Timeline
04/27/03:
- 22:23 Changeset [f14b025] by
- oops svn-id: r7169
- 22:21 Changeset [03adc716] by
- clarified hack svn-id: r7168
- 22:15 Changeset [28009de4] by
- fixed autoroute a bit (still doesn't work correctly but at least it …
- 22:04 Changeset [34be8be] by
- adapted getCompactElem correctly svn-id: r7166
- 21:45 Changeset [2823a2f] by
- adapted the code to the compact changes. not quite complete yet …
- 21:40 Changeset [687bcd0c] by
- Found out what the UnknownStuff is and restructured accordingly …
- 18:49 Changeset [30ac620b] by
- drop shadow cleanup svn-id: r7163
- 18:46 Ticket #8202 (EGA LOOM: More text-drawing hackery) closed by
- 18:30 Changeset [732d457a] by
- Patch #728483: EGA LOOM: More text-drawing hackery svn-id: r7162
- 17:46 Ticket #618 (INDY3: Levitating guard) closed by
- fixed
- 17:44 Changeset [dfd99bb] by
- raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means …
- 16:58 Ticket #8203 (DESCUMM3: Update for recent text-drawing changes) created by
- […] […]
- 16:56 Ticket #8202 (EGA LOOM: More text-drawing hackery) created by
- […] […]
- 16:41 Ticket #743 (Dreamcast 4/26/03 build) created by
- […] […]
- 16:36 Changeset [648add8] by
- fix mistake I did earlier svn-id: r7160
- 16:30 Ticket #730 (ZAK256: Seg. fault after loading save game) closed by
- wontfix
- 16:12 Changeset [b22f6c31] by
- cleanup svn-id: r7159
- 15:58 Changeset [efae54c7] by
- this indy3 hack is needed for the ega version, too; restricted …
- 15:49 Changeset [e85cbeb3] by
- small buglet svn-id: r7157
- 15:43 Changeset [8fdf6e92] by
- fixed cvs and modified autoroute parameters. removed initialisation …
- 15:13 Ticket #742 (SAM : game crashes when powering up telescope) created
- […] […]
- 15:08 Changeset [76092459] by
- included references to autoroute svn-id: r7155
- 15:02 Changeset [c27e22d0] by
- The autoroute stuff (completely untested) svn-id: r7154
- 14:02 Ticket #741 (MI2: text not completely erased after scrolling) created by
- […] […]
- 13:32 Ticket #740 (MI2: Waterfall-sound stop playing) created by
- […] […]
- 11:38 Changeset [d9c87511] by
- some fixes to v2 opcodes svn-id: r7153
- 11:01 Changeset [07bd5551] by
- this seems to be needed for indy3ega as well, note that the text is …
- 10:05 Changeset [3d52e451] by
- more share code, and fixes svn-id: r7151
- 09:39 Changeset [33c600dd] by
- and more share code svn-id: r7150
- 09:03 Changeset [a94afe4] by
- V2 syntax fix svn-id: r7149
- 07:52 Changeset [caf6d740] by
- put some v2 code into share code svn-id: r7148
- 07:13 Changeset [5a687ff5] by
- small fix for v2 opcodes svn-id: r7147
04/26/03:
- 20:06 Changeset [92ddaf20] by
- fixed warnings under vc6 svn-id: r7146
- 20:03 Changeset [e2f8a6c7] by
- added more v2 opcodes svn-id: r7145
- 19:01 Changeset [0d01edb2] by
- added some more functions svn-id: r7144
- 17:16 Changeset [351ed407] by
- fixed verb objects for GF_OLD_BUNDLE games svn-id: r7143
- 16:58 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) closed by
- 16:56 Changeset [64e5240e] by
- fixed offsets for object names for scumm v2 svn-id: r7142
- 16:52 Changeset [7a5438a5] by
- also fix o5_setObjectName for Indy/Loom svn-id: r7141
- 16:51 Changeset [35955dd3] by
