Timeline



Jul 30, 2026:

11:22 PM Changeset [fed30a5e] by Linus Väinämö Virtanen <linus.virtanen@…>
I18N: Update translation (Finnish) Currently translated at 86.3% …
9:54 PM Changeset [2d4c3435] by eientei95 <einstein95@…>
AGS: Add detection, support for Gobliiins 5 v1.0.5
8:42 PM Changeset [ca64949a] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed loading Theora video as 3d model material
7:59 PM Ticket #17026 (PEGASUS: Pegasus Prime detection broken in 2026.3.0 release) closed by sev-
fixed
7:57 PM Changeset [8af3ca44] by sev-
Revert "AD: Skip detection for engines with no matching filenames" …
6:33 PM Ticket #7770 (Support of Star Wars: Rebel Assault II) closed by neuromancer
6:32 PM Ticket #7390 (support for rebel assault) closed by neuromancer
12:55 PM Changeset [d509426a] by neuromancer
EEM: mark all games except EEM2 (Mac) as in testing
12:55 PM Changeset [fec73a9d] by neuromancer
COLONY: added credits
12:55 PM Changeset [5bf9292d] by neuromancer
EEM: added credits
12:55 PM Changeset [ea24b6f9] by neuromancer
EEM: build by default
12:25 PM Changeset [6c334dbe] by dreammaster
MADS: NEBULAR: Fix showing Quotes main menu item when enabled
12:19 PM Changeset [93c9f92f] by dreammaster
MADS: NEBULAR: Fix menu frames not showing in later parts of the game
11:51 AM Changeset [1b6813bf] by neuromancer
SCUMM: RA: fixed Coverity issues in the shared SMUSH and INSANE code
11:28 AM Changeset [b2d4ce25] by dreammaster
MADS: NEBULAR: Fix dialog frame for original dialogs
11:28 AM Changeset [62162ddd] by dreammaster
MADS: NEBULAR: Fix showing advert when Exit selected from main menu
10:40 AM Changeset [bcc9c123] by Weblate <noreply@…>
I18N: Update translations templates
10:40 AM Changeset [80ee54d1] by neuromancer
SCUMM: RA2: marked as rebel2-psx as unstable
10:40 AM Changeset [804a4959] by neuromancer
COLONY: added missing details in the mac controls
5:09 AM Changeset [e37bbe20] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Mark Looky German demo and original release as unsupported
2:50 AM Changeset [ca4ca795] by dreammaster
MADS: Fix config_file screen_fade field
2:44 AM Changeset [f95e7980] by dreammaster
MADS: Cleanup of config_file Removing sound card fields that aren't …
1:09 AM Changeset [110ce8f] by whoozle
PHOENIXVR: Fix lens flare effect angles
12:05 AM Ticket #17030 (NANCY: Tuning forks puzzle issues) closed by Filippos Karapetis <bluegr@…>
fixed: In 937e0e6: […]
12:05 AM Changeset [2868a2a1] by Filippos Karapetis <bluegr@…>
NANCY: Add helper functions for subtitle handling in puzzles
12:05 AM Changeset [8874b0fa] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Add more functionality for MultiBuildPuzzle - Fix …
12:05 AM Changeset [937e0e6] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Add more OneBuildPuzzle functionality for tuning forks …

Jul 29, 2026:

7:24 PM Changeset [2f2f18d1] by Weblate <noreply@…>
I18N: Update translations templates
7:24 PM Changeset [eeef19f3] by neuromancer
COLONY: allow inverted y axis
7:24 PM Changeset [44d14646] by neuromancer
COLONY: fixed bug in widescreen handling when clicking mac menus
6:16 PM Changeset [19b800e9] by sev-
MADS: Remove extraneous parens
6:14 PM Changeset [0ffe73e7] by sev-
MADS: Fix singed/unsigned comparison warning
6:13 PM Changeset [ebfb2bb1] by sev-
MADS: Comment out unused stati variable
6:12 PM Changeset [bfade017] by sev-
MADS: Fix unused variables warnings
5:59 PM Changeset [38f9505d] by sev-
MADS: Initialize ConfigFile struct in-place Obviously, the LLM cannot …
5:22 PM Changeset [2e7adb0] by maxhgerlach
CHEWY: Add missing animation for Chewy and Howard in room 46 …
5:07 PM Ticket #17038 (DRASCULA: Hacker goes out of screen) created by OnlyForPersonalApi
https://bugs.scummvm.org/ticket/7112 10 years ago.... it's append …
3:30 PM Changeset [4f610108] by tag2015
WINTERMUTE: Add detection for newer Looky version
3:13 PM Changeset [c659b243] by Weblate <noreply@…>
I18N: Update translations templates
3:13 PM Changeset [719b757e] by neuromancer
FREESCAPE: support for more dark atari variants
3:13 PM Changeset [b633ef2d] by neuromancer
FREESCAPE: support for more dark amiga variants
3:13 PM Changeset [4b4a4d54] by neuromancer
FREESCAPE: support for more castle amiga variants
3:13 PM Changeset [d8c7d157] by neuromancer
FREESCAPE: added support to decrypt copylock directly from files
3:13 PM Changeset [fc8bbd01] by neuromancer
FREESCAPE: adding thunder frames for castle amiga
3:13 PM Changeset [4a6c5730] by neuromancer
