Timeline



Dec 18, 2024:

11:08 PM Ticket #14549 (AGI: Missing fill in Winnie the Pooh (pre-AGI!)) closed by sluicebox
fixed: Fixed in 99c022767afbed3e58ccff62f2367c4707761c16
11:07 PM Ticket #5730 (AGI: Winnie: Color flood fill issue) closed by sluicebox
fixed: Fixed in 07716bd8a3182fe4a869954493a8c8b20568e633 and …
10:38 PM Changeset [e0824482] by sluicebox <22204938+sluicebox@…>
AGI: Fix PREAGI memory corruption when drawing pictures Fixes memory …
10:38 PM Changeset [5bfae4a2] by sluicebox <22204938+sluicebox@…>
AGI: Fix PREAGI missing flood fills Fixes Roo in Winnie the Pooh
10:38 PM Changeset [99c02276] by sluicebox <22204938+sluicebox@…>
AGI: Implement PREAGI picture coordinate clipping - Fixes Winnie wall …
10:38 PM Changeset [3bd22119] by sluicebox <22204938+sluicebox@…>
AGI: Add Pictures debug channel
10:38 PM Changeset [07716bd8] by sluicebox <22204938+sluicebox@…>
AGI: Implement PREAGI picture patterns - Fixes Winnie items - Fixes …
10:38 PM Changeset [202f5941] by sluicebox <22204938+sluicebox@…>
AGI: Create separate PREAGI picture version and draw function
10:38 PM Changeset [407197e6] by sluicebox <22204938+sluicebox@…>
AGI: Move misplaced picture opcode handler This is a V1 opcode that …
9:25 PM Changeset [7f34de03] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 709: Implement pre_parser
9:23 PM Ticket #15607 (SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak ...) created by CitricTabby
As I possess the actual Amiga, DOS, and Atari ST floppies of all those …
7:45 PM Changeset [58510b8b] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
7:45 PM Changeset [0372d00] by Weblate <noreply@…>
I18N: Update translations templates
7:45 PM Changeset [d7514262] by scemino
TWP: Fix slow click
7:05 PM Ticket #15599 (Thimbleweed Park. Slow cursor (R1) exits Game and ScummVM) closed by scemino
fixed: In a4068759: […]
7:05 PM Changeset [a4068759] by scemino
TWP: Fix "next object" action with no actor Fix #15599
6:48 PM Changeset [db2eceb4] by athrxx
SCI: fix bug caused by PR 6319 I made a mistake in that PR by …
5:13 PM Ticket #15590 (Unknown game variant for ags) closed by tag2015
fixed: In e1ac307: […]
5:11 PM Changeset [e1ac307] by tag2015
AGS: Update Unavowed entries and a couple other games Fix #15590
4:02 PM Changeset [73e4b16] by criezy
SUPERNOVA: Fix spelling mistake in an original German string The …
3:00 PM Ticket #15606 (SCI: KQ6CD Strange audio/text behaviour in DUAL mode) created by LaZar00
Game Version : KQ6 CD Talkie english version (GOG release)
2:09 PM Ticket #15605 (GRIM: Stuck on building view after cutscene that follows transplant of ...) created by mparnaudeau
In the Petrified Forest, after the transplant of Glotti's heart, a …
8:13 AM Changeset [056477c] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 709: Start the implementation (init)
1:13 AM Changeset [6f90ae93] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
1:13 AM Changeset [8a161a89] by Weblate <noreply@…>
I18N: Update translations templates
1:13 AM Changeset [a0e807eb] by sluicebox <22204938+sluicebox@…>
SCI: Update KQ5 detection entry description
1:04 AM Changeset [200b3004] by digitall
SCI: Fix GCC Compiler Shadowing Warnings

Dec 17, 2024:

