Timeline
09/26/02:
09/25/02:
- 06:35 Ticket #8065 (_sfxMode bugfix) created by
- […] […]
- 06:26 Ticket #470 (MI1: new CDTimer breaks non CD games) closed by
- fixed
- 03:03 Ticket #8063 (Return code for validateResource) closed by
09/24/02:
- 22:44 Ticket #475 (latest CVS (20020831) doesn't compile) closed by
- fixed
- 22:35 Ticket #473 (Sam'n'Max music during opening credits) closed by
- duplicate
- 19:33 Ticket #8064 (Pitch bend range implementation) created by
- […] […]
- 17:10 Ticket #8063 (Return code for validateResource) created by
- […] […]
- 15:26 Ticket #8062 (SAM: Experimental object-layering fix) closed by
- 06:35 Ticket #8062 (SAM: Experimental object-layering fix) created by
- […] […]
- 05:40 Ticket #460 (FOA: Lock-up on load) closed by
- 04:32 Ticket #8058 (RFC: Timer-based CD audio sync) closed by
09/23/02:
- 20:01 Ticket #476 (ZAK256: 'pull cushion' crashes game) created by
- […] […]
- 19:32 Ticket #475 (latest CVS (20020831) doesn't compile) created by
- […] […]
- 15:45 Ticket #8061 (SAM: paint-by-numbers fix) closed by
- 08:23 Ticket #474 (ZAK256: inventory arrow covers item) created by
- […] […]
09/22/02:
- 18:35 Ticket #473 (Sam'n'Max music during opening credits) created by
- […] […]
- 15:01 Ticket #8061 (SAM: paint-by-numbers fix) created by
- […] […]
- 11:46 Ticket #472 (GUI: Too long text is cut off) created by
- […] […]
- 11:22 Ticket #7231 (ALL: crosshair cosmetic) closed by
- 11:19 Ticket #291 (LOOM: Wrong default cursor) closed by
- fixed
- 11:11 Ticket #471 (ZAK256: No sound & music) closed by
- fixed
- 04:26 Ticket #8060 (MI2 NewGui title fix) created by
- […] […]
09/21/02:
- 21:03 Ticket #471 (ZAK256: No sound & music) created by
- […] […]
- 19:15 Ticket #470 (MI1: new CDTimer breaks non CD games) created by
- […] […]
- 14:19 Ticket #8019 (Cursor cosmetics) closed by
- 13:52 Ticket #8050 (Sound patch for GF_OLD256 games) closed by
- 13:52 Ticket #8058 (RFC: Timer-based CD audio sync) closed by
- 13:03 Ticket #459 (ZAK256: Graphics messed up) closed by
- wontfix
09/20/02:
- 23:44 Ticket #469 (ALL: Crashes) closed by
- fixed
- 23:40 Ticket #8059 (text rendering crash + spacing issue) closed by
- 19:56 Ticket #8059 (text rendering crash + spacing issue) created by
- […] […]
- 18:03 Ticket #469 (ALL: Crashes) created by
- […] […]
- 17:01 Ticket #452 (SAM: CarBomb doesn't display your own cars) closed by
- 10:57 Ticket #389 (ALL: GUI makes objects disappear) closed by
- fixed
- 06:40 Ticket #8058 (RFC: Timer-based CD audio sync) created by
- […] […]
09/19/02:
- 10:44 Ticket #8056 (Workaround for bug #604398) closed by
- 10:24 Ticket #8057 (Simon crash fix) closed by
- 06:39 Ticket #8057 (Simon crash fix) created by
- […] […]
- 06:38 Ticket #8056 (Workaround for bug #604398) created by
- […] […]
09/18/02:
- 11:50 Ticket #8055 (Further drawBomp() cleanups) closed by
- 06:35 Ticket #8055 (Further drawBomp() cleanups) created by
- […] […]
09/17/02:
- 15:55 Ticket #8048 (Dig GUI hack) closed by
- outdated
- 12:54 Ticket #8026 (Fix for Loom flashlight glitch) closed by
- 04:53 Ticket #8053 (Inappopriate error() exit approach) closed by
- 04:43 Ticket #8054 (Windows MMSYSTEM error reclassification) closed by
09/16/02:
- 23:48 Ticket #8052 (Some general patches for string.cpp) closed by
- 23:10 Ticket #8054 (Windows MMSYSTEM error reclassification) created by
- […] […]
- 22:52 Ticket #8053 (Inappopriate error() exit approach) created by
- […] […]
- 16:36 Ticket #468 (Memory Leaks) created by
- […] […]
- 16:20 Ticket #464 (ZAK256: ambient sounds not looped) closed by
- duplicate
- 16:19 Ticket #8049 (drawBomp() rewrite) closed by
- 15:41 Ticket #7235 (More fade modes) closed by
- 15:38 Ticket #7211 (_saveSound unimplemented - phantom sounds) closed by
- 15:36 Ticket #444 (ZAK256: Music restarts) closed by
- fixed
- 15:09 Ticket #467 (ZAK256: torches are initially lit) created by
- […] […]