FREESCAPE: fixed ui indicator in castle zx
3:13 PM Changeset [d137c33d] by neuromancer
FREESCAPE: fixed ui indicator in castle amiga
3:13 PM Changeset [2849df99] by neuromancer
FREESCAPE: no sounds of the castle amiga demo
3:13 PM Changeset [7f5e00c0] by neuromancer
FREESCAPE: fixed castle sounds for amiga
3:13 PM Changeset [175a4558] by neuromancer
FREESCAPE: add hercules support for dark (DOS)
3:13 PM Changeset [3714c757] by neuromancer
FREESCAPE: fixed incorrect colors in cga support for dark (DOS)
3:13 PM Changeset [1a783101] by neuromancer
FREESCAPE: fixed incorrect colors in hercurles support for eclipse (DOS)
3:13 PM Changeset [524bc071] by neuromancer
FREESCAPE: added hercurles support for eclipse (DOS)
3:13 PM Changeset [193ee5ca] by neuromancer
FREESCAPE: improved support for eclipse (DOS, CGA)
3:13 PM Changeset [eced867f] by neuromancer
FREESCAPE: added support for castle master demo (DOS, CGA)
3:13 PM Changeset [f0d3bb02] by neuromancer
FREESCAPE: added support for castle 2 (DOS)
3:13 PM Changeset [13c68084] by neuromancer
FREESCAPE: Workaround for CM2 to avoid going out of bounds
12:30 PM Changeset [827b0e41] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
12:23 PM Changeset [92c81483] by dreammaster
MADS: NEBULAR: Fix restore game dialog savegame list
11:15 AM Changeset [98277cae] by dreammaster
MADS: NEBULAR: Properly trigger Rex original dialogs after unloading room
7:06 AM Changeset [3e51e974] by dreammaster
MADS: NEBULAR: Merge RexASound into ASound RexASound as a separate …
6:52 AM Changeset [046ad258] by dreammaster
MADS: PHANTOM: Dead code removal
6:46 AM Changeset [4972a2c4] by dreammaster
MADS: NEBULAR: Fix Coverity warnings
6:35 AM Changeset [76329436] by dreammaster
MADS: FOREST: Dead code removal
6:35 AM Changeset [ac49933a] by dreammaster
MADS: FOREST: Cleanup of redundant assignments
6:35 AM Changeset [00f77a75] by dreammaster
MADS: Janitorial
6:05 AM Ticket #17028 (NANCY: Dry Creek cellphone differences) closed by Filippos Karapetis <bluegr@…>
fixed: In b18ea390: […]
6:05 AM Ticket #17031 (NANCY: Popups under popups [e.g. during gameover]) closed by Filippos Karapetis <bluegr@…>
fixed: In b9201586: […]
6:04 AM Changeset [b18ea390] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix cellphone UI issues in no signal mode In no …
6:04 AM Changeset [bd0c9859] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix slide arrow cursors used in CollisionPuzzle types …
6:04 AM Changeset [b9201586] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Close active popups when auto-opening a new one Fixes …
5:53 AM Changeset [2fb35478] by dreammaster
MADS: DRAGONSPHERE: Further dead code removal
2:39 AM Changeset [ba9c89a5] by dreammaster
MADS: DRAGONSPHERE: activate_timer in room 201 can be -1 or 1
2:38 AM Changeset [01e0fc7a] by dreammaster
MADS: DRAGONSPHERE: Remove unreachable code in original

Jul 28, 2026:

10:57 PM Changeset [2daf8b1c] by athrxx
KYRA: (HOF) - fix Korean FM-TOWNS fan translation - add missing …
10:57 PM Changeset [9d3e97ce] by athrxx
KYRA: (EOBII/FM-TOWNS) - minor gfx optimization
8:59 PM Changeset [98627e8d] by dreammaster
MADS: Added sendSysExSequence to RSound initialization Assisted-by: …
8:22 PM Changeset [b4d3ce3a] by sev-
NEWS: Mention support for Korean kyra1
6:10 PM Ticket #17037 (GUI: GUI elements shifts on Android after 2.9.1) created by VadosG
All versions after 2.9.1 feature a slight repositioning of some GUI …
5:43 PM Changeset [081d5c2] by sev-
NEWS: Mention kyra1 regression fix
5:40 PM Ticket #17034 (The russian-translated version of Kyrandia 1 has stopped working) closed by sev-
fixed: In 1592610a: […]
5:39 PM Changeset [1592610a] by sev-
KYRA: Fix loading kyra.dat for non-Korean languages. Fixes #17034 It …
5:10 PM Ticket #17036 (SCUMM: INDY4 - No fanfare when finding Lost Dialogue, MT-32 problem) created by GermanTribun
ScummVM: 2026.3.0 System: Windows 11 Pro x64 Game: Indy 4 Version: …
4:47 PM Ticket #17035 (SCUMM: INDY4 - iMuse engine problem when skipping a certain scene in ...) created by GermanTribun
ScummVM: 2026.3.0 System: Windows 11 Pro x64 Game: Indy 4 Version: …
3:51 PM Ticket #17033 (MYST3: Glitched animation for pinball wheel puzzle in Amateria) closed by antoniou79
fixed: In 60d5eb86: […]
3:51 PM Changeset [60d5eb86] by antoniou79
MYST3: Fix end frame glitch in right cups wheel in Amateria Fixes …
2:57 PM Ticket #17023 (NANCY: Rushhour puzzle issue) closed by tunnelsociety
fixed: Forget it, who cares?