10:09 PM Changeset [a716d981] by Eric Fry <yuv422@…>
GRAPHICS: Changed text to clarify EGA video mode.
10:09 PM Changeset [292d66e9] by Eric Fry <yuv422@…>
GRAPHICS: Apply aspect ratio correction to 16 color VGA 640x350 video mode.
9:34 PM Ticket #15604 (TWP: Action menu appears before it must does) closed by scemino
fixed: In 5493c5d: […]
9:34 PM Ticket #15603 (TWP: No soundtrack play in intro scene) closed by scemino
fixed: In e9af22e3: […]
9:34 PM Changeset [5493c5d] by scemino
TWP: HUD and inventory should be invisible initially Fix #15604
9:34 PM Changeset [e9af22e3] by scemino
TWP: Fix fade in time is not applied to sounds Fix #15603
8:58 PM Changeset [a83dc63f] by Hubert Maier <raziel-@…>
JANITORIAL: DGDS: Fix typos
7:03 PM Ticket #15604 (TWP: Action menu appears before it must does) created by gelotus
When Boris arrives and start to talks, the action menu appears early, …
6:51 PM Ticket #15603 (TWP: No soundtrack play in intro scene) created by gelotus
When starting a new game, in the intro scene, when the red lamp …
5:09 PM Ticket #15602 (SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles) created by Thelypody
ScummVM version: ScummVM 2.9.0pre11231-g84439c64319 (Dec 15 2024 …
4:15 PM Ticket #15601 (SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of ...) created by Thelypody
ScummVM version: ScummVM 2.9.0pre11231-g84439c64319 (Dec 15 2024 …
2:43 PM Changeset [fdd1d164] by athrxx
SCI: (KQ6WinCD) - fix hires drawing glitches (items 1- 3 from bug …
1:58 PM Ticket #15584 (FREESCAPE: Can't press U to u-turn) closed by neuromancer
fixed: Thanks a lot for the report, closing this one.
11:35 AM Changeset [99a50383] by Eric Fry <yuv422@…>
DARKSEED: Add object name localisation for FR, DE and ES versions.
9:12 AM Ticket #15600 (PEGASUS: Possible bug in Cursor::loadCursorImage()) created by eriktorbjorn
I don't know where this happens, but I was looking at the Pegasus …
9:12 AM Changeset [10235543] by BJNFNE
GOB: magicstones detection cleanup The changes were made to sync with …
8:14 AM Changeset [f0fb68f6] by digitall
DGDS: Fix Unintended Fallthrough GCC Compiler Warnings
1:14 AM Ticket #15599 (Thimbleweed Park. Slow cursor (R1) exits Game and ScummVM) created by antiKk
I have tested this on Android 13 using android-arm64-stable-84439c64 …

Dec 16, 2024:

11:21 PM Changeset [a3f6f73b] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 707: Finish the implementation (parser)
9:54 PM Ticket #15572 (Space Quest 4 5,25" 360k (v1.065)) closed by sluicebox
fixed: Added in: 80ee2b5102d0494a85fea02aef81990f8591656f This will appear …
9:53 PM Ticket #15571 (Kings Quest 5 EGA 5,25" 360k Version) closed by sluicebox
fixed: Added in: 80ee2b5102d0494a85fea02aef81990f8591656f This will appear …
9:51 PM Changeset [0e56fae3] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
9:51 PM Changeset [5191e96a] by Weblate <noreply@…>
I18N: Update translations templates
9:50 PM Changeset [80ee2b51] by sluicebox <22204938+sluicebox@…>
SCI: Add KQ5, SQ4 360k disk detection entries Thanks to @ns394 for …
8:55 PM Ticket #15050 (ULTIMA: Can't transfer a character in Ultima VI) closed by yuv422
fixed: Ok I'm closing this one as done.
8:00 PM Changeset [dc0207dc] by tunnelsociety <150493071+tunnelsociety@…>
SCUMM: HE: Fix alloc-dealloc mismatch in ResExtractor …
7:54 PM Ticket #15596 (DIRECTOR: Shinseiki Evangelion: MAGI System Simulator (Unknown game ...) closed by tag2015
fixed: Hi, thanks for the report! I remember this one, I didn't know it used …
7:30 PM Changeset [3f84c3c1] by tag2015
DIRECTOR: Add various titles from Evangelion Collector 1-7
7:05 PM Ticket #15598 (BACKENDS: PS3: How does audio work / maybe incomplete source code) created by NiQ1
According to the wiki, ScummVM uses the SDL_PSL1GHT port of the SDL …
9:46 AM Changeset [f422bf9] by dreammaster
GRAPHICS: Fix copying ManagedSurface to copy transparency info
8:49 AM Changeset [d8d1bb67] by Eric Fry <yuv422@…>
NEWS: Mention Nuvie "Transfer a Character" feature.
7:27 AM Changeset [217f733e] by mduggan
DGDS: Fix some issues in train game from Coverity
7:27 AM Changeset [b4f70c66] by mduggan
DGDS: Refactor scene class a bit Extract SceneOp and SceneCondition …
7:23 AM Changeset [1a374b66] by mduggan
DGDS: Start to implement Willy Beamish CD version heads Still quite …

Dec 15, 2024:

