Timeline
Oct 18, 2024: Today
- 12:33 PM Changeset [899d4835]master by
- QDENGINE: Replace xassert -> assert
- 10:53 AM Changeset [fac2cda4] by
- QDENGINE: More class variable renames in minigames/adv/
- 10:09 AM Changeset [04d959c8] by
- QDENGINE: Renames in class variables in minigames/adv
- 9:44 AM Changeset [cf2755a9] by
- QDENGINE: More work on compilation fixes for minigames/adv
- 8:21 AM Ticket #15413 (AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version) created by
- I noticed that when using the F10 key to display hotspots in the CD32 …
- 6:41 AM Changeset [35ca847] by
- I18N: Update translations templates
- 6:41 AM Changeset [81bde44] by
- GUI: Display message when deleting a save fails
- 6:41 AM Changeset [4200d657] by
-
ALL: Return result from
MetaEngine::removeSaveState
- 5:44 AM Changeset [47dba1b5] by
- M4: RIDDLE: Set sendWSMessage methods to use action constants
- 4:41 AM Changeset [20b54363] by
- M4: RIDDLE: Room 304 cutscene fixes
- 4:41 AM Changeset [b7252ca3] by
- M4: RIDDLE: Fix double triggering in room 303
Oct 17, 2024: Yesterday
- 11:50 PM Changeset [77a589e] by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75] by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b] by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85] by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c] by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6] by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2] by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15] by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db] by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f] by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d] by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2] by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5] by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415] by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36] by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953] by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792] by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9] by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5] by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150] by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171] by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc] by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b] by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779] by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9] by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc] by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606] by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa] by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7] by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682] by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0] by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543] by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01] by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d] by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350] by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b] by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505] by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f] by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd] by
- M4: RIDDLE: Some renaming in Section8Room
Oct 16, 2024:
- 11:46 PM Changeset [53ccfaea] by
- QDENGINE: Fix warning
- 11:46 PM Changeset [116dea7c] by
- QDENGINE: Added support for 3mice2-demo2 The demo contains only one …
- 11:32 PM Changeset [82400296] by
- M4: RIDDLE: Implement room 844 as a Sector8Room
- 11:27 PM Changeset [a6aa4989] by
- M4: RIDDLE: Fix an issue in rooms 824 and 834
- 11:10 PM Changeset [ee721829] by
- M4: RIDDLE: Implement room 834 as a Sector8Room
- 10:43 PM Changeset [558582ed] by
- WINTERMUTE: Sync renderer code with original
- 10:09 PM Changeset [27fb4f0e] by
-
SCI: Test
FSNode::getChildren
return value CID 1563746 - 9:57 PM Changeset [6695eb6f] by
- WINTERMUTE: Sync view matrix code in renderer
- 9:07 PM Changeset [bb8f3fe4] by
- M4: RIDDLE: Implement room 824 as a Sector8Room
- 9:07 PM Changeset [bdadc895] by
- M4: RIDDLE: Add preload() to Sector8Room
- 8:32 PM Changeset [282563b0] by
- M4: RIDDLE: Implement room 814 as a Sector8Room
- 8:32 PM Changeset [a8f60bd9] by
- M4: RIDDLE: Refactor room804, move move of the methods to a new …
- 7:58 PM Changeset [42cbbcd2] by
-
SCI: Fix
Window
destructor not running CID 1403309 - 6:35 PM Changeset [8ac2ed03] by
- TWINE: renamed members and methods to match original sources
- 6:35 PM Changeset [fd56abaf] by
- TWINE: fade the holomap trajectory
- 4:16 PM Changeset [980572c2] by
- SCI: (PC-98 audio) - fix sound enable switch for SCI0
- 2:52 PM Ticket #15409 (TWINE: the holomap rotation is slow and location interaction is weird) created by
- 2:00 PM Changeset [0047aaa0] by
- TWINE: fixed issue #15407 see https://bugs.scummvm.org/ticket/15407 …
- 2:00 PM Changeset [53e0eac9] by
- TWINE: removed unsetClip call that is not present in the original sources
- 2:00 PM Changeset [5972fb1c] by
- TWINE: handle the global flag of doSetInterAnimObjet
- 2:00 PM Changeset [1fc869a1] by