12:29 PM Ticket #17034 (The russian-translated version of Kyrandia 1 has stopped working) created by VadosG
The last version in which the game worked was 2.9.1. In all later …
12:05 PM Changeset [cb68a730] by nikaiw <devillers.nicolas@…>
AGDS: Don't restore character state from script-created screen patches …
12:05 PM Changeset [29a7c974] by nikaiw <devillers.nicolas@…>
AGDS: Implement character walking and fix sprite rendering Character …
12:02 PM Changeset [74302cc9] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
12:01 PM Changeset [b41e3aa2] by Lothar Serra Mari <mail@…>
NEWS: JANITORIAL: Add missing full-stop
11:24 AM Changeset [998b10fa] by dreammaster
MADS: DRAGONSPHERE: Confirmed sendReverbSysEx implementation
10:45 AM Changeset [b9c5a9c6] by dreammaster
MADS: Fix checkFade data references to a static 0,0 array
10:29 AM Changeset [3909b2ad] by ZvikaZ
SCI: Fix RTL text box clipping Avoid applying the RTL left-padding …
9:09 AM Ticket #17033 (MYST3: Glitched animation for pinball wheel puzzle in Amateria) created by antoniou79
Tested with the Steam version of Myst 3 (English) with ScummVM …
8:04 AM Changeset [509ee9ad] by dreammaster
MADS: NEBULAR: Remove redundant Adlib data queue
7:49 AM Changeset [f8ac500b] by nikaiw <devillers.nicolas@…>
MM: XEEN: Add missing French translations Some strings were missed in …
7:43 AM Changeset [4d71bfa7] by dreammaster
MADS: PHANTOM: Hooking up RSound, ASound init fix
7:16 AM Changeset [19e96502] by dreammaster
MADS: DRAGONSPHERE: Hooking up RSound, ASound init fix
7:16 AM Changeset [a7cf2666] by dreammaster
MADS: Create sound/ subfolders for each game and move sound files there
6:43 AM Changeset [e6d31bd2] by dreammaster
MADS: DRAGONSPHERE: Implemented RSound6 and RSound9 Assisted-by: …
6:43 AM Changeset [5853a88a] by dreammaster
MADS: DRAGONSPHERE: Implemented RSound5 Assisted-by: Claude …
5:28 AM Changeset [d5736d39] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added 'QueryWindow' method for 'JULIA - Among the Stars'
4:43 AM Changeset [560c8ace] by mikrosk
BACKENDS: ATARI: Update to uSound v2 API
3:07 AM Ticket #17032 (Dracula: Resurrection (Spanish CD) - Unknown game variant error) created by postalesdeamor
ScummVM version: 2026-07-27 07:27 Language of game: spanish Version of …
2:18 AM Ticket #17031 (NANCY: Popups under popups [e.g. during gameover]) created by tunnelsociety
When a gameover starts (maybe when the cellphone is forced open when …
1:58 AM Ticket #17030 (NANCY: Tuning forks puzzle issues) created by tunnelsociety
While placing the tuning forks on Dirk's contraption, - the region …
1:21 AM Ticket #17029 (NANCY: Cappy's keys issues) created by tunnelsociety
A couple items I noted inputting Pappy's name at Cappy's in Dry Creek: …
1:04 AM Ticket #17028 (NANCY: Dry Creek cellphone differences) created by tunnelsociety
In Dry Creek, there is no cellular reception. I noted some differences …
12:24 AM Ticket #17027 (NANCY: Save ordering (original menu)) closed by tunnelsociety
worksforme: I have produced differences in the ordering by doing the same sequence …

Jul 27, 2026:

11:00 PM Ticket #16890 (NANCY: nancy10: Textbox padding differs) closed by Filippos Karapetis <bluegr@…>
fixed: In b57b7c97: […]
11:00 PM Ticket #17023 (NANCY: Rushhour puzzle issue) closed by Filippos Karapetis <bluegr@…>
fixed: In be5b551d: […]
11:00 PM Changeset [b57b7c97] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Correct top text inset in mini mode of ScrollTextBox …
11:00 PM Changeset [be5b551d] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix star-slider CollisionPuzzle/TileMove puzzles …
11:00 PM Changeset [ddd04db0] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Also preserve overlays across NO_ART scene changes …
10:52 PM Ticket #17027 (NANCY: Save ordering (original menu)) created by tunnelsociety
In the in-game Load & Save Game menu, the saves should be sorted with …
9:50 PM Changeset [c7f6a9a7] by whoozle
PHOENIXVR: Fix invalid hidden cursor state. Match the original engine …
9:29 PM Ticket #17020 (SCI: HOYLE5: Checkers crash, kList(At): signature mismatch) closed by sluicebox
fixed: Fixed in 744e86cbebf559f8e5122f33b036c7ae2b60165a , I hope. We'll …