10:18 PM Changeset [4fd959d6] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 707: Start implementation (preload, init, pre_parser, …
8:52 PM Changeset [7ece3902] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 706: Finalize implementation (implement …
8:17 PM Ticket #15597 (SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo) created by dwatteau
With ScummVM 2.9.0 on macOS x64. I'm seeing the following issue with …
7:37 PM Changeset [08544fd7] by ccawley2011
TSAGE: Split engine into multiple subengines
7:34 PM Changeset [a089c36a] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 706: Implement conv706a and useWheelOnNiche
7:31 PM Changeset [cf1808fa] by athrxx
SCI: fix kernel sub function mapping for certain builds I had issues …
6:19 PM Ticket #15596 (DIRECTOR: Shinseiki Evangelion: MAGI System Simulator (Unknown game ...) created by GalenMarekOne
The game in 'ANGELS' seems to be an unknown game variant. Please …
4:45 PM Changeset [df31b0fb] by Torbjörn Andersson <eriktorbjorn@…>
AGS: Add detection entries for some alternate versions
2:22 PM Changeset [d165b1dc] by athrxx
SCUMM: (IMS/Mac) - fix DOTT music volume (and other minor …
2:22 PM Changeset [89f6c1c8] by athrxx
SCUMM: (IMS/Mac) - fix orginal instrument glitch (SAM final credits track)
12:25 PM Changeset [1e4d11f7] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
12:25 PM Changeset [42aeb433] by neuromancer
FREESCAPE: improved colors and sound for cpc games
12:25 PM Changeset [b6384ee6] by Weblate <noreply@…>
I18N: Update translations templates
12:04 PM Ticket #15595 (SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous ...) created by dwatteau
I've found a French copy (PC/Mac) of Freddi Fish 4 in a thrift store …
10:54 AM Changeset [52661f87] by Eric Fry <yuv422@…>
DARKSEED: Add DOS Spanish CD variant
1:43 AM Changeset [7768a0fa] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 100.0% …

Dec 14, 2024:

8:04 PM Changeset [84439c6]branch-2-9 by larsamannen
DISTS: IOS7: Update icon set The previously generated icons contained …
7:56 PM Changeset [5dec7446] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Improve event handling during sounds Games can now …
6:59 AM Changeset [e0de34e1] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 706: renamng and constify in parser
6:58 AM Changeset [8e6ea063] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 706: End of implementation of parser
2:52 AM Changeset [28edb54a]branch-2-9 by dwatteau
BACKENDS: IMGUI: Fix '#elif with no expression' error with GCC Fixed …
2:48 AM Changeset [3d5cb9fa] by dwatteau
BACKENDS: IMGUI: Fix '#elif with no expression' error with GCC Fixed …
1:05 AM Changeset [ef64a5c8] by mduggan
DGDS: Implement HoC train mini game
12:34 AM Changeset [ccfb048a] by Eric Fry <yuv422@…>
DARKSEED: Update engine credits

Dec 13, 2024:

