20:19 Changeset [06810ea] by Max Horn <max@…>
oops, copy&paste, I should avoid 'em or check better :-( svn-id: r6998
20:12 Changeset [3ffafcfd] by Max Horn <max@…>
just in case... svn-id: r6997
20:07 Changeset [46a6fc69] by Max Horn <max@…>
loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent …
19:51 Changeset [bfb5b197] by Max Horn <max@…>
oops svn-id: r6995
19:51 Changeset [951e5cfe] by Max Horn <max@…>
fixed costume code for OLD_BUNDLE (but boy, this is hackish... we …
19:44 Changeset [bd201146] by Max Horn <max@…>
hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part …
19:42 Changeset [a33e4ddd] by Max Horn <max@…>
ignore sound resource in OLD_BUNDLE games for now svn-id: r6992
18:43 Changeset [fc08a317] by Max Horn <max@…>
fixed OLD_BUNDLE object image offset svn-id: r6991
17:59 Changeset [32c7c4eb] by Max Horn <max@…>
fixed (?) local script offests for OLD_BUNDLE games svn-id: r6990
17:22 Changeset [fb140993] by Max Horn <max@…>
center close button svn-id: r6989
17:19 Changeset [68f67c98] by Max Horn <max@…>
incresed button width a little more for spanish games svn-id: r6988
13:13 Changeset [1f48f9cc] by Jonathan Gray <khalek@…>
hack around wrong costume in indy3 until a proper solution is found …
12:58 Changeset [3fcac728] by Max Horn <max@…>
added GF_OLD_BUNDLE to findObjectInRoom svn-id: r6986
12:03 Changeset [95f6141c] by Max Horn <max@…>
fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for …
11:44 Changeset [a2368032] by Max Horn <max@…>
cleanup svn-id: r6984
09:46 Changeset [bab3f0d9] by aquadran
added adlib default for loom and enabled zak svn-id: r6983
09:36 Changeset [9079a51] by aquadran
fixed stupid bug svn-id: r6982
09:31 Changeset [6d4b7481] by aquadran
fixes zplanes for nonblocked games svn-id: r6981
07:06 Changeset [6c2dd8b4] by aquadran
fixed setting local scripts for unblocked games svn-id: r6980
02:39 Changeset [b015b07] by Max Horn <max@…>
oops, forgot debug output svn-id: r6979
02:38 Changeset [b89a2ca] by Max Horn <max@…>
doh... best way to check for 16 color games is to check for 16 color …
02:09 Changeset [9750a24] by Max Horn <max@…>
lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but …


22:15 Changeset [dbff83a8] by Max Horn <max@…>
fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes …
20:21 Changeset [6fef5f77] by aquadran
fix for cursor image in the loom ega svn-id: r6975
20:05 Changeset [51b430b] by Max Horn <max@…>
factored out some common code svn-id: r6974
16:25 Changeset [fd28237] by aquadran
added loading object flags for loom ega svn-id: r6973
12:57 Changeset [91c6f38e] by Jonathan Gray <khalek@…>
stop loom pass demo from erroring out svn-id: r6972
11:51 Changeset [9b6cb4ba] by Max Horn <max@…>
fixes V3/OLD_BUNDLE res reading svn-id: r6971
11:50 Changeset [90f4e8c4] by Jonathan Gray <khalek@…>
missed a bit svn-id: r6970
11:44 Changeset [d9b6072] by Jonathan Gray <khalek@…>
add monkeyega to supported list of games svn-id: r6969
11:40 Changeset [929a2fe] by Max Horn <max@…>
cleanup svn-id: r6968
11:40 Changeset [8c78049] by Max Horn <max@…>
made unblocked games get a little farther before crashing svn-id: r6967
05:31 Changeset [16713d11] by Jonathan Gray <khalek@…>
make monkeyega intro work :) svn-id: r6966
05:31 Changeset [c4a51041] by aquadran
fix for ega palette, more svn-id: r6965
05:22 Changeset [f1aa6daf] by aquadran
fix for ega palette svn-id: r6964
03:57 Changeset [8febecac] by Jonathan Gray <khalek@…>
spelling svn-id: r6963
02:43 Changeset [61d10322] by Travis Howell <kirben@…>
Auto detect monkeyega and pass Use adlib by default in monkeyega and …


