Timeline
09/20/02:
- 23:44 Ticket #469 (ALL: Crashes) closed by
- fixed
- 23:40 Ticket #8059 (text rendering crash + spacing issue) closed by
- 19:56 Ticket #8059 (text rendering crash + spacing issue) created by
- […] […]
- 18:03 Ticket #469 (ALL: Crashes) created by
- […] […]
- 17:01 Ticket #452 (SAM: CarBomb doesn't display your own cars) closed by
- 10:57 Ticket #389 (ALL: GUI makes objects disappear) closed by
- fixed
- 06:40 Ticket #8058 (RFC: Timer-based CD audio sync) created by
- […] […]
09/19/02:
- 10:44 Ticket #8056 (Workaround for bug #604398) closed by
- 10:24 Ticket #8057 (Simon crash fix) closed by
- 06:39 Ticket #8057 (Simon crash fix) created by
- […] […]
- 06:38 Ticket #8056 (Workaround for bug #604398) created by
- […] […]
09/18/02:
- 11:50 Ticket #8055 (Further drawBomp() cleanups) closed by
- 06:35 Ticket #8055 (Further drawBomp() cleanups) created by
- […] […]
09/17/02:
- 15:55 Ticket #8048 (Dig GUI hack) closed by
- outdated
- 12:54 Ticket #8026 (Fix for Loom flashlight glitch) closed by
- 04:53 Ticket #8053 (Inappopriate error() exit approach) closed by
- 04:43 Ticket #8054 (Windows MMSYSTEM error reclassification) closed by
09/16/02:
- 23:48 Ticket #8052 (Some general patches for string.cpp) closed by
- 23:10 Ticket #8054 (Windows MMSYSTEM error reclassification) created by
- […] […]
- 22:52 Ticket #8053 (Inappopriate error() exit approach) created by
- […] […]
- 16:36 Ticket #468 (Memory Leaks) created by
- […] […]
- 16:20 Ticket #464 (ZAK256: ambient sounds not looped) closed by
- duplicate
- 16:19 Ticket #8049 (drawBomp() rewrite) closed by
- 15:41 Ticket #7235 (More fade modes) closed by
- 15:38 Ticket #7211 (_saveSound unimplemented - phantom sounds) closed by
- 15:36 Ticket #444 (ZAK256: Music restarts) closed by
- fixed
- 15:09 Ticket #467 (ZAK256: torches are initially lit) created by
- […] […]
- 15:05 Ticket #466 (ZAK256: drop slot in san francisco) created by
- […] […]
- 14:39 Ticket #465 (ZAK256: Looping ambient sounds ignore start/end loop pos.) created by
- […] […]
- 14:01 Ticket #464 (ZAK256: ambient sounds not looped) created by
- […] […]
- 10:50 Ticket #8052 (Some general patches for string.cpp) created by
- […] […]
- 08:09 Ticket #8051 (Sam & Max "phantom" sound fix) closed by
- 06:42 Ticket #8051 (Sam & Max "phantom" sound fix) created by
- […] […]
- 00:17 Ticket #463 (LOOM: Ending scene contains logo) created by
- […] […]
- 00:02 Ticket #462 (LOOMCD: Note letters vanish on save/load) created by
- […] […]
09/15/02:
- 23:29 Ticket #461 (LOOMCD: Glitch when healing Rusty) created by
- […] […]
- 19:26 Ticket #8050 (Sound patch for GF_OLD256 games) created
- […] […]
- 14:09 Ticket #8049 (drawBomp() rewrite) created by
- […] […]
- 14:03 Ticket #8048 (Dig GUI hack) created by
- […] […]
- 12:16 Ticket #460 (FOA: Lock-up on load) created by
- […] […]
- 10:18 Ticket #418 (MI2/PocketPC: Error displaying load/save box) closed by
- worksforme
- 10:15 Ticket #279 (SAM: Talking) closed by
- duplicate
- 10:14 Ticket #384 (MI1CD: Incorrectly aborted cutscene (no verbs!)) closed by
- 10:11 Ticket #433 (DIG: "unexistant streamer") closed by
- fixed
- 10:10 Ticket #338 (MI2 saveload dialog [msvc debug]) closed by
- fixed
- 09:10 Ticket #8047 (real fix for MI2 Dialog Box crash) closed by
- 08:27 Ticket #8047 (real fix for MI2 Dialog Box crash) created by
- […] […]
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