11:25 PM Changeset [0620270e] by Eric Fry <yuv422@…>
DARKSEED: Added Dark Seed support to NEWS.md
11:23 PM Ticket #15594 (SCI: KQ6CD - HD Portraits out of boundaries drawn remain visible) created by LaZar00
Game Version : KQ6 CD Talkie english version (GOG release)
10:29 PM Changeset [f659e957] by Eric Fry <yuv422@…>
DARKSEED: Build engine by default. Mark DOS English CD version as …
9:00 PM Changeset [3275ce92] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 706: Start implementing parser
8:12 PM Changeset [0633860a] by neuromancer
FREESCAPE: better loading of cpc data from castle
7:59 PM Changeset [ae7efb3d] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY intro flash on CGA and Hercules
7:58 PM Changeset [d2a4416f] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Clear screen after MICKEY logo
6:01 PM Changeset [9cc31d33] by sluicebox <22204938+sluicebox@…>
AGI: Update PictureMgr
5:31 PM Ticket #15564 (LWZ4- Unknown Game Variant) closed by tag2015
fixed: Thanks. Added in commit …
5:31 PM Changeset [c6c29242] by sluicebox <22204938+sluicebox@…>
AGI: Cleanup PictureMgr
5:31 PM Changeset [b3fe3a72] by sluicebox <22204938+sluicebox@…>
AGI: Remove PictureMgr::clear(), used by TROLL Had no effect
5:31 PM Changeset [ecfe4dd4] by sluicebox <22204938+sluicebox@…>
AGI: Move PictureMgr::unloadPicture() to AgiEngine
5:31 PM Changeset [04471e0d] by sluicebox <22204938+sluicebox@…>
AGI: Remove AgiPictureFlags::kPicFf3Cont It's unused, because it's …
5:31 PM Changeset [c47bbe34] by sluicebox <22204938+sluicebox@…>
AGI: Remove AgiPictureVersion::AGIPIC_256 Unreachable code; this is …
5:31 PM Changeset [e134785c] by sluicebox <22204938+sluicebox@…>
AGI: Remove PictureMgr::setPictureData(), used by TROLL All preagi …
5:31 PM Changeset [8fdd360a] by sluicebox <22204938+sluicebox@…>
AGI: Remove PictureMgr::setPattern(), used by MICKEY This was a …
5:31 PM Changeset [d461e132] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Cleanup MICKEY code
5:31 PM Changeset [0cd9a31d] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY game over handling
5:31 PM Changeset [088c5b3a] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY ship button behavior
5:31 PM Changeset [6822ff59] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY crystal appearing before room change
5:31 PM Changeset [4cfe4e13] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY crystal persistence Fixes crystal reappearing …
5:31 PM Changeset [188b0685] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY saves always loading to Earth Fixes loading a …
5:31 PM Changeset [bdf451b6] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY object placement Fixes all objects being …
5:31 PM Changeset [429b7c37] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Fix MICKEY crystal animation Fixes crystal animation not …
5:31 PM Changeset [613a0c2f] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Improve MICKEY event handling
5:31 PM Changeset [7ca53599] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Improve TROLL intro event handling
5:31 PM Changeset [34547665] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Improve WINNIE event handling
5:31 PM Changeset [2ced5518] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Cleanup sound code
5:30 PM Changeset [12568a3f] by sluicebox <22204938+sluicebox@…>
AGI: PREAGI: Cleanup WINNIE game loop
5:30 PM Changeset [bc82a14a] by Timo Mikkolainen <tmikkola@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
5:18 PM Changeset [19bcccae] by tag2015
DIRECTOR: Add missing loewe1-4 and funquiz entries
12:23 PM Changeset [8b38980f] by Eric Fry <yuv422@…>
DARKSEED: Remove extra ;
11:59 AM Changeset [479fce5a] by Eric Fry <yuv422@…>
DARKSEED: DRY case statements in switch block. PVS-Studio V1037
11:59 AM Changeset [62f1a369] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary conditions from if statement. PVS-Studio V560
11:59 AM Changeset [64257abb] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary if statement. PVS-Studio V560
11:59 AM Changeset [0fbbbd3d] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary conditions from if statement. PVS-Studio V560
11:59 AM Changeset [419a0c72] by Eric Fry <yuv422@…>
DARKSEED: Remove duplicate variable assignment. PVS-Studio V1048
11:59 AM Changeset [b3efdf25] by Eric Fry <yuv422@…>
DARKSEED: Remove duplicate condition in if expression. PVS-Studio V560
11:59 AM Changeset [d08ac6ed] by Eric Fry <yuv422@…>
DARKSEED: Add copy assignment operator. PVS-Studio V690
11:59 AM Changeset [c6917b0d] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary condition from if statement. PVS-Studio V560
11:59 AM Changeset [647adf91] by Eric Fry <yuv422@…>
DARKSEED: DRY switch cases. PVS-Studio V1037
11:59 AM Changeset [a2d8b952] by Eric Fry <yuv422@…>
DARKSEED: Remove duplicate assignment. PVS-Studio V1048
11:59 AM Changeset [057fb4b3] by Eric Fry <yuv422@…>
DARKSEED: DRY duplicate switch cases. PVS-Studio V1037
11:59 AM Changeset [fbeb6001] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary condition in if statement. PVS-Studio V560
11:59 AM Changeset [7c9a022a] by Eric Fry <yuv422@…>
DARKSEED: Remove unnecessary if statement. PVS-Studio V547
11:59 AM Changeset [4b9dcdb4] by Eric Fry <yuv422@…>
DARKSEED: DRY up cutscene update logic. PVS-Studio V1037
11:59 AM Changeset [3971edf2] by Eric Fry <yuv422@…>
DARKSEED: DRY up animation setup logic. PVS-Studio V1037
11:59 AM Changeset [9f2ce7a2] by Eric Fry <yuv422@…>
DARKSEED: Add missing logic to stairs down animation. PVS-Studio V1037
11:14 AM Changeset [c6dd1848] by Le Philousophe <lephilousophe@…>
GUI: Fix invalid escape \? is an escape for the regular expression …
8:08 AM Ticket #15593 (TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible) created by vanfanel
When launching the game, as the Adeline logo appears, a music jingle …
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