Timeline
08/20/02:
- 22:21 Changeset [66398f68] by
- wrong bug tracker id svn-id: r4782
- 22:17 Ticket #377 (FOA: Bad colours for light and shadows) closed by
- 22:17 Changeset [47263446] by
- applied patch #588501; enhanced comments on palManipulate svn-id: r4781
- 14:59 Ticket #424 (SIMON2WIN: Speech) created by
- […] […]
- 14:28 Ticket #423 (Supereagle doesnt color umlaut dots correctly) closed by
- wontfix
- 12:15 Ticket #423 (Supereagle doesnt color umlaut dots correctly) created by
- […] […]
- 10:11 Ticket #196 (LOOM: Bobbin walks backwards) closed by
- 10:10 Ticket #420 (MI2: Lockup after stealing the fish) closed by
- 10:08 Changeset [c168e3b3] by
- Re-add MI2 fixme svn-id: r4780
- 10:06 Ticket #422 (ALL/Windows: Black Screen, Wrong Color) closed by
- invalid
- 10:01 Tickets #8012,8013,8017,8018 batch updated by
- 09:58 Changeset [ca4789c2] by
- Fix lighting on actors in V6+ games (eg, Sam and Max) Move boxflags …
- 06:39 Ticket #8016 (mem leak in sound mixer) closed by
- 06:37 Ticket #8018 (Savedir for save-string / load-string) created by
- […] […]
- 06:36 Changeset [f3ceaf7] by
- applied patch 597414, thanks Xavier svn-id: r4778
- 02:20 Changeset [d2e2134a] by
- implemented the flashlight (TODO: use rounded corners. Left as an …
- 02:13 Changeset [79e1c9cd] by
- cleanup svn-id: r4776
08/19/02:
- 22:08 Ticket #8017 (primary support for Creative sound fmt) created by
- […] […]
- 21:55 Ticket #8016 (mem leak in sound mixer) created by
- […] […]
- 21:21 Ticket #421 (ZAK256: dark rooms) closed by
- fixed
- 17:52 Changeset [10d0c6b] by
- more o5_lights work; the only thing missing should be the flashlight …
- 17:23 Changeset [a5b5b23a] by
- added lights support to the costume renderer; begun work on flashlight …
- 15:21 Ticket #422 (ALL/Windows: Black Screen, Wrong Color) created by
- […] […]
- 13:24 Ticket #414 (ZAK256: squirrel cave, entering 1st time) closed by
- 12:57 Ticket #8015 (MONKEY 1 & 2 sampled sound effects) closed by
- 12:56 Ticket #7221 (play samples from game.001) closed by
- 12:56 Changeset [be528b9] by
- sampled sound in MI1&2 (patch #557109) svn-id: r4773
- 12:53 Ticket #421 (ZAK256: dark rooms) created by
- […] […]
- 12:07 Ticket #419 (MI2: Elaine disappears) closed by
- outdated
- 12:01 Changeset [a07644c] by
- promoting myself (Endy said I can :-) svn-id: r4772
- 07:14 Ticket #8015 (MONKEY 1 & 2 sampled sound effects) created by
- […] […]
- 06:59 Ticket #420 (MI2: Lockup after stealing the fish) created by
- […] […]
08/18/02:
- 23:29 Ticket #7217 (force windowed mode option) closed by
- 23:29 Changeset [11757715] by
- added getBool and set(bool) to the Config class; made GameDetector …
- 23:27 Ticket #417 (MI: House of Mojo mouth problems) closed by
- worksforme
- 22:47 Ticket #7993 (Simon save directory) closed by
- 22:47 Changeset [d354eaaf] by
- more code unification; as a side effect, simon can take advantage of …
- 22:33 Ticket #419 (MI2: Elaine disappears) created by
- […] […]
- 22:24 Changeset [7604484c] by
- added comparision operators to class String svn-id: r4769
- 22:00 Changeset [ad5b605b] by
- get rid of g_simon; get rid of unused _last_mouse_event member …
- 21:51 Changeset [d7683be5] by
- don't use g_mixer, it's only there due to the MIDIEMU hack svn-id: r4767
- 21:42 Changeset [7eea8302] by
- fixed (I hope) compilation with VisualC svn-id: r4766
- 21:42 Changeset [4f772996] by
- cleanup svn-id: r4765
- 21:42 Changeset [87863116] by
- move _volume_table creation into constructor, and discard it in …
- 20:37 Ticket #418 (MI2/PocketPC: Error displaying load/save box) created by
- […] […]
- 20:24 Ticket #417 (MI: House of Mojo mouth problems) created by
- […] […]
- 19:04 Changeset [8e249acb] by