- Erik's fix for text output in Loom (and Indy3?) svn-id: r7140
- 16:45 Changeset [adbd60cc] by
- fixed object names in Indy3EGA and Loom svn-id: r7139
- 16:43 Changeset [4ac863ef] by
- fix warning svn-id: r7138
- 16:37 Changeset [6bd3454] by
- update for scumm v2 svn-id: r7137
- 16:25 Changeset [1b5cac75] by
- temporary work around for 16 color games svn-id: r7136
- 16:17 Changeset [afaac51b] by
- fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString …
- 14:00 Changeset [9436bff3] by
- cleanup svn-id: r7134
- 13:40 Changeset [e0ac60d8] by
- initialise scriptVariables properly svn-id: r7133
- 13:28 Changeset [2d8fa42f] by
- renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) …
- 11:48 Ticket #8201 (EGA LOOM: Text drawing hackery (don't apply)) created by
- […] […]
- 11:44 Changeset [5626e42f] by
- Make it possible to disable some/all of our three game modules …
- 11:43 Changeset [84603432] by
- Whatever I changed since last commit ... svn-id: r7130
- 11:32 Changeset [83f311ad] by
- cleanup svn-id: r7129
- 11:09 Changeset [20e5b2d9] by
- link to removeObjectFromWalk and objectToWalk svn-id: r7128
- 11:02 Changeset [b6172277] by
- fixed endian regression (introduced by the alignment changes) svn-id: …
- 11:01 Changeset [8b8c52c] by
- updated VC6 file svn-id: r7126
- 10:43 Changeset [2363704b] by
- proper fix for COMI regression svn-id: r7125
- 09:43 Changeset [cfaee324] by
- some more endian fixes. runs on my mac now as well svn-id: r7124
- 05:29 Changeset [2d1e313] by
- stop assertion from triggering to make ft finishable again svn-id: r7123
- 01:38 Changeset [b5421369] by
- make comi work again, can we branch for 0.4.0 already so all the …
04/25/03:
- 23:14 Changeset [b62902f8] by
- added class SkyGrid (still untested) svn-id: r7121
- 21:41 Changeset [bb32c692] by
- some endian fixes svn-id: r7120
- 20:03 Changeset [5c93732d] by
- cleanup; added comment svn-id: r7119
- 19:55 Changeset [0c933f5c] by
- delete stdafx.cpp svn-id: r7118
- 19:01 Changeset [1bb3ab32] by
- added me to the readme svn-id: r7117
- 18:54 Changeset [a0f2693] by
- changed zero-sized arrays to pointers svn-id: r7116
- 18:26 Changeset [7a8dcaaa] by
- fixed some errors introduced in some of the last commits svn-id: r7115
- 18:08 Changeset [c4878ab] by
- fixed warning svn-id: r7114
- 17:57 Changeset [33e883a] by
- changed turnProg from void* to uint16* svn-id: r7113
- 17:39 Changeset [733fb795] by
- fixed few warnings svn-id: r7112
- 17:38 Changeset [9e1e4413] by
- updated VC6 project file svn-id: r7111
- 17:12 Changeset [573e8dec] by
- fix for …
- 15:59 Changeset [79883aca] by
- Credit myself a bit ;) svn-id: r7109
- 15:41 Changeset [de601220] by
- forgot to reactivate the intro ;) svn-id: r7108
- 15:37 Changeset [a500132] by
- added #include "stdafx.h" to some files svn-id: r7107
- 15:17 Changeset [c36bdb3e] by
- Committing my stuff under pressure from Endy ;) please note that there …
- 15:12 Changeset [da4a76ed] by
- committing my stuff under pressure from Endy ;) svn-id: r7105
- 13:13 Changeset [8137b70] by
- close console after we run a script svn-id: r7104
- 10:57 Changeset [913f9d2e] by
- fixed stupid mistake (yeah yeah, being able to read old code, and use …