- 15:05 Ticket #466 (ZAK256: drop slot in san francisco) created by
- […] […]
- 14:39 Ticket #465 (ZAK256: Looping ambient sounds ignore start/end loop pos.) created by
- […] […]
- 14:01 Ticket #464 (ZAK256: ambient sounds not looped) created by
- […] […]
- 10:50 Ticket #8052 (Some general patches for string.cpp) created by
- […] […]
- 08:09 Ticket #8051 (Sam & Max "phantom" sound fix) closed by
- 06:42 Ticket #8051 (Sam & Max "phantom" sound fix) created by
- […] […]
- 00:17 Ticket #463 (LOOM: Ending scene contains logo) created by
- […] […]
- 00:02 Ticket #462 (LOOMCD: Note letters vanish on save/load) created by
- […] […]
09/15/02:
- 23:29 Ticket #461 (LOOMCD: Glitch when healing Rusty) created by
- […] […]
- 19:26 Ticket #8050 (Sound patch for GF_OLD256 games) created
- […] […]
- 14:09 Ticket #8049 (drawBomp() rewrite) created by
- […] […]
- 14:03 Ticket #8048 (Dig GUI hack) created by
- […] […]
- 12:16 Ticket #460 (FOA: Lock-up on load) created by
- […] […]
- 10:18 Ticket #418 (MI2/PocketPC: Error displaying load/save box) closed by
- worksforme
- 10:15 Ticket #279 (SAM: Talking) closed by
- duplicate
- 10:14 Ticket #384 (MI1CD: Incorrectly aborted cutscene (no verbs!)) closed by
- 10:11 Ticket #433 (DIG: "unexistant streamer") closed by
- fixed
- 10:10 Ticket #338 (MI2 saveload dialog [msvc debug]) closed by
- fixed
- 09:10 Ticket #8047 (real fix for MI2 Dialog Box crash) closed by
- 08:27 Ticket #8047 (real fix for MI2 Dialog Box crash) created by
- […] […]
09/14/02:
09/13/02:
- 23:37 Ticket #8045 (unkRoomFunc3 (bug #588501)) closed by
- 23:23 Ticket #8042 (palManipulateInit code (bug #558245)) closed by
- 16:36 Ticket #8039 (Loom intro synchronization) closed by
- 12:04 Ticket #459 (ZAK256: Graphics messed up) created by
- […] […]
- 11:59 Ticket #8044 (Sam & Max sound fix) closed by
- 11:54 Ticket #285 (FOA: Extro playing incorrectly) closed by
- fixed
- 11:54 Ticket #8042 (palManipulateInit code (bug #558245)) closed by
09/12/02:
- 18:39 Ticket #8045 (unkRoomFunc3 (bug #588501)) created by
- […] […]
- 06:55 Ticket #8043 (descumm6 crash fix) closed by
- fixed
- 06:44 Ticket #8044 (Sam & Max sound fix) created by
- […] […]
- 06:33 Ticket #8043 (descumm6 crash fix) created by
- […] […]
- 01:25 Ticket #8042 (palManipulateInit code (bug #558245)) created by
- […] […]
09/11/02:
- 17:23 Ticket #301 (MI2: Music after loading a save) closed by
- fixed
- 17:19 Ticket #385 (MI2: No music if room transition is too fast) closed by
- fixed
- 17:17 Ticket #455 (SAMNMAX: Wrong character talks as yeti) closed by
- fixed
- 13:31 Ticket #8038 (Possible fix for bug #590511) closed by
- 13:31 Ticket #8040 (Partial workaround for bug #566062) closed by
- 13:31 Ticket #8037 (Fix for Sam & Max animation glitch) closed by
- 13:30 Ticket #8041 (patch for bug 580350 (MI2 F5 crash)) closed by
- 09:11 Ticket #8041 (patch for bug 580350 (MI2 F5 crash)) created by
- […] […]
- 06:39 Ticket #8040 (Partial workaround for bug #566062) created by
- […] […]
- 06:34 Ticket #8039 (Loom intro synchronization) created by
- […] […]
09/10/02:
- 20:25 Ticket #458 (ZAK256: airport door opens too early) created by
- […] […]
- 20:20 Ticket #457 (ZAK256: wrong camera position on mars) created by
- […] […]
- 07:47 Ticket #8038 (Possible fix for bug #590511) created by
- […] […]
09/09/02:
- 18:06 Ticket #456 (ZAK256: Light in seattle cave) created by
- […] […]
- 12:54 Ticket #455 (SAMNMAX: Wrong character talks as yeti) created by
- […] […]
- 11:12 Ticket #441 (MI2: Largo does not scream) closed by
- fixed
- 11:11 Ticket #207 (MI2: mojo music not played correctly) closed by
- fixed
- 10:07 Ticket #8034 (debian 2 new structure) closed by
- 06:27 Ticket #8037 (Fix for Sam & Max animation glitch) created by
- […] […]
- 06:06 Ticket #8033 (descumm6 reverse lists) closed by
- 05:56 Ticket #8031 (missing screen effects) closed by
- 05:08 Ticket #8036 (MI2 music fix (see bug report #551028)) closed by
