551] by
- this seems to be needed for indy3ega as well, note that the text is …
- 10:05 Changeset [3d52e451] by
- more share code, and fixes svn-id: r7151
- 09:39 Changeset [33c600dd] by
- and more share code svn-id: r7150
- 09:03 Changeset [a94afe41] by
- V2 syntax fix svn-id: r7149
- 07:52 Changeset [caf6d740] by
- put some v2 code into share code svn-id: r7148
- 07:13 Changeset [5a687ff5] by
- small fix for v2 opcodes svn-id: r7147
04/26/03:
- 20:06 Changeset [92ddaf20] by
- fixed warnings under vc6 svn-id: r7146
- 20:03 Changeset [e2f8a6c7] by
- added more v2 opcodes svn-id: r7145
- 19:01 Changeset [0d01edb2] by
- added some more functions svn-id: r7144
- 17:16 Changeset [351ed407] by
- fixed verb objects for GF_OLD_BUNDLE games svn-id: r7143
- 16:58 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) closed by
- 16:56 Changeset [64e5240e] by
- fixed offsets for object names for scumm v2 svn-id: r7142
- 16:52 Changeset [7a5438a5] by
- also fix o5_setObjectName for Indy/Loom svn-id: r7141
- 16:51 Changeset [35955dd3] by
- Erik's fix for text output in Loom (and Indy3?) svn-id: r7140
- 16:45 Changeset [adbd60cc] by
- fixed object names in Indy3EGA and Loom svn-id: r7139
- 16:43 Changeset [4ac863ef] by
- fix warning svn-id: r7138
- 16:37 Changeset [6bd3454a] by
- update for scumm v2 svn-id: r7137
- 16:25 Changeset [1b5cac75] by
- temporary work around for 16 color games svn-id: r7136
- 16:17 Changeset [afaac51b] by
- fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString …
- 14:00 Changeset [9436bff3] by
- cleanup svn-id: r7134
- 13:40 Changeset [e0ac60d8] by
- initialise scriptVariables properly svn-id: r7133
- 13:28 Changeset [2d8fa42f] by
- renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) …
- 11:48 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) created by
- […] […]
- 11:44 Changeset [5626e42f] by
- Make it possible to disable some/all of our three game modules …
- 11:43 Changeset [84603432] by
- Whatever I changed since last commit ... svn-id: r7130
- 11:32 Changeset [83f311ad] by
- cleanup svn-id: r7129
- 11:09 Changeset [20e5b2d9] by
- link to removeObjectFromWalk and objectToWalk svn-id: r7128
- 11:02 Changeset [b6172277] by
- fixed endian regression (introduced by the alignment changes) svn-id: …
- 11:01 Changeset [8b8c52c0] by
- updated VC6 file svn-id: r7126
- 10:43 Changeset [2363704b] by
- proper fix for COMI regression svn-id: r7125
- 09:43 Changeset [cfaee324] by
- some more endian fixes. runs on my mac now as well svn-id: r7124
- 05:29 Changeset [2d1e3130] by
- stop assertion from triggering to make ft finishable again svn-id: r7123
- 01:38 Changeset [b5421369] by
- make comi work again, can we branch for 0.4.0 already so all the …
04/25/03:
- 23:14 Changeset [b62902f8] by
- added class SkyGrid (still untested) svn-id: r7121
- 21:41 Changeset [bb32c692] by
- some endian fixes svn-id: r7120
- 20:03 Changeset [5c93732d] by
- cleanup; added comment svn-id: r7119
- 19:55 Changeset [0c933f5c] by
- delete stdafx.cpp svn-id: r7118
- 19:01 Changeset [1bb3ab32] by
- added me to the readme svn-id: r7117
- 18:54 Changeset [a0f2693] by
- changed zero-sized arrays to pointers svn-id: r7116
- 18:26 Changeset [7a8dcaaa] by
- fixed some errors introduced in some of the last commits svn-id: r7115
- 18:08 Changeset [c4878ab3] by
- fixed warning svn-id: r7114
- 17:57 Changeset [33e883aa] by
- changed turnProg from void* to uint16* svn-id: r7113
- 17:39 Changeset [733fb795] by
- fixed few warnings svn-id: r7112
- 17:38 Changeset [9e1e4413] by
- updated VC6 project file svn-id: r7111
- 17:12 Changeset [573e8dec] by
- fix for …
- 15:59 Changeset [79883aca] by
- Credit myself a bit ;) svn-id: r7109
- 15:41 Changeset [de601220] by
- forgot to reactivate the intro ;) svn-id: r7108
- 15:37 Changeset [a500132] by
- added #include "stdafx.h" to some files svn-id: r7107
- 15:17 Changeset [c36bdb3e] by
- Committing my stuff under pressure from Endy ;) please note that there …
- 15:12 Changeset [da4a76ed] by
- committing my stuff under pressure from Endy ;) svn-id: r7105
- 13:13 Changeset [8137b70b] by
- close console after we run a script svn-id: r7104
- 10:57 Changeset [913f9d2e] by
- fixed stupid mistake (yeah yeah, being able to read old code, and use …
- 09:17 Ticket #8200 (EGA LOOM: Bypassing the copy protection) closed by
- 09:16 Changeset [3ecd142d] by
- Add patch #727309 - EGA LOOM: Bypassing the copy protection svn-id: r7102
- 09:01 Ticket #8200 (EGA LOOM: Bypassing the copy protection) created by
- […] […]
- 04:30 Changeset [a1c43eae] by
- fixed warning under VC6 svn-id: r7101
- 02:53 Changeset [3da2a094] by
- add importres and script starting functionality to the debugger …
- 00:03 Changeset [33045523] by
- fix a regression my recent change introduce in GF_OLD256 games <sigh> …
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