- 09:17 Ticket #8200 (EGA LOOM: Bypassing the copy protection) closed by
- 09:16 Changeset [3ecd142d] by
- Add patch #727309 - EGA LOOM: Bypassing the copy protection svn-id: r7102
- 09:01 Ticket #8200 (EGA LOOM: Bypassing the copy protection) created by
- […] […]
- 04:30 Changeset [a1c43eae] by
- fixed warning under VC6 svn-id: r7101
- 02:53 Changeset [3da2a094] by
- add importres and script starting functionality to the debugger …
- 00:03 Changeset [33045523] by
- fix a regression my recent change introduce in GF_OLD256 games <sigh> …
04/24/03:
- 23:56 Changeset [5707a4e4] by
- better safe then sorry... svn-id: r7098
- 23:52 Changeset [72f84f3] by
- Fixed a bug with Mrs. Piermont's theme svn-id: r7097
- 18:53 Changeset [a90dcc8] by
- simplified / unified code; fixed various masking bugs svn-id: r7096
- 15:59 Changeset [2ba6881a] by
- correction svn-id: r7095
- 14:33 Changeset [0e4c195b] by
- disable masks in OLD_BUNDLE games for now svn-id: r7094
- 11:35 Changeset [d092f1c8] by
- VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work svn-id: r7093
- 06:36 Ticket #8199 (SKY: Possible fix for crash when changing scaler) created by
- […] […]
- 02:05 Changeset [6733475] by
- Update Simon the Sorcerer issues svn-id: r7092
- 01:15 Changeset [db8cb043] by
- disable ingame save/load screen for OLD_BUNDLE games svn-id: r7091
- 00:44 Changeset [8e06d3a] by
- bypass copy prot for indy3ega svn-id: r7090
04/23/03:
- 23:46 Changeset [80c73e2c] by
- fixed verb scripts for old bundle games svn-id: r7089
- 09:20 Changeset [f7c4ef0] by
- fix loading GF_OLD_BUNDLE games svn-id: r7088
- 08:43 Changeset [e3da420f] by
- update costume hack for indy3ega svn-id: r7087
- 08:26 Changeset [676dba82] by
- fixed actor positions in Indy3EGA svn-id: r7086
- 08:26 Changeset [37ff9ae] by
- renamed unk19 to startScaleIndexX svn-id: r7085
- 05:13 Changeset [f996cd59] by
- Some more V2 fixes for Zak svn-id: r7084
- 05:10 Changeset [8fdcf48f] by
- hmm svn-id: r7083
- 05:05 Changeset [8d39d6d] by
- add script command to debugger and convert old printscripts function …
- 01:33 Changeset [91fcad01] by
- revert back a line to fix a nasty regression svn-id: r7081
04/22/03:
- 20:54 Changeset [a5cfbd87] by
- huh? anyway, now it works much better already in indy3ega svn-id: r7080
- 20:50 Changeset [cf730045] by
- added FIXME comment (aquadran, comments?) svn-id: r7079
- 20:48 Changeset [cdd97dd5] by
- some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still …
- 20:03 Changeset [81e5b247] by
- updated for vc6 svn-id: r7077
- 19:59 Changeset [80951af4] by
- corrections for setting actor palette svn-id: r7076
- 18:57 Changeset [0b7c86f] by
- cleanup; small fix for GF_OLD256 games; also the head hack for indy3 …
- 16:46 Changeset [da5467d4] by
- script debug messages not just for comi svn-id: r7074
- 14:49 Changeset [90610fef] by
- opcode E0 DE is sound volume change svn-id: r7073
- 11:34 Changeset [d60bc445] by
- add preliminary bits for making xmi music in humongous games work, …
- 04:40 Changeset [a8dfcb4e] by
- Add somewhat hacky 'restart' command to debugger. Still needs work :) …
- 00:09 Changeset [b3ac1bf2] by
- fix setState for humongous games svn-id: r7070
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