9:24 PM Ticket #17018 (SCI: LSL6 - Bug when getting killed by Cavaricchi twice in a row) closed by sluicebox
fixed: Fixed in f3a3b3d4e814c6ba1cb41d44f53cece4ba6ecdc7 I hope this ticket …
9:21 PM Changeset [744e86cb] by sluicebox <22204938+sluicebox@…>
SCI32: Fix HOYLE5 Checkers AI crash Fixes bug #17020
9:21 PM Changeset [f3a3b3d4] by sluicebox <22204938+sluicebox@…>
SCI32: Fix LSL6HIRES death dialog speech in room 440 Fixes bug #17018
9:21 PM Changeset [95def1ff] by sluicebox <22204938+sluicebox@…>
SCI: Fix debugger description for play_video
9:03 PM Changeset [f8642d2b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added brightness support for 'JULIA'
8:54 PM Changeset [73dc212b] by NMIError
MADS: Rex Nebular MT-32 driver WiP
8:54 PM Changeset [d9c3235c] by NMIError
AUDIO/MIDI: Add MT-32 SysEx overload
8:37 PM Changeset [2534faae] by nikaiw <devillers.nicolas@…>
AGDS: Default _fastMode to false so the 25 FPS cap actually applies …
8:19 PM Changeset [da6b7773] by whoozle
PHOENIXVR: Store cursor offset in CachedCursor structure V2 …
7:52 PM Changeset [4f65736a] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed compilation
7:38 PM Changeset [b3974fa9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Make brightness support for Oknytt separated
6:52 PM Changeset [e35fe86e] by maxhgerlach
CHEWY: Add missing Chewy animation in room 40 when train passes …
6:51 PM Changeset [609468b7] by maxhgerlach
CHEWY: Fix station employee animation when Howard is around This was …
5:18 PM Ticket #17026 (PEGASUS: Pegasus Prime detection broken in 2026.3.0 release) created by RogerW123
Pegasus Prime seems to be broken in the 2026.3.0 release. This does …
12:28 PM Changeset [124b6992] by dreammaster
MADS: DRAGONSPHERE: Implemented RSound1 through RSound4 Assisted-by: …
9:38 AM Changeset [569d84f] by WizzardSK <42868978+WizzardSK@…>
LIBRETRO: BUILD: add a Linux aarch64 build
9:37 AM Changeset [69906ed7] by spleen1981
LIBRETRO: BUILD: drop unneeded PS3 flag
8:57 AM Changeset [b5b02994] by dreammaster
MADS: PHANTOM: Remainder of RSound classes Assisted-by: Claude …
5:52 AM Changeset [0b36547b] by Le Philousophe <lephilousophe@…>
SCUMM: Move ScummPAKFile detection in the engine dedicated source file …
4:21 AM Changeset [8323532d] by dreammaster
MADS: NEBULAR: Fix Adlib ASound driver crash
3:40 AM Ticket #17025 (NANCY: Food colouring minor issues) created by tunnelsociety
These are really minor things, but I don't know if maybe the same code …
3:29 AM Ticket #17024 (NANCY: Baking puzzle differences) created by tunnelsociety
I noted some differences in the cake baking puzzle. - In this game, …
2:33 AM Ticket #17023 (NANCY: Rushhour puzzle issue) created by tunnelsociety
The sliding puzzle under the cellar stairs has an issue: - The red FH …
1:31 AM Ticket #17022 (NANCY: Character disappears during phone call) closed by Filippos Karapetis <bluegr@…>
fixed: In 4c4a37a6: […]
1:30 AM Changeset [4c4a37a6] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Preserve secondary videos across NO_ART scene changes …
1:09 AM Changeset [d80fef3b] by dreammaster
MADS: NEBULAR: Fix reading PC Speaker selection from the launcher GUI
1:08 AM Ticket #17014 (NANCY: Petroglyph puzzle issues) closed by Filippos Karapetis <bluegr@…>
fixed: In 5dcba1b9: […]
1:08 AM Changeset [0f48c7dc] by Weblate <noreply@…>
I18N: Update translations templates
1:08 AM Changeset [c79c6085] by Filippos Karapetis <bluegr@…>
SCI: Implement the external DLL logic of Hoyle 5 Poker game The poker …
1:08 AM Changeset [5dcba1b9] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix cursor shown while dragging glyphs in …
1:08 AM Changeset [7e549f91] by Filippos Karapetis <bluegr@…>
NANCY: NANCY12: More work on SewingMachinePuzzle The puzzle works …
1:01 AM Changeset [ec3916f] by dreammaster
MADS: NEBULAR: Added PC Speaker ISound provided by Tropp Assisted-By: …
12:32 AM Changeset [c725b3ac] by dreammaster
MADS: PHANTOM: Added RSound Roland MT32 base class and RSound1 …

Jul 26, 2026:

11:53 PM Changeset [606f9dac] by AlbertoVelazquez <50219414+AlbertoVelazquez@…>
LIBRETRO: Pace audio generation against wall time, not frame count …
11:09 PM Ticket #16990 (NANCY: Different bucket comment) closed by bluegr
duplicate: This is the same issue as #16972 - both are differences in the "I …
