Timeline



03/24/02:

21:23 Ticket #127 (Some DOTT sound issues...) created by SF/farnsworth
[…] […]
17:49 Changeset [92a19c45] by Vincent Hamm <yazoo@…>
Fixed pal init svn-id: r3815
17:02 Changeset [14e60211] by James Brown <ender@…>
Initial variable commit, Known issues: Speed issues, waitForMessage …
16:52 Changeset [000e161a] by James Brown <ender@…>
A few more things, still very much broken. svn-id: r3813
16:35 Changeset [7b93625b] by James Brown <ender@…>
Add a few more uninited variables. Not done yet. svn-id: r3812
16:05 Changeset [ad70aad4] by James Brown <ender@…>
Make Visual Studio compile again. svn-id: r3811
14:35 Changeset [f3de680c] by Vincent Hamm <yazoo@…>
Fixed some var init svn-id: r3810
01:56 Changeset [47c43abe] by Travis Howell <kirben@…>
Added gameDetecter.cpp to makefile svn-id: r3809
00:48 Changeset [bd7cbec] by Vincent Hamm <yazoo@…>
Fixed a missmatch in the scummvars in V7. Now V7 games are pausable …
00:44 Changeset [2a97cf0d] by Vincent Hamm <yazoo@…>
Fixed gui loop svn-id: r3807
00:27 Changeset [f5741df2] by Vincent Hamm <yazoo@…>
Fixed garbadge in inventory section. Removed unused library in the …
00:04 Changeset [3f53daa8] by Lionel Ulmer <bbrox@…>
Added shaking + 'pixel hunting' and 'right click emulation' modes. …

03/23/02:

22:03 Changeset [e63a818] by Vincent Hamm <yazoo@…>
Implemented the read resource index as the first virtual fonction... …
20:34 Changeset [ccf69ad7] by Vincent Hamm <yazoo@…>
Changed the way games are detected. Now the detection is done out of …
13:44 Ticket #7944 (Play CD tracks as MP3 files) created by SF/arisme
[…] […]

03/22/02:

11:15 Changeset [7b1bbf81] by Vincent Hamm <yazoo@…>
reimplemented opcode 0xEC a better way svn-id: r3801
10:56 Changeset [70f18a93] by Vincent Hamm <yazoo@…>
Partialy implemented opcode 0xEC svn-id: r3800
04:45 Ticket #126 (INDY4 crash in necklace cutscene) created
[…] […]
03:31 Changeset [ce04b2b0] by James Brown <ender@…>
Add license boilerplate to akos and gfx. svn-id: r3799
03:30 Changeset [ce35bfb] by James Brown <ender@…>
Add gfx.h and akos.h svn-id: r3798

03/21/02:

16:12 Changeset [f49bbb0f] by James Brown <ender@…>
Move some box stuff from scumm.h to new boxes.h Also move some …
08:53 Ticket #7943 (Beos BeIDE project file) created by SF/jackburton
[…] […]
01:03 Changeset [e1413673] by Vincent Hamm <yazoo@…>
Add system.h that I forgot in the last commit svn-id: r3796
00:40 Changeset [3858266] by Vincent Hamm <yazoo@…>
Completly change the way the Scumm object is handled. Now the main …

03/20/02:

23:04 Changeset [d2d2ae7e] by Vincent Hamm <yazoo@…>
Now insane stream is unpacked in the main video buffer. So there is no …
22:58 Changeset [fbf9c5b] by Vincent Hamm <yazoo@…>
Preliminary redesigned of the virtual screen system. Now all the …
17:51 Changeset [71839223] by James Brown <ender@…>
I know it probably doesn't look like much, but this is a start to the …

03/19/02:

14:39 Changeset [1e5b130] by James Brown <ender@…>
khaleks fix for indy3/zak fonts. svn-id: r3791
07:59 Changeset [3b701857] by Vincent Hamm <yazoo@…>
Fixed a typo. Sorry guys svn-id: r3790
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