- TWINE: restore the life script offset after playing the obj found animation
- 2:00 PM Changeset [fe207a14] by
- TWINE: don't interfere with the actor animation state when doing the …
- 2:00 PM Changeset [a3d1b699] by
- TWINE: comments about future renames
- 2:00 PM Changeset [4149f826] by
- TWINE: started to unify animation code with original sources …
- 2:00 PM Changeset [85fef59c] by
- TWINE: use setInterAnimObjet2 for rendering the actors
- 2:00 PM Changeset [68f7c929] by
- TWINE: renamed members and functions to match original sources
- 2:00 PM Changeset [16249e34] by
- TWINE: added debug option for playing the object-found-animation
- 2:00 PM Changeset [02dd2688] by
- TWINE: reduced scope in Renderer::fillTextPolyNoClip
- 2:00 PM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) closed by
- fixed
- 12:49 PM Changeset [207d2e56] by
- QDENGINE: Plugged in 3Mice2_raskr2-4.dll
- 12:19 PM Changeset [53932b82] by
- QDENGINE: Added data from 3mice2_raskr2..4.dll. These minigames are …
- 10:38 AM Changeset [b396d625] by
- QDENGiNE: Made 3mice2_raskr_all minigame configurable
- 10:28 AM Changeset [a14b40ac] by
- QDENGINE: Renamed minigame Raskr1 to Raskr_All
- 10:12 AM Changeset [04310ba] by
- QDENGINE: Implement 3mice2_babochka.dll minigame
- 9:49 AM Ticket #15408 (TWINE: the W key was supposed to only do Action on Normal) created by
- the W key was supposed to only do Action on Normal, instead it is …
- 9:47 AM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) created by
-
the
doFoundObj
animation shows correctly the first time, then it … - 9:35 AM Changeset [634331c0] by
- QDENGINE: Fix 3Mice2_raskr1.dll minigame. Now it is completable
- 9:35 AM Changeset [62c24fc1] by
- QDENGINE: Optimized logic implementation for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [48760980] by
- QDENGINE: Init method for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [4c68593a] by
- QDENGINE: Debugged 3mice2_plate.h mnigame
- 9:35 AM Changeset [eb267677] by
- QDENINGE: Implemented all methods for 3mice2_plate.dll minigame
- 9:35 AM Changeset [f6ec521a] by
- QDENINGE: Initial code for 3mice2_plate.dll minigame
- 9:35 AM Changeset [686efba8] by
- QDENGINE: Fix 3mice2_testo.dll minigame
- 8:52 AM Changeset [36fe1cdf] by
- DGDS: Fix ADS execution order again Closer inspection shows the "move …
- 8:51 AM Changeset [8b5bc71a] by
- DGDS: Clean up scene functions a little
- 5:35 AM Changeset [b6585551] by
- WINTERMUTE: Get rid _viewport3dRect
- 5:26 AM Changeset [15e1721] by
- M4: RIDDLE: Another machine sprite scaling fix
- 5:24 AM Changeset [e4f3e730] by
- WINTERMUTE: Sync renderer setProjection function with original code
- 5:14 AM Changeset [33edd617] by
- M4: RIDDLE: Fix calculating sprite scales in triggerMachineByHash_3000
- 3:20 AM Changeset [6074b243] by
- M4: RIDDLE: Fix triggering actions at end of walks
- 12:47 AM Changeset [1a6458d4] by
- M4: RIDDLE: Finish implementation of room 804 (parser is complete)
Oct 15, 2024:
- 8:45 PM Changeset [97a0f1a7] by
- I18N: Update translations templates
- 8:45 PM Changeset [08c9131b] by
- BACKENDS: FS: Fix Dreamcast build
- 8:45 PM Changeset [e61ad40d] by
- BACKENDS: WIN32: Use Win32 specific API to move file atomically This …
- 8:45 PM Changeset [fdd11d07] by
- BACKENDS: FS: Implement atomic file write for stdio stream backend …
- 8:45 PM Changeset [a5f8df2d] by
- BACKENDS: Make sure log file is not written anymore when closing it
- 8:45 PM Changeset [e61dac6c] by
- BACKENDS: Allow write streams to be created atomically When creating …
- 7:31 PM Changeset [5a6470e3] by
- SCI: Remove unused member
- 7:29 PM Changeset [9de5e090] by
- FREESCAPE: refactoring font handling for amiga/atari
- 7:24 PM Changeset [900f5178] by
- I18N: Update translations templates
- 7:24 PM Changeset [8cc72754] by
- GRIM: Patch saves on the fly This is a follow up to fix #13139 and …
- 6:05 PM Changeset [f14b591b] by
- WINTERMUTE: Restored methods names in base 3d renderer to work on it later.
- 5:32 PM Changeset [2852b5cb] by
- WINTERMUTE: Added missed change in previous commit
- 4:31 PM Changeset [b60ac3e5] by
- WINTERMUTE: Sync function name and placement in renderer 3d base class
- 11:19 AM Changeset [2b806608] by
- TWINE: renamed struct members to match original sources
- 8:48 AM Changeset [5fc91dfc] by
- WIN32: Fix missing include in Win9x
- 7:48 AM Changeset [bbeaa0ea] by
- FREESCAPE: correctly load title screen for dark and eclipse atari
- 7:05 AM Changeset [b81a05b9] by
- TWINE: fixed back position in the ring buffer broken in previous commit
- 6:57 AM Changeset [0c6a2e0a] by
- TWINE: moved member initialization into the ctor of the ringbuffer …
- 5:11 AM Changeset [df3fc2c2] by
- M4: RIDDLE: Further sendWSMessage param fix
- 5:03 AM Changeset [9eab979b] by
- WIN32: Make deleting save files UNICODE compatible
- 4:54 AM Changeset [00f47073] by
- M4: RIDDLE: Add missing break, case cleanup in room 804
- 4:54 AM Changeset [af64000c] by
- M4: RIDDLE: Fix parameter use in sendWSMessage
- 4:54 AM Changeset [67cb0464] by
- M4: RIDDLE: Cleanups of room 301
- 4:45 AM Changeset [42025159] by
- SCUMM HE: Handle "system_alert" message.
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