10:22 PM Changeset [88b538d1] by dreammaster
MADS: NEBULAR: Added rsound md5 validation
9:57 PM Changeset [2aaf87c4] by fusefib
MADS: NEBULAR: Handle the demo's reduced font set The demo ships …
9:57 PM Changeset [03f1d7f7] by fusefib
MADS: NEBULAR: Use the DOS demo startup sequence The demo has no …
9:57 PM Changeset [b8a7515a] by fusefib
MADS: Support MADSPACK 1.0 resources Early MADS data uses MADSPACK …
9:37 PM Changeset [73fe5f0b] by whoozle
PHOENIXVR: Use alpha channel for lens flare effect
9:14 PM Ticket #17022 (NANCY: Character disappears during phone call) created by tunnelsociety
Standing behind Shorty like in this save, place a call. When the …
5:20 PM Changeset [588b7121] by Helco
GRAPHICS: Add kTTFRenderModeNormalWithGridFitting
4:29 PM Ticket #16965 (NANCY: Tasklist checkbox alignment) closed by Filippos Karapetis <bluegr@…>
fixed: In 9c143cbe: […]
4:29 PM Ticket #16977 (NANCY: Bush instead of wood chopping graphic) closed by Filippos Karapetis <bluegr@…>
fixed: In a0f6e463: […]
4:29 PM Changeset [9c143cbe] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Bottom-align checkboxes in the task list Fix #16965
4:29 PM Changeset [3aacdcad] by Filippos Karapetis <bluegr@…>
NANCY: NANCY12: Add new transparency mode Transparency mode 3 has …
4:29 PM Changeset [d759a711] by Filippos Karapetis <bluegr@…>
NANCY: NANCY12: Implement new timer design Fixes giving the mouse to …
4:29 PM Changeset [a0f6e463] by Filippos Karapetis <bluegr@…>
NANCY: Overlay dimensions are calculated from their source rect Now, …
4:29 PM Changeset [c33e2d8f] by Filippos Karapetis <bluegr@…>
NANCY: NANCY3: Properly handle hotspots for animated overlays This …
4:16 PM Changeset [5027105f] by Helco
COMMON: Support move-only types for SWAP
4:16 PM Changeset [1bf92bcb] by Helco
COMMON: Add is_constructible and is_assignable type traits
4:16 PM Changeset [7602492e] by Helco
TEST: Fix hotspots tests on MSVC U32String(const char*) is marked …
3:39 PM Ticket #17021 (Game Config INI Settings are not properly applied when running a game ...) created by nickkeane
Version: ScummVM 2026.3.1git27850-g815ab673b68 Game Version: FM Towns …
12:01 PM Changeset [02c20c3a] by Kartik Saxena <kartiksaxena2005@…>
DOCS: Update Saving and loading a game webpage
11:16 AM Changeset [9fd3142c] by Weblate <noreply@…>
I18N: Update translations templates
11:16 AM Changeset [64d051dc] by neuromancer
SCUMM: RA2: fixed variable shadow warning in psx release
11:13 AM Changeset [79b6a1e8] by neuromancer
SCUMM: RA2: draw the L2 rookie with its slot CLUT and fire from the …
11:13 AM Changeset [2a8dc23] by neuromancer
SCUMM: RA2: fix L2 shot origin, cover occlusion and cutscene order in …
11:13 AM Changeset [53a73690] by neuromancer
SCUMM: RA2: fix L2 aiming, occlusion and per-part rookie tables in psx …
11:13 AM Changeset [61864ceb] by neuromancer
SCUMM: RA2: correctly implemented sliding effect and enemy waves in L2 …
11:13 AM Changeset [233d70d6] by neuromancer
SCUMM: RA2: initial code for L2 in psx release
11:13 AM Changeset [22a78293] by neuromancer
SCUMM: RA2: emit the debris smoke trails as the original does in psx …
11:13 AM Changeset [1872ad7] by neuromancer
SCUMM: RA2: sustain the looping sounds in psx release
11:13 AM Changeset [d8041fdd] by neuromancer
SCUMM: RA2: pan the 3D scene with the view in L1 in psx release
11:13 AM Changeset [b9d37315] by neuromancer
SCUMM: RA2: use the original's fire cadence and cockpit details for L1 …
11:13 AM Changeset [e182864b] by neuromancer
SCUMM: RA2: added missing animation and improved controls for L1 in …
11:13 AM Changeset [a5985cf8] by neuromancer
SCUMM: RA2: added smoke trails and other effects in L1 in psx release
11:13 AM Changeset [68f27cca] by neuromancer
SCUMM: RA2: added correct explosions and debris among others in L1 in …
11:13 AM Changeset [8420adc2] by neuromancer
SCUMM: RA2: improved movement and gameplay of L1 in psx release
11:13 AM Changeset [e3d7ec97] by neuromancer
SCUMM: RA2: use correct sound for L1 in psx release
11:13 AM Changeset [8d355b9e] by neuromancer
SCUMM: RA2: implementation of the level select menu for psx release
11:13 AM Changeset [c0283964] by neuromancer
SCUMM: RA2: better implementation of the menu for psx release
11:13 AM Changeset [3340929b] by neuromancer