- added engine.cpp svn-id: r4763
- 18:52 Ticket #416 (FT: crash right after loading.) closed by
- fixed
- 18:50 Ticket #8014 (Fix for bug #596743) closed by
- 18:50 Changeset [be10c0eb] by
- fix for bug #596743, from patch #596801 svn-id: r4762
- 18:39 Changeset [404b8fd8] by
- some more cleanup svn-id: r4761
- 18:15 Changeset [28058407] by
- fixed simon crasher svn-id: r4760
- 18:04 Changeset [12b08c9b] by
- oops forget to ci engine.cpp svn-id: r4759
- 17:48 Changeset [edae5b06] by
- MAJOR change to the way how Engine objects are instantiated svn-id: r4758
- 17:43 Changeset [97d12725] by
- print out actor class bits svn-id: r4757
- 17:04 Ticket #8014 (Fix for bug #596743) created by
- […] […]
- 16:21 Changeset [b204c21c] by
- trying to clean up the Simon code - gee this is a *BIG* mess! Argh! …
- 16:10 Changeset [89cf95ce] by
- pedantic #define rename :-) svn-id: r4755
- 15:47 Ticket #7235 (More fade modes) created by
- […] […]
- 14:07 Ticket #334 (ALL: Mouse too sensitive in OpenGL mode) closed by
- 13:55 Ticket #339 (MI2: Guybrush facing wrong direction) closed by
- fixed
- 13:55 Changeset [3de0e42d] by
- Fix for #580762 (MI2: Guybrush facing wrong direction); some code …
- 13:00 Changeset [adfb5e2] by
- partial fix for #596018: add fade mode 4 (used in Zak256), we alread …
- 12:48 Ticket #416 (FT: crash right after loading.) created by
- […] […]
- 12:23 Ticket #404 (Fix for #591678 broke Loom) closed by
08/16/02:
- 13:05 Ticket #415 (ZAK256: fades vanish) created by
- […] […]
- 13:02 Ticket #414 (ZAK256: squirrel cave, entering 1st time) created by
- […] […]
- 06:38 Ticket #8013 (SIMON2: load/save dialog fix) created by
- […] […]
- 01:39 Ticket #413 (SIMON2: doesn\'t run (opcode problem?)) created by
- […] […]
- 01:18 Ticket #412 (SIMON: fails to initialise midi) created by
- […] […]
- 00:12 Ticket #360 (MI1VGA: more graphical glitches) closed by
- fixed
08/15/02:
- 22:54 Changeset [1a29d159] by
- A (partial) fix for #549402 svn-id: r4752
- 22:11 Ticket #390 (ZAK256: using the bus to airport) closed by
- 22:08 Changeset [dca89e3] by
- this seems to fix #591678 (again :-) while not causing problems for …
- 21:54 Changeset [064b5471] by
- mididrv.h -> sound/mididrv.h (so that we can get rid of -Isound/) …
- 21:33 Ticket #411 (No Movement (Room Specific)) closed by
- outdated
- 21:00 Ticket #411 (No Movement (Room Specific)) created by
- […] […]
- 20:29 Ticket #353 (ZAK256: counter door) closed by
- fixed
- 20:21 Ticket #410 (FOA DEMO Failed game detection) closed by
- fixed
- 20:20 Changeset [1e582323] by
- fix for bug #595701 svn-id: r4749
- 20:18 Ticket #380 (ZAK256: scrolling in labyrinths) closed by
- fixed
- 20:18 Changeset [7ea4da91] by
- fix for bug #590067 (similar to a recent fix in script_v2) - but I am …
- 20:17 Ticket #408 (the charactor moves badly in many rooms) closed by
- 20:12 Changeset [09307333] by
- cleanup svn-id: r4747
- 19:24 Ticket #410 (FOA DEMO Failed game detection) created by
- […] […]
- 19:03 Tickets #405,406 batch updated by
- fixed
- 19:01 Ticket #407 (Scummvm doesn't detect SamnMax demo) closed by
- fixed
- 18:59 Changeset [1988703] by
- fix for bug #595023 (based on patch #595180) svn-id: r4746
- 18:58 Ticket #8011 (bugfix for #595023) closed by
- 16:46 Changeset [7c1a174] by
- first attempt to implement the difference between the box lock and box …
- 09:46 Ticket #409 (mi2: keyboard layout change needed) closed by
- 06:30 Ticket #8012 (SIMON2: More lockup workarounds) created by
- […] […]
- 00:25 Ticket #409 (mi2: keyboard layout change needed) created by
- […] […]
- 00:11 Ticket #408 (the charactor moves badly in many rooms) created by
- […] […]
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