Timeline
Oct 18, 2024: Today
- 12:33 PM Changeset [899d4835]master by
- QDENGINE: Replace xassert -> assert
- 10:53 AM Changeset [fac2cda4] by
- QDENGINE: More class variable renames in minigames/adv/
- 10:09 AM Changeset [04d959c8] by
- QDENGINE: Renames in class variables in minigames/adv
- 9:44 AM Changeset [cf2755a9] by
- QDENGINE: More work on compilation fixes for minigames/adv
- 8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by
- I noticed that when using the F10 key to display hotspots in the CD32 …
- 6:41 AM Changeset [35ca847] by
- I18N: Update translations templates
- 6:41 AM Changeset [81bde44] by
- GUI: Display message when deleting a save fails
- 6:41 AM Changeset [4200d657] by
-
ALL: Return result from
MetaEngine::removeSaveState
- 5:44 AM Changeset [47dba1b5] by
- M4: RIDDLE: Set sendWSMessage methods to use action constants
- 4:41 AM Changeset [20b54363] by
- M4: RIDDLE: Room 304 cutscene fixes
- 4:41 AM Changeset [b7252ca3] by
- M4: RIDDLE: Fix double triggering in room 303
Oct 17, 2024: Yesterday
- 11:50 PM Changeset [77a589e] by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75] by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b] by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85] by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c] by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6] by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2] by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15] by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db] by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f] by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d] by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2] by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5] by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415] by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36] by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953] by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792] by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9] by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5] by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150] by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171] by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc] by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b] by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779] by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9] by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc] by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606] by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa] by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7] by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682] by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0] by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543] by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01] by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d] by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350] by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b] by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505] by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f] by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd] by
- M4: RIDDLE: Some renaming in Section8Room
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