Timeline
08/12/02:
- 22:29 Ticket #402 (SIMON2WIN: German Version crash at intro) created by
- […] […]
- 22:23 Changeset [9792dc9f] by
- patch in item #594018 - somebody please verify svn-id: r4731
- 17:05 Ticket #381 (ZAK256: airport doors) closed by
- fixed
- 17:01 Changeset [1ec9d709] by
- fix for #591678. This may very well break other things, so if you …
- 17:01 Ticket #390 (ZAK256: using the bus to airport) closed by
- fixed
- 16:05 Changeset [15aa7f5a] by
- some cleanup svn-id: r4729
- 14:54 Changeset [7e04acde] by
- MadMoose's fix for an infinite loop in MonkeyVGA svn-id: r4728
- 12:34 Ticket #8007 (Sound off by * 10 in LoomCD/Talkie) created by
- […] […]
- 11:30 Ticket #398 (Music Problems in The Dig) closed by
- 11:29 Ticket #399 (Dialogue in the Dig) closed by
- 11:29 Ticket #400 (Graphical error in The Dig) closed by
- 11:29 Ticket #401 (Interface problems in The Dig) closed by
- 11:27 Ticket #397 (Inventory in The Dig) closed by
- 09:32 Ticket #401 (Interface problems in The Dig) created by
- […] […]
- 09:30 Ticket #400 (Graphical error in The Dig) created by
- […] […]
- 09:19 Ticket #399 (Dialogue in the Dig) created by
- […] […]
- 09:17 Ticket #398 (Music Problems in The Dig) created by
- […] […]
- 09:15 Ticket #397 (Inventory in The Dig) created by
- […] […]
- 07:06 Changeset [c6559e1e] by
- smush: update sync svn-id: r4727
08/11/02:
- 13:58 Ticket #7233 (Another game series compatibility) closed by
- 11:56 Changeset [b6091fd7] by
- Removing some system ifdef's that won't be required anymore soon …
- 09:06 Ticket #266 (SAM: Inventory icon appears centered) closed by
- fixed
- 09:05 Changeset [3ba57784] by
- Apply three patches: 593567 [painelf]: Fix SNM inventory icon …
- 09:03 Ticket #8006 (Samnmax inventory icon fix) closed by
- 09:02 Ticket #8004 (SIMON2: Lockup workaround v2) closed by
- 09:02 Ticket #8005 (SIMON2: overhead map fix) closed by
- 08:59 Ticket #8001 (SIMON2: Lockup workaround) closed by
- outdated
- 02:19 Ticket #8006 (Samnmax inventory icon fix) created by
- […] […]
08/10/02:
- 19:26 Ticket #396 (ZAK256: wrong palette in savegame @bermu) created by
- […] […]
- 15:54 Ticket #8005 (SIMON2: overhead map fix) created by
- […] […]
- 15:02 Ticket #8004 (SIMON2: Lockup workaround v2) created by
- […] […]
- 13:59 Changeset [99e11501] by
- this remove clicks end of sounds in smush svn-id: r4724
- 12:21 Ticket #7233 (Another game series compatibility) created by
- […] […]
08/09/02:
- 13:35 Changeset [e6b0eb50] by
- Got rid of annoying blips and scratches on my system. It's just for …
- 11:23 Changeset [0e2f835d] by
- Fixed Mixer full warnings, Dig music plays much better now on MorphOS …
- 10:55 Changeset [02beeb12] by
- Forgot a file ... svn-id: r4721
- 10:48 Changeset [a30b9aa5] by
- Switched MorphOS port to threaded timers svn-id: r4720
- 07:11 Ticket #311 (MI2: Voodoo Elevator Lock Up (PocketSCUMM?)) closed by
- fixed
08/08/02:
- 21:54 Changeset [40a8a7c] by
- SMUSH: attached to timer, moved to class svn-id: r4719
- 11:17 Ticket #290 (LOOM: Loom animation) closed by
- fixed
- 11:14 Ticket #8002 (Possible fix for bug #558711) closed by
- 11:14 Changeset [9409960] by
- Patch #591581 to fix #558711. Please check SMALL_HEADER games to make …
- 07:48 Changeset [a92a750f] by
- DIG: replaced stopBundleMusic with pauseBundleMusic in SMUSH svn-id: r4717
- 06:49 Changeset [cdf61fdf] by
- fixed warning svn-id: r4716
- 06:45 Changeset [5a685f56] by
- DIG: stop play music, when SMUSH is playing svn-id: r4715
- 05:59 Changeset [7de22821] by
- disabled set_timer svn-id: r4714
08/07/02:
- 13:26 Changeset [d0a9419] by
- input/output were swapped in codec 0 svn-id: r4713
- 00:32 Ticket #395 (new gui and command line errors) closed by
- fixed
- 00:32 Changeset [c33969b8] by
- fix for bug #591810 svn-id: r4712
- 00:13 Ticket #391 (ZAK256: save game while leaving the bus) closed by
- wontfix
- 00:10 Ticket #393 (Sound effects out of sync.) closed by
- invalid
- 00:07 Ticket #8003 (master volume command line switch) created by
- […] […]
- 00:00 Ticket #395 (new gui and command line errors) created by
- […] […]
Note:
See TracTimeline
for information about the timeline view.