1 | | The test case that is broken is to fullscreen after you enter the game and then RTL |
2 | | The test case that isn't broken is to fullscreen the launcher first, then launch the game (it remains fullscreen) then RTL |
3 | | |
4 | | in the test case that is broken, there's this sequence of calls when RTLing: |
5 | | beginGFXTransaction() |
6 | | hotswapGFXMode() |
7 | | beginGFXTransaction() |
8 | | setGraphicsMode() |
9 | | |
10 | | in the case that isn't broken, there's this sequence of calls when RTLing: |
11 | | beginGFXTransaction() |
12 | | setGraphicsMode() |
13 | | |
14 | | I wish I could breakpoint in the middle of this to see who the callers are. |
| 1 | *redacted* |