SCUMM: RA2: support for JP release (DOS/Windows)
11:09 AM Changeset [af0d1d19] by dreammaster
MADS: NEBULAR: Fix per-driver command0 initialization block pointers …
10:42 AM Changeset [ef6f2f24] by dreammaster
MADS: NEBULAR: Implemented RSound7 and RSound8 Assisted-by: Claude …
10:20 AM Changeset [56e3c89a] by dreammaster
MADS: NEBULAR: Implemented RSound5 and RSound6 Assisted-by: Claude …
9:52 AM Ticket #17020 (SCI: HOYLE5: Checkers crash, kList(At): signature mismatch) created by eriktorbjorn
I was testing Hoyle 5 a bit on my phone, with ScummVM 2026.3.0, …
9:39 AM Changeset [15029bd9] by dreammaster
NEWS: Added PR for AWE sound crash & Xeen Dark side repeating line fix
9:37 AM Changeset [8fec5edb] by dwatteau
AWE: Add a mutex around SfxPlayer Suggested by Claude Pro Opus, after …
9:37 AM Changeset [59662862] by dwatteau
AUDIO: assert() on invalid inRate/outRate makeRateConverter() values …
9:37 AM Changeset [3b3977a2] by dwatteau
AWE: Fix sfx music crash on OpenBSD Starting the game would crash …
9:32 AM Changeset [c30730b] by dreammaster
MADS: NEBULAR: Implemented RSound1 through RSound4 Assisted-by: …
9:32 AM Changeset [60263a37] by dreammaster
MADS: Add Nebular's sound manager refactor to the other games
9:32 AM Changeset [3fec380b] by dreammaster
MADS: NEBULAR: Beginning of Roland MT32 Support Refactored the ASound …
8:44 AM Changeset [7b7e6e3b] by nikaiw <devillers.nicolas@…>
MM: XEEN: Play pharoh1b.voc only once in the intro The phar2 guard …
8:32 AM Ticket #16837 (SCI: RAMA: Floating number and audio hiccup) closed by sluicebox
fixed
7:59 AM Ticket #16848 (MADS: Nebular: Exploding mine seems incorrectly drawn) closed by eriktorbjorn
fixed: Both animations look fine to me now.
7:46 AM Changeset [a37d09ea] by sluicebox <22204938+sluicebox@…>
SCI32: Fix TORIN German crystcorder crash
7:46 AM Changeset [7398b393] by sluicebox <22204938+sluicebox@…>
SCI32: Update TORIN Boogle lockup script patch - Replaces existing …
7:46 AM Changeset [7463f4f0] by sluicebox <22204938+sluicebox@…>
AGI: Update 2.230 view mirror handling Thanks to @AGKorson for …
5:46 AM Ticket #17019 (Completion Progress tracking for games) created by Jammmmm
This is going to sound like a very unusual feature request, and to …
4:03 AM Tickets #16781,​16972,​16990 batch updated by Filippos Karapetis <bluegr@…>
fixed: In d2bb1a0b: […]
4:02 AM Changeset [d2bb1a0b] by Filippos Karapetis <bluegr@…>
NANCY: NANCY9: Fix bugs with the "I can't" item sound - Now, these …
2:41 AM Ticket #17015 (NANCY: Scrollbar difference) closed by bluegr
wontfix: This is intentional. The scroll text box in Nancy10 didn't have a …
2:36 AM Ticket #16892 (NANCY: nancy10: Missing dialogue when loading saved game) closed by Filippos Karapetis <bluegr@…>
fixed: In f4cfed09: […]
2:36 AM Ticket #16991 (NANCY: Basket repair puzzle cursor) closed by Filippos Karapetis <bluegr@…>
fixed: In 957fd44b: […]
2:36 AM Ticket #17014 (NANCY: Petroglyph puzzle issues) closed by Filippos Karapetis <bluegr@…>
fixed: In 28bfc71a: […]
2:36 AM Ticket #16890 (NANCY: nancy10: Textbox padding differs) closed by Filippos Karapetis <bluegr@…>
fixed: In b39d3b3b: […]
2:36 AM Ticket #17006 (NANCY: Overflowing text shows above the blue) closed by Filippos Karapetis <bluegr@…>
fixed: In 8b924e8d: […]
2:36 AM Ticket #16980 (NANCY: Wrong cursor on petroglyphs puzzle) closed by Filippos Karapetis <bluegr@…>
fixed: In 934494d3: […]
2:35 AM Changeset [f4cfed09] by Filippos Karapetis <bluegr@…>
NANCY: Activate all AR records when loading a game The original …
2:35 AM Changeset [6808a7a7] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Cleanup comments
2:35 AM Changeset [85ea8f5e] by Filippos Karapetis <bluegr@…>
NANCY: Handle common sounds from the console play_sound command
2:35 AM Changeset [957fd44b] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix cursor when placing pieces in OneBuildPuzzle The …
2:35 AM Changeset [28bfc71a] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix issues with GridMapPuzzle (Petroglyph puzzle) - …
2:35 AM Changeset [b39d3b3b] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: More work on the full/mini textbox - Use the correct …
2:35 AM Changeset [8b924e8d] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Clip overflowed text in ScrollTextBox Fix #17006