- 04:55 Ticket #8035 (MI2 sfx hack (see bug report #602348)) closed by
09/08/02:
- 13:52 Ticket #8036 (MI2 music fix (see bug report #551028)) created by
- […] […]
- 01:06 Ticket #453 (S&M Imuse failing sounds,wrongsounds ect) closed by
- duplicate
- 01:04 Ticket #448 (Crash when discovering world of fish) closed by
- duplicate
09/07/02:
- 10:17 Ticket #454 (LOOM: silly walks) created by
- […] […]
- 06:59 Ticket #453 (S&M Imuse failing sounds,wrongsounds ect) created by
- […] […]
09/04/02:
- 07:21 Ticket #452 (SAM: CarBomb doesn't display your own cars) created by
- […] […]
- 06:32 Ticket #8035 (MI2 sfx hack (see bug report #602348)) created by
- […] […]
09/03/02:
- 08:27 Ticket #451 (Freeze at Rotating Restraunt) closed by
- duplicate
- 05:41 Ticket #451 (Freeze at Rotating Restraunt) created by
- […] […]
09/02/02:
- 21:01 Ticket #450 (Build error) closed by
- 18:29 Ticket #450 (Build error) created by
- […] […]
- 16:42 Ticket #449 (Cant save, indys head dissapears) closed by
- invalid
- 15:06 Ticket #8034 (debian 2 new structure) created by
- […] […]
- 13:22 Ticket #8033 (descumm6 reverse lists) created by
- […] […]
- 07:57 Ticket #8032 (speech files were only tested for lowerc) closed by
09/01/02:
- 19:28 Ticket #8032 (speech files were only tested for lowerc) created by
- […] […]
- 16:52 Ticket #447 (ZAK256: Intro messed up) closed by
- 16:49 Ticket #8030 (LOOM / MI1 screen effects correction) closed by
- 16:47 Ticket #263 (DOTT: SFX not properly played) closed by
- 16:45 Ticket #8028 (DOTT sfx hack (see bug report #556464)) closed by
- 16:40 Ticket #449 (Cant save, indys head dissapears) created by
- […] […]
- 16:38 Ticket #448 (Crash when discovering world of fish) created by
- […] […]
08/31/02:
- 23:36 Ticket #447 (ZAK256: Intro messed up) created by
- […] […]
- 22:12 Ticket #446 (Build fails on Jaguar - Mac OS X 10.2) closed by
- invalid
- 20:57 Ticket #446 (Build fails on Jaguar - Mac OS X 10.2) created
- […] […]
- 14:54 Ticket #427 (ALL: crash when choosing "about" option) closed by
- fixed
- 14:27 Ticket #443 (Zak256: Intro fade glich) closed by
- fixed
- 13:49 Ticket #428 (copyright text in intro not centered) closed by
- fixed
- 13:21 Ticket #445 (SIMON+Win32: no mouse input) created by
- […] […]
08/30/02:
- 19:48 Ticket #8031 (missing screen effects) created by
- […] […]
- 11:21 Ticket #444 (ZAK256: Music restarts) created by
- […] […]
- 11:19 Ticket #443 (Zak256: Intro fade glich) created by
- […] […]
- 11:17 Ticket #442 (ALL: Too many fades) created by
- […] […]
- 11:16 Ticket #441 (MI2: Largo does not scream) created by
- […] […]
- 11:14 Ticket #440 (ALL: Sounds delayed) created by
- […] […]
08/29/02:
- 19:41 Ticket #8029 (Patch to fix X11 backend compilation) closed by
- 16:57 Ticket #8027 (Locating and loading V2 resources) closed by
- 15:15 Ticket #439 (DOTT: random crashes in the 2. cutscene) created by
- […] […]
- 14:22 Ticket #8030 (LOOM / MI1 screen effects correction) created by
- […] […]
- 09:18 Ticket #438 (PocketScumm: Can't exit game) created by
- […] […]
- 08:51 Ticket #8029 (Patch to fix X11 backend compilation) created
- […] […]
- 06:27 Ticket #8028 (DOTT sfx hack (see bug report #556464)) created by
- […] […]
08/28/02:
- 21:41 Ticket #8027 (Locating and loading V2 resources) created by
- […] […]
- 06:28 Ticket #437 (LOOM: Flashlight glitch) created by
- […] […]
- 02:13 Ticket #434 (Does not start) closed by
- invalid
- 02:09 Ticket #435 (DIG: german version crash) closed by
- invalid
08/27/02:
- 20:04 Ticket #436 (DIG: german version crash) closed by
- 20:03 Ticket #436 (DIG: german version crash) created by
- […] […]
- 19:34 Ticket #435 (DIG: german version crash) created by
- […] […]
- 18:32 Ticket #434 (Does not start) created by
- […] […]
- 06:31 Ticket #8026 (Fix for Loom flashlight glitch) created by
- […] […]
Note:
See TracTimeline
for information about the timeline view.