Timeline



02/20/02:

22:24 Changeset [3f0e2ed2] by Vincent Hamm <yazoo@…>
Removed the need for subdirectory for V5 and latter games svn-id: r3616
21:56 Changeset [ec69a09] by Vincent Hamm <yazoo@…>
Fixed a resource bug when reading font files svn-id: r3615
01:58 Changeset [42c478fa] by James Brown <ender@…>
Oops, didn't mean to check this one in. svn-id: r3614
01:56 Changeset [f0b89789] by James Brown <ender@…>
Quick patch for a Zak script bug. svn-id: r3613

02/19/02:

22:44 Changeset [495be470] by Vincent Hamm <yazoo@…>
Removed the walkaround in 'wait text' since it's not required anymore …
22:36 Ticket #73 (Atlantis: problem using bead in necklace) created by SF/tomkludy
[…] […]
22:36 Changeset [63f99e3d] by Vincent Hamm <yazoo@…>
Fixed getStringWidth. Fixed various text misspositions. Reworked the …
21:20 Changeset [38325e4e] by Vincent Hamm <yazoo@…>
Fixed the resore text background bug svn-id: r3610
18:04 Changeset [d3523412] by James Brown <ender@…>
Some temporary changes. New debug command 'b' draws walkboxes on the …
03:11 Changeset [5897caa9] by James Brown <ender@…>
Voice support for loom talkie. Thanks Arisme. Other ports will have …

02/18/02:

22:22 Ticket #72 (DOTT: dialogue outline colour bug) created by zeldin
[…] […]
19:56 Changeset [834c5efe] by Marcus Comstedt <marcus_c@…>
Prototype for initSound() svn-id: r3607
19:55 Changeset [87d96a2c] by Marcus Comstedt <marcus_c@…>
Recognize Zak256. svn-id: r3606
18:58 Changeset [6c411980] by Marcus Comstedt <marcus_c@…>
Sound update. svn-id: r3605

02/17/02:

18:56 Changeset [19c87ef6] by James Brown <ender@…>
Remove debug message svn-id: r3604
18:55 Changeset [a57424e2] by James Brown <ender@…>
Make Zak and Indy print stuff! Yay :) Text overlapping bug tho.. …
12:49 Changeset [8d8c1a43] by James Brown <ender@…>
Make Monkey1 EGA display some pictures. svn-id: r3602
11:25 Changeset [27592af] by James Brown <ender@…>
Fixes Indy/Zak when using the GDI driver. Thanks BBrox. svn-id: r3601
10:50 Changeset [12d5b69e] by James Brown <ender@…>
Indy3 charset crash fix. svn-id: r3600

02/16/02:

19:03 Changeset [ca5ca4a] by James Brown <ender@…>
Zak256 charset support... Ego text doesn't work, someone else want to …
03:59 Changeset [589ef2f] by James Brown <ender@…>
A few small hacks to make Indy3 (256) run through the intro.. svn-id: …
00:31 Ticket #7934 (mingw support) closed by Kirben
00:28 Changeset [2cae51c2] by Travis Howell <kirben@…>
Added mingw support and makefile. svn-id: r3597

02/15/02:

21:17 Changeset [0b02fcce] by James Brown <ender@…>
Zak256 object image fix! svn-id: r3596
17:21 Changeset [83f09bc9] by Vincent Hamm <yazoo@…>
Removed debug stuff svn-id: r3595
17:17 Changeset [fef71c00] by Vincent Hamm <yazoo@…>
Fixed Loom interface svn-id: r3594
16:02 Changeset [4bd4e619] by James Brown <ender@…>
Fixed some really silly typos in the 9th decoder. svn-id: r3593
15:00 Changeset [224b744e] by Vincent Hamm <yazoo@…>
Fixed a few opcodes... svn-id: r3592
13:49 Changeset [ab021d8b] by Vincent Hamm <yazoo@…>
Another fix for the actor scalling svn-id: r3591
13:11 Changeset [535c12eb] by Vincent Hamm <yazoo@…>
Fixed actor scalling in Zak and indy3 svn-id: r3590
06:42 Changeset [771b8e60] by James Brown <ender@…>
Just some debugging stuff I find handy. svn-id: r3589
01:16 Changeset [3eb368b7] by Vincent Hamm <yazoo@…>
fixed a typo that broke all games after LoomCd svn-id: r3588
00:52 Changeset [d87e8bba] by Vincent Hamm <yazoo@…>
Fixed a typo... svn-id: r3587
00:46 Changeset [7d1acd72] by Vincent Hamm <yazoo@…>
Partialy fixed Indy3 intro svn-id: r3586
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