2:35 AM Changeset [934494d3] by Filippos Karapetis <bluegr@…>
NANCY: NANCY10: Fix grid gaps in GridMapPuzzle, and update comments …
2:02 AM Changeset [b2cc931] by dreammaster
MADS: NEBULAR: Rename sound files for better clarity they're ASound derived
12:07 AM Changeset [4c7fefd5] by tunnelsociety <tunnelsociety@…>
JANITORIAL: Adjust whitespace
12:07 AM Changeset [526c1570] by tunnelsociety <tunnelsociety@…>
NANCY: Add French font characters for French variant of nancy12; …
12:04 AM Ticket #17016 (NANCY: Heap overread looking at Ace & Clyde) closed by tunnelsociety <tunnelsociety@…>
fixed: In 6fbc9046: […]
12:03 AM Changeset [6fbc9046] by tunnelsociety <tunnelsociety@…>
NANCY: Fix SecondaryMovie overread The SecondaryVideoDescription's …

Jul 25, 2026:

11:10 PM Changeset [dbe6368d] by npjg
MEDIASTATION: Fix potential confusion on lookalike variable names. …
11:10 PM Changeset [9360680c] by npjg
MEDIASTATION: Initialize uninitialized members. PVS-Studio V730
11:10 PM Changeset [49eaaefa] by npjg
MEDIASTATION: Remove redundant nullptr checks. PVS-Studio V547
11:10 PM Changeset [6f9bd381] by npjg
MEDIASTATION: Fix virtual call in constructor. PVS-Studio V1053
11:10 PM Changeset [738a9eb9] by npjg
MEDIASTATION: Remove unused field. PVS-Studio V703
11:10 PM Changeset [57049981] by npjg
MEDIASTATION: Fix unused value defect (CID 1664000)
11:10 PM Changeset [b1671468] by npjg
MEDIASTATION: Fix useless call defect (CID 1645435)
11:10 PM Changeset [f8133330] by npjg
MEDIASTATION: Fix arguments in wrong order defect (CID 1641367)
11:10 PM Changeset [ee2f0f8c] by npjg
MEDIASTATION: Fix possible null dereference. PVS-Studio V519, V1004. …
11:10 PM Changeset [cb1275e5] by npjg
MEDIASTATION: Address division-by-zero defects CID 1643976 CID 1643980
11:08 PM Changeset [ce19a234] by AlbertoVelazquez <50219414+AlbertoVelazquez@…>
LIBRETRO: Guard NULL g_system when changing gui_h_res / aspect …
10:55 PM Changeset [e1fea212] by dreammaster
MADS: NEBULAR: Hooking up endgame cutscenes & credits
10:12 PM Ticket #17018 (SCI: LSL6 - Bug when getting killed by Cavaricchi twice in a row) created by GermanTribun
System: Windows 11 Pro ScummVM: 2026.3.0 Game: Larry 6 Hi-Res Game …
9:43 PM Ticket #16321 (WME: Lost Crown: Smoke effects positioning/render/physics are buggy) closed by aquadran
fixed: fixed with 4f91045d150c1268a998d8fdbdabb23f18b62c0b
9:26 PM Changeset [4f91045d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed gap in 3D renderer while drawing sprites for scenes …
8:36 PM Ticket #16850 (MADS: Nebular: Garbled text during medical examination) closed by eriktorbjorn
fixed: This appears to have been fixed now. (I was never able to reproduce …
7:26 PM Ticket #17005 (SCI: Torin: Error entering doorway to Lycentia's room) closed by sluicebox
invalid: You're welcome! Isn't it fun to use the debugger to work around things …
5:11 PM Changeset [91a718c8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Make sure the same texture is bind It fixes occasionally …
3:52 PM Ticket #17017 (Quest for Glory IV bug: Projectiles travel far too slowly in combat) created by CommanderCane
In combat, all projectiles travel very slowly across the screen, …
1:01 PM Changeset [cd351349] by Gianluca Boiano <morf3089@…>
DIRECTOR: Write back Xtra cast member envelopes XtraCastMember only …
1:01 PM Changeset [71dab2cd] by Gianluca Boiano <morf3089@…>
DIRECTOR: Gate cast member writers on capability The default …
1:01 PM Changeset [55b038f0] by Gianluca Boiano <morf3089@…>
DIRECTOR: Resolve child resource owners through one helper BITD, …
1:01 PM Changeset [380f9a38] by Ion Andrei Cristian <lecturatul2017@…>
MACVENTURE: Fix detection of Apple IIGS games The IIGSGAME entries …
1:01 PM Changeset [d557aef] by Ion Andrei Cristian <lecturatul2017@…>
DEVTOOLS: COMPANION: Also extract the IIGS disk from MacVenture Steam …
12:15 PM Changeset [fe314bbe] by sev-
DISTS: Move dists/fonts to dists/engine-data/fonts
11:58 AM Changeset [5b278af2] by sev-
DISTS: Moved gui/fonts* to dists/fonts/
11:31 AM Changeset [6e82f01e] by dreammaster
MADS: NEBULAR: Remove now empty thunks.cpp Holy Engine Bender! …
11:31 AM Changeset [1d9ee3a8] by dreammaster