22:46 Ticket #564 (INDY3: Henry causes the game to restart) closed by aquadran
21:00 Ticket #654 (MI2: skeleton dance 'hangs') closed by SF/arisme
20:42 Changeset [c275874f] by aquadran
fixed o5_actorSet (scale only one param), and added handle for actor …
19:58 Changeset [90d22c8d] by aquadran
turn on scaled actors in ega blocked games svn-id: r6960
19:30 Changeset [5418f6d6] by aquadran
fixed zplanes and a little palette changes for ega blocked games …
13:44 Changeset [81ac7cc8] by Joost Peters <joostp@…>
fixed GP32 port svn-id: r6958
12:20 Changeset [e169b15e] by Jonathan Gray <khalek@…>
use shadowPalette for ega stuff svn-id: r6957
12:13 Changeset [4572cc56] by Jonathan Gray <khalek@…>
update 16 colour palette svn-id: r6956
11:34 Changeset [136b4c32] by Jonathan Gray <khalek@…>
blocked ega games now look like they should thanks to aquadran …
07:26 Changeset [8595e9de] by Jonathan Gray <khalek@…>
palette changes from aquadran who can't use cvs atm svn-id: r6954
07:21 Changeset [88327a9] by Jonathan Gray <khalek@…>
add target for passport to adventure svn-id: r6953
06:58 Changeset [bee1189c] by Jonathan Gray <khalek@…>
unmask indy3ega svn-id: r6952
06:18 Changeset [c3ea143e] by Jonathan Gray <khalek@…>
hard to look at dial a pirate when you don't have graphics svn-id: r6951


21:59 Changeset [233ef120] by Nicolas Bacca <arisme@…>
It's correct this time. Really. Trust me. svn-id: r6950
21:56 Changeset [8c4d7e2d] by Jonathan Gray <khalek@…>
make gcc happy svn-id: r6949
19:50 Changeset [7f6fca15] by aquadran
fix ega codec again svn-id: r6948
19:18 Changeset [2f62d6c] by aquadran
fix ega codec svn-id: r6947
19:14 Changeset [c9b56af4] by aquadran
a little improved ega support svn-id: r6946
08:06 Changeset [13ca8ea] by Jonathan Gray <khalek@…>
make zak use correct charset svn-id: r6945
05:20 Changeset [5a29b639] by aquadran
added also Monkey ega for 16 colors palette svn-id: r6944


22:22 Changeset [34eec5e8] by Jonathan Gray <khalek@…>
change some stuff back that didn't merge properly when I cvs up'd …
22:15 Changeset [d8d2a38f] by Jonathan Gray <khalek@…>
text in zak is now using the incorrect font and it does nasty stuff …
20:10 Changeset [00a2bc91] by aquadran
added definition of 16 colors palette to gfx backend for V2/V3 games I …
19:05 Changeset [7189347a] by aquadran
changed range from GF_OLD256 to GF_AFTER_V3 svn-id: r6940
12:50 Ticket #8195 (BASS: CD version 0.0372) closed by joostp
12:19 Changeset [b93b9dc6] by Joost Peters <joostp@…>
applied eriktorbjorn's patch, removed unnecessary cast and renamed CD …
09:06 Ticket #8195 (BASS: CD version 0.0372) created by eriktorbjorn
[…] […]


23:31 Changeset [a3a47bcb] by Jonathan Gray <khalek@…>
remove old fixme that seemingly isn't needed anymore. note this …
22:47 Changeset [406b0072] by aquadran
fixed reading Loom index file, and handle gfx for 16 colors games …
21:28 Changeset [2deb5e9] by aquadran
updated VC6 file svn-id: r6936
21:01 Changeset [f9635e6b] by aquadran
increased to 16 items svn-id: r6935
20:44 Changeset [17f53e4c] by Oliver Kiehl <olki@…>
restructure svn-id: r6934
20:44 Changeset [6fc83fa9] by Oliver Kiehl <olki@…>
new class SkyText svn-id: r6933
20:43 Changeset [77e9705] by Oliver Kiehl <olki@…>
new class SkyDisk svn-id: r6932
17:01 Changeset [7d6939e2] by aquadran
revert to revert svn-id: r6931
16:40 Ticket #720 (LOOM: Distaff not properly erased (regression)) closed by fingolfin
16:19 Ticket #8191 (CMI: Object line (slightly incomplete)) closed by fingolfin
16:04 Changeset [ca7c8081] by Max Horn <max@…>
Patch #712493: CMI: Object line svn-id: r6930
15:51 Changeset [df9ccab] by Max Horn <max@…>
removed -1's in image verb code: a) the original code doesn't have …
14:38 Changeset [0a46882b] by aquadran
added charset support for all V3 games, and fix for cleaning all 16 …
07:16 Ticket #735 (ALL: Crash on exit) created by eriktorbjorn
[…] […]
06:34 Changeset [7e62d9a1] by aquadran
zak256 invertory bug is not repeatable, changed order font selection, …
05:10 Changeset [b30aa3c] by aquadran
fixed detection v2 scumm game svn-id: r6926
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