MADS: NEBULAR: Refactoring thunk enums
11:31 AM Changeset [89ce28f6] by dreammaster
MADS: NEBULAR: Refactor remainder of Scene thunk
11:31 AM Changeset [a494dfee] by dreammaster
MADS: NEBULAR: Refactored Sequences thunk
11:31 AM Changeset [344464d] by dreammaster
MADS: NEBULAR: Refactor Animation thunk
11:31 AM Changeset [f6e6e197] by dreammaster
MADS: NEBULAR: Refactor KernelMessages thunk
11:31 AM Changeset [4e113517] by dreammaster
MADS: NEBULAR: Removed top level Scene functions and reference fields
11:31 AM Changeset [ef05808e] by dreammaster
MADS: NEBULAR: Refactor the Sprites thunk
11:31 AM Changeset [32b83e62] by dreammaster
MADS: NEBULAR: Refactor Globals thunk
11:31 AM Changeset [a3bcab39] by dreammaster
MADS: NEBULAR: Refactor Action out of thunks
11:31 AM Changeset [ced9db8] by dreammaster
MADS: NEBULAR: Refactor out Game and Resources thunk classes
11:31 AM Changeset [c82078f0] by dreammaster
MADS: NEBULAR: Refactor out the VM thunk class
11:31 AM Changeset [fe790661] by dreammaster
MADS: NEBULAR: Fix crash on fallback talk to action
11:31 AM Changeset [0d0a16db] by dreammaster
MADS: NEBULAR: Flush keys when exiting animview
11:31 AM Changeset [c84f2358] by dreammaster
MADS: NEBULAR: In progress fixing anim background scrolling
11:31 AM Changeset [24333c4d] by sev-
DIRECTOR: Fix warning
11:26 AM Changeset [9b2b4127] by moralrecordings
DIRECTOR: Move last keypress information to top level It is possible …
11:26 AM Changeset [5b6251f7] by moralrecordings
DIRECTOR: Fix disasm command to support multiple casts
11:26 AM Changeset [03e99900] by moralrecordings
DIRECTOR: LINGO: Make menu callbacks run as the stage Fixes dropdown …
11:26 AM Changeset [361a2cbb] by moralrecordings
DIRECTOR: Add quirks for noir
11:26 AM Changeset [2d32d63f] by moralrecordings
DIRECTOR: LINGO: Remove special-case handling in b_value This rolls …
11:26 AM Changeset [fbbff6d5] by moralrecordings
DIRECTOR: LINGO: Improve accuracy of b_member Fixes several cases in …
11:26 AM Changeset [139df7ad] by moralrecordings
DIRECTOR: Print castLib in debug draw overlay
11:26 AM Changeset [993579d2] by moralrecordings
DIRECTOR: Refresh sprite cast pointers after a media copy Fixes …
11:26 AM Changeset [0cb930d] by moralrecordings
DIRECTOR: LINGO: Add parser support for "member X of castLib Y"
11:26 AM Changeset [53c936e] by moralrecordings
DIRECTOR: LINGO: Fix movie fields accidentally defined as movie …
11:26 AM Changeset [bec32ee2] by moralrecordings
DIRECTOR: LINGO: Add Xtra stubs for getaheadmath
11:26 AM Changeset [10a9c8bc] by moralrecordings
DIRECTOR: Fix refcounting with Sprite CastMember pointers
11:26 AM Changeset [f0d28052] by moralrecordings
DIRECTOR: LINGO: Return an integer if the movieRate is near enough …
11:26 AM Changeset [80aef6fb] by moralrecordings
DIRECTOR: Add support for the digitalVideoTimeScale Fixes a lot of …
11:19 AM Changeset [197a2bf0] by Gianluca Boiano <morf3089@…>
DIRECTOR: Release auto-puppet latches when the score reasserts a …
11:19 AM Changeset [d574f5bd] by Gianluca Boiano <morf3089@…>
DIRECTOR: LINGO: Dispatch prepareFrame to the frame and movie scripts …
11:03 AM Changeset [7fe53522] by Gianluca Boiano <morf3089@…>
DIRECTOR: Fix buffer overflow writing 8bpp bitmaps with padded pitch …
11:03 AM Changeset [d3f4dcb5] by Gianluca Boiano <morf3089@…>
DIRECTOR: Fix config chunk size and tag when saving movies Fixes …
8:37 AM Ticket #16842 (MADS: Nebular: Music stops partway through the intro and credits) closed by eriktorbjorn
fixed: I couldn't say if the music is correct now, but it isn't obviously …
4:01 AM Changeset [d61c3e85] by Weblate <noreply@…>
I18N: Update translations templates
3:36 AM Changeset [bf5ac477] by moralrecordings
FOOL: Add support for Fool's Errand demo version
1:59 AM Ticket #17016 (NANCY: Heap overread looking at Ace & Clyde) created by tunnelsociety
A heap overread is reported by ASan when Nancy greets the other …
1:41 AM Ticket #17015 (NANCY: Scrollbar difference) created by tunnelsociety
During the cookout the first evening, the original's textbox has no …
1:16 AM Ticket #17014 (NANCY: Petroglyph puzzle issues) created by tunnelsociety
A couple things in the petroglyph puzzle, - in the original we can …
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